GTAV-Classes/script/GtaThread.hpp

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#pragma once
#include "scrThread.hpp"
class GtaThread : public rage::scrThread
{
public:
rage::joaat_t m_script_hash; // 0x128
int m_force_cleanup_ip; // 0x12C
int m_force_cleanup_fp; // 0x130
int m_force_cleanup_sp; // 0x134
int m_force_cleanup_filter; // 0x138
int m_force_cleanup_cause; // 0x13C
std::int32_t m_instance_id; // 0x140
char m_padding4[0x04]; // 0x144
std::uint8_t m_flag1; // 0x148
bool m_safe_for_network_game; // 0x149
char m_padding5[0x02]; // 0x14A
bool m_is_minigame_script; // 0x14C
char m_padding6[0x02]; // 0x14D
bool m_can_be_paused; // 0x14F
bool m_can_remove_blips_from_other_scripts; // 0x150
char m_padding7[0x2]; // 0x151
std::uint8_t m_force_cleanup_state; // 0x153
char m_padding8[0xC]; // 0x154
};
static_assert(sizeof(GtaThread) == 0x160);