diff --git a/README.md b/README.md index 042597b..1da69c7 100644 --- a/README.md +++ b/README.md @@ -14,7 +14,7 @@ 1. [Base](#base) 2. [Dependencies](#dependencies) 3. [Miscellaneous](#miscellaneous) - 4. [Prebuilt File](#prebuilt-file) + 4. [Prebuilt Files](#prebuilt-files) 2. [Prerequisites Setup](#prerequisites-setup) 3. [Patching The Source Code](#patching-the-source-code) 4. [Building Process](#building-process) @@ -22,7 +22,7 @@ 2. [Building Shaders](#building-shaders) 3. [Building Game Scripts](#building-game-scripts) 5. [Patching Game Assets](#patching-game-assets) - 1. [Main](#main) + 1. [Main Game Assets](#main-game-assets) 2. [Modifying the RPF Files](#modifying-the-rpf-files) 6. [Running The Game](#running-the-game) 7. [BankRelease & Debug Controls](#bankrelease--debug-controls) @@ -30,7 +30,7 @@ 1. [Known Issues](#known-issues) 9. [Working Status](#working-status) 1. [Compiling](#compiling) - 2. [Main / Base](#main--base) + 2. [Main Working Status](#main-working-status) 10. [Final Thoughts](#final-thoughts) @@ -67,8 +67,9 @@ - (OPTIONAL) [gIKgDXuVHNzIgXkiwpB.zip - Art Asset Leak](https://big.fileditchnew.ch/b9/gIKgDXuVHNzIgXkiwpB.zip) - [Mirror Link](https://www.bojarcz.uk/gIKgDXuVHNzIgXkiwpB.zip) -### Prebuilt File +### Prebuilt Files - [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip) + - [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in *update.rpf and update2.rpf from GTA V build 2699*, Just for backup purposes.) ___ @@ -150,8 +151,9 @@ If you confused, Watch this video: https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff > [!WARNING] -> Building shaders can be skipped using the [prebuilt file above](#prebuilt-file)
-> Extract `common.zip` and just put the `common` folder to the Game Directory
+> Building shaders and game scripts can be skipped using the [prebuilt files above](#prebuilt-files)
+> For Shaders, Extract `common.zip` and just put the `common` folder to the Game Directory
+> For Scripts, Run OpenIV and put the `script.rpf` file to `\update2.rpf\x64\levels\gta5\script`
> These steps are here to allow modding or for those who prefer to build from source as much as possible. ### Building Shaders @@ -183,7 +185,7 @@ ragScriptEditor ## Patching Game Assets -#### Main +#### Main Game Assets 1. Install ``update.rpf and update2.rpf from GTA V build 2699`` from [Prerequisites List](#prerequisites) 2. Put `update.rpf` and `update2.rpf` files to `\update\` folder @@ -234,7 +236,7 @@ rag - [x] Can Compile Game Scripts - [x] Can Compile Shaders -#### Main / Base +#### Main Working Status - [x] Game - [ ] Script Hook V and ASI Loaders - It doesn't work because memory offsets and certificate problems. @@ -278,7 +280,21 @@ To do this, Follow this steps: Just Simply Open the RAG Manually, then start **launch.bat**. ## Known Issues -* Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds + +### Main Issues + +#### RagScriptEditor + +##### RagScriptEditor crashing while at building cache. + * This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over. + * Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46) + +##### RagScriptEditor Building Cache stuck at zero + * Sometimes it can happen and i think it's an processor issue, try in single core. + +### Gameplay + +#### Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds * It's because the game tries to load a missing debug keyboard layout file * This can probably be fixed by just editing some lines in the source code.