Added a video about compiling..

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Smashtika 2024-04-26 23:59:02 +03:00 committed by GitHub
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@ -150,11 +150,14 @@ mklink /D /J "X:\gta5\titleupdate\dev_ng" "INSERT_RETAIL_COPY_HERE"
8. Change build the type at the top of the window from "Debug" to "BankRelease" 8. Change build the type at the top of the window from "Debug" to "BankRelease"
10. At the top of the window, select `Build > Build Solution` and wait for build to finish 10. At the top of the window, select `Build > Build Solution` and wait for build to finish
11. Copy output binary to game folder. 11. Copy output binary to game folder.
12. If you confused, watch this video:
https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff
> [!WARNING] > [!WARNING]
> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br> > Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)<br>
> Extract `common.zip` and just put the `common` folder to the Game Directory. > Extract `common.zip` and just put the `common` folder to the Game Directory
> These steps are here to allow modding or for those who prefer to build from source as much as possible > These steps are here to allow modding or for those who prefer to build from source as much as possible.
### Building Shaders ### Building Shaders
1. Under "Shaders", right click the "shaders_rc" project and click "Build" 1. Under "Shaders", right click the "shaders_rc" project and click "Build"