GTA5_社区逆向类合集
cautomobilechandlingdatacpedcpedfactorycpedmodelinfocpedweaponmanagercplayerinfocvehicledrawhandlercweaponinfocwheelgtav
259b989846
1. Added: AimingInfo, EnduranceDamage, OverrideForces, FirstPersonScopeAttachmentData, AttachPoints, GunFeedBone, TintSpecValues, FiringPatternAliases, ReloadUpperBodyFixupExpressionData, MeleeDamageMultiplier, CamoDiffuseTexIdxs and RotateBarrelBone. 2. Fixed m_light_only_active_when_stuck ~ m_light_bone addresses in CAmmoProjectileInfo. (0xDA ~ 0xDE) 3. Added 3 projectile flags and 4 effect groups. 4. Corrected some uint8_t to bool. 5. Changed m_weapon_flags_bitset to std::bitset<192> m_weapon_flags. 6. Fixed m_stat_name as string pointer. 7. Removed pads < 4 bytes (these are auto-padded). 8. Fixed aim_probe_radius_override* names. |
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.devcontainer | ||
.github/workflows | ||
base | ||
camera | ||
draw_handlers | ||
entities | ||
enums | ||
game_files | ||
misc | ||
netsync | ||
network | ||
ped | ||
player | ||
rage | ||
script | ||
security | ||
socialclub | ||
stats | ||
ui | ||
vehicle | ||
weapon | ||
.gitignore | ||
classes.cpp | ||
CMakeLists.txt | ||
gtav.rcnet | ||
LICENSE | ||
README.md | ||
vehicle_stuff_from_gir.rcnet |
GTA V Classes
This repository contains a few classes that I've reverse engineered.
They are in no way complete but contain some basics to get you started...
Usage
To modify the Reclass.NET file you have to build Reclass from source, the prebuild binaries will give you an error trying to open the project.
Disclaimer
This code is provided purely for educational purposes, if there are objections please open an issue stating your reasoning.