GTAV-Classes/base/fwArchetype.hpp

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#pragma once
#include <cstdint>
#include "../rage/vector.hpp"
#include "datBase.hpp"
#include "fwArchetypeDef.hpp"
namespace rage {
#pragma pack(push,8)
class fwArchetype : public datBase
{
public:
virtual void Initialize() = 0;
virtual void InitializeFromArchetypeDef(uint32_t mapTypeStoreIdx, fwArchetypeDef* archetypeDef, bool) = 0;
virtual class fwEntity* CreateEntity() = 0;
char pad_0008[16]; //0x0008
int32_t m_hash; //0x0018
char unk_001C[4]; //0x001C
fvector3 m_bounding_sphere_center; //0x0020
float m_bounding_sphere_radius; //0x002C
fvector3 m_aabbMin; //0x0030
float m_lod_dist; //0x003C
fvector3 m_aabbMax; //0x0040
float m_hd_texture_dist; //0x004C
uint32_t m_flags; //0x0050
char unk_0054[4]; //0x0054
uint64_t unk_0058; //0x0058
char unk_0060[4]; //0x0060
uint32_t m_asset_index; //0x0064
uint16_t unk_0068; //0x0068
uint16_t unk_006A; //0x006A
};
static_assert(sizeof(fwArchetype) == 0x70);
#pragma pack(pop)
}