97 lines
2.7 KiB
C++
97 lines
2.7 KiB
C++
#pragma once
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#include "ped/CPedComponents.hpp"
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#include <cstdint>
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#pragma pack(push, 4)
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class CPlayerAppearanceDataNode
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{
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public:
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char pad_0x0[192]; //0x00B0
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uint32_t unk_0xC0[52]; //0x00C0
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class CPedComponents components; //0x0190
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char pad_0x258[8]; //0x0258
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uint32_t unk_0x260[6]; //0x0260
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uint32_t unk_0x278[6]; //0x0278
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char pad_0x290[8]; //0x0290
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float unk_0x298; //0x0298
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uint8_t unk_0x29C; //0x029C
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uint8_t unk_0x29D; //0x029D
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char pad_0x29E[26]; //0x029E
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float m_shape_mix; //0x02B8
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float m_skin_mix; //0x02BC
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float m_third_mix; //0x02C0
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float unk_0x2C4; //0x02C4
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float unk_0x2C8[13]; //0x02C8
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float unk_0x2FC[13]; //0x02FC
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float unk_0x330[20]; //0x0330
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uint8_t unk_0x380[13]; //0x0380
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uint8_t unk_0x38D[13]; //0x038D
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uint8_t unk_0x39A[13]; //0x039A
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uint8_t m_shape_first; //0x03A7
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uint8_t m_shape_second; //0x03A8
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uint8_t m_shape_third; //0x03A9
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uint8_t m_skin_first; //0x03AA
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uint8_t m_skin_second; //0x03AB
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uint8_t m_skin_third; //0x03AC
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uint8_t unk_0x3AD[13]; //0x03AD
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uint8_t unk_0x3BA[11]; //0x03BA
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int16_t unk_0x3C6; //0x03C6
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uint8_t unk_0x3C8; //0x03C8
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uint8_t unk_0x3C9; //0x03C9
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char pad_0x3CA[1]; //0x03CA
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bool unk_0x3CB; //0x03CB
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bool unk_0x3CC; //0x03CC
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char pad_0x3CD[3]; //0x03CD
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uint32_t unk_0x3D0; //0x03D0
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uint32_t unk_0x3D4; //0x03D4
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uint32_t unk_0x3D8; //0x03D8
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uint32_t unk_0x3DC; //0x03DC
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uint32_t unk_0x3E0; //0x03E0
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float unk_0x3E4; //0x03E4
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float unk_0x3E8; //0x03E8
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float unk_0x3EC; //0x03EC
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uint32_t unk_0x3F0; //0x03F0
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uint32_t unk_0x3F4; //0x03F4
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uint32_t unk_0x3F8; //0x03F8
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uint32_t unk_0x3FC; //0x03FC
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uint32_t unk_0x400; //0x0400
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bool unk_0x404; //0x0404
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bool unk_0x405; //0x0405
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bool unk_0x406; //0x0406
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bool unk_0x407; //0x0407
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bool unk_0x408; //0x0408
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bool unk_0x409; //0x0409
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uint32_t unk_0x40C; //0x040C
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uint32_t m_model_hash; //0x0410
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uint32_t m_voice_hash; //0x0414
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uint32_t m_phone_mode; //0x0418
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uint32_t unk_0x41C; //0x041C
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uint8_t m_parachute_tint_index; //0x0420
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uint8_t m_parachute_pack_tint_index; //0x0421
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uint16_t m_respawn_object; //0x0422
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bool m_has_head_blend_data; //0x0424
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bool unk_0x425; //0x0425
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bool m_has_respawn_object; //0x0426
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char pad_0x427; //0x0427
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uint32_t unk_0x428_clip_maybe; //0x0428
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uint32_t unk_0x42C; //0x042C
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uint32_t unk_0x430; //0x0430
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bool unk_0x434; //0x0434
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bool unk_0x435; //0x0435
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bool unk_0x436; //0x0436
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uint8_t unk_0x437; //0x0437
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uint16_t unk_0x438; //0x0438
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uint16_t unk_0x43A; //0x043A
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uint16_t unk_0x43C; //0x043C
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bool unk_0x43E; //0x043E
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bool unk_0x43F; //0x043F
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bool unk_0x440; //0x0440
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uint8_t unk_0x441; //0x0441
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uint32_t unk_0x442; //0x0442
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uint32_t unk_0x446; //0x0446
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}; //Size: 0x044C
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static_assert(sizeof(CPlayerAppearanceDataNode) == 0x44C);
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#pragma pack(pop)
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