DayibBaba
f91b409aac
Update CPlayerExtendedGameStateNode.hpp ( #162 )
2024-03-20 13:42:53 +01:00
Quentin
2cfa62232b
define CVehicleDriveByAnimInfo for CGetPedSeatReturnClass ( #161 )
2024-02-28 23:03:00 +01:00
Quentin
09a586011a
updated CItemInfo ( #160 )
2024-02-20 23:58:42 +01:00
0x280
91236fea0d
make scrNativeRegistrationTable class members public ( #159 )
2024-02-01 22:50:59 +01:00
0x280
178ab8ee22
resolve std::numeric_limits::max() max(a, b) conflict ( #158 )
2024-01-30 12:52:12 +01:00
maybegreat48
e8d8bdd2b3
Assorted fixes ( #157 )
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* feat(GtaThread): add force cleanup fields
* fix(scrThreadContext): there is no TIMER_C
* feat(GtaThread): add the flag
* fix(scrProgram): add scrNativeHandler include
* fix(scrNativeHandler): make data fields public
---------
Co-authored-by: maybegreat48 <email@hostname>
2023-12-20 15:49:40 +01:00
gir489
eab95fba6d
Added code for the Allow All Vehicle Weapons refactor. ( #156 )
...
* Added more classes for drive-by weapons.
* Added CGetPedSeatReturnClass.
* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
gir489
6366aa82b6
Removed m_velocity from CVehicle. ( #154 )
2023-12-16 22:01:17 +01:00
maybegreat48
3e13eee4d6
feat(network): fix CPlayerGameStateDataNode ( #155 )
2023-12-16 22:00:57 +01:00
gir489
59f3db2ec5
Fixed CVehicle for 3095. ( #152 )
2023-12-15 00:09:33 +01:00
maybegreat48
e1d00a7db3
Update CNetGamePlayer ( #151 )
2023-12-14 23:54:16 +01:00
maybegreat48
760585b6ca
Some more class fixes ( #150 )
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For GTA V 1.68 b3095
2023-12-13 23:28:38 +01:00
maybegreat48
08cc88c83a
* fix(netsync): update CPlayerAppearanceDataNode ( #149 )
2023-12-13 15:10:20 +01:00
horizon
e52b8c6537
improved CVehicleModelInfo ( #148 )
2023-12-12 09:49:29 +01:00
thehorizon84
b93fcb4848
feat(CVehicleModelInfo): added vehicle ability field ( #146 )
2023-12-03 14:28:39 +01:00
yubie
9e76175d28
gameSkeleton classes ( #144 )
2023-11-29 08:06:19 +01:00
Chih-Chiang Chang
259b989846
feat(WeaponInfo): More classes & fixed offsets. ( #140 )
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1. Added: AimingInfo, EnduranceDamage, OverrideForces, FirstPersonScopeAttachmentData, AttachPoints, GunFeedBone, TintSpecValues, FiringPatternAliases, ReloadUpperBodyFixupExpressionData, MeleeDamageMultiplier, CamoDiffuseTexIdxs and RotateBarrelBone.
2. Fixed m_light_only_active_when_stuck ~ m_light_bone addresses in
CAmmoProjectileInfo. (0xDA ~ 0xDE)
3. Added 3 projectile flags and 4 effect groups.
4. Corrected some uint8_t to bool.
5. Changed m_weapon_flags_bitset to std::bitset<192> m_weapon_flags.
6. Fixed m_stat_name as string pointer.
7. Removed pads < 4 bytes (these are auto-padded).
8. Fixed aim_probe_radius_override* names.
2023-09-25 20:22:51 +02:00
PliskinDev
3c7763fcf9
add pgBaseMetaDataType and pgBaseMetaDataDebugNameType and pgDictionary and pgDictionaryBase ( #138 )
2023-09-10 22:49:02 +02:00
gir489
ed3f6a739b
Fixed m_root not resolving to netSyncTree. ( #139 )
2023-09-10 22:48:11 +02:00
PliskinDev
dc9df31916
add atReferenceCounter ( #137 )
2023-09-07 22:02:43 +02:00
張致強
fa353bafe8
fix(WeaponInfo): fix several offsets and add new ones from #1 . ( #136 )
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1. Fixed wrong offsets.
2. Added most offsets from #1 and corrected offsets after 0x8c8.
2023-09-07 22:02:16 +02:00
tupoy-ya
b4557c6904
fix(scrNativeHash): Make scrNativeHash
uint64_t
( #135 )
2023-09-03 20:25:35 +02:00
maybegreat48
0f88abb93d
Add stuff for YimMenu, YimMenuV2, and YimASI ( #132 )
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* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
2023-08-18 21:58:00 +02:00
gir489
9da68ec827
Added KERS boost fields. ( #131 )
2023-08-05 18:15:37 +02:00
maybegreat48
468161a36d
Minor changes ( #130 )
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* fix(netPeerAddress): relay address
* fix(rage): fix rlGamerInfoBase
2023-07-23 18:14:58 +02:00
maybegreat48
fe0893ffb5
Fix sysMemAllocator ( #129 )
2023-07-22 22:49:13 +02:00
maybegreat48
8f47d77cd6
Add some nodes and netConnection stuff ( #128 )
2023-07-22 19:59:25 +02:00
Scarface
589da35b1c
Add CPlayerCameraData ( #127 )
2023-07-22 19:38:09 +02:00
Bugisoft
7ff656ae2b
Update TimecycleKeyframeData to RGBA ( #126 )
2023-07-20 18:39:53 +02:00
Bugisoft
5ef3545feb
Added TimecycleKeyframeData ( #124 )
2023-07-19 22:31:14 +02:00
gir489
ccb98ed59e
Added Blip classes. ( #125 )
2023-07-19 22:30:19 +02:00
Quentin
3267288d55
atArray: copy data only if not null ( #123 )
2023-07-17 16:54:32 +02:00
gir489
e56523456c
Added stuff for Allow All Weapons in Vehicle. ( #122 )
2023-07-16 17:49:13 +02:00
maybegreat48
95dadd6e7e
Minor changes ( #121 )
...
* Update rlQueryPresenceAttributesContext.hpp
* Update rlScHandle.hpp
2023-07-15 20:46:17 +02:00
DayibBaba
8a615adfc6
feat(NetSync): added CPlayerExtendedGameStateNode.hpp ( #120 )
2023-06-30 20:50:38 +02:00
Quentin
d8304d3e60
script vector3: add to_string and << operator overload ( #119 )
2023-06-27 19:19:19 +02:00
maybegreat48
7b8bfba701
Update to 1.67 ( #117 )
2023-06-14 22:16:19 +02:00
Forever Gone
29db28ee50
Added scrValue ( #116 )
2023-06-10 11:39:23 +02:00
maybegreat48
9de17746d2
Add vector constructors ( #115 )
2023-05-09 21:18:42 +01:00
DayibBaba
57548ccd87
feat(srcVector): Added == and != operators ( #112 )
2023-04-16 19:07:38 +01:00
Andreas Maerten
4f76d41ff4
feat(CVehicle): expand vehicle class ( #111 )
...
* feat(CVehicle): add gears
* feat(CVehicle): add RPM
2023-04-15 15:32:17 +01:00
Aure7138
cf7c1a71b4
feat(CPedModelInfo): add m_ped_type ( #110 )
2023-04-01 15:09:40 +01:00
maybegreat48
56aeddea31
Add CVehicleProximityMigrationDataNode ( #109 )
2023-03-07 22:25:13 +00:00
maybegreat48
f71748dd1d
Improve sync classes ( #108 )
2023-02-23 23:11:35 +00:00
Aure7138
9bf112e043
commit ( #107 )
2023-02-19 00:26:49 +01:00
Aure7138
9701eb0e15
commit ( #105 )
2023-02-19 00:26:30 +01:00
maybegreat48
c5c72f78ff
Add CPlayerCameraDataNode and updated globals ( #104 )
2023-02-12 22:01:39 +00:00
Aure7138
2862a02e24
extended CPed ( #103 )
2023-02-09 18:33:52 +00:00
maybegreat48
4f93aec221
Fix classes ( #100 )
2023-02-04 16:17:52 +01:00
Yimura
90481b438a
fix(CPedIntelligence): incorrect classname ( #99 )
2023-02-03 22:23:49 +00:00