7acab3884b
* CPhysical added CAttackers class * CPed added m_can_switch_weapon & m_cash * CVehicle added m_door_lock_status Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
34 lines
737 B
C++
34 lines
737 B
C++
#pragma once
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#include "CDynamicEntity.hpp"
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#include "CAttackers.hpp"
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#include <cstdint>
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namespace rage
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{
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#pragma pack(push, 1)
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class CPhysical : public CDynamicEntity
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{
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public:
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char gapF0[144];
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uint64_t qword180;
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uint32_t m_damage_bits; //0x0188
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uint8_t m_hostility; //0x018C
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char gap18D[3];
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uint8_t byte190;
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char gap191[3];
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uint32_t dword194;
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char gap198[232];
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float m_health; //0x0280
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float m_maxhealth; //0x0284
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class CAttackers* m_attackers;
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char gap2B0[72];
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uint64_t qword2F8;
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uint64_t qword300;
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uint32_t dword308;
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};
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static_assert(sizeof(CPhysical) == 0x2EC);
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#pragma pack(pop)
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}
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