Minor changes (#130)
* fix(netPeerAddress): relay address * fix(rage): fix rlGamerInfoBase
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@ -118,6 +118,7 @@
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#include "network/CNetGamePlayerDataMsg.hpp"
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#include "network/CNetworkPlayerMgr.hpp"
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#include "network/netObject.hpp"
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#include "network/netPeerAddress.hpp"
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#include "network/netPlayer.hpp"
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#include "network/netPlayerMgrBase.hpp"
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#include "network/netTime.hpp"
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@ -1,6 +1,7 @@
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#pragma once
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#include <cstdint>
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#include "rage/rlGamerInfoBase.hpp"
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#include "netPeerAddress.hpp"
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#pragma pack(push, 1)
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namespace rage
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@ -8,22 +9,6 @@ namespace rage
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class netConnectionManager;
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class netConnectionPeer;
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#pragma pack(push, 4)
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class netPeerAddress
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{
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public:
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uint32_t m_internal_ip; //0x0000
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uint16_t m_internal_port; //0x0004
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uint32_t m_external_ip; //0x0008
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uint16_t m_external_port; //0x000C
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uint64_t m_peer_id; //0x0010
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uint32_t unk_0018; //0x0018
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uint16_t unk_001C; //0x001C
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uint8_t m_platform; //0x001E
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};
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static_assert(sizeof(netPeerAddress) == 0x20);
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#pragma pack(pop)
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class netQueuedMessage
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{
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public:
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32
network/netPeerAddress.hpp
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32
network/netPeerAddress.hpp
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@ -0,0 +1,32 @@
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#pragma once
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#include <cstdint>
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union netAddress {
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uint32_t m_packed; //0x0000
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struct {
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uint8_t m_field4; //0x0000
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uint8_t m_field3; //0x0001
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uint8_t m_field2; //0x0002
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uint8_t m_field1; //0x0003
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};
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}; //Size: 0x0004
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static_assert(sizeof(netAddress) == 0x04);
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namespace rage
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{
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#pragma pack(push, 4)
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class netPeerAddress
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{
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public:
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netAddress m_internal_ip; //0x0000
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uint16_t m_internal_port; //0x0004
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netAddress m_external_ip; //0x0008
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uint16_t m_external_port; //0x000C
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uint64_t m_peer_id; //0x0010
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netAddress m_relay_address; //0x0018
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uint16_t m_relay_port; //0x001C
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uint8_t m_connection_type; //0x001E
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};
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static_assert(sizeof(netPeerAddress) == 0x20);
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#pragma pack(pop)
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}
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@ -3,43 +3,27 @@
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#include <cstdint>
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#include <cstddef>
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#include "rlGamerHandle.hpp"
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union netAddress {
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uint32_t m_packed; //0x0000
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struct {
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uint8_t m_field4; //0x0000
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uint8_t m_field3; //0x0001
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uint8_t m_field2; //0x0002
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uint8_t m_field1; //0x0003
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};
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}; //Size: 0x0004
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static_assert(sizeof(netAddress) == 0x04);
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#include "network/netPeerAddress.hpp"
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namespace rage
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{
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#pragma pack(push,8)
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class rlGamerInfoBase
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{
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public:
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char pad_0000[0x8]; //0x0000
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uint64_t m_peer_id; //0x0008
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rlGamerHandle m_gamer_handle; //0x0010
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char m_aes_key[0x20]; //0x0020
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char pad_0040[0x8]; //0x0040
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netAddress m_unk_ip; //0x0048
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uint16_t m_unk_port; //0x004C
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netAddress m_relay_ip; //0x0050
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uint16_t m_relay_port; //0x0054
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char pad_0058[0x12]; //0x0056
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char pad_0068[0x40]; //0x0068
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netAddress m_external_ip; //0x00A8
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uint16_t m_external_port; //0x00AC
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netAddress m_internal_ip; //0x00B0
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uint16_t m_internal_port; //0x00B4
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char pad_00B6[0x2]; //0x00B6
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uint32_t unk_00B8; //0x00B8
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char pad_00BC[0x4]; //0x00BC
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};
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static_assert(sizeof(rlGamerInfoBase) == 0xC0);
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class rlGamerInfoBase
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{
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public:
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int m_security_enabled; //0x0000
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uint64_t m_peer_id; //0x0008
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rlGamerHandle m_gamer_handle; //0x0010
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char m_aes_key[0x28]; //0x0020
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netPeerAddress m_relay_address; //0x0048
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char m_relay_signature[0x40]; //0x0068
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netAddress m_external_ip; //0x00A8
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uint16_t m_external_port; //0x00AC
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netAddress m_internal_ip; //0x00B0
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uint16_t m_internal_port; //0x00B4
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uint32_t m_nat_type; //0x00B8
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bool m_force_relays; //0x00BC
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};
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static_assert(sizeof(rlGamerInfoBase) == 0xC0);
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#pragma pack(pop)
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}
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