fix(CPlayerGamerDataNode): Use proper class and update members. (#40)
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@ -1,44 +1,29 @@
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#pragma once
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#include <cstdint>
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#include "../../network/ClanData.hpp"
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#pragma pack(push, 1)
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class CPlayerGamerDataNode
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{
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public:
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char pad_0000[192]; //0x0000
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int64_t unk_00C0; //0x00C0
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int64_t m_clan_id; //0x00C8
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int32_t unk_00D0; //0x00D0
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int32_t unk_00D4; //0x00D4
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int32_t unk_00D8; //0x00D8
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bool m_is_rockstar_clan; //0x00DC
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bool m_square_clan_tag; //0x00DD
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char m_clan_name[25]; //0x00DE
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char m_clan_tag[5]; //0x00F7
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char unk_00FC[65]; //0x00FC
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char pad_013D[3]; //0x013D
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int64_t m_clan_id_2; //0x0140
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char m_clan_role[25]; //0x0148
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char pad_0161[3]; //0x0161
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int32_t unk_0164; //0x0164
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int64_t unk_0168; //0x0168
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char pad_0170[8]; //0x0170
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bool unk_0178; //0x0178
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bool unk_0179; //0x0179
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char unk_017A[25]; //0x017A
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bool unk_0193; //0x0193
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bool unk_0194; //0x0194
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char unk_0195[125]; //0x0195
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ClanData m_clan_data; //0x00C0
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bool m_need_crew_rank_sysflags; //0x0178
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bool m_need_crew_rank_title; //0x0179
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char m_crew_rank_title[25]; //0x017A
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bool m_has_started_transition; //0x0193
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bool m_has_transition_info; //0x0194
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char m_transition_info_buffer[125]; //0x0195
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bool m_is_rockstar_dev; //0x0212
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bool m_is_rockstar_qa; //0x0213
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bool m_is_cheater; //0x0214
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char pad_0215[3]; //0x0215
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uint32_t unk_0218; //0x0218
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bool unk_021C; //0x021C
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uint32_t m_matchmaking_group; //0x0218
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bool m_need_mute_data; //0x021C
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char pad_021D[3]; //0x021D
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int32_t unk_0220; //0x0220
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int32_t unk_0224; //0x0224
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int32_t m_mute_count; //0x0220
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int32_t m_mute_talkers_count; //0x0224
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uint32_t unk_0228; //0x0228
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bool m_has_communication_privilege; //0x022C
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char pad_022D[3]; //0x022D
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