GTAV_BuildGuide/README.md

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<!-- Made with ❤️ by Smashtika(@yungDoom) -->
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![Icon](/other/design/icon/icon.png)
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<h1 align="left"> 📜 GTA V Source Code Build Guide </h1>
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This tutorial will accompany you in compiling and setting up GTA 5 source code.<br>
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*Archived for various reasons but it's still be up-dated.*
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# Contents
1. [Prerequisites](#prerequisites)
1. [Base](#base)
2. [Dependencies](#dependencies)
3. [Miscellaneous](#miscellaneous)
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4. [Prebuilt Files](#prebuilt-files)
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2. [Prerequisites Setup](#prerequisites-setup)
3. [Patching The Source Code](#patching-the-source-code)
4. [Building Process](#building-process)
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1. [Building The Game Binary/Executable](#building-the-game-binaryexecutable)
2. [Building Shaders](#building-shaders)
3. [Building Game Scripts](#building-game-scripts)
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5. [Patching Game Assets](#patching-game-assets)
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1. [Main Game Assets](#main-game-assets)
2. [Modifying the RPF Files](#modifying-the-rpf-files)
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6. [Running The Game](#running-the-game)
7. [BankRelease & Debug Controls](#bankrelease--debug-controls)
8. [Known Bugs and Errors](#known-bugs-and-errors)
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1. [Known Issues](#known-issues)
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1. [Main Issues](#main-issues)
2. [Gameplay](#gameplay)
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9. [Working Status](#working-status)
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1. [Compiling](#compiling)
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2. [Main Working Status](#main-working-status)
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10. [QNA](#qna)
11. [Final Thoughts](#final-thoughts)
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1. [Credits](#credits)
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## Prerequisites
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### Base
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- Windows 10/11
- [LTSC 2021](https://archive.org/download/Windows10EnterpriseLTSC202164Bit/en-us_windows_10_enterprise_ltsc_2021_x64_dvd_d289cf96.iso) Recommended, but you can use Normal Windows 10/11 too.
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- Latest Grand Theft Auto V Files from Steam, Epic Games or maybe Rockstar Games Launcher.
- Minimum 65GB Free Space, 140GB+ is Recommended because of the game files and programs.
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- GTAVSP.7z - Source Code<br>
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- **Download Link: [All Available Download Links](/source-code-links.md)**
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- Archive Password: `Mi76#b>9mRed`
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- You can verify the authenticity of the file by its SHA1 hash: `ca39323730ed644fa534a2946506d4287f92a799`
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- To verify with 7-Zip, right click the file and select `7-Zip > CRC SHA > SHA1`
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- [update.rpf and update2.rpf from GTA V build 2699](https://mega.nz/file/72plXYpY#B9A3vDidqPUVhfXDP5hWCS8lc90lcdGZsGfjuWkBDe8)
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- Some Patience and Technical Competence
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### Dependencies
- [Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012/en_visual_studio_ultimate_2012_x86_dvd_2262106.iso)
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- [Update 4 for Visual Studio 2012](https://files.dog/MSDN/Visual%20Studio%202012%20Update%204/mu_visual_studio_2012_update_4_x86_dvd_3161759.iso)
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- [DirectX SDK June 2010](https://download.microsoft.com/download/A/E/7/AE743F1F-632B-4809-87A9-AA1BB3458E31/DXSDK_Jun10.exe)
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- (OPTIONAL) [3D Studio Max 2010 SDK](https://archive.org/details/sdk-3ds-max-2010)
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- [Incredibuild 4.0](https://xoreax-incredibuild.software.informer.com/4.0/)
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- This is only needed for compiling Shaders and Game Scripts.
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- [7-Zip](https://7-zip.org/a/7z2301-x64.exe)
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- For extracting the archives.
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- [OpenIV](https://openiv.com/WebIV/guest.php?get=1)
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- For editing the game files.
- [Git](https://git-scm.com/)
- For Applying some patches.
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### Miscellaneous
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- [Rush Patches](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14641602/rush_patches-master.zip)
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- [DLL Patches](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/files/14965810/dll_patches_x.zip)
- (OPTIONAL) [3rdParty Folder](https://mega.nz/file/SqojFJZL#eYINo1pnspuTvdbocz4cA7NYZA8BN2H2nm7YEXuzlFw)
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- (OPTIONAL) [gIKgDXuVHNzIgXkiwpB.zip - Art Asset Leak](https://big.fileditchnew.ch/b9/gIKgDXuVHNzIgXkiwpB.zip)
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- [Mirror Link](https://www.bojarcz.uk/gIKgDXuVHNzIgXkiwpB.zip)
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- [Network Fix](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/files/15209424/Network.Fix.zip)
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- This will fix the Studio or IP related issues.
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- [Mixed Patches](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/files/15320504/Mixed_Patches.zip)
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### Prebuilt Files
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- [Shaders](https://github.com/WH0LEWHALE/gtav-sourcecode-build-guide/files/14649717/common.zip)
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- [Scripts](https://drive.google.com/file/d/1AVMC_MBPpqKp0BIrOI-_lLq98QmwRn46/view) (Already included in *update.rpf and update2.rpf from GTA V build 2699*, Just for backup purposes.)
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___
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> [!NOTE]
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> It is recommended to create a virtual machine, Although the build process can be done on your Real PC too!<br>
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> in Windows, **VMWare, Hyper-V or VirtualBox** are recommended to run the Virtual Machine.<br>
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> in Linux, **virt-manager** are recommended to run the Virtual Machine.
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## Prerequisites Setup
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1. Install DirectX SDK June 2010
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- **If you get error S1023, Uninstall `Visual C++ 2010 Redistributable` & Reinstall DirectX SDK - (June 2010).**
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2. Install 7-Zip
3. Install Visual Studio 2012
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- Uncheck all optional components in the installer **except "Microsoft Foundation Classes for C++"** to save space due to none of them are needed for the build.
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4. Install Update 4 for Visual Studio 2012
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5. Install Incredibuild 4.0
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- If you encounter the error that the installer is "Blocked by your administrator", follow these steps:
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1. Hold Shift and right click the `incredibuild4_0.exe` file, select "Copy as path"
2. Open Command Prompt as Administrator
3. Paste the path and press Enter
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- Select to install "Incredibuild Agent", "Incredibuild Coordinator", and the extension for Visual Studio
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6. Install OpenIV
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7. (OPTIONAL) Install 3D Studio Max 2010 SDK
8. Create X:\ Drive by following the steps at the bottom:
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1. Open Command Prompt
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2. Create a new folder called "GTA" to the Desktop or anywhere that you want
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3. Run `net use X: \\localhost\c$\<Path to working folder for build> /persistent:yes`
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- Example: `net use X: \\localhost\c$\Users\<username>\Desktop\GTA /persistent:yes`
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9. Create the folder `X:\gta5` and copy all folders from `GTAVSP.7z\GTA V Source` into it
10. Right click the folder `X:\gta5`, select "Properties", uncheck "Read-only", click Apply then OK
11. Open Command Prompt as Administrator and run the following commands, then close:
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```batch
setx /m RS_TOOLSROOT X:\gta5\tools_ng
setx /m DXSDK_DIR "C:\Program Files (x86)\Microsoft DirectX SDK (June 2010)"
setx /m RS_CODEBRANCH X:\gta5\src\dev_ng
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setx /m RS_PROJECT gta5
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```
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12. Put all the game files to the `X:\gta5\titleupdate\dev_ng` directory
13. To ensure changes are finalized, restart build machine/computer.
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## Patching The Source Code
1. Open `rush_patches-master.zip`
2. Copy `game` and `rage` folders to `X:\gta5\src\dev_ng`, make sure to overwrite when copying
3. (OPTIONAL) To skip launcher requirement for running the game, copy `game` and `rage` folders from `rush_patches-master.zip\OPTIONAL_FIXES` to the same folder
4. Copy all folders in `dll_patches_x.zip` to `X:\gta5\tools_ng\bin`, make sure to overwrite when copying
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5. Extract `Network Fix.zip` and put these 2 files to `x:\gta5\tools_ng\etc\globals`, make sure to overwrite when copying
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6. (OPTIONAL) Install 3rdParty Folder, Extract and Put the folder to `X:\`
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7. This is where **Git** comes in handy, Do this steps in order to apply the mixed patches
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1. Extract and Put everything in `Mixed_Patches.zip` to `X:\gta5\src\dev_ng` Directory
2. Launch `auto.bat` then wait until all the patches to applied
3. Close the command prompt.
8. We need to increase max rpf filepack size, watch this steps:
1. Find this file: `X:\gta5\src\dev_ng\rage\base\src\file\packfile.cpp`
2. Go to Line 62 and change this:
```cpp
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extern const int MaxPackfiles = 1024+718+650/*HD texture pack*/+256/*even more packs*/+256/*more DLC for 2018*/+256/*more DLC for 2019*/+256/*more DLC for 2020*/+256/*more DLC for 2021*/;
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```
**To This:**
```cpp
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extern const int MaxPackfiles = 1024+718+650/*HD texture pack*/+256/*even more packs*/+256/*more DLC for 2018*/+256/*more DLC for 2019*/+256/*more DLC for 2020*/+256/*more DLC for 2021*/+512/*more DLC for 2024*/;
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```
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**By far, Your Folder Structure should look like this:**
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```
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🖥️ X:
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┣ 📂 3rdParty - (OPTIONAL)
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┗ 📂 gta5
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┣ 📂 src
┃ ┣ 📂 dev_ng
┣ 📂 script
┃ ┣ 📂 dev_ng
┗ 📂 tools_ng
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```
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## Building Process
### Building The Game Binary/Executable
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1. Run `X:\gta5\src\dev_ng\game\VS_Project\load_sln_unity_2012.bat`
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- If prompted with "How do you want to open this file?", check "Always use this app to open .sln files" and Select **Visual Studio 2012** then click OK
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2. Once the solution loads, open the dropdown menu that says "Debug" at the top, select "Configuration Manager"
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3. Change "Active Solution Platform" to "x64" and close the configuration window
4. Hold Ctrl key and click all projects under "GameLibs" and "Rage" folder, right-click and select "Properties"
5. In the "Configuration" dropdown, select "All Configurations"
6. Select `C/C++ > All options`, under "Look for options or switches", search "err" and set "Treat Warnings as Errors" to "No (/WX-)", then click "Apply" and "OK"
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- For faster compiles, search "mul" and set "Multiprocessor Compilation" to "Yes (/MP)"
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- If you get the error `C1060: Compiler is out of heap space` during build, come back to the above setting and turn it off
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7. Right-click the "game" project and select "Properties" and do step 5,6 again
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8. Change build the type at the top of the window from "Debug" to "BankRelease"
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- This Step is optional, you can build the game in "Debug" too but you will lost alot of performance
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10. At the top of the window, select `Build > Build Solution` and wait for build to finish
11. Copy output binary to game folder.
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If you confused, Watch this video:
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https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/assets/146978592/a07cfd2e-a350-419e-ad9e-db6fc7a1ccff
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> [!WARNING]
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> Building shaders and game scripts can be skipped using the [prebuilt files above](#prebuilt-files)<br>
> For Shaders, Extract `common.zip` and just put the `common` folder to the Game Directory<br>
> For Scripts, Run OpenIV and put the `script.rpf` file to `\update2.rpf\x64\levels\gta5\script`<br>
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> These steps are here to allow modding or for those who prefer to build from source as much as possible.
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### Building Shaders
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1. Under "Shaders", right click the "shaders_rc" project and click "Build"
2. (OPTIONAL) Build low quality shaders
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1. Right click the "shaders_rc" project and click "Properties"
2. Select `Configuration Properties > NMake`
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3. Under "General", change all command lines from ending with `win32_40.bat` to ending with `win32_40_lq.bat`, then click "Apply" and "OK"
4. Rebuild shaders and wait it to finish
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3. Copy `X:\gta5\titleupdate\dev_ng\common` to game directory.
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### Building Game Scripts
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1. Open Command Prompt and Run the following commands:
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```batch
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\RageScriptEditor
ragScriptEditor
```
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3. In the editor, select `File > Open Project` and open `X:\gta5\script\dev_ng\singleplayer\GTA5_SP.scproj`
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4. Select `Compiling > Intellibuild > Build Project` and wait until the compiling process finishes
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5. Run OpenIV, select "Windows" under "Grand Theft Auto V"
6. Select the game folder and click "Continue"
7. Open `<Game Directory>\update\update2.rpf\x64\levels\gta5\script`
8. Delete `script.rpf`
9. Click the "Edit mode" button, and copy `X:\gta5\titleupdate\dev_ng\x64\levels\gta5\script\script.rpf` to the OpenIV window.
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## Patching Game Assets
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#### Main Game Assets
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1. Install `update.rpf and update2.rpf from GTA V build 2699` from [Prerequisites List](#prerequisites)
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2. Put `update.rpf` and `update2.rpf` files to `<Game Directory>\update\` folder
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- **Dont forget to backup your old files from update folder.**
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#### Modifying the RPF Files
If you ever modify the RPF files, dont forget to encrpyt them.<br>
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**Here you can see how to do it:**
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1. From `rush_patches-master.zip`, copy all files in the `ARCHIVEFIX` folder to a separate location
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2. Drag RPF file(s) onto `ArchiveFix.exe`
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- Don't drag the both files at the same time, **just drag one by one**.
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## Running The Game
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1. Rename Original GTA Executable to `LGTA5.exe` and Rename your compiled executable to `GTA5.exe`
2. In the game directory, create a file named `launch.bat` and add these contents:
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```batch
cd %~dp0
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GTA5.exe -noSocialClub -nokeyboardhook -nonetlogs
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```
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3. (OPTIONAL) Add additional arguments:
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- `-kbgame` - Start game with game keyboard enabled
- `-output` - Show console log of game, the game opens a little bit slow.
- `-rag` - Enable support for RAG, the internal game debugging tool
- `-ragUseOwnWindow` - Use it with `-rag` parameter to make game run outside of RAG Render Window
- **DO NOT** Forget to Launch RAG Before launching the game if u using any RAG parameters
- `-DoReleaseStartup` - Start real Story Mode on launch, Ignore if it says unknown parameter/command
- If you dont type this parameter, you will spawned in a random location as a random character with a random clothes
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- Additional standard game arguments can be added as well.
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- [Here is the almost all the arguments list](other/LAUNCHPARAMS_GTAV.txt)
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4. (OPTIONAL) Launch RAG with the following commands in Command Prompt:
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```batch
X:
cd X:\gta5\src\dev_ng
setenv
cd ..\..\tools_ng\bin\rag
rag
```
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5. Run `launch.bat`
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## BankRelease & Debug Controls
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[Almost Every Controls & Keys](/other/controls)
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# Working Status
#### Compiling
- [x] Can Compile Game
- [x] Can Compile Tools
- [x] Can Compile Game Scripts
- [x] Can Compile Shaders
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#### Main Working Status
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- [x] Game
- [ ] Script Hook V and ASI Loaders
- It doesn't work because memory offsets and certificate problems.
- [x] Tools
- [x] RagScriptEditor
- [x] Rag
- [x] Rag UI
- [x] Rag Interface
- [x] Map Viewer
- [x] Shortcut Menu
- [x] Other Tools
- Note that Some Perforce login required tools will not work, they need some modifications and Perforce.
- Perforce Download Links:
1. Helix Core: https://www.perforce.com/downloads/helix-core-free-small-teams
2. Helix Visual Client: https://www.perforce.com/downloads/helix-visual-client-p4v
# Known Bugs and Errors
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#### When I create "Vehicles" Widgets, the game crashes.
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Before Opening The Save Game, just enter the game normally and dont load the save, create vehicle widgets then load the game.
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#### Fatal Error: Unable to create default effect 'common:/shaders/im', cannot continue.
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If u didn't put the shaders to the game directory or you dont have the low quality shaders, then this error may appear.<br>
Just try these solutions in order to make the game work:
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###### Solution 1:
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Just Simply Put the shaders to the game directory and compile the low quality shaders by [following tutorial](#building-shaders).
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###### Solution 2:
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Just make your shaders quality "High" and dont lower that.<br>
To do this, Follow this steps:
1. Go To **\Documents\Rockstar Games\GTA V**
2. Open *settings.xml*
3. Change `<ShaderQuality value="0" />` To `<ShaderQuality value="1" />`
4. Save the file and Done!
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#### Couldn't connect to RAG.exe. Keep trying?
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Just Simply Open the RAG Manually, then start **launch.bat**.
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## Known Issues
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### Main Issues
#### RagScriptEditor
##### RagScriptEditor crashing while at building cache.
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- This is well-known issue, You need to do everything again in VM, if you're already in a VM, Delete the Virtual Machine and start over.
- Related Issues: [#46](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/46)
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##### RagScriptEditor Building Cache stuck at zero
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- Sometimes it can happen and i think it's an processor issue, try in single core, dual core or quad core if you have it.
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- Related Issues: [#15](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/issues/15)
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### Gameplay
#### Game crashes if you open "Keybinds" Menu in *BankRelease* or *Debug* Builds
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- It's because the game tries to load a missing debug keyboard layout file
- This can probably be fixed by just editing some lines in the source code.
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#### When you load the Save, all of your money will be wiped to zero
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- There is a code that does this, i dont know which code but its because we are in BankRelease or Debug
- You can just use money hacks to bring your old money.
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## QNA
#### How to hide the debug overlay? (weird texts on the screen)
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- CTRL + Tab to the Debug keyboard, and then tap Numpad 0(Insert) 2 times.
- Related Discussions: [#21](https://github.com/P0L3NARUBA/gtav-sourcecode-build-guide/discussions/21)
#### How to Change the game window name "Fuzzy" to whatever name i want?
- It's very easy to do, follow this steps:
1. Find this file: `X:\gta5\src\dev_ng\game\Core\app.cpp`
2. Go to Line 1020
3. The Line should look like this:
```cpp
if(!CSystem::Init("Fuzzy"))
```
4. Change the "Fuzzy" to whatever name you want!
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# Final Thoughts
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Thanks for reading my precious tutorial, if u liked it please consider starring or forking the repository.<br>
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## Credits
- [@GTA-Source-Helper](https://github.com/GTA-Source-Helper)
- Network Fix
- [@RockstarAdvancedGameEngine](https://github.com/RockstarAdvancedGameEngine)
- OneDrive Link for Source Code
- Mirror Link for Art Asset Leak
- Other Contributors / Supporters
- Thanks to all of you guys!
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<!-- Made with ❤️ by Smashtika(@yungDoom) -->