Delete example_win32_directx11 directory

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Fujiwara 2024-11-09 10:01:48 +03:00 committed by GitHub
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commit 035c2c47e8
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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
@set OUT_DIR=Debug
@set OUT_EXE=example_win32_directx11
@set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
@set SOURCES=main.cpp ..\..\backends\imgui_impl_dx11.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp
@set LIBS=/LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
mkdir %OUT_DIR%
cl /nologo /Zi /MD /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%
pause

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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
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<Configuration>Debug</Configuration>
<Platform>x64</Platform>
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<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
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<PropertyGroup Label="Globals">
<ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
<RootNamespace>example_win32_directx11</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
<ProjectName>imgui_win32_directx11</ProjectName>
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<WarningLevel>Level4</WarningLevel>
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<ClInclude Include="..\IMGUI\imgui_elements.h" />
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<ClInclude Include="notify.h" />
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Filter>sources</Filter>
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<ClInclude Include="notify.h">
<Filter>sources</Filter>
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<ClInclude Include="..\IMGUI\imconfig.h">
<Filter>imgui</Filter>
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<ClInclude Include="..\IMGUI\imgui.h">
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<Filter>imgui</Filter>
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<ClCompile Include="..\IMGUI\imgui_freetype.cpp">
<Filter>imgui</Filter>
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<ClCompile Include="..\IMGUI\imgui_knobs.cpp">
<Filter>imgui</Filter>
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<ClCompile Include="..\IMGUI\imgui_tables.cpp">
<Filter>imgui</Filter>
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[Window][Debug##Default]
Pos=193,458
Size=283,186
Collapsed=0
[Window][ImGui Menu]
Pos=490,524
Size=730,430
Collapsed=0
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Pos=1804,386
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Pos=188,416
Size=300,156
Collapsed=0

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#include "main.h"
int main(int, char**)
{
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr };
::RegisterClassExW(&wc);
HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX11 Example", WS_POPUP, 0, 0, 1920, 1080, nullptr, nullptr, wc.hInstance, nullptr);
if (!CreateDeviceD3D(hwnd))
{
CleanupDeviceD3D();
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 1;
}
::ShowWindow(hwnd, SW_SHOWDEFAULT);
::UpdateWindow(hwnd);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImFontConfig cfg;
ImFontConfig cfg_regular;
cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_ForceAutoHint | ImGuiFreeTypeBuilderFlags_LightHinting | ImGuiFreeTypeBuilderFlags_LoadColor | ImGuiFreeTypeBuilderFlags_Bitmap;
cfg_regular.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_ForceAutoHint | ImGuiFreeTypeBuilderFlags_LightHinting | ImGuiFreeTypeBuilderFlags_LoadColor;
font::calibri_bold = io.Fonts->AddFontFromMemoryTTF(calibri_bold, sizeof(calibri_bold), 14.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::calibri_bold_hint = io.Fonts->AddFontFromMemoryTTF(calibri_bold, sizeof(calibri_bold), 12.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::calibri_regular = io.Fonts->AddFontFromMemoryTTF(calibri_regular, sizeof(calibri_regular), 12.f, &cfg_regular, io.Fonts->GetGlyphRangesCyrillic());
for (int i = 14; i < 45; i++)
font::icomoon[i] = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), i, &cfg, io.Fonts->GetGlyphRangesCyrillic());
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
D3DX11_IMAGE_LOAD_INFO info; ID3DX11ThreadPump* pump{ nullptr };
if (texture::background == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, background, sizeof(background), &info, pump, &texture::background, 0);
if (texture::roughness == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, roughness, sizeof(roughness), &info, pump, &texture::roughness, 0);
if (texture::logo == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, logo, sizeof(logo), &info, pump, &texture::logo, 0);
bool done = false;
while (!done)
{
MSG msg;
while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT)
done = true;
}
if (done) break;
if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
{
CleanupRenderTarget();
g_pSwapChain->ResizeBuffers(0, g_ResizeWidth, g_ResizeHeight, DXGI_FORMAT_UNKNOWN, 0);
g_ResizeWidth = g_ResizeHeight = 0;
CreateRenderTarget();
}
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
{
ImGuiStyle* style = &ImGui::GetStyle();
static float color[4] = { 221 / 255.f, 255 / 255.f, 11 / 255.f, 1.f };
c::accent = { color[0], color[1], color[2], 1.f };
style->WindowPadding = ImVec2(0, 0);
style->ItemSpacing = ImVec2(20, 20);
style->WindowBorderSize = 0;
style->ScrollbarSize = 10.f;
ImGui::GetBackgroundDrawList()->AddImage(texture::background, ImVec2(0, 0), ImVec2(1920, 1080), ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 200));
ImGui::SetNextWindowSize(ImVec2(c::bg::size));
ImGui::Begin("ImGui Menu", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBringToFrontOnFocus);
{
const ImVec2& pos = ImGui::GetWindowPos();
const ImVec2& region = ImGui::GetContentRegionMax();
const ImVec2& spacing = style->ItemSpacing;
ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(region), ImGui::GetColorU32(c::bg::background), c::bg::rounding);
ImGui::GetBackgroundDrawList()->AddImageRounded(texture::roughness, pos, pos + ImVec2(region), ImVec2(0, 0), ImVec2(1, 1), ImGui::GetColorU32(c::bg::roughness), c::bg::rounding);
ImGui::PushFont(font::icomoon[30]);
//50
//
// centered logo
ImGui::GetWindowDrawList()->AddText(pos + (ImVec2(200, 50) - ImGui::CalcTextSize("L")) / 2, ImGui::GetColorU32(c::accent), "L");
ImGui::PopFont();
//ImGui::GetWindowDrawList()->AddText(pos + ImVec2((50 - ImGui::CalcTextSize("L").y) / 2, (50 - ImGui::CalcTextSize("L").y) / 2), ImGui::GetColorU32(c::accent), "L");
ImGui::PushFont(font::icomoon[21]);
//drawtablogo
//ImGui::GetWindowDrawList()->AddText(pos + ImVec2(200 + (50 - ImGui::CalcTextSize("a").y) / 2, (50 - ImGui::CalcTextSize("a").y) / 2), ImGui::GetColorU32(c::accent), "a");
//ImGui::GetWindowDrawList()->AddText(pos + ImVec2(region.x - (50 + ImGui::CalcTextSize("b").y) / 2, (50 - ImGui::CalcTextSize("b").y) / 2), ImGui::GetColorU32(c::text::text), "b");
ImGui::PopFont();
// ImGui::GetWindowDrawList()->AddText(pos + ImVec2(200 + 45, (50 - ImGui::CalcTextSize("Aimb0t").y) / 2 + 1), ImGui::GetColorU32(c::text::text_active), "Aimb0t");
//ImGui::GetWindowDrawList()->AddText(pos + ImVec2(45, (50 - ImGui::CalcTextSize("GEAR5.AC").y) / 2 + 1), ImGui::GetColorU32(c::text::text_active), "GEAR5.AC");
ImGui::GetBackgroundDrawList()->AddLine(pos + ImVec2(200, 0), pos + ImVec2(200, region.y), ImGui::GetColorU32(c::bg::outline), 1.f);
ImGui::GetBackgroundDrawList()->AddLine(pos + ImVec2(0, 50), pos + ImVec2(region.x, 50), ImGui::GetColorU32(c::bg::outline), 1.f);
ImGui::SetCursorPos(ImVec2(0, 50 + spacing.y));
ImGui::BeginGroup();//define tabs
{
//dqsg
if (ImGui::Tabs(0 == tabs, "a", "Aimbot", "Help with Aiming.", ImVec2(200, 50))) tabs = 0;
if (ImGui::Tabs(1 == tabs, "b", "Visuals", "U can seen more.", ImVec2(200, 50))) tabs = 1;
if (ImGui::Tabs(2 == tabs, "d", "World", "World modification.", ImVec2(200, 50))) tabs = 2;
if (ImGui::Tabs(3 == tabs, "c", "Misc", "Other options.", ImVec2(200, 50))) tabs = 3;
if (ImGui::Tabs(4 == tabs, "e", "Settings", "Setup your cheat.", ImVec2(200, 50))) tabs = 4;
}
ImGui::EndGroup();
ImGui::SetCursorPos(ImVec2(200 + spacing.x, 0));
if (tabs == 0) { //aimbot tab
static int tabsHor = 0;
ImGui::BeginGroup();
{
//settings
if (ImGui::TabsHor(0 == tabsHor, "c", "general", "Just a description of this tab", ImVec2(100, 50))) tabsHor = 0;
ImGui::SameLine();
//finished
if (ImGui::TabsHor(1 == tabsHor, "b", "accuracy", "Just a description of this tab", ImVec2(100, 50))) tabsHor = 1;
ImGui::SameLine();
//finished
if (ImGui::TabsHor(2 == tabsHor, "c", "triggerbot", "Just a description of this tab", ImVec2(100, 50))) tabsHor = 2;
ImGui::SameLine();
//finished
if (ImGui::TabsHor(3 == tabsHor, "b", "hitscan", "Just a description of this tab", ImVec2(100, 50))) tabsHor = 3;
ImGui::SameLine();
//finished
}
ImGui::EndGroup();
ImGui::SetCursorPos(ImVec2(200, 50) + spacing);
ImGui::BeginChild("Child", ImVec2(region.x - 200, region.y - 50) - spacing);
switch (tabsHor)
{
case 0:
{
ImGui::BeginGroup();
{
ImGui::CustomBeginChild("dah child", ImVec2((region.x - (200 + spacing.x * 3)) / 2, 0));
{
ImGui::Checkbox("Checkbox", &checkbox);
ImGui::Checkbox("Checkbox ", &checkbox_false);
ImGui::SliderInt("Drag slider", &slider_int, 1, 100, "%d%%");
ImGui::Combo("Combobox", &select_combo, items, IM_ARRAYSIZE(items), ARRAYSIZE(items));
ImGui::InputTextEx("Textfield", "blah blah blah", field, 46, ImVec2(ImGui::GetContentRegionMax().x - style->WindowPadding.x, 30), NULL);
}
ImGui::CustomEndChild();
ImGui::CustomBeginChild("sibling smh", ImVec2((region.x - (200 + spacing.x * 3)) / 2, 0));
{
ImGui::MultiCombo("Multicombo", multi_num, multi_items, ARRAYSIZE(multi_items));
}
ImGui::CustomEndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
{
ImGui::CustomBeginChild("dah children", ImVec2(region.x - (200 + spacing.x * 3), 0) / 2);
{
ImGui::ColorEdit4("Colorpicker", color, picker_flags);
ImGui::Keybind("Keybind", &key, &m);
}
ImGui::CustomEndChild();
ImGui::CustomBeginChild("aimbooty", ImVec2(region.x - (200 + spacing.x * 3), 0) / 2);
{
if (ImGui::Button("Button", ImVec2(ImGui::GetContentRegionMax().x - style->WindowPadding.x, 30))) {
ImGui::InsertNotification({ ImGuiToastType_Error, 1500, field });
text_add++;
}
ImGui::SliderFloat("Drag slider", &slider_float, 0.0, 1.0f, "%0.1fF");
}
ImGui::CustomEndChild();
ImGui::CustomBeginChild("Test child", ImVec2((region.x - (200 + spacing.x * 3)) / 2, 0));
{
static int int_knob = 0;
static float float_knob = 0;
static float knob_test = 0;
ImGui::KnobInt("Drag int", &int_knob, 0, 200, "%d%%", NULL);
ImGui::KnobFloat("Drag Float", &float_knob, 0.f, 25.f, "%0.3fF", NULL);
ImGui::KnobFloat("Drag Tick", &knob_test, 0, 4500.f, "%0.1fF", NULL);
}
ImGui::CustomEndChild();
}
ImGui::EndGroup();
ImGui::Spacing();
}
break;
case 1:
{
ImGui::BeginGroup();
{
ImGui::CustomBeginChild("another one", ImVec2((region.x - (200 + spacing.x * 3)) / 2, 0));
{
static bool checkbook = 0;
ImGui::Checkbox("Checkbox", &checkbook);
ImGui::Combo("Combobox", &select_combo, items, IM_ARRAYSIZE(items), ARRAYSIZE(items));
}
ImGui::CustomEndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
{
ImGui::CustomBeginChild("just a child haha", ImVec2(region.x - (200 + spacing.x * 3), 0) / 2);
{
ImGui::Keybind("Keybind", &key, &m);
}
ImGui::CustomEndChild();
}
ImGui::EndGroup();
break;
}
case 2:
break;
case 3:
break;
default:
break;
}
ImGui::EndChild();
}
}
ImGui::End();
ImGui::Begin("Popupbox", nullptr, ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_AlwaysAutoResize);
{
ImGui::CustomBeginChild("antiaim!!?!", ImVec2(300, 0), ImGuiWindowFlags_NoBringToFrontOnFocus);
{
static int value = 10;
static float vertical = 50.f;
static bool checkbox = false;
ImGui::Checkbox("enable", &checkbox);
if (checkbox) {
ImGui::KnobInt("pitch", &value, 1, 100, "%d%%", NULL);
ImGui::KnobFloat("yaw", &vertical, 0.f, 100.f, "%.2fF", NULL);
}
}
ImGui::CustomEndChild();
}
ImGui::End();
ImGui::RenderNotifications();
}
ImGui::Render();
const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, nullptr);
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
g_pSwapChain->Present(1, 0);
}
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
::DestroyWindow(hwnd);
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 0;
}
bool CreateDeviceD3D(HWND hWnd)
{
// Setup swap chain
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Width = 0;
sd.BufferDesc.Height = 0;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
UINT createDeviceFlags = 0;
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
HRESULT res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
if (res == DXGI_ERROR_UNSUPPORTED)
res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
if (res != S_OK)
return false;
CreateRenderTarget();
return true;
}
void CleanupDeviceD3D()
{
CleanupRenderTarget();
if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = nullptr; }
if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = nullptr; }
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
}
void CreateRenderTarget()
{
ID3D11Texture2D* pBackBuffer;
g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &g_mainRenderTargetView);
pBackBuffer->Release();
}
void CleanupRenderTarget()
{
if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = nullptr; }
}
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)
{
case WM_SIZE:
if (wParam == SIZE_MINIMIZED)
return 0;
g_ResizeWidth = (UINT)LOWORD(lParam);
g_ResizeHeight = (UINT)HIWORD(lParam);
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU)
return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}

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@ -1,68 +0,0 @@
#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui_impl_win32.h"
#include "imgui_impl_dx11.h"
#include "imgui_internal.h"
#include "imgui_freetype.h"
//#include <imgui_knobs.h>
#include <d3d11.h>
#include <tchar.h>
#include "notify.h"
#include <D3DX11tex.h>
#pragma comment(lib, "D3DX11.lib")
#include "texture.h"
#include "font.h"
static ID3D11Device* g_pd3dDevice = nullptr;
static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr;
static IDXGISwapChain* g_pSwapChain = nullptr;
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr;
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void CreateRenderTarget();
void CleanupRenderTarget();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
int tabs = 0;
int text_add = 0;
DWORD picker_flags = ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreview;
bool checkbox = true;
bool checkbox_false = false;
int slider_int = 50;
float slider_float = 0.5f;
char field[46] = { "" };
int select_combo = 0;
const char* items[3]{ "dah one", "dah other one", "dah other other one" };
bool multi_num[5] = { false, false, false, false, false };
const char* multi_items[5] = { "One", "Two", "Three", "Four", "Five" };
std::vector<std::string> words;
static int key, m;
namespace font
{
inline ImFont* calibri_bold = nullptr;
inline ImFont* calibri_bold_hint = nullptr;
inline ImFont* calibri_regular = nullptr;
inline ImFont* icomoon[14];
}
namespace texture
{
inline ID3D11ShaderResourceView* background = nullptr;
inline ID3D11ShaderResourceView* roughness = nullptr;
inline ID3D11ShaderResourceView* logo = nullptr;
inline ID3D11ShaderResourceView* arrow = nullptr;
}

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@ -1,266 +0,0 @@
#define IMGUI_NOTIFY
#include <vector>
#include <string>
#include "imgui.h"
#include <iostream>
#include <sysinfoapi.h>
#include "imgui_elements.h"
using namespace ImGui;
extern const char* cheat_name;
#define NOTIFY_MAX_MSG_LENGTH 4096
#define NOTIFY_PADDING_X 5.f
#define NOTIFY_PADDING_Y 5.f
#define NOTIFY_PADDING_MESSAGE_Y 10.f
#define NOTIFY_FADE_IN_OUT_TIME 150
#define NOTIFY_DEFAULT_DISMISS 3000
#define NOTIFY_OPACITY 1.0f
#define NOTIFY_TOAST_FLAGS ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoNav | ImGuiWindowFlags_NoBringToFrontOnFocus | ImGuiWindowFlags_NoFocusOnAppearing
#define NOTIFY_INLINE inline
#define NOTIFY_NULL_OR_EMPTY(str) (!str ||! strlen(str))
#define NOTIFY_FORMAT(fn, format, ...) if (format) { va_list args; va_start(args, format); fn(format, args, __VA_ARGS__); va_end(args); }
typedef int ImGuiToastType;
typedef int ImGuiToastPhase;
typedef int ImGuiToastPos;
enum ImGuiToastType_
{
ImGuiToastType_None,
ImGuiToastType_Success,
ImGuiToastType_Warning,
ImGuiToastType_Error,
ImGuiToastType_Info,
ImGuiToastType_COUNT
};
enum ImGuiToastPhase_
{
ImGuiToastPhase_FadeIn,
ImGuiToastPhase_Wait,
ImGuiToastPhase_FadeOut,
ImGuiToastPhase_Expired,
ImGuiToastPhase_COUNT
};
enum ImGuiToastPos_
{
ImGuiToastPos_TopLeft,
ImGuiToastPos_TopCenter,
ImGuiToastPos_TopRight,
ImGuiToastPos_BottomLeft,
ImGuiToastPos_BottomCenter,
ImGuiToastPos_BottomRight,
ImGuiToastPos_Center,
ImGuiToastPos_COUNT
};
class ImGuiToast
{
private:
ImGuiToastType type = ImGuiToastType_None;
char title[NOTIFY_MAX_MSG_LENGTH];
char content[NOTIFY_MAX_MSG_LENGTH];
int dismiss_time = NOTIFY_DEFAULT_DISMISS;
uint64_t creation_time = 0;
private:
// Setters
NOTIFY_INLINE auto set_title(const char* format, va_list args) { vsnprintf(this->title, sizeof(this->title), format, args); }
NOTIFY_INLINE auto set_content(const char* format, va_list args) { vsnprintf(this->content, sizeof(this->content), format, args); }
public:
NOTIFY_INLINE auto set_title(const char* format, ...) -> void { NOTIFY_FORMAT(this->set_title, format); }
NOTIFY_INLINE auto set_content(const char* format, ...) -> void { NOTIFY_FORMAT(this->set_content, format); }
NOTIFY_INLINE auto set_type(const ImGuiToastType& type) -> void { IM_ASSERT(type < ImGuiToastType_COUNT); this->type = type; };
public:
// Getters
NOTIFY_INLINE auto get_title() -> char* { return this->title; };
NOTIFY_INLINE auto get_default_title() -> char*
{
if (!strlen(this->title))
{
switch (this->type)
{
case ImGuiToastType_None:
return NULL;
/*case ImGuiToastType_Success:
return "Success";
case ImGuiToastType_Warning:
return "Warning";
case ImGuiToastType_Error:
return "Error";
case ImGuiToastType_Info:
return "Info";*/
}
}
return this->title;
};
NOTIFY_INLINE auto get_type() -> const ImGuiToastType& { return this->type; };
NOTIFY_INLINE auto get_color() -> const ImVec4&
{
switch (this->type)
{
case ImGuiToastType_None:
return { 255, 255, 255, 255 };
case ImGuiToastType_Success:
return { 74, 235, 138, 255 };
case ImGuiToastType_Warning:
return { 235, 74, 116, 255 };
case ImGuiToastType_Error:
return { 235, 74, 74, 255 };
case ImGuiToastType_Info:
return { 74, 169, 235, 255 };
}
}
NOTIFY_INLINE auto get_content() -> char* { return this->content; };
NOTIFY_INLINE auto get_elapsed_time() { return GetTickCount64() - this->creation_time; }
NOTIFY_INLINE auto get_phase() -> const ImGuiToastPhase&
{
const auto elapsed = get_elapsed_time();
if (elapsed > NOTIFY_FADE_IN_OUT_TIME + this->dismiss_time + NOTIFY_FADE_IN_OUT_TIME)
{
return ImGuiToastPhase_Expired;
}
else if (elapsed > NOTIFY_FADE_IN_OUT_TIME + this->dismiss_time)
{
return ImGuiToastPhase_FadeOut;
}
else if (elapsed > NOTIFY_FADE_IN_OUT_TIME)
{
return ImGuiToastPhase_Wait;
}
else
{
return ImGuiToastPhase_FadeIn;
}
}
NOTIFY_INLINE auto get_fade_percent() -> const float
{
const auto phase = get_phase();
const auto elapsed = get_elapsed_time();
if (phase == ImGuiToastPhase_FadeIn)
{
return ((float)elapsed / (float)NOTIFY_FADE_IN_OUT_TIME) * NOTIFY_OPACITY;
}
else if (phase == ImGuiToastPhase_FadeOut)
{
return (1.f - (((float)elapsed - (float)NOTIFY_FADE_IN_OUT_TIME - (float)this->dismiss_time) / (float)NOTIFY_FADE_IN_OUT_TIME)) * NOTIFY_OPACITY;
}
return 1.f * NOTIFY_OPACITY;
}
public:
ImGuiToast(ImGuiToastType type, int dismiss_time = NOTIFY_DEFAULT_DISMISS)
{
IM_ASSERT(type < ImGuiToastType_COUNT);
this->type = type;
this->dismiss_time = dismiss_time;
this->creation_time = GetTickCount64();
memset(this->title, 0, sizeof(this->title));
memset(this->content, 0, sizeof(this->content));
}
ImGuiToast(ImGuiToastType type, const char* format, ...) : ImGuiToast(type) { NOTIFY_FORMAT(this->set_content, format); }
ImGuiToast(ImGuiToastType type, int dismiss_time, const char* format, ...) : ImGuiToast(type, dismiss_time) { NOTIFY_FORMAT(this->set_content, format); }
};
namespace ImGui
{
NOTIFY_INLINE std::vector<ImGuiToast> notifications;
NOTIFY_INLINE VOID InsertNotification(const ImGuiToast& toast)
{
notifications.push_back(toast);
}
NOTIFY_INLINE VOID RemoveNotification(int index)
{
notifications.erase(notifications.begin() + index);
}
NOTIFY_INLINE VOID RenderNotifications()
{
const auto vp_size = GetMainViewport()->Size;
float height = 0.f;
for (auto i = 0; i < notifications.size(); i++)
{
auto* current_toast = &notifications[i];
if (current_toast->get_phase() == ImGuiToastPhase_Expired)
{
RemoveNotification(i);
continue;
}
const char* title = current_toast->get_title();
const auto content = current_toast->get_content();
const auto default_title = current_toast->get_default_title();
const auto opacity = current_toast->get_fade_percent();
auto text_color = current_toast->get_color();
text_color.w = opacity;
char window_name[50];
sprintf_s(window_name, "##TOAST%d", i);
PushStyleVar(ImGuiStyleVar_Alpha, opacity);
SetNextWindowPos(ImVec2(vp_size.x - NOTIFY_PADDING_X, NOTIFY_PADDING_Y + height + 33), ImGuiCond_Always, ImVec2(1.f, 1.0f));
PushStyleVar(ImGuiStyleVar_WindowPadding, ImVec2(8, 8));
PushStyleVar(ImGuiStyleVar_WindowRounding, c::button::rounding);
PushStyleColor(ImGuiCol_WindowBg, GetColorU32(c::button::background, 0.6f));
Begin(window_name, NULL, NOTIFY_TOAST_FLAGS);
ImGui::GetForegroundDrawList()->AddRectFilled(GetCursorScreenPos() + ImVec2(GetContentRegionMax().x - 3, -8), GetCursorScreenPos() + ImVec2(GetContentRegionMax().x, 23), GetColorU32(c::accent), c::button::rounding, ImDrawFlags_RoundCornersRight);
{
PushTextWrapPos(vp_size.x / 3.f);
if (!NOTIFY_NULL_OR_EMPTY(content))
{
SetCursorPosY(GetCursorPosY() - 1);
TextColored(ImColor(GetColorU32(c::text::text_active)), content);
}
PopTextWrapPos();
}
height += GetWindowHeight() + 6;
End();
PopStyleVar(3);
PopStyleColor();
}
}
}