Commit Graph

151 Commits

Author SHA1 Message Date
Yimura
11e161582e
feat(Vehicle): Added sub handling data (#73) 2022-11-16 18:46:11 +00:00
Yimura
54772b7c79
fix: tlsContext offsets (#72) 2022-11-15 23:39:24 +00:00
Yimura
9d5cc48010
feat(rage): added atArray class (#70) 2022-11-15 20:15:23 +00:00
Reece Watson
7079521cfd
feat(scrProgram): Updated some members. (#71) 2022-11-15 08:26:00 +01:00
maybegreat48
6f674d2961
Fix dynamic entity game state data node (#69) 2022-11-14 23:08:19 +00:00
maybegreat48
0a23b823e2
Add unknown voice related classes (#68) 2022-11-13 10:25:02 +00:00
Reece Watson
5d2c9118ae
feat(Data Nodes): Add ped inventory and vehicle gadget nodes. (#67) 2022-11-11 15:09:09 +00:00
Yimura
47b53c9a10
fix(scrNativeHandler): Missing using containing scrNativeHandler (#66) 2022-11-09 20:13:12 +00:00
Yimura
fa51149467
fix: GtaThread & scrProgramTable (#65)
* fix(scrProgramTable): Removed unused include
* feat(GtaThread): Actually commit file contents
2022-11-09 18:17:25 +00:00
Aure7138
07080ad71a
fix: missing public in phArchetype & phArchetypePhys (#62) 2022-11-08 22:31:04 +00:00
Yimura
89d2428864
Script VM classes (#60)
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
13fb4e4dae
feat: CPlayerInfo, CVehicle & CPed (#58)
* Added get_position() helper to CNavigation
* Updated CPed class:
  * m_fatigued_health_threshold
  * m_injured_health_threshold
  * m_dying_health_threshold
  * m_hurt_health_threshold
* Updated CPlayerInfo class:
  * m_wanted_level_difficulty
  * m_wanted_level_multiplier
* Updated CVehicle class:
  * m_dirt_level
  * m_max_passengers
  * m_num_of_passengers
  * m_door_lock_status
2022-11-08 21:02:11 +00:00
Aure7138
7acab3884b
feat: CPhysical, CPed & CVehicle(#57)
* CPhysical added CAttackers class
* CPed added m_can_switch_weapon & m_cash
* CVehicle added m_door_lock_status

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:29:08 +00:00
Demae
ad4efaa142
Updated Network.hpp (#56)
* fix: duplicate member

Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:09:39 +00:00
Reece Watson
10fc50f395
fix(Physics & Matrices): Updated physics and matrix structures. (#55) 2022-11-06 21:38:41 +00:00
maybegreat48
fd8386c779
Update rage::rlSessionDetail (#54) 2022-11-06 21:38:11 +00:00
Aure7138
1ad790dcd6
feat(ped): add CPedBoneInfo (#53) 2022-11-01 17:44:37 +01:00
Aure7138
09d18c6f6f
add oxygen_time && water_collision (#52) 2022-10-31 23:06:42 +01:00
Reece Watson
d52f7a7e44
feat/fix(Random): Update and add a bunch of classes (#51) 2022-10-30 18:26:20 +01:00
Aure7138
37361b421f
feat: added collision classes (#50) 2022-10-30 14:32:30 +01:00
Aure7138
8eb8da7f3c
add CPed seatbelt (#49) 2022-10-29 20:19:58 +01:00
Quentin E. / iDeath
011018945d
add rlSessionByGamerTaskResult and restore default ctor for rlGamerHandle (#47) 2022-10-26 11:27:30 +02:00
Yimura
b37965211e
fix(Network): rage::rlSessionInfo instance at start (#46) 2022-10-25 21:09:59 +01:00
Yimura
43744999f6 fix(CPed): 4 bytes removed between m_ped_task_flag and m_armor 2022-10-25 18:54:05 +02:00
Yimura
7cbf45a492
fix(CPhysical): 0x20 bytes removed (#45) 2022-10-25 17:39:32 +01:00
Yimura
324e2f7ee4
fix(ScInfo): Resize session_ticket to 88 bytes (#44) 2022-10-23 00:19:55 +02:00
Yimura
997e95368c
feat(ScInfo): Updated with new offsets (#43) 2022-10-22 23:25:07 +02:00
Yimura
ae182f14f3
refactor: Simplify FriendRegistry (#42) 2022-10-06 11:50:28 +01:00
Reece Watson
268dc5d523
fix(CWeaponInfo & CAmmoProjectileInfo): Make subclass members public. (#41) 2022-09-30 19:19:42 +01:00
Reece Watson
8c353622df
fix(CPlayerGamerDataNode): Use proper class and update members. (#40) 2022-09-30 18:04:45 +01:00
Yimura
db4f3d2be6
feat(CVehicleModelInfo): Added eVehicleClass and updated enum (#39) 2022-09-28 23:52:01 +01:00
Davide Beatrici
1da236c3c6
feat: Add CCameraAngles, CCameraManagerAngles, CGameCameraAngles, CPlayerAngles (#7) 2022-09-17 20:32:08 +01:00
Reece Watson
384102ee2a
fix(CAmmoInfo & CWeaponInfo): Split into proper classes. (#38) 2022-09-17 14:22:36 +01:00
Yimura
87dadd8f5d
fix(CPhysical): maxhealth member type (#37) 2022-09-12 23:48:14 +02:00
maybegreat48
e0b6b57b25
Fix build warnings (#35) 2022-09-10 22:27:42 +01:00
maybegreat48
8fab9b1bb0
Add network classes (#34) 2022-09-08 22:38:45 +02:00
altforfr
504851b1d1
fix(CWeaponInfo): Offset comment (#33) 2022-08-31 21:49:41 +02:00
altforfr
43ea11fd57
feat: Added rage::vector2, updated CWeaponInfo, ... (#32) 2022-08-31 21:31:52 +02:00
Reece Watson
133b5f12bd
fix(CNetGamePlayer & rlGamerInfo): Split classes and fixed small regression. (#31) 2022-08-28 10:40:56 +02:00
Yimura
5e0f2d6eab
feat: Updated classes, added CPedInventory, ... 2022-08-26 00:37:00 +02:00
Yimura
528f0c8926
feat(Classes): Split classes to their correct inheritance (#25) 2022-08-26 00:13:12 +02:00
altforfr
95fc8f77d0
feat: Update eVehicleType & eDamageType enums (#28) 2022-08-26 00:02:52 +02:00
Yimura
e7cf3ab372
fix(CI): Compiled in folders and use relative include dirs (#27) 2022-08-25 22:06:34 +02:00
Reece Watson
3b7e132126
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity (#24)
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Reece Watson
6edda15bb7
fix(DataNodes): Delete files that were moved. (#23) 2022-08-13 10:41:12 +02:00
Reece Watson
c0e4897640
feat(DataNodes): Reorganize and add data nodes. (#22) 2022-08-13 10:24:30 +02:00
Reece Watson
535ba8b568
feat(CSectorDataNode): Added CSectorDataNode class. (#21)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.

* fix(CObjectCreationNode): Minor issue with includes.

* fix(CObjectCreationDataNode): Make class members public.

* feat(CreationDataNodes): Add creation data nodes.

* feat(CSectorDataNode): Added CSectorDataNode class.
2022-08-12 10:33:17 +02:00
Reece Watson
f1de53ae83
feat(CreationDataNodes): Add more creation data nodes. (#20)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.

* fix(CObjectCreationNode): Minor issue with includes.

* fix(CObjectCreationDataNode): Make class members public.

* feat(CreationDataNodes): Add creation data nodes.
2022-08-10 02:39:47 +02:00
Forever Gone
b28a988a66
Updated fwEntity to add an extra class and improved netObject (#19)
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-08-08 21:52:41 +02:00
Reece Watson
ba4cd0a846
fix(CObjectCreationDataNode): Make class members public. (#18)
* feat(DataNodes): Add multiple data nodes and sync classes.

* fix(CPlayerAppearanceDataNode): Update class to 1.61.

* feat(CObjectCreationDataNode): Added node and vector4.

* fix(CObjectCreationNode): Minor issue with includes.

* fix(CObjectCreationDataNode): Make class members public.
2022-08-06 20:11:51 +02:00