Commit Graph

25 Commits

Author SHA1 Message Date
gir489
aebd69542e
Fix netObject. (#187)
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* Fix netObject.

* Fixed m_object_id being incorrectly typed.

* Updated CVehicle.
2024-08-17 11:03:45 +02:00
Quentin
2cfa62232b
define CVehicleDriveByAnimInfo for CGetPedSeatReturnClass (#161) 2024-02-28 23:03:00 +01:00
gir489
eab95fba6d
Added code for the Allow All Vehicle Weapons refactor. (#156)
* Added more classes for drive-by weapons.

* Added CGetPedSeatReturnClass.

* Fixed atArray contains method throwing compile time exceptions.
2023-12-19 08:43:45 +01:00
gir489
6366aa82b6
Removed m_velocity from CVehicle. (#154) 2023-12-16 22:01:17 +01:00
gir489
59f3db2ec5
Fixed CVehicle for 3095. (#152) 2023-12-15 00:09:33 +01:00
horizon
e52b8c6537
improved CVehicleModelInfo (#148) 2023-12-12 09:49:29 +01:00
thehorizon84
b93fcb4848
feat(CVehicleModelInfo): added vehicle ability field (#146) 2023-12-03 14:28:39 +01:00
maybegreat48
0f88abb93d
Add stuff for YimMenu, YimMenuV2, and YimASI (#132)
* feat(gamefiles): add game config
* Update CPickupCreationDataNode.hpp
* feat(train): add train config
* feat(netsync): add phone task info
* feat(invoker): constexpr everything
2023-08-18 21:58:00 +02:00
gir489
9da68ec827
Added KERS boost fields. (#131) 2023-08-05 18:15:37 +02:00
gir489
e56523456c
Added stuff for Allow All Weapons in Vehicle. (#122) 2023-07-16 17:49:13 +02:00
Andreas Maerten
4f76d41ff4
feat(CVehicle): expand vehicle class (#111)
* feat(CVehicle): add gears
* feat(CVehicle): add RPM
2023-04-15 15:32:17 +01:00
Aure7138
d7c99fb996
helper functions (#77) 2022-11-28 21:14:26 +00:00
Yimura
11e161582e
feat(Vehicle): Added sub handling data (#73) 2022-11-16 18:46:11 +00:00
Yimura
89d2428864
Script VM classes (#60)
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
13fb4e4dae
feat: CPlayerInfo, CVehicle & CPed (#58)
* Added get_position() helper to CNavigation
* Updated CPed class:
  * m_fatigued_health_threshold
  * m_injured_health_threshold
  * m_dying_health_threshold
  * m_hurt_health_threshold
* Updated CPlayerInfo class:
  * m_wanted_level_difficulty
  * m_wanted_level_multiplier
* Updated CVehicle class:
  * m_dirt_level
  * m_max_passengers
  * m_num_of_passengers
  * m_door_lock_status
2022-11-08 21:02:11 +00:00
Aure7138
7acab3884b
feat: CPhysical, CPed & CVehicle(#57)
* CPhysical added CAttackers class
* CPed added m_can_switch_weapon & m_cash
* CVehicle added m_door_lock_status

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:29:08 +00:00
Yimura
7cbf45a492
fix(CPhysical): 0x20 bytes removed (#45) 2022-10-25 17:39:32 +01:00
Yimura
db4f3d2be6
feat(CVehicleModelInfo): Added eVehicleClass and updated enum (#39) 2022-09-28 23:52:01 +01:00
Yimura
87dadd8f5d
fix(CPhysical): maxhealth member type (#37) 2022-09-12 23:48:14 +02:00
Yimura
5e0f2d6eab
feat: Updated classes, added CPedInventory, ... 2022-08-26 00:37:00 +02:00
Yimura
528f0c8926
feat(Classes): Split classes to their correct inheritance (#25) 2022-08-26 00:13:12 +02:00
altforfr
95fc8f77d0
feat: Update eVehicleType & eDamageType enums (#28) 2022-08-26 00:02:52 +02:00
Yimura
e7cf3ab372
fix(CI): Compiled in folders and use relative include dirs (#27) 2022-08-25 22:06:34 +02:00
Reece Watson
3b7e132126
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24)
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Yimura
5b14b6b991
refactor: Reorganize repo (#12) 2022-07-29 18:00:22 +02:00