feat(network): fix CPlayerGameStateDataNode (#155)
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@ -115,6 +115,8 @@ public:
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uint16_t unk_01AC; //0x01AC
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uint16_t unk_01AE; //0x01AE
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uint16_t unk_01B0; //0x01B0
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bool new_01B2;
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bool new_01B3;
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bool pad_01B2; //0x01B2
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bool unk_01B3; //0x01B3
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bool m_no_collision; //0x01B4
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@ -130,7 +132,7 @@ public:
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float m_melee_weapon_damage_modifier; //0x01C8 Divisor: 0x3F800000
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float unk_01CC; //0x01CC
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bool unk_01D0; //0x01D0
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char pad_01D1[15]; //0x01D1
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char pad_01D1[11]; //0x01D1
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float unk_01E0; //0x01E0
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float unk_01E4; //0x01E4
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float unk_01E8; //0x01E8
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