Added a video about compiling..
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@ -150,11 +150,14 @@ mklink /D /J "X:\gta5\titleupdate\dev_ng" "INSERT_RETAIL_COPY_HERE"
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8. Change build the type at the top of the window from "Debug" to "BankRelease"
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8. Change build the type at the top of the window from "Debug" to "BankRelease"
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10. At the top of the window, select `Build > Build Solution` and wait for build to finish
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10. At the top of the window, select `Build > Build Solution` and wait for build to finish
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11. Copy output binary to game folder.
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11. Copy output binary to game folder.
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12. If you confused, watch this video:
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https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff
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> [!WARNING]
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> [!WARNING]
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> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br>
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> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br>
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> Extract `common.zip` and just put the `common` folder to the Game Directory.
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> Extract `common.zip` and just put the `common` folder to the Game Directory
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> These steps are here to allow modding or for those who prefer to build from source as much as possible
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> These steps are here to allow modding or for those who prefer to build from source as much as possible.
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### Building Shaders
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### Building Shaders
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1. Under "Shaders", right click the "shaders_rc" project and click "Build"
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1. Under "Shaders", right click the "shaders_rc" project and click "Build"
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