From e1fa3ecbe984cad31579a0b328ec7013e2931995 Mon Sep 17 00:00:00 2001 From: Smashtika <146978592+yungDoom@users.noreply.github.com> Date: Fri, 26 Apr 2024 23:59:02 +0300 Subject: [PATCH] Added a video about compiling.. --- README.md | 7 +++++-- 1 file changed, 5 insertions(+), 2 deletions(-) diff --git a/README.md b/README.md index be0b6f6..1bcc763 100644 --- a/README.md +++ b/README.md @@ -150,11 +150,14 @@ mklink /D /J "X:\gta5\titleupdate\dev_ng" "INSERT_RETAIL_COPY_HERE" 8. Change build the type at the top of the window from "Debug" to "BankRelease" 10. At the top of the window, select `Build > Build Solution` and wait for build to finish 11. Copy output binary to game folder. +12. If you confused, watch this video: + +https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff > [!WARNING] > Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)
-> Extract `common.zip` and just put the `common` folder to the Game Directory. -> These steps are here to allow modding or for those who prefer to build from source as much as possible +> Extract `common.zip` and just put the `common` folder to the Game Directory +> These steps are here to allow modding or for those who prefer to build from source as much as possible. ### Building Shaders 1. Under "Shaders", right click the "shaders_rc" project and click "Build"