eab95fba6d
* Added more classes for drive-by weapons. * Added CGetPedSeatReturnClass. * Fixed atArray contains method throwing compile time exceptions.
37 lines
1.6 KiB
C++
37 lines
1.6 KiB
C++
#include "../rage/atArray.hpp"
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#include "CDriveByAnimInfo.hpp"
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#pragma once
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#pragma pack(push, 4)
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class CVehicleDriveByAnimInfo
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{
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public:
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uint32_t m_name; //0x0000
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float m_min_aim_sweep_heading_angle_degs; //0x0004
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float m_max_aim_sweep_heading_angle_degs; //0x0008
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float m_first_person_min_aim_sweep_heading_angle_degs; //0x000C
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float m_first_person_max_aim_sweep_heading_angle_degs; //0x0010
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float m_first_person_unarmed_min_aim_sweep_heading_angle_degs; //0x0014
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float m_first_person_unarmed_max_aim_sweep_heading_angle_degs; //0x0018
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uint64_t m_unk1; //0x001C
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float m_min_restricted_aim_sweep_heading_angle_degs; //0x0024
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float m_max_restricted_aim_sweep_heading_angle_degs; //0x0028
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float m_min_smash_window_angle_degs; //0x002C
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float m_max_smash_window_angle_degs; //0x0030
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float m_min_smash_window_angle_first_person_degs; //0x0034
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float m_max_smash_window_angle_first_person_degs; //0x0038
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float m_max_speed_param; //0x003C
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float m_max_longitudinal_lean_blend_weight_delta; //0x0040
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float m_max_lateral_lean_blend_weight_delta; //0x0044
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float m_approach_speed_to_within_max_blend_delta; //0x0048
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float m_spine_additive_blend_in_delay; //0x004C
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float m_spine_additive_blend_in_duration_still; //0x0050
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float m_spine_additive_blend_in_duration; //0x0054
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float m_spine_additive_blend_out_delay; //0x0058
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float m_spine_additive_blend_out_duration; //0x005C
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float m_min_unarmed_driveby_yaw_if_window_rolled_up; //0x0060
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float m_max_unarmed_driveby_yaw_if_window_rolled_up; //0x0064
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rage::atArray<CDriveByAnimInfo*> m_drive_by_anim_infos; //0x0068
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}; //Size: 0x0078
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#pragma pack(pop) |