GTAV-Classes/network/netObjectIds.hpp

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2024-06-06 21:58:11 +08:00
#pragma once
#include <cstdint>
#pragma pack(push, 4)
namespace rage
{
class netObjectIds
{
public:
char gap0[41];
char byte29;
int m_local_player_id;
int m_object_id_response_pending_players;
int m_last_object_id_response_time;
char gap38[4];
uint16_t m_usable_object_ids[8000];
int m_next_usable_object_id_write_slot;
int m_next_usable_object_id_read_slot;
int m_usable_object_id_count;
inline bool is_object_id_usable(std::uint16_t id)
{
if (m_usable_object_id_count <= 0)
return false;
int count = 0;
for (int i = m_next_usable_object_id_read_slot + 1; m_usable_object_ids[i % 8000] != id; i++)
if (++count > m_usable_object_id_count)
return false;
return true;
}
std::uint16_t get_usable_object_id()
{
int slot = ++m_next_usable_object_id_read_slot;
m_usable_object_id_count--;
if (slot == 8000)
slot = 0;
m_next_usable_object_id_read_slot = slot;
return m_usable_object_ids[slot];
}
// this operation is fundamentally unsupported by the data structure the IDs are stored in, unforeseen problems may occur
void remove_object_id(std::uint16_t id)
{
if (m_usable_object_id_count < 2)
return; // we need at least 2 items
int count = 0;
int i;
for (i = m_next_usable_object_id_read_slot + 1; m_usable_object_ids[i % 8000] != id; i++)
if (++count > m_usable_object_id_count)
return;
auto new_id = get_usable_object_id();
if (new_id != id)
m_usable_object_ids[i % 8000] = new_id;
}
};
}
#pragma pack(pop)