Add InputMethodEditor (#188)
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#include "game_files/CGameConfig.hpp"
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#include "game_files/CGameConfig.hpp"
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#include "game_files/GameDataHash.hpp"
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#include "game_files/GameDataHash.hpp"
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#include "misc/CTunables.hpp"
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#include "misc/CTunables.hpp"
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#include "misc/InputMethodEditor.hpp"
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#include "misc/vfx/TimecycleKeyframeData.hpp"
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#include "misc/vfx/TimecycleKeyframeData.hpp"
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#include "netsync/CProjectBaseSyncDataNode.hpp"
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#include "netsync/CProjectSyncTree.hpp"
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#include "netsync/CProjectSyncTree.hpp"
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misc/InputMethodEditor.hpp
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16
misc/InputMethodEditor.hpp
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#pragma once
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#include <cstdint>
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#pragma pack(push, 8)
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class InputMethodEditor
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{
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public:
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uint32_t m_count; //0x0000
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uint32_t m_selected_index; //0x0004
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char16_t m_composition_string[31]; //0x0008
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char16_t m_candidate_list[9][31]; //0x0046
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bool m_active; //0x0274
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char pad_0275[3]; //0x0275
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}; //Size: 0x0278
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static_assert(sizeof(InputMethodEditor) == 0x278);
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#pragma pack(pop)
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