#pragma once #include #include "netsync/CProjectBaseSyncDataNode.hpp" #pragma pack(push, 1) class CPlayerExtendedGameStateNode : CSyncDataNodeInfrequent { public: float waypoint_x; //0x00C0 float waypoint_y; //0x00C4 bool unk1; //0x00C5 bool unk2; //0x00C6 bool unk3; //0x00C7 bool unk4; //0x00C8 bool unk5; //0x00C9 bool has_waypoint_data; //0x00CA bool is_waypoint_set; //0x00CB }; #pragma pack(pop)