#pragma once #include #pragma pack(push, 8) class CPickupCreationDataNode { public: char pad_0000[192]; //0x0000 bool m_has_placement; //0x00C0 char pad_00C1[7]; //0x00C1 uint64_t *unk_struct_00C8; //0x00C8 uint32_t unk_00D0; //0x00D0 uint16_t unk_00D4; //0x00D4 char pad_00D6[66]; //0x00D6 uint32_t m_pickup_hash; //0x0118 uint32_t m_amount; //0x011C uint32_t m_custom_model; //0x0120 uint32_t m_life_time; //0x0124 uint32_t m_weapon_component[11]; //0x0128 uint32_t m_num_weapon_components; //0x0154 uint32_t m_tint_index; //0x0158 bool m_player_gift; //0x015C bool unk_015D; //0x015D char pad_015E[6]; //0x015E uint32_t unk_0164; //0x0164 bool unk_0168; //0x0168 }; //Size: 0x0170 static_assert(sizeof(CPickupCreationDataNode) == 0x170); #pragma pack(pop)