GTAV-Classes/datanodes/entity/CEntityScriptGameStateDataNode.hpp

10 lines
250 B
C++

#pragma once
struct CEntityScriptGameStateDataNode
{
char pad_0x0[192]; //0x0000
bool m_visible; //0x00C0
bool m_uses_collision; //0x00C1
bool m_fixed; //0x00C2
}; //Size: 0x00C3
static_assert(sizeof(CEntityScriptGameStateDataNode) == 0xC3);