Commit Graph

235 Commits

Author SHA1 Message Date
maybegreat48
f26a65a625
Matchmaking classes (#175) 2024-05-21 23:15:11 +02:00
Quentin
3228cccbbf
fix missing includes (#172) 2024-05-20 17:42:52 +02:00
Bugisoft
46c1c63396
Update scrNativeCallContext (#171) 2024-05-19 00:02:49 +02:00
Mr-X-GTA
df0def702d
Fix CNetGamePlayerDataMsg (#170)
* fix(network): update CNetGamePlayerDataMsg
2024-05-10 20:15:39 +02:00
Space V
f2f73a8004
feat(netsync/nodes): update some data nodes (#164) 2024-04-30 23:36:45 +02:00
Quentin
b13929ce04
fix(tlsContext): gta build 3179 (#169) 2024-04-16 16:43:30 +02:00
Quentin
052dbff3be
viewport (#166) 2024-03-31 21:11:14 +02:00
gir489
ddd118410c
Converted m_rockstar_id to a signed int. (#168) 2024-03-31 20:48:28 +02:00
Quentin
cf6e511ec4
fix: missing include (#167) 2024-03-31 20:48:00 +02:00
Quentin
28539bed96
better rage::vector3 class (#165) 2024-03-31 20:40:59 +02:00
gir489
a3031a8978
Fixed alignment of GamerHandle to match the game's. (#163)
Added some of the classes I ported from Phantom for the game's camera.
2024-03-27 21:01:52 +01:00
DayibBaba
f91b409aac
Update CPlayerExtendedGameStateNode.hpp (#162) 2024-03-20 13:42:53 +01:00
Quentin
2cfa62232b
define CVehicleDriveByAnimInfo for CGetPedSeatReturnClass (#161) 2024-02-28 23:03:00 +01:00
Quentin
09a586011a
updated CItemInfo (#160) 2024-02-20 23:58:42 +01:00
0x280
91236fea0d
make scrNativeRegistrationTable class members public (#159) 2024-02-01 22:50:59 +01:00
0x280
178ab8ee22
resolve std::numeric_limits::max() max(a, b) conflict (#158) 2024-01-30 12:52:12 +01:00
maybegreat48
e8d8bdd2b3
Assorted fixes (#157)
* feat(GtaThread): add force cleanup fields

* fix(scrThreadContext): there is no TIMER_C

* feat(GtaThread): add the flag

* fix(scrProgram): add scrNativeHandler include

* fix(scrNativeHandler): make data fields public

---------

Co-authored-by: maybegreat48 <email@hostname>
2023-12-20 15:49:40 +01:00
gir489
eab95fba6d
Added code for the Allow All Vehicle Weapons refactor. (#156)
* Added more classes for drive-by weapons.

* Added CGetPedSeatReturnClass.

* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
gir489
6366aa82b6
Removed m_velocity from CVehicle. (#154) 2023-12-16 22:01:17 +01:00
maybegreat48
3e13eee4d6
feat(network): fix CPlayerGameStateDataNode (#155) 2023-12-16 22:00:57 +01:00
gir489
59f3db2ec5
Fixed CVehicle for 3095. (#152) 2023-12-15 00:09:33 +01:00
maybegreat48
e1d00a7db3
Update CNetGamePlayer (#151) 2023-12-14 23:54:16 +01:00
maybegreat48
760585b6ca
Some more class fixes (#150)
For GTA V 1.68 b3095
2023-12-13 23:28:38 +01:00
maybegreat48
08cc88c83a
* fix(netsync): update CPlayerAppearanceDataNode (#149) 2023-12-13 15:10:20 +01:00
horizon
e52b8c6537
improved CVehicleModelInfo (#148) 2023-12-12 09:49:29 +01:00
thehorizon84
b93fcb4848
feat(CVehicleModelInfo): added vehicle ability field (#146) 2023-12-03 14:28:39 +01:00
yubie
9e76175d28
gameSkeleton classes (#144) 2023-11-29 08:06:19 +01:00
Chih-Chiang Chang
259b989846
feat(WeaponInfo): More classes & fixed offsets. (#140)
1. Added: AimingInfo, EnduranceDamage, OverrideForces, FirstPersonScopeAttachmentData, AttachPoints, GunFeedBone, TintSpecValues, FiringPatternAliases, ReloadUpperBodyFixupExpressionData, MeleeDamageMultiplier, CamoDiffuseTexIdxs and RotateBarrelBone.
2. Fixed m_light_only_active_when_stuck ~ m_light_bone addresses in
   CAmmoProjectileInfo. (0xDA ~ 0xDE)
3. Added 3 projectile flags and 4 effect groups.
4. Corrected some uint8_t to bool.
5. Changed m_weapon_flags_bitset to std::bitset<192> m_weapon_flags.
6. Fixed m_stat_name as string pointer.
7. Removed pads < 4 bytes (these are auto-padded).
8. Fixed aim_probe_radius_override* names.
2023-09-25 20:22:51 +02:00
PliskinDev
3c7763fcf9
add pgBaseMetaDataType and pgBaseMetaDataDebugNameType and pgDictionary and pgDictionaryBase (#138) 2023-09-10 22:49:02 +02:00
gir489
ed3f6a739b
Fixed m_root not resolving to netSyncTree. (#139) 2023-09-10 22:48:11 +02:00
PliskinDev
dc9df31916
add atReferenceCounter (#137) 2023-09-07 22:02:43 +02:00
張致強
fa353bafe8
fix(WeaponInfo): fix several offsets and add new ones from #1. (#136)
1. Fixed wrong offsets.
2. Added most offsets from #1 and corrected offsets after 0x8c8.
2023-09-07 22:02:16 +02:00
tupoy-ya
b4557c6904
fix(scrNativeHash): Make scrNativeHash uint64_t (#135) 2023-09-03 20:25:35 +02:00
maybegreat48
0f88abb93d
Add stuff for YimMenu, YimMenuV2, and YimASI (#132)
* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
2023-08-18 21:58:00 +02:00
gir489
9da68ec827
Added KERS boost fields. (#131) 2023-08-05 18:15:37 +02:00
maybegreat48
468161a36d
Minor changes (#130)
* fix(netPeerAddress): relay address
* fix(rage): fix rlGamerInfoBase
2023-07-23 18:14:58 +02:00
maybegreat48
fe0893ffb5
Fix sysMemAllocator (#129) 2023-07-22 22:49:13 +02:00
maybegreat48
8f47d77cd6
Add some nodes and netConnection stuff (#128) 2023-07-22 19:59:25 +02:00
Scarface
589da35b1c
Add CPlayerCameraData (#127) 2023-07-22 19:38:09 +02:00
Bugisoft
7ff656ae2b
Update TimecycleKeyframeData to RGBA (#126) 2023-07-20 18:39:53 +02:00
Bugisoft
5ef3545feb
Added TimecycleKeyframeData (#124) 2023-07-19 22:31:14 +02:00
gir489
ccb98ed59e
Added Blip classes. (#125) 2023-07-19 22:30:19 +02:00
Quentin
3267288d55
atArray: copy data only if not null (#123) 2023-07-17 16:54:32 +02:00
gir489
e56523456c
Added stuff for Allow All Weapons in Vehicle. (#122) 2023-07-16 17:49:13 +02:00
maybegreat48
95dadd6e7e
Minor changes (#121)
* Update rlQueryPresenceAttributesContext.hpp

* Update rlScHandle.hpp
2023-07-15 20:46:17 +02:00
DayibBaba
8a615adfc6
feat(NetSync): added CPlayerExtendedGameStateNode.hpp (#120) 2023-06-30 20:50:38 +02:00
Quentin
d8304d3e60
script vector3: add to_string and << operator overload (#119) 2023-06-27 19:19:19 +02:00
maybegreat48
7b8bfba701
Update to 1.67 (#117) 2023-06-14 22:16:19 +02:00
Forever Gone
29db28ee50
Added scrValue (#116) 2023-06-10 11:39:23 +02:00
maybegreat48
9de17746d2
Add vector constructors (#115) 2023-05-09 21:18:42 +01:00