GTAV-Classes/vehicle/CVehicle.hpp

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#pragma once
#include "../entities/CPhysical.hpp"
#include "CHandlingData.hpp"
#include <cstdint>
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#include <cmath>
#pragma pack(push, 1)
class CVehicle : public rage::CPhysical
{
public:
char pad_02EC[0xC]; //0x02EC
uint8_t m_boost_state; //0x02F8
char pad_02F9[0x2]; //0x02F9
uint8_t m_boost_allow_recharge; //0x02FB
char pad_02FC[0x4]; //0x02FC
float m_boost; //0x0300
float m_rocket_recharge_speed; //0x304
char pad_0308[0x88]; //0x0308
float m_jump_boost_charge; //0x0390
char pad_0394[0x43C]; //0x0394
rage::fvector3 m_velocity; //0x07D0
char pad_07DC[0x44]; //0x07DC
float m_body_health; //0x0820
float m_petrol_tank_health; //0x0824
char pad_0828[0x48]; //0x0828
uint16_t m_next_gear; //0x0870
uint16_t m_current_gear; //0x0872
char pad_0874[2]; //0x0874
uint8_t m_top_gear; //0x0876
char pad_0877[0x39]; //0x0877
float m_rpm; //0x08D0
char pad_08D4[0x34]; //0x8D4
float m_engine_health; //0x08E8
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char pad_08EC[0x18]; //0x08EC
float m_kers_boost_max; //0x0904
float m_kers_boost; //0x0908
char pad_090C[0xC]; //0x090C
CHandlingData* m_handling_data; //0x0918
char pad_0920[0x2]; //0x0920
uint8_t m_is_drivable; //0x0922
uint8_t m_tyres_can_burst; //0x0923
uint8_t m_deform_god; //0x0924
char pad_0925[0xB3]; //0x0925
float m_dirt_level; //0x09D8
char pad_09DC[0xC2]; //0x09DC
uint8_t m_is_targetable; //0x0A9E
char pad_0A9F[0x19D]; //0x0A9F
float m_gravity; //0x0C3C - might be start of some sub-class
uint8_t m_max_passengers; //0x0C40
char pad_0C41; //0x0C41
uint8_t m_num_of_passengers; //0x0C42
char pad_0C43[5]; //0x0C43
class CPed* m_driver; //0x0C48
class CPed* m_passengers[15]; //0x0C50
class CPed* m_last_driver; //0x0CC8
char pad_0CD0[0x6A0]; //0x0CD0
uint32_t m_door_lock_status; //0x1370
char pad_1374[0xDC]; //0x1374
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float get_speed() { return sqrt(m_velocity.x * m_velocity.x + m_velocity.y * m_velocity.y + m_velocity.z * m_velocity.z); }
};
static_assert(sizeof(CVehicle) == 0x1450);
#pragma pack(pop)