GTAV-Classes/rage/gameSkeleton.hpp

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2023-11-29 15:06:19 +08:00
#pragma once
#include <cstdint>
#include "atArray.hpp"
namespace rage
{
#pragma pack(push, 8)
struct skeleton_data
{
uint64_t m_init_func; //0x0
uint64_t m_shutdown_func; //0x8
uint32_t m_unk1; // 0x10
uint32_t m_unk2; // 0x14
uint32_t m_unk3; // 0x18
uint32_t m_unk4; // 0x1C
uint32_t m_hash; // 0x20
};
static_assert(sizeof(skeleton_data) == 0x28);
struct game_skeleton_update_base
{
virtual ~game_skeleton_update_base() = default;
virtual void run() = 0;
uint64_t m_pad; // 0x08
uint32_t m_hash; // 0x10
game_skeleton_update_base* m_next; // 0x18
};
static_assert(sizeof(game_skeleton_update_base) == 0x20);
struct game_skeleton_update_group : game_skeleton_update_base
{
game_skeleton_update_base* m_head; // 0x20
};
static_assert(sizeof(game_skeleton_update_group) == 0x28);
struct game_skeleton_update_element : game_skeleton_update_base
{
void(*m_function)(); // 0x20
};
static_assert(sizeof(game_skeleton_update_element) == 0x28);
struct game_skeleton_update_mode
{
int m_type; // 0x00
game_skeleton_update_base* m_head; // 0x08
game_skeleton_update_mode* m_next; // 0x10
};
static_assert(sizeof(game_skeleton_update_mode) == 0x18);
struct game_skeleton_init_dependency
{
int m_level; // 0x00
atArray<uint32_t> m_data; // 0x08
game_skeleton_init_dependency* m_next; // 0x10
};
struct game_skeleton_mode
{
int m_type; // 0x00
game_skeleton_init_dependency* m_head; // 0x08
game_skeleton_mode* m_next; // 0x10
};
static_assert(sizeof(game_skeleton_mode) == 0x18);
struct game_skeleton
{
virtual ~game_skeleton() = 0;
uint32_t m_unk1; //0x08
uint32_t m_unk2; //0x0C
uint32_t m_unk3; // 0x10
uint32_t m_unk4; // 0x14
atArray<skeleton_data> m_sys_data; // 0x18
uint32_t m_unk5; // 0x28
void* m_unk6[32]; // 0x30
game_skeleton_mode* m_init_modes; // 0x130
game_skeleton_mode* m_shutdown_modes; // 0x138
game_skeleton_update_mode* m_update_modes; // 0x140
};
static_assert(sizeof(game_skeleton) == 0x148);
#pragma pack(pop)
}