Add CPlayerCameraData (#127)
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#pragma once
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#include "../rage/vector.hpp"
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class CPlayerCameraData;
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#include "CPlayerCameraData.hpp"
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class CPlayerAngles
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{
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player/CPlayerCameraData.hpp
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11
player/CPlayerCameraData.hpp
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#pragma once
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class CPlayerCameraData
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{
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public:
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char m_unk_0x0[0x30];
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float m_fov;
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char m_unk_0x34[0x24];
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uint32_t m_zoom_state;
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};
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static_assert(sizeof(CPlayerCameraData) == 0x5C);
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