GTAV-Classes/rage/scrValue.hpp

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2023-06-10 17:39:23 +08:00
#pragma once
#include <cstdint>
using LPCSTR = const char*; //For Linux support, but I didn't want to make the class inaccurate
namespace rage
{
union scrValue
{
int Int;
unsigned int Uns;
float Float;
LPCSTR String;
scrValue* Reference;
uint64_t Any;
bool operator==(const scrValue& val) {
return Int == val.Int;
}
};
}