refactor: Reorganize repo (#12)
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#pragma once
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#include <cstdint>
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namespace rage
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{
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class CTunables
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{
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public:
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char pad_0000[112]; //0x0000
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uint64_t m_bPtr; //0x0070
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uint16_t m_bCount; //0x0078
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}; //Size: 0x007A
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}
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#pragma once
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#include "vector.hpp"
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#include "rage/vector.hpp"
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#include <cstdint>
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#pragma once
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#include "vector.hpp"
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#include "rage/vector.hpp"
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class CNavigation
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{
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gtav.rcnet
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gtav.rcnet
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11
misc/CTunables.hpp
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11
misc/CTunables.hpp
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#pragma once
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#include <cstdint>
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class CTunables
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{
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public:
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char pad_0000[112]; //0x0000
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uint64_t m_bPtr; //0x0070
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uint16_t m_bCount; //0x0078
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}; //Size: 0x007A
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@ -1,9 +1,9 @@
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#pragma once
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#include "CPlayerInfo.hpp"
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#include "CNonPhysicalPlayerData.hpp"
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#include "player/CPlayerInfo.hpp"
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#include "player/CNonPhysicalPlayerData.hpp"
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#include "netPlayer.hpp"
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#include "network/netPlayer.hpp"
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#include <cstdint>
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@ -1,7 +1,7 @@
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#pragma once
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#include "CNetGamePlayer.hpp"
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#include "CNonPhysicalPlayerData.hpp"
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#include "network/CNetGamePlayer.hpp"
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#include "player/CNonPhysicalPlayerData.hpp"
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#include <cstdint>
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@ -1,6 +1,6 @@
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#pragma once
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#include "netPlayerData.hpp"
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#include "network/netPlayerData.hpp"
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namespace rage
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{
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@ -1,12 +1,12 @@
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#pragma once
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#include "CAutomobile.hpp"
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#include "CPedModelInfo.hpp"
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#include "CPedWeaponManager.hpp"
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#include "CPlayerInfo.hpp"
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#include "vehicle/CAutomobile.hpp"
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#include "ped/CPedModelInfo.hpp"
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#include "ped/CPedWeaponManager.hpp"
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#include "player/CPlayerInfo.hpp"
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#include "fwEntity.hpp"
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#include "vector.hpp"
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#include "rage/fwEntity.hpp"
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#include "rage/vector.hpp"
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#include <cstdint>
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#pragma once
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#include "CPedComponents.hpp"
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#include "ped/CPedComponents.hpp"
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#include <cstdint>
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@ -33,4 +33,4 @@ public:
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uint8_t unk_0x1E1; //0x01E1
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}; //Size: 0x01E4
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static_assert(sizeof(CPedAppearanceDataNode) == 0x1E4);
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#pragma(pop)
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#pragma(pop)
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#pragma once
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#include "CPed.hpp"
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#include "ped/CPed.hpp"
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class CPedFactory
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{
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#pragma once
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#include "CWeaponInfo.hpp"
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#include "weapon/CWeaponInfo.hpp"
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#include <cstdint>
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#pragma once
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#include "vector.hpp"
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#include "rage/vector.hpp"
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#include <cstdint>
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#pragma once
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#include "CPedComponents.hpp"
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#include "ped/CPedComponents.hpp"
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#include <cstdint>
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#pragma once
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#include "netPlayerData.hpp"
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#include "network/netPlayerData.hpp"
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#include <cstdint>
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@ -1,10 +1,10 @@
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#pragma once
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#include "CBaseModelInfo.hpp"
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#include "CNavigation.hpp"
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#include "base/CBaseModelInfo.hpp"
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#include "base/CNavigation.hpp"
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#include "fwDrawData.hpp"
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#include "netObject.hpp"
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#include "rage/fwDrawData.hpp"
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#include "network/netObject.hpp"
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#include <cstdint>
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#pragma once
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#include "FriendInfo.hpp"
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#include "socialclub/FriendInfo.hpp"
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#include <cstdint>
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#pragma once
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#include "CHandlingData.hpp"
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#include "CVehicleDrawHandler.hpp"
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#include "CVehicleModelInfo.hpp"
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#include "vehicle/CHandlingData.hpp"
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#include "vehicle/CVehicleDrawHandler.hpp"
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#include "vehicle/CVehicleModelInfo.hpp"
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#include "fwEntity.hpp"
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#include "rage/fwEntity.hpp"
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#include <cstdint>
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#pragma once
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#include "vector.hpp"
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#include "rage/vector.hpp"
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#include <cstdint>
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#pragma once
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#include "CBaseModelInfo.hpp"
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#include "base/CBaseModelInfo.hpp"
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#include <cstdint>
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@ -1,6 +1,6 @@
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#pragma once
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#include "CItemInfo.hpp"
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#include "weapon/CItemInfo.hpp"
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#include <cstdint>
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#pragma once
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#include "CAmmoInfo.hpp"
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#include "CItemInfo.hpp"
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#include "weapon/CAmmoInfo.hpp"
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#include "weapon/CItemInfo.hpp"
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#include <cstdint>
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