Commit Graph

33 Commits

Author SHA1 Message Date
PliskinDev
dc9df31916
add atReferenceCounter (#137) 2023-09-07 22:02:43 +02:00
maybegreat48
468161a36d
Minor changes (#130)
* fix(netPeerAddress): relay address
* fix(rage): fix rlGamerInfoBase
2023-07-23 18:14:58 +02:00
maybegreat48
fe0893ffb5
Fix sysMemAllocator (#129) 2023-07-22 22:49:13 +02:00
Quentin
3267288d55
atArray: copy data only if not null (#123) 2023-07-17 16:54:32 +02:00
gir489
e56523456c
Added stuff for Allow All Weapons in Vehicle. (#122) 2023-07-16 17:49:13 +02:00
maybegreat48
95dadd6e7e
Minor changes (#121)
* Update rlQueryPresenceAttributesContext.hpp

* Update rlScHandle.hpp
2023-07-15 20:46:17 +02:00
maybegreat48
7b8bfba701
Update to 1.67 (#117) 2023-06-14 22:16:19 +02:00
Forever Gone
29db28ee50
Added scrValue (#116) 2023-06-10 11:39:23 +02:00
maybegreat48
9de17746d2
Add vector constructors (#115) 2023-05-09 21:18:42 +01:00
maybegreat48
f71748dd1d
Improve sync classes (#108) 2023-02-23 23:11:35 +00:00
Aure7138
9bf112e043
commit (#107) 2023-02-19 00:26:49 +01:00
maybegreat48
4f93aec221
Fix classes (#100) 2023-02-04 16:17:52 +01:00
maybegreat48
f155790d38
Update to 1.66 (#98) 2023-02-02 22:55:50 +00:00
Yimura
c6eb3c8c12
feat: make rage::joaat consteval compatible (#96)
* feat(joaat): make consteval compatible
* fix(ObfVar): ctime include
* feat(joaat): consteval -> constexpr
2023-01-12 17:30:11 +00:00
maybegreat48
2bb20aa67f
Add global classes (#93)
* feat(Network): add snConnectToPeerTaskData and snConnectToPeerTaskResult
* feat(Script): Add script global structs
* fix(CMake): Try to get includes to work
* chore(Globals): try to fix linux build
* chore(Globals): Actually rename all instances of TIMER
2023-01-03 12:15:06 +00:00
Yimura
eca88a42ef fix(rlGamerInfo): Resize name member var 2022-12-30 12:12:37 +01:00
Bugisoft
985d0dcc40
feat(Metric): Update rlMetric (#91) 2022-12-30 01:08:44 +00:00
Yimura
9d5cc48010
feat(rage): added atArray class (#70) 2022-11-15 20:15:23 +00:00
Yimura
89d2428864
Script VM classes (#60)
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
13fb4e4dae
feat: CPlayerInfo, CVehicle & CPed (#58)
* Added get_position() helper to CNavigation
* Updated CPed class:
  * m_fatigued_health_threshold
  * m_injured_health_threshold
  * m_dying_health_threshold
  * m_hurt_health_threshold
* Updated CPlayerInfo class:
  * m_wanted_level_difficulty
  * m_wanted_level_multiplier
* Updated CVehicle class:
  * m_dirt_level
  * m_max_passengers
  * m_num_of_passengers
  * m_door_lock_status
2022-11-08 21:02:11 +00:00
Reece Watson
10fc50f395
fix(Physics & Matrices): Updated physics and matrix structures. (#55) 2022-11-06 21:38:41 +00:00
Reece Watson
d52f7a7e44
feat/fix(Random): Update and add a bunch of classes (#51) 2022-10-30 18:26:20 +01:00
Quentin E. / iDeath
011018945d
add rlSessionByGamerTaskResult and restore default ctor for rlGamerHandle (#47) 2022-10-26 11:27:30 +02:00
maybegreat48
8fab9b1bb0
Add network classes (#34) 2022-09-08 22:38:45 +02:00
altforfr
43ea11fd57
feat: Added rage::vector2, updated CWeaponInfo, ... (#32) 2022-08-31 21:31:52 +02:00
Reece Watson
133b5f12bd
fix(CNetGamePlayer & rlGamerInfo): Split classes and fixed small regression. (#31) 2022-08-28 10:40:56 +02:00
Yimura
528f0c8926
feat(Classes): Split classes to their correct inheritance (#25) 2022-08-26 00:13:12 +02:00
Yimura
e7cf3ab372
fix(CI): Compiled in folders and use relative include dirs (#27) 2022-08-25 22:06:34 +02:00
Reece Watson
3b7e132126
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24)
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Reece Watson
013f189f0c
feat(CObjectCreationDataNode): Added node and vector4. (#16)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.
2022-08-06 19:37:38 +02:00
aa15032261
b252182efa
Added mission bits to fwEntity. (#15)
mission bits can be used to check if an entity is a mission entity.
2022-08-06 19:36:22 +02:00
Reece Watson
2a6367e070
feat(DataNodes): Add multiple data nodes and sync classes. (#14)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.
2022-08-06 16:29:59 +02:00
Yimura
5b14b6b991
refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00