Update README.md
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@ -17,7 +17,8 @@ Github edition with fixed links and added some files!<br>Based on this [rentry.c
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- [update.rpf and update2.rpf from GTA V build 2699](https://mega.nz/folder/O1UFlaAB#mqhLDQT7p77sMUnANJDjmA/file/Ph9FlQSK)
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### Dependencies
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- Windows 10/11 ([Enterprise LTSC 2021](https://archive.org/download/Windows10EnterpriseLTSC202164Bit/en-us_windows_10_enterprise_ltsc_2021_x64_dvd_d289cf96.iso) Recommended)
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- Windows 10/11
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- [Enterprise LTSC 2021](https://archive.org/download/Windows10EnterpriseLTSC202164Bit/en-us_windows_10_enterprise_ltsc_2021_x64_dvd_d289cf96.iso) Recommended
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- [Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012/en_visual_studio_ultimate_2012_x86_dvd_2262106.iso)
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- [Update 4 for Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012%20Update%204/mu_visual_studio_2012_update_4_x86_dvd_3161759.iso)
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- [DirectX SDK June 2010](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe)
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@ -91,6 +92,8 @@ setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
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## Building Shaders
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1. Under "Shaders", right click the "shaders_rc" project and click "Build"
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- If you building in "BankRelease", Dont forget to build shaders with "Debug Win32 4.0" to "Release Win32 4.0" or "Release Win32 5.0" in **Configuration Manager**.
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- Also, the same thing needs to apply to "shaders_dependency", Change "Debug" to "Release" in **Configuration Manager**
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2. (OPTIONAL) Build low quality shaders
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1. Right click the "shaders_rc" project and click "Properties"
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2. Select `Configuration Properties > NMake`
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