GTAV-Classes/base/fwArchetypeDef.hpp

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#pragma once
#include <cstdint>
#include "../rage/vector.hpp"
namespace rage {
#pragma pack(push,8)
class fwArchetypeDef
{
public:
virtual ~fwArchetypeDef() = 0;
virtual int GetTypeIdentifier() = 0;
float m_lod_dist; //0x0008
uint32_t m_flags; //0x000C
uint32_t m_special_attribute; //0x0010
char pad_0014[12]; //0x0014
fvector4 m_bounding_box_min; //0x0020
fvector4 m_bounding_box_max; //0x0030
fvector4 m_bounding_sphere_center; //0x0040
float m_bounding_sphere_radius; //0x0050
float m_hd_texture_dist; //0x0054
uint32_t m_name_hash; //0x0058
uint32_t m_texture_dictionary; //0x005C
uint32_t m_clip_dictionary_hash; //0x0060
uint32_t m_drawable_dictionary_hash; //0x0064
uint32_t m_physics_dictionary_hash; //0x0068
enum eAssetType : uint32_t
{
ASSET_TYPE_UNINITIALIZED = 0,
ASSET_TYPE_FRAGMENT = 1,
ASSET_TYPE_DRAWABLE = 2,
ASSET_TYPE_DRAWABLEDICTIONARY = 3,
ASSET_TYPE_ASSETLESS = 4,
} m_asset_type; //0x006C
uint32_t m_asset_name_hash; //0x0070
uint64_t *m_extensions; //0x0078
uint16_t unk_0080; //0x0080
char pad_0082[12]; //0x0082
}; //Size: 0x0090
static_assert(sizeof(fwArchetypeDef) == 0x90);
#pragma pack(pop)
}