468161a36d
* fix(netPeerAddress): relay address * fix(rage): fix rlGamerInfoBase
187 lines
4.1 KiB
C++
187 lines
4.1 KiB
C++
#pragma once
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#include <cstdint>
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#include "rage/rlGamerInfoBase.hpp"
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#include "netPeerAddress.hpp"
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#pragma pack(push, 1)
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namespace rage
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{
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class netConnectionManager;
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class netConnectionPeer;
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class netQueuedMessage
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{
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public:
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void* m_data_buffer;
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void* qword8;
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void* qword10;
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void* qword18;
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rage::netQueuedMessage* m_next;
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void* qword28;
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char gap30[8];
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int m_creation_time;
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int m_last_send_time;
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int m_resend_count;
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char gap44[4];
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int dword48;
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uint16_t word4C;
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char byte4E;
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};
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static_assert(sizeof(netQueuedMessage) == 0x4F);
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class netMessageQueue
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{
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public:
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rage::netQueuedMessage* m_first;
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rage::netQueuedMessage* m_last;
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uint64_t m_count;
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};
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class netPackedMessage
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{
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public:
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void* m_data_buffer;
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void* m_allocator;
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void* qword10;
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void* qword18;
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};
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class netPackedMessageQueue
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{
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public:
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rage::netPackedMessage* m_first;
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rage::netPackedMessage* m_last;
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uint64_t m_count;
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};
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class netConnection
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{
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public:
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class InFrame
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{
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public:
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enum class EventType
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{
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ConnectionClosed = 3,
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FrameReceived = 4,
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BandwidthExceeded = 6,
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OutOfMemory = 7
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};
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virtual ~InFrame() = default;
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virtual void destroy() = 0;
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virtual EventType get_event_type() = 0;
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virtual uint32_t _0x18() = 0;
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uint32_t m_timestamp; //0x0008
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char pad_0008[52]; //0x000C
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uint32_t m_msg_id; //0x0040
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uint32_t m_connection_identifier; //0x0044
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InFrame* m_this; //0x0048
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uint32_t m_peer_id; //0x0050
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char pad_0050[44]; //0x0058
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uint32_t m_length; //0x0080
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char pad_007C[4]; //0x0084
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void* m_data; //0x0088
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};
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static_assert(sizeof(rage::netConnection::InFrame) == 0x90);
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char gap0[8];
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rage::netConnectionPeer* m_connection_peer;
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int m_msg_id;
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uint32_t m_connection_id;
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void* m_allocator;
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uint32_t m_connection_state;
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uint32_t m_last_send_time;
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uint32_t m_last_receive_time;
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uint32_t m_num_failed_messages;
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char gap30[8];
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uint32_t m_timeout_reason;
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uint32_t dword3C;
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uint32_t m_timeout;
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uint32_t dword44;
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uint32_t m_resend_threshold;
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char gap4C[4];
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rage::netMessageQueue m_reliables_resend_queue;
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rage::netMessageQueue m_normal_message_queue;
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rage::netQueuedMessage* m_unacked_reliable_message_list;
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int m_unacked_reliable_message_count;
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char gap8C[36];
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netConnectionManager* m_net_connection_mgr;
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char gapB8[8];
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uint32_t dwordC0;
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int16_t m_msg_counter;
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int16_t wordC6;
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char gapC8[2];
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int16_t m_last_reliable_msg_counter;
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char m_flags;
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char gapCD[3];
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int m_failed_allocation_size;
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int32_t m_failed_allocations;
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rage::netConnection* m_next;
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char gapE0[208];
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int m_flags2;
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char gap1B4[69];
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};
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static_assert(sizeof(netConnection) == 0x1F9);
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class netConnectionQueue
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{
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public:
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rage::netConnection* m_first;
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rage::netConnection* m_last;
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uint64_t m_count;
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};
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class netConnectionPeer
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{
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public:
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rage::netConnection* m_connections_by_id[16];
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rage::netConnectionQueue m_net_connection_queue;
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rage::netPackedMessageQueue m_packed_message_queue;
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void* qwordB0;
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char byteB8;
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char gapB9[3];
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int intBC;
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uint32_t dwordC0;
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char gapC4[4];
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void* qwordC8;
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rage::netPeerAddress m_relay_address;
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rage::rlGamerInfoBase m_gamer_info;
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char gap1B0[24];
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uint32_t dword1C8;
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char gap1CC[28];
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uint32_t m_security_id;
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char gap1EC[28];
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void* qword208;
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char gap210[24];
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rage::netPeerAddress m_peer_address;
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rage::netConnectionPeer* m_next;
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char gap250[8];
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int m_time_until_next_batch;
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int m_empty_batch_interval;
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uint32_t m_time_until_timeout;
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int m_last_msg_process_time;
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int gap268;
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void* qword26C;
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char gap274[4];
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void* qword278;
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char gap280[24];
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void* qword298;
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char gap2A0[64];
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uint32_t m_peer_id;
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char byte2E4;
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char more[51];
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int gap318;
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char gap31C[24];
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int m_num_encryption_attempts;
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char gap338[60];
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int m_num_messages_batched;
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int m_num_reliable_messages_batched;
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int m_num_resent_reliable_messages_batched;
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char gap380[145];
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};
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static_assert(sizeof(netConnectionPeer) == 0x411);
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}
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#pragma pack(pop) |