35 lines
995 B
C++
35 lines
995 B
C++
#include "CAutomobile.h"
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#include "CPedModelInfo.h"
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#include "CPedWeaponManager.h"
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#include "CPlayerInfo.h"
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class CPed
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{
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public:
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char pad_0000[32]; //0x0000
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class CPedModelInfo *m_ped_model_info; //0x0020
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uint8_t m_entity_type; //0x0028
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char pad_0029[3]; //0x0029
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uint8_t m_invisible; //0x002C
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char pad_002D[1]; //0x002D
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uint8_t m_freeze_momentum; //0x002E
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char pad_002F[97]; //0x002F
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Vector3 m_position; //0x0090
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char pad_009C[237]; //0x009C
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uint8_t m_godmode; //0x0189
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char pad_018A[246]; //0x018A
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float m_health; //0x0280
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char pad_0284[28]; //0x0284
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float m_maxhealth; //0x02A0
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char pad_02A4[124]; //0x02A4
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Vector3 m_velocity; //0x0320
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char pad_032C[2564]; //0x032C
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class CAutomobile *m_vehicle; //0x0D30
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char pad_0D38[912]; //0x0D38
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class CPlayerInfo *m_player_info; //0x10C8
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char pad_10D0[8]; //0x10D0
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class CPedWeaponManager *m_weapon_manager; //0x10D8
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char pad_10E0[1024]; //0x10E0
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float m_armor; //0x14E0
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}; //Size: 0x14E4
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static_assert(sizeof(CPed) == 0x14E4); |