Yimura
11e161582e
feat(Vehicle): Added sub handling data ( #73 )
2022-11-16 18:46:11 +00:00
Yimura
54772b7c79
fix: tlsContext offsets ( #72 )
2022-11-15 23:39:24 +00:00
Yimura
9d5cc48010
feat(rage): added atArray class ( #70 )
2022-11-15 20:15:23 +00:00
Reece Watson
7079521cfd
feat(scrProgram): Updated some members. ( #71 )
2022-11-15 08:26:00 +01:00
maybegreat48
6f674d2961
Fix dynamic entity game state data node ( #69 )
2022-11-14 23:08:19 +00:00
maybegreat48
0a23b823e2
Add unknown voice related classes ( #68 )
2022-11-13 10:25:02 +00:00
Reece Watson
5d2c9118ae
feat(Data Nodes): Add ped inventory and vehicle gadget nodes. ( #67 )
2022-11-11 15:09:09 +00:00
Yimura
47b53c9a10
fix(scrNativeHandler): Missing using containing scrNativeHandler ( #66 )
2022-11-09 20:13:12 +00:00
Yimura
fa51149467
fix: GtaThread & scrProgramTable ( #65 )
...
* fix(scrProgramTable): Removed unused include
* feat(GtaThread): Actually commit file contents
2022-11-09 18:17:25 +00:00
Aure7138
07080ad71a
fix: missing public in phArchetype & phArchetypePhys ( #62 )
2022-11-08 22:31:04 +00:00
Yimura
89d2428864
Script VM classes ( #60 )
...
* feat(Script): Ported BBv2 script classes
* fix: Change hard tab indents to 4 width space indents
2022-11-08 21:11:50 +00:00
Aure7138
13fb4e4dae
feat: CPlayerInfo, CVehicle & CPed ( #58 )
...
* Added get_position() helper to CNavigation
* Updated CPed class:
* m_fatigued_health_threshold
* m_injured_health_threshold
* m_dying_health_threshold
* m_hurt_health_threshold
* Updated CPlayerInfo class:
* m_wanted_level_difficulty
* m_wanted_level_multiplier
* Updated CVehicle class:
* m_dirt_level
* m_max_passengers
* m_num_of_passengers
* m_door_lock_status
2022-11-08 21:02:11 +00:00
Aure7138
7acab3884b
feat: CPhysical, CPed & CVehicle( #57 )
...
* CPhysical added CAttackers class
* CPed added m_can_switch_weapon & m_cash
* CVehicle added m_door_lock_status
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:29:08 +00:00
Demae
ad4efaa142
Updated Network.hpp ( #56 )
...
* fix: duplicate member
Co-authored-by: Yimura <24669514+Yimura@users.noreply.github.com>
2022-11-06 22:09:39 +00:00
Reece Watson
10fc50f395
fix(Physics & Matrices): Updated physics and matrix structures. ( #55 )
2022-11-06 21:38:41 +00:00
maybegreat48
fd8386c779
Update rage::rlSessionDetail ( #54 )
2022-11-06 21:38:11 +00:00
Aure7138
1ad790dcd6
feat(ped): add CPedBoneInfo ( #53 )
2022-11-01 17:44:37 +01:00
Aure7138
09d18c6f6f
add oxygen_time && water_collision ( #52 )
2022-10-31 23:06:42 +01:00
Reece Watson
d52f7a7e44
feat/fix(Random): Update and add a bunch of classes ( #51 )
2022-10-30 18:26:20 +01:00
Aure7138
37361b421f
feat: added collision classes ( #50 )
2022-10-30 14:32:30 +01:00
Aure7138
8eb8da7f3c
add CPed seatbelt ( #49 )
2022-10-29 20:19:58 +01:00
Quentin E. / iDeath
011018945d
add rlSessionByGamerTaskResult and restore default ctor for rlGamerHandle ( #47 )
2022-10-26 11:27:30 +02:00
Yimura
b37965211e
fix(Network): rage::rlSessionInfo instance at start ( #46 )
2022-10-25 21:09:59 +01:00
Yimura
43744999f6
fix(CPed): 4 bytes removed between m_ped_task_flag and m_armor
2022-10-25 18:54:05 +02:00
Yimura
7cbf45a492
fix(CPhysical): 0x20 bytes removed ( #45 )
2022-10-25 17:39:32 +01:00
Yimura
324e2f7ee4
fix(ScInfo): Resize session_ticket to 88 bytes ( #44 )
2022-10-23 00:19:55 +02:00
Yimura
997e95368c
feat(ScInfo): Updated with new offsets ( #43 )
2022-10-22 23:25:07 +02:00
Yimura
ae182f14f3
refactor: Simplify FriendRegistry ( #42 )
2022-10-06 11:50:28 +01:00
Reece Watson
268dc5d523
fix(CWeaponInfo & CAmmoProjectileInfo): Make subclass members public. ( #41 )
2022-09-30 19:19:42 +01:00
Reece Watson
8c353622df
fix(CPlayerGamerDataNode): Use proper class and update members. ( #40 )
2022-09-30 18:04:45 +01:00
Yimura
db4f3d2be6
feat(CVehicleModelInfo): Added eVehicleClass and updated enum ( #39 )
2022-09-28 23:52:01 +01:00
Davide Beatrici
1da236c3c6
feat: Add CCameraAngles, CCameraManagerAngles, CGameCameraAngles, CPlayerAngles ( #7 )
2022-09-17 20:32:08 +01:00
Reece Watson
384102ee2a
fix(CAmmoInfo & CWeaponInfo): Split into proper classes. ( #38 )
2022-09-17 14:22:36 +01:00
Yimura
87dadd8f5d
fix(CPhysical): maxhealth member type ( #37 )
2022-09-12 23:48:14 +02:00
maybegreat48
e0b6b57b25
Fix build warnings ( #35 )
2022-09-10 22:27:42 +01:00
maybegreat48
8fab9b1bb0
Add network classes ( #34 )
2022-09-08 22:38:45 +02:00
altforfr
504851b1d1
fix(CWeaponInfo): Offset comment ( #33 )
2022-08-31 21:49:41 +02:00
altforfr
43ea11fd57
feat: Added rage::vector2, updated CWeaponInfo, ... ( #32 )
2022-08-31 21:31:52 +02:00
Reece Watson
133b5f12bd
fix(CNetGamePlayer & rlGamerInfo): Split classes and fixed small regression. ( #31 )
2022-08-28 10:40:56 +02:00
Yimura
5e0f2d6eab
feat: Updated classes, added CPedInventory, ...
2022-08-26 00:37:00 +02:00
Yimura
528f0c8926
feat(Classes): Split classes to their correct inheritance ( #25 )
2022-08-26 00:13:12 +02:00
altforfr
95fc8f77d0
feat: Update eVehicleType & eDamageType enums ( #28 )
2022-08-26 00:02:52 +02:00
Yimura
e7cf3ab372
fix(CI): Compiled in folders and use relative include dirs ( #27 )
2022-08-25 22:06:34 +02:00
Reece Watson
3b7e132126
feat(Classes): Updated CBaseModelInfo, CPlayerGameStateDataNode and fwEntity ( #24 )
...
* Fixed eModelType enum value names
* CBaseModelInfo: Changed min/max dimension types from fvector3 to fvector4
* CBaseModelInfo: Adjusted to actual size
* Added datBase, fwRefAwareBase, fwRefAwareBaseImpl, fwExtensibleBase, fwExtension, fwExtensionContainer and pgBase classes
* CPlayerGameStateDataNode: Updated fields and resized to actual size
* CVehicleModelInfo: Resized because of modified CBaseModelInfo
2022-08-20 19:17:32 +02:00
Reece Watson
6edda15bb7
fix(DataNodes): Delete files that were moved. ( #23 )
2022-08-13 10:41:12 +02:00
Reece Watson
c0e4897640
feat(DataNodes): Reorganize and add data nodes. ( #22 )
2022-08-13 10:24:30 +02:00
Reece Watson
535ba8b568
feat(CSectorDataNode): Added CSectorDataNode class. ( #21 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
* feat(CreationDataNodes): Add creation data nodes.
* feat(CSectorDataNode): Added CSectorDataNode class.
2022-08-12 10:33:17 +02:00
Reece Watson
f1de53ae83
feat(CreationDataNodes): Add more creation data nodes. ( #20 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
* feat(CreationDataNodes): Add creation data nodes.
2022-08-10 02:39:47 +02:00
Forever Gone
b28a988a66
Updated fwEntity to add an extra class and improved netObject ( #19 )
...
Co-authored-by: Yimura <andreas.maerten@scarlet.be>
2022-08-08 21:52:41 +02:00
Reece Watson
ba4cd0a846
fix(CObjectCreationDataNode): Make class members public. ( #18 )
...
* feat(DataNodes): Add multiple data nodes and sync classes.
* fix(CPlayerAppearanceDataNode): Update class to 1.61.
* feat(CObjectCreationDataNode): Added node and vector4.
* fix(CObjectCreationNode): Minor issue with includes.
* fix(CObjectCreationDataNode): Make class members public.
2022-08-06 20:11:51 +02:00