GTAV-Classes/ped/CPedFactory.hpp
2023-02-02 22:55:50 +00:00

24 lines
1.6 KiB
C++

#pragma once
#include "CPed.hpp"
class CPedFactory
{
public:
enum class PedCreateFlags
{
IS_NETWORKED = (1 << 0),
IS_PLAYER = (1 << 1)
};
virtual ~CPedFactory() = default;
virtual CPed* CreatePed(std::uint8_t* flags, std::uint16_t* model_index, rage::fmatrix44* matrix, bool default_component_variation, bool register_network_object, bool give_default_loadout, bool, bool) = 0; // 0x08
virtual CPed* CreateClone(std::uint8_t* flags, std::uint16_t* model_index, rage::fmatrix44* matrix, bool default_component_variation, bool, bool register_network_object, bool) = 0; // 0x10
virtual CPed* ClonePed(CPed* ped, bool register_network_object, bool link_blends, bool clone_compressed_damage) = 0; // 0x18
virtual CPed* ClonePedToTarget(CPed* source, CPed* target, bool clone_compressed_damage) = 0; // 0x20
virtual CPed* CreatePlayer(std::uint8_t* flags, std::uint16_t model_index, rage::fmatrix44* matrix, CPlayerInfo* player_info) = 0; // 0x28
virtual void DestroyPed(CPed* ped) = 0; // 0x30
class CPed* m_local_ped; //0x0008
}; //Size: 0x0010
static_assert(sizeof(CPedFactory) == 0x10);