Update README.md
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@ -35,7 +35,8 @@ Github edition with fixed links and added some files!<br>Based on this [rentry.c
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- [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view)
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> [!NOTE]
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> It is recommended to create a virtual machine for this build process, although the build process can be done on your PC. VMWare/Hyper-V are recommended to run the VM due to their performance.
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> It is recommended to create a virtual machine for this build process, although the build process can be done on your Real PC.<br>
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> VMWare/Hyper-V are recommended to run the VM due to their performance.
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## Prerequisite Setup
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1. Install DirectX SDK June 2010
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@ -63,7 +64,7 @@ setx /m RS_TOOLSROOT X:\gta5\tools_ng
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setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
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setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
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```
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10. To ensure changes are finalized, restart build machine
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10. To ensure changes are finalized, restart build machine.
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## Patching The Source Code
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1. Open `rush_patches-master.zip`
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@ -147,7 +148,7 @@ setenv
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cd ..\..\tools_ng\bin\rag
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rag
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```
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4. (OPTIONAL) Copy [Goldberg](https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/jobs/4247811310/artifacts/download) patch into game directory, make sure to overwrite
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4. (OPTIONAL) If your game is from Steam, Copy [Goldberg](https://gitlab.com/Mr_Goldberg/goldberg_emulator/-/jobs/4247811310/artifacts/download) patch into game directory, make sure to overwrite
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5. Run `launch.bat`
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## Debug Build Controls
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