GTAV-Classes/network/CNetworkPlayerMgr.hpp

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#pragma once
#include "netPlayerMgrBase.hpp"
#include "CNetGamePlayer.hpp"
#include "../player/CNonPhysicalPlayerData.hpp"
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#include <cstdint>
#pragma pack(push, 2)
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class CNetworkPlayerMgr : public rage::netPlayerMgrBase
{
public:
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CNetGamePlayer m_net_players[32]; //0x08E0
uint64_t unk_60E0; //0x60E0
uint64_t unk_60E8; //0x60E8
uint64_t unk_60F0; //0x60F0
uint64_t unk_60F8; //0x60F8
CNetGamePlayer m_net_players_2[32]; //0x6100
uint64_t unk_B900; //0xB900
uint64_t unk_B908; //0xB908
uint64_t unk_B910; //0xB910
uint64_t unk_B918; //0xB918
uint64_t unk_B920; //0xB920
uint64_t unk_B928; //0xB928
uint64_t unk_B930; //0xB930
uint32_t unk_B938; //0xB938
char pad_B93C[3]; //0xB93C
bool unk_B93F; //0xB93F
uint32_t unk_B940; //0xB940
uint32_t unk_B944; //0xB944
uint16_t unk_B948; //0xB948
}; //Size: 0xB94A
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static_assert(sizeof(CNetworkPlayerMgr) == 0xD152);
#pragma pack(pop)