133 lines
3.6 KiB
C++
133 lines
3.6 KiB
C++
#pragma once
|
|
|
|
#include "CAmmoInfo.hpp"
|
|
#include "CItemInfo.hpp"
|
|
|
|
#include <cstdint>
|
|
|
|
enum class eDamageType : int32_t
|
|
{
|
|
Unknown,
|
|
None,
|
|
Melee,
|
|
Bullet,
|
|
_0xC5403EC0,
|
|
Explosive,
|
|
Fire,
|
|
_0xA869C908,
|
|
Fall,
|
|
_0xCAE075C0,
|
|
Electric,
|
|
BarbedWire,
|
|
FireExtinguisher,
|
|
Smoke,
|
|
WaterCannon,
|
|
_0x1C8E59AE
|
|
};
|
|
|
|
enum class eFireType : int32_t
|
|
{
|
|
None,
|
|
Melee,
|
|
InstantHit,
|
|
DelayedHit,
|
|
ProjectTile,
|
|
VolumetricParticle
|
|
};
|
|
|
|
enum class eWheelSlot : int32_t
|
|
{
|
|
Pistol,
|
|
SMG,
|
|
Rifle,
|
|
Sniper,
|
|
UnarmedMelee,
|
|
ShotGun,
|
|
Heavy,
|
|
Throwable
|
|
};
|
|
|
|
class AimingInfo;
|
|
class CWeaponInfo : public CItemInfo
|
|
{
|
|
public:
|
|
eDamageType m_damage_type; //0x0020
|
|
char pad_0024[48]; //0x0024
|
|
eFireType m_fire_type; //0x0054
|
|
eWheelSlot m_wheel_slot; //0x0058
|
|
uint32_t m_group; //0x005C
|
|
class CAmmoInfo *m_ammo_info; //0x0060
|
|
class AimingInfo *m_aiming_info; //0x0068
|
|
uint32_t m_clip_size; //0x0070
|
|
float m_accuracy_spread; //0x0074
|
|
float m_accurate_mode_accuracy_modifier; //0x0078
|
|
float m_run_and_gun_accuracy; //0x007C
|
|
float m_run_and_gun_min_accuracy; //0x0080
|
|
float m_recoil_accuracy_max; //0x0084
|
|
float m_recoil_error_time; //0x0088
|
|
float m_recoil_recovery_rate; //0x008C
|
|
float m_recoil_accuracy_to_allow_headshot_ai; //0x0090
|
|
float m_min_headshot_distance_ai; //0x0094
|
|
float m_max_headshot_distance_ai; //0x0098
|
|
float m_headshot_damage_modifier_ai; //0x009C
|
|
float m_recoil_accuracy_to_allow_headshot_player; //0x00A0
|
|
float m_min_headshot_distance_player; //0x00A4
|
|
float m_max_headshot_distance_player; //0x00A8
|
|
float m_headshot_damage_modifier_player; //0x00AC
|
|
float m_damage; //0x00B0
|
|
float m_damage_time; //0x00B4
|
|
float m_damage_time_in_vehicle; //0x00B8
|
|
float m_damage_time_in_vehicle_headshot; //0x00BC
|
|
float N000008F9; //0x00C0
|
|
uint32_t N00000898; //0x00C4
|
|
float m_hit_limbs_damage_modifier; //0x00C8
|
|
float m_network_hit_limbs_damage_modifier; //0x00CC
|
|
float m_lightly_armoured_damage_modifier; //0x00D0
|
|
float m_vehicle_damage_modifier; //0x00D4
|
|
float m_force; //0x00D8
|
|
float m_force_on_ped; //0x00DC
|
|
float m_force_on_vehicle; //0x00E0
|
|
float m_force_on_heli; //0x00E4
|
|
char pad_00E8[16]; //0x00E8
|
|
float m_force_max_strength_mult; //0x00F8
|
|
float m_force_falloff_range_start; //0x00FC
|
|
float m_force_falloff_range_end; //0x0100
|
|
float m_force_falloff_range_min; //0x0104
|
|
float m_project_force; //0x0108
|
|
float m_frag_impulse; //0x010C
|
|
float m_penetration; //0x0110
|
|
float m_vertical_launch_adjustment; //0x0114
|
|
float m_drop_forward_velocity; //0x0118
|
|
float m_speed; //0x011C
|
|
uint32_t m_bullets_in_batch; //0x0120
|
|
float m_batch_spread; //0x0124
|
|
float m_reload_time_mp; //0x0128
|
|
float m_reload_time_sp; //0x012C
|
|
float m_vehicle_reload_time; //0x0130
|
|
float m_anim_reload_time; //0x0134
|
|
int32_t m_bullets_per_anime_loop; //0x0138
|
|
float m_time_between_shots; //0x013C
|
|
float m_time_left_between_shots_where_should_fire_is_cached; //0x0140
|
|
float m_spinup_time; //0x0144
|
|
float m_spin_time; //0x0148
|
|
float m_spindown_time; //0x014C
|
|
float m_alternate_wait_time; //0x0150
|
|
char pad_0154[296]; //0x0154
|
|
float m_network_player_damage_modifier; //0x027C
|
|
float m_network_ped_damage_modifier; //0x0280
|
|
float m_network_headshot_modifier; //0x0284
|
|
float m_lock_on_range; //0x0288
|
|
float m_weapon_range; //0x028C
|
|
char pad_0290[8]; //0x0290
|
|
float m_damage_fall_off_range_min; //0x0298
|
|
float m_damage_fall_off_range_max; //0x029C
|
|
float m_damage_fall_off_modifier; //0x02A0
|
|
char pad_02A4[64]; //0x02A4
|
|
uint32_t m_recoil_shake_hash; //0x02E4
|
|
uint32_t m_recoil_shake_hash_first_person; //0x02E8
|
|
float m_min_time_between_recoil_shakes; //0x02EC
|
|
float m_recoil_shake_amplitude; //0x02F0
|
|
float m_explosion_shake_amplitude; //0x02F4
|
|
}; //Size: 0x02F8
|
|
static_assert(sizeof(CWeaponInfo) == 0x2F8);
|