mirror of
https://github.com/Bloodysharp/Cheat-imgui-menu-RAGNAREK-v2.git
synced 2024-12-23 00:17:24 +08:00
69 lines
4.6 KiB
C++
69 lines
4.6 KiB
C++
#define IMGUI_DEFINE_MATH_OPERATORS
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#include <imgui_internal.h>
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#include "imgui_settings.h"
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#include "imstb_textedit.h"
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#include <cstdlib>
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#include <imgui.h>
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#include <D3DX11tex.h>
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#pragma comment(lib, "D3DX11.lib")
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#include <map>
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#include <string>
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#include <wtypes.h>
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namespace edited
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{
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bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
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bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0);
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void EndChild();
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bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags);
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bool Tab(bool selected, ImGuiID id, const char* icon, const ImVec2& size_arg);
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// bool SubTab(bool selected, const char* label, const ImVec2& size_arg);
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// bool weapon_preview(bool selected, const char* label, const ImVec2& size_arg);
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//
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// void Separator_line();
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//
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bool Checkbox(const char* label, bool* v);
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void CheckboxClicked(const char* label, bool* v);
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bool CheckboxPicker(const char* label, bool* v, float col[3], ImGuiColorEditFlags flags);
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bool CheckboxDoublePicker(const char* label, bool* v, float col1[3], float col2[3], ImGuiColorEditFlags flags);
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void ComboClicked(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items);
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void MultiComboClicked(const char* label, bool variable[], const char* labels[], int count);
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bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0);
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bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0);
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bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0);
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bool RangeSliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v1, float* v2, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0);
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bool RangeSliderFloat(const char* label, float* v1, float* v2, float v_min, float v_max, const char* display_format = "(%.3f, %.3f)", float power = 1.0f);
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bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0);
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bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL);
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bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0));
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//
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bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));
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bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0));
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//
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bool BeginCombo(const char* label, const char* preview_value, int val = 0, bool multi = false, ImGuiComboFlags flags = 0);
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void EndCombo();
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void MultiCombo(const char* label, bool variable[], const char* labels[], int count);
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bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1);
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bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1);
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bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1);
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void TextCenter(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, const char* text, const ImVec2& align);
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bool Keybind(const char* label, int* key, bool show_label = true);
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bool icon_box(const char* icon, ImVec2 size, ImU32 color_bg, ImU32 color_icon, ImU32 color_border);
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bool color_button(const char* name, ImVec2 size, ImU32 color_bg);
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void esp_preview(ImTextureID player_preview, bool* nickname, float nick_color[4], bool* weapon, float weapon_color[4], int* hp, float hp_color[4], bool* zoom, float zoom_color[4], bool* bomb, float bomb_color[4], bool* c4, float c4_color[4], bool* money, float money_color[4], bool* hit, float hit_color[4], bool* esp_box, float box_color[4], bool* hp_line, float hp_line_color[4]);
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} |