GTAV-Classes/base
2022-10-31 23:06:42 +01:00
..
CBaseModelInfo.hpp feat/fix(Random): Update and add a bunch of classes (#51) 2022-10-30 18:26:20 +01:00
CNavigation.hpp feat: added collision classes (#50) 2022-10-30 14:32:30 +01:00
CObject.hpp fix(CPhysical): 0x20 bytes removed (#45) 2022-10-25 17:39:32 +01:00
datBase.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
fwArchetype.hpp feat/fix(Random): Update and add a bunch of classes (#51) 2022-10-30 18:26:20 +01:00
fwArchetypeDef.hpp feat/fix(Random): Update and add a bunch of classes (#51) 2022-10-30 18:26:20 +01:00
fwExtensibleBase.hpp fix(CI): Compiled in folders and use relative include dirs (#27) 2022-08-25 22:06:34 +02:00
fwExtension.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
fwExtensionContainer.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
fwRefAwareBase.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
fwRefAwareBaseImpl.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
HashTable.hpp refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00
pgBase.hpp feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24) 2022-08-20 19:17:32 +02:00
phArchetypeDamp.hpp add oxygen_time && water_collision (#52) 2022-10-31 23:06:42 +01:00
phBoundCapsule.hpp feat: added collision classes (#50) 2022-10-30 14:32:30 +01:00
phBoundCapsuleList.hpp feat: added collision classes (#50) 2022-10-30 14:32:30 +01:00
phBoundComposite.hpp feat: added collision classes (#50) 2022-10-30 14:32:30 +01:00