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@ -35,7 +35,8 @@ Github edition with fixed links and added some files!<br>Based on this [rentry.c
- [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view)
> [!NOTE]
> It is recommended to create a virtual machine for this build process, although the build process can be done on your PC. VMWare/Hyper-V are recommended to run the VM due to their performance.
> It is recommended to create a virtual machine for this build process, although the build process can be done on your Real PC.<br>
> VMWare/Hyper-V are recommended to run the VM due to their performance.
## Prerequisite Setup
1. Install DirectX SDK June 2010
@ -63,7 +64,7 @@ setx /m RS_TOOLSROOT X:\gta5\tools_ng
setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
```
10. To ensure changes are finalized, restart build machine
10. To ensure changes are finalized, restart build machine.
## Patching The Source Code
1. Open `rush_patches-master.zip`
@ -147,7 +148,7 @@ setenv
cd ..\..\tools_ng\bin\rag
rag
```
4. (OPTIONAL) Copy [Goldberg](https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/jobs/4247811310/artifacts/download) patch into game directory, make sure to overwrite
4. (OPTIONAL) If your game is from Steam, Copy [Goldberg](https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/jobs/4247811310/artifacts/download) patch into game directory, make sure to overwrite
5. Run `launch.bat`
## Debug Build Controls