39 lines
933 B
C++
39 lines
933 B
C++
#pragma once
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#include "vehicle/CAutomobile.hpp"
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#include "ped/CPedModelInfo.hpp"
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#include "ped/CPedWeaponManager.hpp"
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#include "player/CPlayerInfo.hpp"
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#include "rage/fwEntity.hpp"
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#include "rage/vector.hpp"
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#include <cstdint>
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#pragma pack(push, 1)
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class CPed : public rage::fwEntity
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{
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public:
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uint8_t m_hostility; //0x018C
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char pad_018D[243]; //0x018D
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float m_health; //0x0280
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char pad_0284[28]; //0x0284
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float m_maxhealth; //0x02A0
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char pad_02A4[124]; //0x02A4
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rage::fvector3 m_velocity; //0x0320
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char pad_032C[2564]; //0x032C
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class CAutomobile *m_vehicle; //0x0D30
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char pad_0D38[912]; //0x0D38
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class CPlayerInfo *m_player_info; //0x10C8
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char pad_10D0[8]; //0x10D0
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class CPedWeaponManager *m_weapon_manager; //0x10D8
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char pad_10E0[907]; //0x10E0
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uint8_t m_ped_task_flag; //0x146B
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char pad_146C[196]; //0x146C
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float m_armor; //0x1530
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}; //Size: 0x1534
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static_assert(sizeof(CPed) == 0x1534);
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#pragma pack(pop)
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