Update for b3258 (#179)

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maybegreat48 2024-07-03 20:45:15 +00:00 committed by GitHub
parent 68551ec2e5
commit 3d41688e9b
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9 changed files with 157 additions and 139 deletions

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@ -29,6 +29,7 @@ public:
uint16_t m_mount_id; //0x0142
uint16_t m_custodian_id; //0x0144
uint16_t unk_0146; // 0x0146
uint8_t new_014C;
bool m_tint_index; //0x0148
char pad_0149; //0x0149
uint8_t unk_014A; // 0x014A

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@ -99,9 +99,9 @@ class MatchmakingSessionResult
{
public:
class rage::rlSessionDetail m_detail;
char pad_03B8[24]; //0x03B8
char pad_03B8[88]; //0x03B8
}; //Size: 0x03D0
static_assert(sizeof(MatchmakingSessionResult) == 0x490);
static_assert(sizeof(MatchmakingSessionResult) == 0x4D0);
class PlayerNameMapNode
{
@ -178,6 +178,8 @@ static_assert(sizeof(InvitedGamers) == 0xC88);
class Network
{
public:
bool m_unk;
char pad_0001[0x7];
rage::rlSessionInfo m_steam_unk_session; //0x0000
rage::Obf32 m_num_dinput8_instances; //0x0070
rage::Obf32 m_last_time_dinput8_checked; //0x0080
@ -206,7 +208,7 @@ public:
bool m_was_invited; //0xB3FD
char pad_B3FE[26]; //0xB3FE TODO: the reclass file is broken
class rage::rlSessionInfo m_unk_session_info; //0xB408
char pad_B4D8[635]; //0xB4D8
char pad_B4D8[643]; //0xB4D8
bool m_need_host_change; //0xB753
char pad_B754[74316]; //0xB754
class rage::rlSessionDetail m_joining_session_detail; //0x1D9A0
@ -238,6 +240,9 @@ public:
class rage::rlGamerHandle m_inviter_handle; //0x2DCE0
class CNetComplaintMgr m_game_complaint_mgr; //0x2DCF0
class CNetComplaintMgr m_transition_complaint_mgr; //0x2EB88
// fields beyond this point are likely outdated!
char pad_2FA20[32]; //0x2FA20
class JoiningPlayerNameMap m_unused_joining_player_name_map; //0x2FA40
char pad_31048[8]; //0x31048
@ -280,5 +285,5 @@ public:
uint32_t m_follower_count; //0x49EE0
char pad_49EE4[628]; //0x49EE4
}; //Size: 0x38650
static_assert(sizeof(Network) == 0x4A168);
static_assert(sizeof(Network) == 0x4A678);
#pragma pack(pop)

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@ -19,10 +19,11 @@ namespace rage
virtual void reset();
virtual bool is_valid();
virtual const char* get_name();
virtual void _0x50();
virtual std::uint64_t get_host_token();
virtual void _0x58();
virtual bool is_host();
virtual rage::rlGamerInfo* get_net_data();
virtual void _0x68();
virtual void _0x70();
char pad_0008[8]; //0x0008
CNonPhysicalPlayerData* m_non_physical_player; //0x0010

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@ -456,9 +456,16 @@ struct SALVAGE_YARD_DATA
};
static_assert(sizeof(SALVAGE_YARD_DATA) == 7 * 8);
struct BAIL_SHOP_DATA
{
SCR_INT Index;
uint64_t PAD_0001[12];
};
static_assert(sizeof(BAIL_SHOP_DATA) == 13 * 8);
struct PROPERTY_DATA
{
SCR_ARRAY<uint64_t, 31> PropertyIds; // size 30 -> 31 b3095
SCR_ARRAY<uint64_t, 32> PropertyIds; // size 30 -> 31 b3095, size 31 -> 32 b3258
SCR_BITSET<ePropertyInteriorFlags>Flags; // I really don't want to indent everything again
SCR_INT RingingPlayers; // bitset of players requesting entry into property
SCR_INT Index; // the value you pass to the send to apartment TSE
@ -467,7 +474,7 @@ struct PROPERTY_DATA
PLAYER_INDEX ExteriorOwner;
SCR_ARRAY<uint64_t, 32> RingingPlayersState; // 0 = ringing, 1 = accepted, 2 = denied
GAMER_HANDLE OwnerHandle; // can be used to bypass RID spoofing when player is inside interior
SCR_ARRAY<uint64_t, 31> EclipseTheme; // size 30 -> 31 b3095
SCR_ARRAY<uint64_t, 32> EclipseTheme; // size 30 -> 31 b3095, size 31 -> 32 b3258
SCR_INT ApartmentType; // normal vs stilt vs eclipse
SCR_INT OwnerInstance; // same as Instance in most cases
SCR_ARRAY<EXEC_WAREHOUSE_INFO, 5> ExecutiveWarehouseInfos;
@ -540,8 +547,9 @@ struct PROPERTY_DATA
VEHICLE_INDEX CurrentlyModdingVehicleFixerHQ;
MULTI_STOREY_GARAGE_DATA MultiStoreyGarageData; // @507 as of 1.67
SCR_INT FreakshopBits; // 0: has weapon workshop, 1: radio enabled
BAIL_SHOP_DATA BailShopData;
};
static_assert(sizeof(PROPERTY_DATA) == 523 * 8);
static_assert(sizeof(PROPERTY_DATA) == 538 * 8);
struct BIKER_CONTRACTS
{
@ -585,6 +593,7 @@ struct GPBD_FM_Entry
TEXT_LABEL_63 JobName;
SCR_ARRAY<uint64_t, 2> ActiveGunRange; // this should have really been an enum lol
MP_SCRIPT_DATA MissionScriptData;
SCR_BOOL PAD_0057; // added b3258, some mission thing
JOB_SETTINGS JobSettings;
SCR_INT FMMCLauncherState;
VEHICLE_SELECTION VehicleSelection;
@ -643,17 +652,17 @@ struct GPBD_FM_Entry
SCR_INT PAD_0837; // some more aircraft flags
SCR_BOOL RespawningToPreviousCheckpoint;
NIGHTCLUB_SALE NightclubSale;
uint64_t PAD_844[11]; // unused, all of them
uint64_t PAD_844;
SCR_INT SeatingIndex;
ARENA_WAR_DATA ArenaWarData; // @858 as of 1.67
uint64_t PAD_0861[2];
SCR_INT ApartmentEnterFlags;
SCR_VEC3 AvengerMissionStartPosition;
};
static_assert(sizeof(GPBD_FM_Entry) == 877 * 8);
static_assert(sizeof(GPBD_FM_Entry) == 883 * 8);
struct GPBD_FM
{
SCR_ARRAY<GPBD_FM_Entry, 32> Entries;
};
static_assert(sizeof(GPBD_FM) == 28065 * 8);
static_assert(sizeof(GPBD_FM) == 28257 * 8);

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@ -212,7 +212,7 @@ struct BOSS_GOON
uint64_t PAD_0183[4]; // TODO some unknown contraband struct
VEHICLE_EXPORT VehicleExport;
uint64_t PAD_0193[12]; // TODO
SCR_ARRAY<uint64_t, 7> ActiveFreemodeEvents; // force thunder
SCR_ARRAY<uint64_t, 8> ActiveFreemodeEvents; // force thunder, size 7 -> 8 b3258
uint64_t PAD_0212[22]; // I'm not even going to bother with this one
HANGAR_CARGO HangarCargo;
uint64_t PAD_0236[23]; // not going to bother with this one either
@ -280,7 +280,7 @@ struct BOSS_GOON
uint64_t PAD_0478[18]; // TODO
SCR_BOOL DoubleActionCacheLocationRevealed;
};
static_assert(sizeof(BOSS_GOON) == 498 * 8);
static_assert(sizeof(BOSS_GOON) == 499 * 8);
struct MC_STATS
{
@ -348,10 +348,10 @@ struct GBPD_FM_3_Entry
SCR_INT CasinoFlowProgress;
SCR_ARRAY<uint64_t, 1> DailyObjectiveFlags; // @607 as of 1.67
};
static_assert(sizeof(GBPD_FM_3_Entry) == 609 * 8);
static_assert(sizeof(GBPD_FM_3_Entry) == 610 * 8);
struct GPBD_FM_3
{
SCR_ARRAY<GBPD_FM_3_Entry, 32> Entries;
};
static_assert(sizeof(GPBD_FM_3) == 19489 * 8);
static_assert(sizeof(GPBD_FM_3) == 19521 * 8);

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@ -63,4 +63,4 @@ struct GSBD_FM
BIKER_CONTRACTS_SERVER BikerContracts;
SCR_ARRAY<uint64_t, 32> DoubleActionCacheLocationRevealed;
};
static_assert(sizeof(GSBD_FM) == 642 * 8);
static_assert(sizeof(GSBD_FM) == 643 * 8);

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@ -479,6 +479,7 @@ struct SMPL_INTERIOR_DATA
SCR_INT Flags5;
SCR_INT Flags6;
SCR_INT Flags7;
SCR_INT Flags8; // added b3258
alignas(8) eSimpleInteriorIndex Index;
SCR_INT InstanceId;
SCR_INT AllowedGoons;
@ -496,7 +497,7 @@ struct SMPL_INTERIOR_DATA
SCR_INT MissionSpawnSimpleInteriorIndex;
SCR_INT InteriorSubtype; // nightclub vs nightclub garage etc
};
static_assert(sizeof(SMPL_INTERIOR_DATA) == 29 * 8);
static_assert(sizeof(SMPL_INTERIOR_DATA) == 30 * 8);
// yes there's a struct for leaving your clubhouse
struct LEAVE_CLUBHOUSE
@ -546,6 +547,7 @@ struct GlobalPlayerBDEntry
NETWORK_INDEX DeliveryMechanicNetId4; // another one...
NETWORK_INDEX AcidLabNetId;
NETWORK_INDEX DeliveryBikeNetId;
NETWORK_INDEX BountyTransporterNetId; // added b3258
SCR_BOOL PAD_0057;
uint64_t PAD_0058[15]; // confirmed these are not used by PC scripts
PLAYER_BLIP PlayerBlip;
@ -660,10 +662,10 @@ struct GlobalPlayerBDEntry
SCR_BOOL CanSpawnGunVan;
};
static_assert(sizeof(GlobalPlayerBDEntry) == 463 * 8);
static_assert(sizeof(GlobalPlayerBDEntry) == 465 * 8);
struct GlobalPlayerBD
{
SCR_ARRAY<GlobalPlayerBDEntry, 32> Entries;
};
static_assert(sizeof(GlobalPlayerBD) == 14817 * 8);
static_assert(sizeof(GlobalPlayerBD) == 14881 * 8);

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@ -1,16 +1,16 @@
#pragma once
#include "../types.hpp"
#include "../Timer.hpp"
struct g_AMC_playerBD_Entry
{
SCR_ARRAY<TIMER, NUM_CONTACTS> UsedContactServicesTimer; // only index 2 (mugger) is actually used by the scripts. the rest is just a waste of bandwidth
SCR_ARRAY<uint64_t, NUM_CONTACTS> ContactServiceCooldowns; // same as above
};
static_assert(sizeof(g_AMC_playerBD_Entry) == 242 * 8);
struct g_AMC_playerBD
{
SCR_ARRAY<g_AMC_playerBD_Entry, 32> Entries;
};
static_assert(sizeof(g_AMC_playerBD) == 7745 * 8);
#pragma once
#include "../types.hpp"
#include "../Timer.hpp"
struct g_AMC_playerBD_Entry
{
SCR_ARRAY<TIMER, NUM_CONTACTS> UsedContactServicesTimer; // only index 2 (mugger) is actually used by the scripts. the rest is just a waste of bandwidth
SCR_ARRAY<uint64_t, NUM_CONTACTS> ContactServiceCooldowns; // same as above
};
static_assert(sizeof(g_AMC_playerBD_Entry) == 245 * 8);
struct g_AMC_playerBD
{
SCR_ARRAY<g_AMC_playerBD_Entry, 32> Entries;
};
static_assert(sizeof(g_AMC_playerBD) == 7841 * 8);

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@ -1,103 +1,103 @@
#pragma once
#include <cstdint>
#include "scrVector.hpp"
#ifndef BOOL
#define BOOL int
#endif
using Void = void;
using Any = int;
using Hash = std::uint32_t;
using Entity = std::int32_t;
using Player = std::int32_t;
using FireId = std::int32_t;
using Interior = std::int32_t;
using Ped = Entity;
using Vehicle = Entity;
using Cam = std::int32_t;
using Object = Entity;
using Pickup = Object;
using Blip = std::int32_t;
using Camera = Entity;
using ScrHandle = Entity;
using Vector3 = rage::scrVector;
#define PLAYER_INDEX alignas(8) Player
#define ENTITY_INDEX alignas(8) Entity
#define PED_INDEX alignas(8) Ped
#define VEHICLE_INDEX alignas(8) Vehicle
#define INTERIOR_INDEX alignas(8) Interior
#define NETWORK_INDEX alignas(8) int
#define SCR_HASH alignas(8) Hash
#define SCR_INT alignas(8) int
#define SCR_BOOL alignas(8) BOOL
#define SCR_FLOAT alignas(8) float
#define SCR_VEC3 Vector3
template <int SIZE>
struct SCR_TEXT_LABEL
{
alignas(8) char Data[SIZE];
private:
alignas(8) char _PAD[SIZE];
public:
operator char* () { return Data; }
};
#define TEXT_LABEL_15 SCR_TEXT_LABEL<16>
#define TEXT_LABEL_23 SCR_TEXT_LABEL<24>
#define TEXT_LABEL_31 SCR_TEXT_LABEL<32>
#define TEXT_LABEL_63 SCR_TEXT_LABEL<64>
template <typename T, int SIZE>
struct SCR_ARRAY
{
SCR_INT Size;
alignas(8) T Data[SIZE];
T& operator [](int index)
{
return Data[index];
}
};
template <typename T>
struct SCR_BITSET
{
alignas(8) int Value;
bool IsSet(T val)
{
return Value & (1 << (int)val);
}
void Set(T val)
{
Value |= (1 << (int)val);
}
void Clear(T val)
{
Value &= ~(1 << (int)val);
}
};
struct Color3
{
SCR_INT R;
SCR_INT G;
SCR_INT B;
};
static_assert(sizeof(Color3) == 3 * 8);
// serialized bitbuffer data of rage::rlGamerHandle + some padding for last gen compatibility
struct GAMER_HANDLE
{
private:
uint64_t Data[13];
};
static_assert(sizeof(GAMER_HANDLE) == 13 * 8);
#define NUM_CONTACTS 80
#pragma once
#include <cstdint>
#include "scrVector.hpp"
#ifndef BOOL
#define BOOL int
#endif
using Void = void;
using Any = int;
using Hash = std::uint32_t;
using Entity = std::int32_t;
using Player = std::int32_t;
using FireId = std::int32_t;
using Interior = std::int32_t;
using Ped = Entity;
using Vehicle = Entity;
using Cam = std::int32_t;
using Object = Entity;
using Pickup = Object;
using Blip = std::int32_t;
using Camera = Entity;
using ScrHandle = Entity;
using Vector3 = rage::scrVector;
#define PLAYER_INDEX alignas(8) Player
#define ENTITY_INDEX alignas(8) Entity
#define PED_INDEX alignas(8) Ped
#define VEHICLE_INDEX alignas(8) Vehicle
#define INTERIOR_INDEX alignas(8) Interior
#define NETWORK_INDEX alignas(8) int
#define SCR_HASH alignas(8) Hash
#define SCR_INT alignas(8) int
#define SCR_BOOL alignas(8) BOOL
#define SCR_FLOAT alignas(8) float
#define SCR_VEC3 Vector3
template <int SIZE>
struct SCR_TEXT_LABEL
{
alignas(8) char Data[SIZE];
private:
alignas(8) char _PAD[SIZE];
public:
operator char* () { return Data; }
};
#define TEXT_LABEL_15 SCR_TEXT_LABEL<16>
#define TEXT_LABEL_23 SCR_TEXT_LABEL<24>
#define TEXT_LABEL_31 SCR_TEXT_LABEL<32>
#define TEXT_LABEL_63 SCR_TEXT_LABEL<64>
template <typename T, int SIZE>
struct SCR_ARRAY
{
SCR_INT Size;
alignas(8) T Data[SIZE];
T& operator [](int index)
{
return Data[index];
}
};
template <typename T>
struct SCR_BITSET
{
alignas(8) int Value;
bool IsSet(T val)
{
return Value & (1 << (int)val);
}
void Set(T val)
{
Value |= (1 << (int)val);
}
void Clear(T val)
{
Value &= ~(1 << (int)val);
}
};
struct Color3
{
SCR_INT R;
SCR_INT G;
SCR_INT B;
};
static_assert(sizeof(Color3) == 3 * 8);
// serialized bitbuffer data of rage::rlGamerHandle + some padding for last gen compatibility
struct GAMER_HANDLE
{
private:
uint64_t Data[13];
};
static_assert(sizeof(GAMER_HANDLE) == 13 * 8);
#define NUM_CONTACTS 81