a3031a8978
Added some of the classes I ported from Phantom for the game's camera.
17 lines
358 B
C++
17 lines
358 B
C++
#pragma once
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#include "../player/CPlayerAngles.hpp"
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class CCameraAngles
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{
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private:
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char pad_0000[704]; //0x0000
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public:
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CPlayerAngles* m_vehicle; //0x02C0
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CPlayerAngles* m_vehicle_two; //0x02C8
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private:
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char pad_02D0[240]; //0x02D0
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public:
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CPlayerAngles* m_player_first_person; //0x03C0
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}; //Size: 0x03C8
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static_assert(sizeof(CCameraAngles) == 0x3C8); |