mirror of
https://github.com/Bloodysharp/Cheat-imgui-menu-RAGNAREK-v2.git
synced 2024-12-23 00:17:24 +08:00
5334 lines
267 KiB
C++
5334 lines
267 KiB
C++
// dear imgui, v1.90.0
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// (drawing and font code)
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/*
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Index of this file:
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// [SECTION] STB libraries implementation
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// [SECTION] Style functions
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// [SECTION] ImDrawList
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// [SECTION] ImDrawList Shadow Primitives
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// [SECTION] ImDrawListSplitter
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// [SECTION] ImDrawData
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// [SECTION] Helpers ShadeVertsXXX functions
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// [SECTION] ImFontAtlasShadowTexConfig
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// [SECTION] ImFontConfig
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// [SECTION] ImFontAtlas
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// [SECTION] ImFontAtlas glyph ranges helpers
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// [SECTION] ImFontGlyphRangesBuilder
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// [SECTION] ImFont
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// [SECTION] ImGui Internal Render Helpers
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// [SECTION] Decompression code
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// [SECTION] Default font data (ProggyClean.ttf)
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*/
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#if defined(_MSC_VER) && !defined(_CRT_SECURE_NO_WARNINGS)
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#define _CRT_SECURE_NO_WARNINGS
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#endif
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#ifndef IMGUI_DEFINE_MATH_OPERATORS
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#define IMGUI_DEFINE_MATH_OPERATORS
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#endif
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#include "imgui.h"
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#ifndef IMGUI_DISABLE
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#include "imgui_internal.h"
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#ifdef IMGUI_ENABLE_FREETYPE
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#include "misc/freetype/imgui_freetype.h"
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#endif
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#include <stdio.h> // vsnprintf, sscanf, printf
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// Visual Studio warnings
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#ifdef _MSC_VER
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#pragma warning (disable: 4127) // condition expression is constant
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#pragma warning (disable: 4505) // unreferenced local function has been removed (stb stuff)
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#pragma warning (disable: 4996) // 'This function or variable may be unsafe': strcpy, strdup, sprintf, vsnprintf, sscanf, fopen
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#pragma warning (disable: 26451) // [Static Analyzer] Arithmetic overflow : Using operator 'xxx' on a 4 byte value and then casting the result to a 8 byte value. Cast the value to the wider type before calling operator 'xxx' to avoid overflow(io.2).
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#pragma warning (disable: 26812) // [Static Analyzer] The enum type 'xxx' is unscoped. Prefer 'enum class' over 'enum' (Enum.3). [MSVC Static Analyzer)
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#endif
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// Clang/GCC warnings with -Weverything
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#if defined(__clang__)
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#if __has_warning("-Wunknown-warning-option")
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#pragma clang diagnostic ignored "-Wunknown-warning-option" // warning: unknown warning group 'xxx' // not all warnings are known by all Clang versions and they tend to be rename-happy.. so ignoring warnings triggers new warnings on some configuration. Great!
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#endif
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#pragma clang diagnostic ignored "-Wunknown-pragmas" // warning: unknown warning group 'xxx'
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#pragma clang diagnostic ignored "-Wold-style-cast" // warning: use of old-style cast // yes, they are more terse.
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#pragma clang diagnostic ignored "-Wfloat-equal" // warning: comparing floating point with == or != is unsafe // storing and comparing against same constants ok.
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#pragma clang diagnostic ignored "-Wglobal-constructors" // warning: declaration requires a global destructor // similar to above, not sure what the exact difference is.
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#pragma clang diagnostic ignored "-Wsign-conversion" // warning: implicit conversion changes signedness
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#pragma clang diagnostic ignored "-Wzero-as-null-pointer-constant" // warning: zero as null pointer constant // some standard header variations use #define NULL 0
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#pragma clang diagnostic ignored "-Wcomma" // warning: possible misuse of comma operator here
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#pragma clang diagnostic ignored "-Wreserved-id-macro" // warning: macro name is a reserved identifier
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#pragma clang diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function // using printf() is a misery with this as C++ va_arg ellipsis changes float to double.
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#pragma clang diagnostic ignored "-Wimplicit-int-float-conversion" // warning: implicit conversion from 'xxx' to 'float' may lose precision
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#pragma clang diagnostic ignored "-Wreserved-identifier" // warning: identifier '_Xxx' is reserved because it starts with '_' followed by a capital letter
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#elif defined(__GNUC__)
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#pragma GCC diagnostic ignored "-Wpragmas" // warning: unknown option after '#pragma GCC diagnostic' kind
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#pragma GCC diagnostic ignored "-Wunused-function" // warning: 'xxxx' defined but not used
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#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
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#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
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#pragma GCC diagnostic ignored "-Wstack-protector" // warning: stack protector not protecting local variables: variable length buffer
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#pragma GCC diagnostic ignored "-Wclass-memaccess" // [__GNUC__ >= 8] warning: 'memset/memcpy' clearing/writing an object of type 'xxxx' with no trivial copy-assignment; use assignment or value-initialization instead
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#endif
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//-------------------------------------------------------------------------
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// [SECTION] STB libraries implementation (for stb_truetype and stb_rect_pack)
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//-------------------------------------------------------------------------
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// Compile time options:
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//#define IMGUI_STB_NAMESPACE ImStb
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//#define IMGUI_STB_TRUETYPE_FILENAME "my_folder/stb_truetype.h"
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//#define IMGUI_STB_RECT_PACK_FILENAME "my_folder/stb_rect_pack.h"
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//#define IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION
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//#define IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION
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#ifdef IMGUI_STB_NAMESPACE
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namespace IMGUI_STB_NAMESPACE
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{
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#endif
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#ifdef _MSC_VER
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#pragma warning (push)
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#pragma warning (disable: 4456) // declaration of 'xx' hides previous local declaration
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#pragma warning (disable: 6011) // (stb_rectpack) Dereferencing NULL pointer 'cur->next'.
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#pragma warning (disable: 6385) // (stb_truetype) Reading invalid data from 'buffer': the readable size is '_Old_3`kernel_width' bytes, but '3' bytes may be read.
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#pragma warning (disable: 28182) // (stb_rectpack) Dereferencing NULL pointer. 'cur' contains the same NULL value as 'cur->next' did.
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic push
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#pragma clang diagnostic ignored "-Wunused-function"
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#pragma clang diagnostic ignored "-Wmissing-prototypes"
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#pragma clang diagnostic ignored "-Wimplicit-fallthrough"
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#pragma clang diagnostic ignored "-Wcast-qual" // warning: cast from 'const xxxx *' to 'xxx *' drops const qualifier
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#endif
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#if defined(__GNUC__)
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#pragma GCC diagnostic push
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#pragma GCC diagnostic ignored "-Wtype-limits" // warning: comparison is always true due to limited range of data type [-Wtype-limits]
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#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'const xxxx *' to type 'xxxx *' casts away qualifiers
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#endif
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#ifndef STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_RECT_PACK_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBRP_STATIC
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#define STBRP_ASSERT(x) do { IM_ASSERT(x); } while (0)
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#define STBRP_SORT ImQsort
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#define STB_RECT_PACK_IMPLEMENTATION
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#endif
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#ifdef IMGUI_STB_RECT_PACK_FILENAME
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#include IMGUI_STB_RECT_PACK_FILENAME
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#else
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#include "imstb_rectpack.h"
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#endif
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#endif
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#ifdef IMGUI_ENABLE_STB_TRUETYPE
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#ifndef STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in the _same_ compilation unit (e.g. unity builds)
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#ifndef IMGUI_DISABLE_STB_TRUETYPE_IMPLEMENTATION // in case the user already have an implementation in another compilation unit
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#define STBTT_malloc(x,u) ((void)(u), IM_ALLOC(x))
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#define STBTT_free(x,u) ((void)(u), IM_FREE(x))
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#define STBTT_assert(x) do { IM_ASSERT(x); } while(0)
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#define STBTT_fmod(x,y) ImFmod(x,y)
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#define STBTT_sqrt(x) ImSqrt(x)
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#define STBTT_pow(x,y) ImPow(x,y)
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#define STBTT_fabs(x) ImFabs(x)
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#define STBTT_ifloor(x) ((int)ImFloor(x))
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#define STBTT_iceil(x) ((int)ImCeil(x))
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#define STBTT_STATIC
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#define STB_TRUETYPE_IMPLEMENTATION
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#else
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#define STBTT_DEF extern
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#endif
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#ifdef IMGUI_STB_TRUETYPE_FILENAME
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#include IMGUI_STB_TRUETYPE_FILENAME
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#else
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#include "imstb_truetype.h"
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#endif
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#endif
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#endif // IMGUI_ENABLE_STB_TRUETYPE
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#if defined(__GNUC__)
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#pragma GCC diagnostic pop
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#endif
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#if defined(__clang__)
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#pragma clang diagnostic pop
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#endif
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#if defined(_MSC_VER)
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#pragma warning (pop)
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#endif
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#ifdef IMGUI_STB_NAMESPACE
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} // namespace ImStb
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using namespace IMGUI_STB_NAMESPACE;
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#endif
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//-----------------------------------------------------------------------------
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// [SECTION] Style functions
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//-----------------------------------------------------------------------------
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void ImGui::StyleColorsDark(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_Border] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_SliderGrab] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_Button] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_Header] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_Separator] = colors[ImGuiCol_Border];
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.0f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.0f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.0f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.0f);
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colors[ImGuiCol_PlotLines] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.f, 0.f, 0.f, 0.f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.f, 0.f, 0.f, 0.f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_NavHighlight] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.f, 0.f, 0.f, 0.f);
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colors[ImGuiCol_WindowShadow] = ImVec4(0.f, 0.f, 0.f, 0.f);
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}
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void ImGui::StyleColorsClassic(ImGuiStyle* dst)
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{
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ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
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ImVec4* colors = style->Colors;
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colors[ImGuiCol_Text] = ImVec4(0.90f, 0.90f, 0.90f, 1.00f);
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colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
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colors[ImGuiCol_WindowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.85f);
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colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_PopupBg] = ImVec4(0.11f, 0.11f, 0.14f, 0.92f);
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colors[ImGuiCol_Border] = ImVec4(0.50f, 0.50f, 0.50f, 0.50f);
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colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_FrameBg] = ImVec4(0.43f, 0.43f, 0.43f, 0.39f);
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colors[ImGuiCol_FrameBgHovered] = ImVec4(0.47f, 0.47f, 0.69f, 0.40f);
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colors[ImGuiCol_FrameBgActive] = ImVec4(0.42f, 0.41f, 0.64f, 0.69f);
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colors[ImGuiCol_TitleBg] = ImVec4(0.27f, 0.27f, 0.54f, 0.83f);
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colors[ImGuiCol_TitleBgActive] = ImVec4(0.32f, 0.32f, 0.63f, 0.87f);
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colors[ImGuiCol_TitleBgCollapsed] = ImVec4(0.40f, 0.40f, 0.80f, 0.20f);
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colors[ImGuiCol_MenuBarBg] = ImVec4(0.40f, 0.40f, 0.55f, 0.80f);
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colors[ImGuiCol_ScrollbarBg] = ImVec4(0.20f, 0.25f, 0.30f, 0.60f);
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colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.40f, 0.40f, 0.80f, 0.30f);
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colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.40f, 0.40f, 0.80f, 0.40f);
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colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_CheckMark] = ImVec4(0.90f, 0.90f, 0.90f, 0.50f);
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colors[ImGuiCol_SliderGrab] = ImVec4(1.00f, 1.00f, 1.00f, 0.30f);
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colors[ImGuiCol_SliderGrabActive] = ImVec4(0.41f, 0.39f, 0.80f, 0.60f);
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colors[ImGuiCol_Button] = ImVec4(0.35f, 0.40f, 0.61f, 0.62f);
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colors[ImGuiCol_ButtonHovered] = ImVec4(0.40f, 0.48f, 0.71f, 0.79f);
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colors[ImGuiCol_ButtonActive] = ImVec4(0.46f, 0.54f, 0.80f, 1.00f);
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colors[ImGuiCol_Header] = ImVec4(0.40f, 0.40f, 0.90f, 0.45f);
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colors[ImGuiCol_HeaderHovered] = ImVec4(0.45f, 0.45f, 0.90f, 0.80f);
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colors[ImGuiCol_HeaderActive] = ImVec4(0.53f, 0.53f, 0.87f, 0.80f);
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colors[ImGuiCol_Separator] = ImVec4(0.50f, 0.50f, 0.50f, 0.60f);
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colors[ImGuiCol_SeparatorHovered] = ImVec4(0.60f, 0.60f, 0.70f, 1.00f);
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colors[ImGuiCol_SeparatorActive] = ImVec4(0.70f, 0.70f, 0.90f, 1.00f);
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colors[ImGuiCol_ResizeGrip] = ImVec4(1.00f, 1.00f, 1.00f, 0.10f);
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colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.78f, 0.82f, 1.00f, 0.60f);
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colors[ImGuiCol_ResizeGripActive] = ImVec4(0.78f, 0.82f, 1.00f, 0.90f);
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colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.80f);
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colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
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colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
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colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
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colors[ImGuiCol_PlotLines] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
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colors[ImGuiCol_PlotLinesHovered] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
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colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.60f, 0.00f, 1.00f);
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colors[ImGuiCol_TableHeaderBg] = ImVec4(0.27f, 0.27f, 0.38f, 1.00f);
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colors[ImGuiCol_TableBorderStrong] = ImVec4(0.31f, 0.31f, 0.45f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableBorderLight] = ImVec4(0.26f, 0.26f, 0.28f, 1.00f); // Prefer using Alpha=1.0 here
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colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
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colors[ImGuiCol_TableRowBgAlt] = ImVec4(1.00f, 1.00f, 1.00f, 0.07f);
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colors[ImGuiCol_TextSelectedBg] = ImVec4(0.00f, 0.00f, 1.00f, 0.35f);
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colors[ImGuiCol_DragDropTarget] = ImVec4(1.00f, 1.00f, 0.00f, 0.90f);
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colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
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colors[ImGuiCol_NavWindowingHighlight] = ImVec4(1.00f, 1.00f, 1.00f, 0.70f);
|
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.80f, 0.80f, 0.80f, 0.20f);
|
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
|
colors[ImGuiCol_WindowShadow] = ImVec4(0.08f, 0.08f, 0.08f, 0.35f);
|
|
}
|
|
|
|
// Those light colors are better suited with a thicker font than the default one + FrameBorder
|
|
void ImGui::StyleColorsLight(ImGuiStyle* dst)
|
|
{
|
|
ImGuiStyle* style = dst ? dst : &ImGui::GetStyle();
|
|
ImVec4* colors = style->Colors;
|
|
|
|
colors[ImGuiCol_Text] = ImVec4(0.00f, 0.00f, 0.00f, 1.00f);
|
|
colors[ImGuiCol_TextDisabled] = ImVec4(0.60f, 0.60f, 0.60f, 1.00f);
|
|
colors[ImGuiCol_WindowBg] = ImVec4(0.94f, 0.94f, 0.94f, 1.00f);
|
|
colors[ImGuiCol_ChildBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
|
colors[ImGuiCol_PopupBg] = ImVec4(1.00f, 1.00f, 1.00f, 0.98f);
|
|
colors[ImGuiCol_Border] = ImVec4(0.00f, 0.00f, 0.00f, 0.30f);
|
|
colors[ImGuiCol_BorderShadow] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
|
colors[ImGuiCol_FrameBg] = ImVec4(1.00f, 1.00f, 1.00f, 1.00f);
|
|
colors[ImGuiCol_FrameBgHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
|
colors[ImGuiCol_FrameBgActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
|
colors[ImGuiCol_TitleBg] = ImVec4(0.96f, 0.96f, 0.96f, 1.00f);
|
|
colors[ImGuiCol_TitleBgActive] = ImVec4(0.82f, 0.82f, 0.82f, 1.00f);
|
|
colors[ImGuiCol_TitleBgCollapsed] = ImVec4(1.00f, 1.00f, 1.00f, 0.51f);
|
|
colors[ImGuiCol_MenuBarBg] = ImVec4(0.86f, 0.86f, 0.86f, 1.00f);
|
|
colors[ImGuiCol_ScrollbarBg] = ImVec4(0.98f, 0.98f, 0.98f, 0.53f);
|
|
colors[ImGuiCol_ScrollbarGrab] = ImVec4(0.69f, 0.69f, 0.69f, 0.80f);
|
|
colors[ImGuiCol_ScrollbarGrabHovered] = ImVec4(0.49f, 0.49f, 0.49f, 0.80f);
|
|
colors[ImGuiCol_ScrollbarGrabActive] = ImVec4(0.49f, 0.49f, 0.49f, 1.00f);
|
|
colors[ImGuiCol_CheckMark] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_SliderGrab] = ImVec4(0.26f, 0.59f, 0.98f, 0.78f);
|
|
colors[ImGuiCol_SliderGrabActive] = ImVec4(0.46f, 0.54f, 0.80f, 0.60f);
|
|
colors[ImGuiCol_Button] = ImVec4(0.26f, 0.59f, 0.98f, 0.40f);
|
|
colors[ImGuiCol_ButtonHovered] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_ButtonActive] = ImVec4(0.06f, 0.53f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_Header] = ImVec4(0.26f, 0.59f, 0.98f, 0.31f);
|
|
colors[ImGuiCol_HeaderHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.80f);
|
|
colors[ImGuiCol_HeaderActive] = ImVec4(0.26f, 0.59f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_Separator] = ImVec4(0.39f, 0.39f, 0.39f, 0.62f);
|
|
colors[ImGuiCol_SeparatorHovered] = ImVec4(0.14f, 0.44f, 0.80f, 0.78f);
|
|
colors[ImGuiCol_SeparatorActive] = ImVec4(0.14f, 0.44f, 0.80f, 1.00f);
|
|
colors[ImGuiCol_ResizeGrip] = ImVec4(0.35f, 0.35f, 0.35f, 0.17f);
|
|
colors[ImGuiCol_ResizeGripHovered] = ImVec4(0.26f, 0.59f, 0.98f, 0.67f);
|
|
colors[ImGuiCol_ResizeGripActive] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
|
colors[ImGuiCol_Tab] = ImLerp(colors[ImGuiCol_Header], colors[ImGuiCol_TitleBgActive], 0.90f);
|
|
colors[ImGuiCol_TabHovered] = colors[ImGuiCol_HeaderHovered];
|
|
colors[ImGuiCol_TabActive] = ImLerp(colors[ImGuiCol_HeaderActive], colors[ImGuiCol_TitleBgActive], 0.60f);
|
|
colors[ImGuiCol_TabUnfocused] = ImLerp(colors[ImGuiCol_Tab], colors[ImGuiCol_TitleBg], 0.80f);
|
|
colors[ImGuiCol_TabUnfocusedActive] = ImLerp(colors[ImGuiCol_TabActive], colors[ImGuiCol_TitleBg], 0.40f);
|
|
colors[ImGuiCol_PlotLines] = ImVec4(0.39f, 0.39f, 0.39f, 1.00f);
|
|
colors[ImGuiCol_PlotLinesHovered] = ImVec4(1.00f, 0.43f, 0.35f, 1.00f);
|
|
colors[ImGuiCol_PlotHistogram] = ImVec4(0.90f, 0.70f, 0.00f, 1.00f);
|
|
colors[ImGuiCol_PlotHistogramHovered] = ImVec4(1.00f, 0.45f, 0.00f, 1.00f);
|
|
colors[ImGuiCol_TableHeaderBg] = ImVec4(0.78f, 0.87f, 0.98f, 1.00f);
|
|
colors[ImGuiCol_TableBorderStrong] = ImVec4(0.57f, 0.57f, 0.64f, 1.00f); // Prefer using Alpha=1.0 here
|
|
colors[ImGuiCol_TableBorderLight] = ImVec4(0.68f, 0.68f, 0.74f, 1.00f); // Prefer using Alpha=1.0 here
|
|
colors[ImGuiCol_TableRowBg] = ImVec4(0.00f, 0.00f, 0.00f, 0.00f);
|
|
colors[ImGuiCol_TableRowBgAlt] = ImVec4(0.30f, 0.30f, 0.30f, 0.09f);
|
|
colors[ImGuiCol_TextSelectedBg] = ImVec4(0.26f, 0.59f, 0.98f, 0.35f);
|
|
colors[ImGuiCol_DragDropTarget] = ImVec4(0.26f, 0.59f, 0.98f, 0.95f);
|
|
colors[ImGuiCol_NavHighlight] = colors[ImGuiCol_HeaderHovered];
|
|
colors[ImGuiCol_NavWindowingHighlight] = ImVec4(0.70f, 0.70f, 0.70f, 0.70f);
|
|
colors[ImGuiCol_NavWindowingDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.20f);
|
|
colors[ImGuiCol_ModalWindowDimBg] = ImVec4(0.20f, 0.20f, 0.20f, 0.35f);
|
|
colors[ImGuiCol_WindowShadow] = ImVec4(0.08f, 0.08f, 0.08f, 0.35f);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontAtlasShadowTexConfig
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImFontAtlasShadowTexConfig::SetupDefaults()
|
|
{
|
|
TexCornerSize = 16;
|
|
TexEdgeSize = 1;
|
|
TexFalloffPower = 4.8f;
|
|
TexDistanceFieldOffset = 3.8f;
|
|
TexBlur = true;
|
|
}
|
|
|
|
int ImFontAtlasShadowTexConfig::CalcConvexTexWidth() const
|
|
{
|
|
// We have to pad the texture enough that we don't go off the edges when we expand the corner triangles
|
|
return (int)((TexCornerSize / ImCos(IM_PI * 0.25f)) + (GetConvexTexPadding() * 2));
|
|
}
|
|
|
|
int ImFontAtlasShadowTexConfig::CalcConvexTexHeight() const
|
|
{
|
|
return CalcConvexTexWidth(); // Same value
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawList
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImDrawListSharedData::ImDrawListSharedData()
|
|
{
|
|
memset(this, 0, sizeof(*this));
|
|
for (int i = 0; i < IM_ARRAYSIZE(ArcFastVtx); i++)
|
|
{
|
|
const float a = ((float)i * 2 * IM_PI) / (float)IM_ARRAYSIZE(ArcFastVtx);
|
|
ArcFastVtx[i] = ImVec2(ImCos(a), ImSin(a));
|
|
}
|
|
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
|
}
|
|
|
|
void ImDrawListSharedData::SetCircleTessellationMaxError(float max_error)
|
|
{
|
|
if (CircleSegmentMaxError == max_error)
|
|
return;
|
|
|
|
IM_ASSERT(max_error > 0.0f);
|
|
CircleSegmentMaxError = max_error;
|
|
for (int i = 0; i < IM_ARRAYSIZE(CircleSegmentCounts); i++)
|
|
{
|
|
const float radius = (float)i;
|
|
CircleSegmentCounts[i] = (ImU8)((i > 0) ? IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, CircleSegmentMaxError) : IM_DRAWLIST_ARCFAST_SAMPLE_MAX);
|
|
}
|
|
ArcFastRadiusCutoff = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC_R(IM_DRAWLIST_ARCFAST_SAMPLE_MAX, CircleSegmentMaxError);
|
|
}
|
|
|
|
// Initialize before use in a new frame. We always have a command ready in the buffer.
|
|
void ImDrawList::_ResetForNewFrame()
|
|
{
|
|
// Verify that the ImDrawCmd fields we want to memcmp() are contiguous in memory.
|
|
IM_STATIC_ASSERT(offsetof(ImDrawCmd, ClipRect) == 0);
|
|
IM_STATIC_ASSERT(offsetof(ImDrawCmd, TextureId) == sizeof(ImVec4));
|
|
IM_STATIC_ASSERT(offsetof(ImDrawCmd, VtxOffset) == sizeof(ImVec4) + sizeof(ImTextureID));
|
|
if (_Splitter._Count > 1)
|
|
_Splitter.Merge(this);
|
|
|
|
CmdBuffer.resize(0);
|
|
IdxBuffer.resize(0);
|
|
VtxBuffer.resize(0);
|
|
Flags = _Data->InitialFlags;
|
|
memset(&_CmdHeader, 0, sizeof(_CmdHeader));
|
|
_VtxCurrentIdx = 0;
|
|
_VtxWritePtr = NULL;
|
|
_IdxWritePtr = NULL;
|
|
_ClipRectStack.resize(0);
|
|
_TextureIdStack.resize(0);
|
|
_Path.resize(0);
|
|
_Splitter.Clear();
|
|
CmdBuffer.push_back(ImDrawCmd());
|
|
_FringeScale = 1.0f;
|
|
}
|
|
|
|
void ImDrawList::_ClearFreeMemory()
|
|
{
|
|
CmdBuffer.clear();
|
|
IdxBuffer.clear();
|
|
VtxBuffer.clear();
|
|
Flags = ImDrawListFlags_None;
|
|
_VtxCurrentIdx = 0;
|
|
_VtxWritePtr = NULL;
|
|
_IdxWritePtr = NULL;
|
|
_ClipRectStack.clear();
|
|
_TextureIdStack.clear();
|
|
_Path.clear();
|
|
_Splitter.ClearFreeMemory();
|
|
}
|
|
|
|
ImDrawList* ImDrawList::CloneOutput() const
|
|
{
|
|
ImDrawList* dst = IM_NEW(ImDrawList(_Data));
|
|
dst->CmdBuffer = CmdBuffer;
|
|
dst->IdxBuffer = IdxBuffer;
|
|
dst->VtxBuffer = VtxBuffer;
|
|
dst->Flags = Flags;
|
|
return dst;
|
|
}
|
|
|
|
void ImDrawList::AddDrawCmd()
|
|
{
|
|
ImDrawCmd draw_cmd;
|
|
draw_cmd.ClipRect = _CmdHeader.ClipRect; // Same as calling ImDrawCmd_HeaderCopy()
|
|
draw_cmd.TextureId = _CmdHeader.TextureId;
|
|
draw_cmd.VtxOffset = _CmdHeader.VtxOffset;
|
|
draw_cmd.IdxOffset = IdxBuffer.Size;
|
|
|
|
IM_ASSERT(draw_cmd.ClipRect.x <= draw_cmd.ClipRect.z && draw_cmd.ClipRect.y <= draw_cmd.ClipRect.w);
|
|
CmdBuffer.push_back(draw_cmd);
|
|
}
|
|
|
|
// Pop trailing draw command (used before merging or presenting to user)
|
|
// Note that this leaves the ImDrawList in a state unfit for further commands, as most code assume that CmdBuffer.Size > 0 && CmdBuffer.back().UserCallback == NULL
|
|
void ImDrawList::_PopUnusedDrawCmd()
|
|
{
|
|
while (CmdBuffer.Size > 0)
|
|
{
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
if (curr_cmd->ElemCount != 0 || curr_cmd->UserCallback != NULL)
|
|
return;// break;
|
|
CmdBuffer.pop_back();
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddCallback(ImDrawCallback callback, void* callback_data)
|
|
{
|
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
|
if (curr_cmd->ElemCount != 0)
|
|
{
|
|
AddDrawCmd();
|
|
curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
}
|
|
curr_cmd->UserCallback = callback;
|
|
curr_cmd->UserCallbackData = callback_data;
|
|
|
|
AddDrawCmd(); // Force a new command after us (see comment below)
|
|
}
|
|
|
|
// Compare ClipRect, TextureId and VtxOffset with a single memcmp()
|
|
#define ImDrawCmd_HeaderSize (offsetof(ImDrawCmd, VtxOffset) + sizeof(unsigned int))
|
|
#define ImDrawCmd_HeaderCompare(CMD_LHS, CMD_RHS) (memcmp(CMD_LHS, CMD_RHS, ImDrawCmd_HeaderSize)) // Compare ClipRect, TextureId, VtxOffset
|
|
#define ImDrawCmd_HeaderCopy(CMD_DST, CMD_SRC) (memcpy(CMD_DST, CMD_SRC, ImDrawCmd_HeaderSize)) // Copy ClipRect, TextureId, VtxOffset
|
|
#define ImDrawCmd_AreSequentialIdxOffset(CMD_0, CMD_1) (CMD_0->IdxOffset + CMD_0->ElemCount == CMD_1->IdxOffset)
|
|
|
|
// Try to merge two last draw commands
|
|
void ImDrawList::_TryMergeDrawCmds()
|
|
{
|
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
|
if (ImDrawCmd_HeaderCompare(curr_cmd, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && curr_cmd->UserCallback == NULL && prev_cmd->UserCallback == NULL)
|
|
{
|
|
prev_cmd->ElemCount += curr_cmd->ElemCount;
|
|
CmdBuffer.pop_back();
|
|
}
|
|
}
|
|
|
|
// Our scheme may appears a bit unusual, basically we want the most-common calls AddLine AddRect etc. to not have to perform any check so we always have a command ready in the stack.
|
|
// The cost of figuring out if a new command has to be added or if we can merge is paid in those Update** functions only.
|
|
void ImDrawList::_OnChangedClipRect()
|
|
{
|
|
// If current command is used with different settings we need to add a new command
|
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
if (curr_cmd->ElemCount != 0 && memcmp(&curr_cmd->ClipRect, &_CmdHeader.ClipRect, sizeof(ImVec4)) != 0)
|
|
{
|
|
AddDrawCmd();
|
|
return;
|
|
}
|
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
|
|
|
// Try to merge with previous command if it matches, else use current command
|
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
|
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
|
|
{
|
|
CmdBuffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
curr_cmd->ClipRect = _CmdHeader.ClipRect;
|
|
}
|
|
|
|
void ImDrawList::_OnChangedTextureID()
|
|
{
|
|
// If current command is used with different settings we need to add a new command
|
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
if (curr_cmd->ElemCount != 0 && curr_cmd->TextureId != _CmdHeader.TextureId)
|
|
{
|
|
AddDrawCmd();
|
|
return;
|
|
}
|
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
|
|
|
// Try to merge with previous command if it matches, else use current command
|
|
ImDrawCmd* prev_cmd = curr_cmd - 1;
|
|
if (curr_cmd->ElemCount == 0 && CmdBuffer.Size > 1 && ImDrawCmd_HeaderCompare(&_CmdHeader, prev_cmd) == 0 && ImDrawCmd_AreSequentialIdxOffset(prev_cmd, curr_cmd) && prev_cmd->UserCallback == NULL)
|
|
{
|
|
CmdBuffer.pop_back();
|
|
return;
|
|
}
|
|
|
|
curr_cmd->TextureId = _CmdHeader.TextureId;
|
|
}
|
|
|
|
void ImDrawList::_OnChangedVtxOffset()
|
|
{
|
|
// We don't need to compare curr_cmd->VtxOffset != _CmdHeader.VtxOffset because we know it'll be different at the time we call this.
|
|
_VtxCurrentIdx = 0;
|
|
IM_ASSERT_PARANOID(CmdBuffer.Size > 0);
|
|
ImDrawCmd* curr_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
//IM_ASSERT(curr_cmd->VtxOffset != _CmdHeader.VtxOffset); // See #3349
|
|
if (curr_cmd->ElemCount != 0)
|
|
{
|
|
AddDrawCmd();
|
|
return;
|
|
}
|
|
IM_ASSERT(curr_cmd->UserCallback == NULL);
|
|
curr_cmd->VtxOffset = _CmdHeader.VtxOffset;
|
|
}
|
|
|
|
int ImDrawList::_CalcCircleAutoSegmentCount(float radius) const
|
|
{
|
|
// Automatic segment count
|
|
const int radius_idx = (int)(radius + 0.999999f); // ceil to never reduce accuracy
|
|
if (radius_idx >= 0 && radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
|
return _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
|
else
|
|
return IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(radius, _Data->CircleSegmentMaxError);
|
|
}
|
|
|
|
// Render-level scissoring. This is passed down to your render function but not used for CPU-side coarse clipping. Prefer using higher-level ImGui::PushClipRect() to affect logic (hit-testing and widget culling)
|
|
void ImDrawList::PushClipRect(const ImVec2& cr_min, const ImVec2& cr_max, bool intersect_with_current_clip_rect)
|
|
{
|
|
ImVec4 cr(cr_min.x, cr_min.y, cr_max.x, cr_max.y);
|
|
if (intersect_with_current_clip_rect)
|
|
{
|
|
ImVec4 current = _CmdHeader.ClipRect;
|
|
if (cr.x < current.x) cr.x = current.x;
|
|
if (cr.y < current.y) cr.y = current.y;
|
|
if (cr.z > current.z) cr.z = current.z;
|
|
if (cr.w > current.w) cr.w = current.w;
|
|
}
|
|
cr.z = ImMax(cr.x, cr.z);
|
|
cr.w = ImMax(cr.y, cr.w);
|
|
|
|
_ClipRectStack.push_back(cr);
|
|
_CmdHeader.ClipRect = cr;
|
|
_OnChangedClipRect();
|
|
}
|
|
|
|
void ImDrawList::PushClipRectFullScreen()
|
|
{
|
|
PushClipRect(ImVec2(_Data->ClipRectFullscreen.x, _Data->ClipRectFullscreen.y), ImVec2(_Data->ClipRectFullscreen.z, _Data->ClipRectFullscreen.w));
|
|
}
|
|
|
|
void ImDrawList::PopClipRect()
|
|
{
|
|
_ClipRectStack.pop_back();
|
|
_CmdHeader.ClipRect = (_ClipRectStack.Size == 0) ? _Data->ClipRectFullscreen : _ClipRectStack.Data[_ClipRectStack.Size - 1];
|
|
_OnChangedClipRect();
|
|
}
|
|
|
|
void ImDrawList::PushTextureID(ImTextureID texture_id)
|
|
{
|
|
_TextureIdStack.push_back(texture_id);
|
|
_CmdHeader.TextureId = texture_id;
|
|
_OnChangedTextureID();
|
|
}
|
|
|
|
void ImDrawList::PopTextureID()
|
|
{
|
|
_TextureIdStack.pop_back();
|
|
_CmdHeader.TextureId = (_TextureIdStack.Size == 0) ? (ImTextureID)NULL : _TextureIdStack.Data[_TextureIdStack.Size - 1];
|
|
_OnChangedTextureID();
|
|
}
|
|
|
|
// Reserve space for a number of vertices and indices.
|
|
// You must finish filling your reserved data before calling PrimReserve() again, as it may reallocate or
|
|
// submit the intermediate results. PrimUnreserve() can be used to release unused allocations.
|
|
void ImDrawList::PrimReserve(int idx_count, int vtx_count)
|
|
{
|
|
// Large mesh support (when enabled)
|
|
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
|
if (sizeof(ImDrawIdx) == 2 && (_VtxCurrentIdx + vtx_count >= (1 << 16)) && (Flags & ImDrawListFlags_AllowVtxOffset))
|
|
{
|
|
// FIXME: In theory we should be testing that vtx_count <64k here.
|
|
// In practice, RenderText() relies on reserving ahead for a worst case scenario so it is currently useful for us
|
|
// to not make that check until we rework the text functions to handle clipping and large horizontal lines better.
|
|
_CmdHeader.VtxOffset = VtxBuffer.Size;
|
|
_OnChangedVtxOffset();
|
|
}
|
|
|
|
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
draw_cmd->ElemCount += idx_count;
|
|
|
|
int vtx_buffer_old_size = VtxBuffer.Size;
|
|
VtxBuffer.resize(vtx_buffer_old_size + vtx_count);
|
|
_VtxWritePtr = VtxBuffer.Data + vtx_buffer_old_size;
|
|
|
|
int idx_buffer_old_size = IdxBuffer.Size;
|
|
IdxBuffer.resize(idx_buffer_old_size + idx_count);
|
|
_IdxWritePtr = IdxBuffer.Data + idx_buffer_old_size;
|
|
}
|
|
|
|
// Release the a number of reserved vertices/indices from the end of the last reservation made with PrimReserve().
|
|
void ImDrawList::PrimUnreserve(int idx_count, int vtx_count)
|
|
{
|
|
IM_ASSERT_PARANOID(idx_count >= 0 && vtx_count >= 0);
|
|
|
|
ImDrawCmd* draw_cmd = &CmdBuffer.Data[CmdBuffer.Size - 1];
|
|
draw_cmd->ElemCount -= idx_count;
|
|
VtxBuffer.shrink(VtxBuffer.Size - vtx_count);
|
|
IdxBuffer.shrink(IdxBuffer.Size - idx_count);
|
|
}
|
|
|
|
// Fully unrolled with inline call to keep our debug builds decently fast.
|
|
void ImDrawList::PrimRect(const ImVec2& a, const ImVec2& c, ImU32 col)
|
|
{
|
|
ImVec2 b(c.x, a.y), d(a.x, c.y), uv(_Data->TexUvWhitePixel);
|
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv; _VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
void ImDrawList::PrimRectUV(const ImVec2& a, const ImVec2& c, const ImVec2& uv_a, const ImVec2& uv_c, ImU32 col)
|
|
{
|
|
ImVec2 b(c.x, a.y), d(a.x, c.y), uv_b(uv_c.x, uv_a.y), uv_d(uv_a.x, uv_c.y);
|
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
void ImDrawList::PrimQuadUV(const ImVec2& a, const ImVec2& b, const ImVec2& c, const ImVec2& d, const ImVec2& uv_a, const ImVec2& uv_b, const ImVec2& uv_c, const ImVec2& uv_d, ImU32 col)
|
|
{
|
|
ImDrawIdx idx = (ImDrawIdx)_VtxCurrentIdx;
|
|
_IdxWritePtr[0] = idx; _IdxWritePtr[1] = (ImDrawIdx)(idx+1); _IdxWritePtr[2] = (ImDrawIdx)(idx+2);
|
|
_IdxWritePtr[3] = idx; _IdxWritePtr[4] = (ImDrawIdx)(idx+2); _IdxWritePtr[5] = (ImDrawIdx)(idx+3);
|
|
_VtxWritePtr[0].pos = a; _VtxWritePtr[0].uv = uv_a; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos = b; _VtxWritePtr[1].uv = uv_b; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = c; _VtxWritePtr[2].uv = uv_c; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = d; _VtxWritePtr[3].uv = uv_d; _VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
_VtxCurrentIdx += 4;
|
|
_IdxWritePtr += 6;
|
|
}
|
|
|
|
// On AddPolyline() and AddConvexPolyFilled() we intentionally avoid using ImVec2 and superfluous function calls to optimize debug/non-inlined builds.
|
|
// - Those macros expects l-values and need to be used as their own statement.
|
|
// - Those macros are intentionally not surrounded by the 'do {} while (0)' idiom because even that translates to runtime with debug compilers.
|
|
#define IM_NORMALIZE2F_OVER_ZERO(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.0f) { float inv_len = ImRsqrt(d2); VX *= inv_len; VY *= inv_len; } } (void)0
|
|
#define IM_FIXNORMAL2F_MAX_INVLEN2 100.0f // 500.0f (see #4053, #3366)
|
|
#define IM_FIXNORMAL2F(VX,VY) { float d2 = VX*VX + VY*VY; if (d2 > 0.000001f) { float inv_len2 = 1.0f / d2; if (inv_len2 > IM_FIXNORMAL2F_MAX_INVLEN2) inv_len2 = IM_FIXNORMAL2F_MAX_INVLEN2; VX *= inv_len2; VY *= inv_len2; } } (void)0
|
|
|
|
// TODO: Thickness anti-aliased lines cap are missing their AA fringe.
|
|
// We avoid using the ImVec2 math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
|
void ImDrawList::AddPolyline(const ImVec2* points, const int points_count, ImU32 col, ImDrawFlags flags, float thickness)
|
|
{
|
|
if (points_count < 2 || (col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
const bool closed = (flags & ImDrawFlags_Closed) != 0;
|
|
const ImVec2 opaque_uv = _Data->TexUvWhitePixel;
|
|
const int count = closed ? points_count : points_count - 1; // The number of line segments we need to draw
|
|
const bool thick_line = (thickness > _FringeScale);
|
|
|
|
if (Flags & ImDrawListFlags_AntiAliasedLines)
|
|
{
|
|
// Anti-aliased stroke
|
|
const float AA_SIZE = _FringeScale;
|
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
|
|
|
// Thicknesses <1.0 should behave like thickness 1.0
|
|
thickness = ImMax(thickness, 1.0f);
|
|
const int integer_thickness = (int)thickness;
|
|
const float fractional_thickness = thickness - integer_thickness;
|
|
|
|
// Do we want to draw this line using a texture?
|
|
// - For now, only draw integer-width lines using textures to avoid issues with the way scaling occurs, could be improved.
|
|
// - If AA_SIZE is not 1.0f we cannot use the texture path.
|
|
const bool use_texture = (Flags & ImDrawListFlags_AntiAliasedLinesUseTex) && (integer_thickness < IM_DRAWLIST_TEX_LINES_WIDTH_MAX) && (fractional_thickness <= 0.00001f) && (AA_SIZE == 1.0f);
|
|
|
|
// We should never hit this, because NewFrame() doesn't set ImDrawListFlags_AntiAliasedLinesUseTex unless ImFontAtlasFlags_NoBakedLines is off
|
|
IM_ASSERT_PARANOID(!use_texture || !(_Data->Font->ContainerAtlas->Flags & ImFontAtlasFlags_NoBakedLines));
|
|
|
|
const int idx_count = use_texture ? (count * 6) : (thick_line ? count * 18 : count * 12);
|
|
const int vtx_count = use_texture ? (points_count * 2) : (thick_line ? points_count * 4 : points_count * 3);
|
|
PrimReserve(idx_count, vtx_count);
|
|
|
|
// Temporary buffer
|
|
// The first <points_count> items are normals at each line point, then after that there are either 2 or 4 temp points for each line point
|
|
_Data->TempBuffer.reserve_discard(points_count * ((use_texture || !thick_line) ? 3 : 5));
|
|
ImVec2* temp_normals = _Data->TempBuffer.Data;
|
|
ImVec2* temp_points = temp_normals + points_count;
|
|
|
|
// Calculate normals (tangents) for each line segment
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
|
float dx = points[i2].x - points[i1].x;
|
|
float dy = points[i2].y - points[i1].y;
|
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
|
temp_normals[i1].x = dy;
|
|
temp_normals[i1].y = -dx;
|
|
}
|
|
if (!closed)
|
|
temp_normals[points_count - 1] = temp_normals[points_count - 2];
|
|
|
|
// If we are drawing a one-pixel-wide line without a texture, or a textured line of any width, we only need 2 or 3 vertices per point
|
|
if (use_texture || !thick_line)
|
|
{
|
|
// [PATH 1] Texture-based lines (thick or non-thick)
|
|
// [PATH 2] Non texture-based lines (non-thick)
|
|
|
|
// The width of the geometry we need to draw - this is essentially <thickness> pixels for the line itself, plus "one pixel" for AA.
|
|
// - In the texture-based path, we don't use AA_SIZE here because the +1 is tied to the generated texture
|
|
// (see ImFontAtlasBuildRenderLinesTexData() function), and so alternate values won't work without changes to that code.
|
|
// - In the non texture-based paths, we would allow AA_SIZE to potentially be != 1.0f with a patch (e.g. fringe_scale patch to
|
|
// allow scaling geometry while preserving one-screen-pixel AA fringe).
|
|
const float half_draw_size = use_texture ? ((thickness * 0.5f) + 1) : AA_SIZE;
|
|
|
|
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
|
if (!closed)
|
|
{
|
|
temp_points[0] = points[0] + temp_normals[0] * half_draw_size;
|
|
temp_points[1] = points[0] - temp_normals[0] * half_draw_size;
|
|
temp_points[(points_count-1)*2+0] = points[points_count-1] + temp_normals[points_count-1] * half_draw_size;
|
|
temp_points[(points_count-1)*2+1] = points[points_count-1] - temp_normals[points_count-1] * half_draw_size;
|
|
}
|
|
|
|
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
|
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
|
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
|
{
|
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1; // i2 is the second point of the line segment
|
|
const unsigned int idx2 = ((i1 + 1) == points_count) ? _VtxCurrentIdx : (idx1 + (use_texture ? 2 : 3)); // Vertex index for end of segment
|
|
|
|
// Average normals
|
|
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
|
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
|
IM_FIXNORMAL2F(dm_x, dm_y);
|
|
dm_x *= half_draw_size; // dm_x, dm_y are offset to the outer edge of the AA area
|
|
dm_y *= half_draw_size;
|
|
|
|
// Add temporary vertexes for the outer edges
|
|
ImVec2* out_vtx = &temp_points[i2 * 2];
|
|
out_vtx[0].x = points[i2].x + dm_x;
|
|
out_vtx[0].y = points[i2].y + dm_y;
|
|
out_vtx[1].x = points[i2].x - dm_x;
|
|
out_vtx[1].y = points[i2].y - dm_y;
|
|
|
|
if (use_texture)
|
|
{
|
|
// Add indices for two triangles
|
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 1); // Right tri
|
|
_IdxWritePtr[3] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[4] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Left tri
|
|
_IdxWritePtr += 6;
|
|
}
|
|
else
|
|
{
|
|
// Add indexes for four triangles
|
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2); // Right tri 1
|
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 0); // Right tri 2
|
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0); // Left tri 1
|
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1); // Left tri 2
|
|
_IdxWritePtr += 12;
|
|
}
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertexes for each point on the line
|
|
if (use_texture)
|
|
{
|
|
// If we're using textures we only need to emit the left/right edge vertices
|
|
ImVec4 tex_uvs = _Data->TexUvLines[integer_thickness];
|
|
/*if (fractional_thickness != 0.0f) // Currently always zero when use_texture==false!
|
|
{
|
|
const ImVec4 tex_uvs_1 = _Data->TexUvLines[integer_thickness + 1];
|
|
tex_uvs.x = tex_uvs.x + (tex_uvs_1.x - tex_uvs.x) * fractional_thickness; // inlined ImLerp()
|
|
tex_uvs.y = tex_uvs.y + (tex_uvs_1.y - tex_uvs.y) * fractional_thickness;
|
|
tex_uvs.z = tex_uvs.z + (tex_uvs_1.z - tex_uvs.z) * fractional_thickness;
|
|
tex_uvs.w = tex_uvs.w + (tex_uvs_1.w - tex_uvs.w) * fractional_thickness;
|
|
}*/
|
|
ImVec2 tex_uv0(tex_uvs.x, tex_uvs.y);
|
|
ImVec2 tex_uv1(tex_uvs.z, tex_uvs.w);
|
|
for (int i = 0; i < points_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = temp_points[i * 2 + 0]; _VtxWritePtr[0].uv = tex_uv0; _VtxWritePtr[0].col = col; // Left-side outer edge
|
|
_VtxWritePtr[1].pos = temp_points[i * 2 + 1]; _VtxWritePtr[1].uv = tex_uv1; _VtxWritePtr[1].col = col; // Right-side outer edge
|
|
_VtxWritePtr += 2;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// If we're not using a texture, we need the center vertex as well
|
|
for (int i = 0; i < points_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col; // Center of line
|
|
_VtxWritePtr[1].pos = temp_points[i * 2 + 0]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col_trans; // Left-side outer edge
|
|
_VtxWritePtr[2].pos = temp_points[i * 2 + 1]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col_trans; // Right-side outer edge
|
|
_VtxWritePtr += 3;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// [PATH 2] Non texture-based lines (thick): we need to draw the solid line core and thus require four vertices per point
|
|
const float half_inner_thickness = (thickness - AA_SIZE) * 0.5f;
|
|
|
|
// If line is not closed, the first and last points need to be generated differently as there are no normals to blend
|
|
if (!closed)
|
|
{
|
|
const int points_last = points_count - 1;
|
|
temp_points[0] = points[0] + temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[1] = points[0] + temp_normals[0] * (half_inner_thickness);
|
|
temp_points[2] = points[0] - temp_normals[0] * (half_inner_thickness);
|
|
temp_points[3] = points[0] - temp_normals[0] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[points_last * 4 + 0] = points[points_last] + temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
|
temp_points[points_last * 4 + 1] = points[points_last] + temp_normals[points_last] * (half_inner_thickness);
|
|
temp_points[points_last * 4 + 2] = points[points_last] - temp_normals[points_last] * (half_inner_thickness);
|
|
temp_points[points_last * 4 + 3] = points[points_last] - temp_normals[points_last] * (half_inner_thickness + AA_SIZE);
|
|
}
|
|
|
|
// Generate the indices to form a number of triangles for each line segment, and the vertices for the line edges
|
|
// This takes points n and n+1 and writes into n+1, with the first point in a closed line being generated from the final one (as n+1 wraps)
|
|
// FIXME-OPT: Merge the different loops, possibly remove the temporary buffer.
|
|
unsigned int idx1 = _VtxCurrentIdx; // Vertex index for start of line segment
|
|
for (int i1 = 0; i1 < count; i1++) // i1 is the first point of the line segment
|
|
{
|
|
const int i2 = (i1 + 1) == points_count ? 0 : (i1 + 1); // i2 is the second point of the line segment
|
|
const unsigned int idx2 = (i1 + 1) == points_count ? _VtxCurrentIdx : (idx1 + 4); // Vertex index for end of segment
|
|
|
|
// Average normals
|
|
float dm_x = (temp_normals[i1].x + temp_normals[i2].x) * 0.5f;
|
|
float dm_y = (temp_normals[i1].y + temp_normals[i2].y) * 0.5f;
|
|
IM_FIXNORMAL2F(dm_x, dm_y);
|
|
float dm_out_x = dm_x * (half_inner_thickness + AA_SIZE);
|
|
float dm_out_y = dm_y * (half_inner_thickness + AA_SIZE);
|
|
float dm_in_x = dm_x * half_inner_thickness;
|
|
float dm_in_y = dm_y * half_inner_thickness;
|
|
|
|
// Add temporary vertices
|
|
ImVec2* out_vtx = &temp_points[i2 * 4];
|
|
out_vtx[0].x = points[i2].x + dm_out_x;
|
|
out_vtx[0].y = points[i2].y + dm_out_y;
|
|
out_vtx[1].x = points[i2].x + dm_in_x;
|
|
out_vtx[1].y = points[i2].y + dm_in_y;
|
|
out_vtx[2].x = points[i2].x - dm_in_x;
|
|
out_vtx[2].y = points[i2].y - dm_in_y;
|
|
out_vtx[3].x = points[i2].x - dm_out_x;
|
|
out_vtx[3].y = points[i2].y - dm_out_y;
|
|
|
|
// Add indexes
|
|
_IdxWritePtr[0] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[1] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[2] = (ImDrawIdx)(idx1 + 2);
|
|
_IdxWritePtr[3] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[4] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[5] = (ImDrawIdx)(idx2 + 1);
|
|
_IdxWritePtr[6] = (ImDrawIdx)(idx2 + 1); _IdxWritePtr[7] = (ImDrawIdx)(idx1 + 1); _IdxWritePtr[8] = (ImDrawIdx)(idx1 + 0);
|
|
_IdxWritePtr[9] = (ImDrawIdx)(idx1 + 0); _IdxWritePtr[10] = (ImDrawIdx)(idx2 + 0); _IdxWritePtr[11] = (ImDrawIdx)(idx2 + 1);
|
|
_IdxWritePtr[12] = (ImDrawIdx)(idx2 + 2); _IdxWritePtr[13] = (ImDrawIdx)(idx1 + 2); _IdxWritePtr[14] = (ImDrawIdx)(idx1 + 3);
|
|
_IdxWritePtr[15] = (ImDrawIdx)(idx1 + 3); _IdxWritePtr[16] = (ImDrawIdx)(idx2 + 3); _IdxWritePtr[17] = (ImDrawIdx)(idx2 + 2);
|
|
_IdxWritePtr += 18;
|
|
|
|
idx1 = idx2;
|
|
}
|
|
|
|
// Add vertices
|
|
for (int i = 0; i < points_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = temp_points[i * 4 + 0]; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col_trans;
|
|
_VtxWritePtr[1].pos = temp_points[i * 4 + 1]; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos = temp_points[i * 4 + 2]; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos = temp_points[i * 4 + 3]; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col_trans;
|
|
_VtxWritePtr += 4;
|
|
}
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// [PATH 4] Non texture-based, Non anti-aliased lines
|
|
const int idx_count = count * 6;
|
|
const int vtx_count = count * 4; // FIXME-OPT: Not sharing edges
|
|
PrimReserve(idx_count, vtx_count);
|
|
|
|
for (int i1 = 0; i1 < count; i1++)
|
|
{
|
|
const int i2 = (i1 + 1) == points_count ? 0 : i1 + 1;
|
|
const ImVec2& p1 = points[i1];
|
|
const ImVec2& p2 = points[i2];
|
|
|
|
float dx = p2.x - p1.x;
|
|
float dy = p2.y - p1.y;
|
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
|
dx *= (thickness * 0.5f);
|
|
dy *= (thickness * 0.5f);
|
|
|
|
_VtxWritePtr[0].pos.x = p1.x + dy; _VtxWritePtr[0].pos.y = p1.y - dx; _VtxWritePtr[0].uv = opaque_uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr[1].pos.x = p2.x + dy; _VtxWritePtr[1].pos.y = p2.y - dx; _VtxWritePtr[1].uv = opaque_uv; _VtxWritePtr[1].col = col;
|
|
_VtxWritePtr[2].pos.x = p2.x - dy; _VtxWritePtr[2].pos.y = p2.y + dx; _VtxWritePtr[2].uv = opaque_uv; _VtxWritePtr[2].col = col;
|
|
_VtxWritePtr[3].pos.x = p1.x - dy; _VtxWritePtr[3].pos.y = p1.y + dx; _VtxWritePtr[3].uv = opaque_uv; _VtxWritePtr[3].col = col;
|
|
_VtxWritePtr += 4;
|
|
|
|
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + 2);
|
|
_IdxWritePtr[3] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[4] = (ImDrawIdx)(_VtxCurrentIdx + 2); _IdxWritePtr[5] = (ImDrawIdx)(_VtxCurrentIdx + 3);
|
|
_IdxWritePtr += 6;
|
|
_VtxCurrentIdx += 4;
|
|
}
|
|
}
|
|
}
|
|
|
|
// - We intentionally avoid using ImVec2 and its math operators here to reduce cost to a minimum for debug/non-inlined builds.
|
|
// - Filled shapes must always use clockwise winding order. The anti-aliasing fringe depends on it. Counter-clockwise shapes will have "inward" anti-aliasing.
|
|
void ImDrawList::AddConvexPolyFilled(const ImVec2* points, const int points_count, ImU32 col)
|
|
{
|
|
if (points_count < 3 || (col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
|
|
|
if (Flags & ImDrawListFlags_AntiAliasedFill)
|
|
{
|
|
// Anti-aliased Fill
|
|
const float AA_SIZE = _FringeScale;
|
|
const ImU32 col_trans = col & ~IM_COL32_A_MASK;
|
|
const int idx_count = (points_count - 2)*3 + points_count * 6;
|
|
const int vtx_count = (points_count * 2);
|
|
PrimReserve(idx_count, vtx_count);
|
|
|
|
// Add indexes for fill
|
|
unsigned int vtx_inner_idx = _VtxCurrentIdx;
|
|
unsigned int vtx_outer_idx = _VtxCurrentIdx + 1;
|
|
for (int i = 2; i < points_count; i++)
|
|
{
|
|
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + ((i - 1) << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_inner_idx + (i << 1));
|
|
_IdxWritePtr += 3;
|
|
}
|
|
|
|
// Compute normals
|
|
_Data->TempBuffer.reserve_discard(points_count);
|
|
ImVec2* temp_normals = _Data->TempBuffer.Data;
|
|
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
|
{
|
|
const ImVec2& p0 = points[i0];
|
|
const ImVec2& p1 = points[i1];
|
|
float dx = p1.x - p0.x;
|
|
float dy = p1.y - p0.y;
|
|
IM_NORMALIZE2F_OVER_ZERO(dx, dy);
|
|
temp_normals[i0].x = dy;
|
|
temp_normals[i0].y = -dx;
|
|
}
|
|
|
|
for (int i0 = points_count - 1, i1 = 0; i1 < points_count; i0 = i1++)
|
|
{
|
|
// Average normals
|
|
const ImVec2& n0 = temp_normals[i0];
|
|
const ImVec2& n1 = temp_normals[i1];
|
|
float dm_x = (n0.x + n1.x) * 0.5f;
|
|
float dm_y = (n0.y + n1.y) * 0.5f;
|
|
IM_FIXNORMAL2F(dm_x, dm_y);
|
|
dm_x *= AA_SIZE * 0.5f;
|
|
dm_y *= AA_SIZE * 0.5f;
|
|
|
|
// Add vertices
|
|
_VtxWritePtr[0].pos.x = (points[i1].x - dm_x); _VtxWritePtr[0].pos.y = (points[i1].y - dm_y); _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col; // Inner
|
|
_VtxWritePtr[1].pos.x = (points[i1].x + dm_x); _VtxWritePtr[1].pos.y = (points[i1].y + dm_y); _VtxWritePtr[1].uv = uv; _VtxWritePtr[1].col = col_trans; // Outer
|
|
_VtxWritePtr += 2;
|
|
|
|
// Add indexes for fringes
|
|
_IdxWritePtr[0] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1)); _IdxWritePtr[1] = (ImDrawIdx)(vtx_inner_idx + (i0 << 1)); _IdxWritePtr[2] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1));
|
|
_IdxWritePtr[3] = (ImDrawIdx)(vtx_outer_idx + (i0 << 1)); _IdxWritePtr[4] = (ImDrawIdx)(vtx_outer_idx + (i1 << 1)); _IdxWritePtr[5] = (ImDrawIdx)(vtx_inner_idx + (i1 << 1));
|
|
_IdxWritePtr += 6;
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
else
|
|
{
|
|
// Non Anti-aliased Fill
|
|
const int idx_count = (points_count - 2)*3;
|
|
const int vtx_count = points_count;
|
|
PrimReserve(idx_count, vtx_count);
|
|
for (int i = 0; i < vtx_count; i++)
|
|
{
|
|
_VtxWritePtr[0].pos = points[i]; _VtxWritePtr[0].uv = uv; _VtxWritePtr[0].col = col;
|
|
_VtxWritePtr++;
|
|
}
|
|
for (int i = 2; i < points_count; i++)
|
|
{
|
|
_IdxWritePtr[0] = (ImDrawIdx)(_VtxCurrentIdx); _IdxWritePtr[1] = (ImDrawIdx)(_VtxCurrentIdx + i - 1); _IdxWritePtr[2] = (ImDrawIdx)(_VtxCurrentIdx + i);
|
|
_IdxWritePtr += 3;
|
|
}
|
|
_VtxCurrentIdx += (ImDrawIdx)vtx_count;
|
|
}
|
|
}
|
|
|
|
void ImDrawList::_PathArcToFastEx(const ImVec2& center, float radius, int a_min_sample, int a_max_sample, int a_step)
|
|
{
|
|
if (radius < 0.5f)
|
|
{
|
|
_Path.push_back(center);
|
|
return;
|
|
}
|
|
|
|
// Calculate arc auto segment step size
|
|
if (a_step <= 0)
|
|
a_step = IM_DRAWLIST_ARCFAST_SAMPLE_MAX / _CalcCircleAutoSegmentCount(radius);
|
|
|
|
// Make sure we never do steps larger than one quarter of the circle
|
|
a_step = ImClamp(a_step, 1, IM_DRAWLIST_ARCFAST_TABLE_SIZE / 4);
|
|
|
|
const int sample_range = ImAbs(a_max_sample - a_min_sample);
|
|
const int a_next_step = a_step;
|
|
|
|
int samples = sample_range + 1;
|
|
bool extra_max_sample = false;
|
|
if (a_step > 1)
|
|
{
|
|
samples = sample_range / a_step + 1;
|
|
const int overstep = sample_range % a_step;
|
|
|
|
if (overstep > 0)
|
|
{
|
|
extra_max_sample = true;
|
|
samples++;
|
|
|
|
// When we have overstep to avoid awkwardly looking one long line and one tiny one at the end,
|
|
// distribute first step range evenly between them by reducing first step size.
|
|
if (sample_range > 0)
|
|
a_step -= (a_step - overstep) / 2;
|
|
}
|
|
}
|
|
|
|
_Path.resize(_Path.Size + samples);
|
|
ImVec2* out_ptr = _Path.Data + (_Path.Size - samples);
|
|
|
|
int sample_index = a_min_sample;
|
|
if (sample_index < 0 || sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
|
|
{
|
|
sample_index = sample_index % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
if (sample_index < 0)
|
|
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
}
|
|
|
|
if (a_max_sample >= a_min_sample)
|
|
{
|
|
for (int a = a_min_sample; a <= a_max_sample; a += a_step, sample_index += a_step, a_step = a_next_step)
|
|
{
|
|
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
|
|
if (sample_index >= IM_DRAWLIST_ARCFAST_SAMPLE_MAX)
|
|
sample_index -= IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
|
|
const ImVec2 s = _Data->ArcFastVtx[sample_index];
|
|
out_ptr->x = center.x + s.x * radius;
|
|
out_ptr->y = center.y + s.y * radius;
|
|
out_ptr++;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
for (int a = a_min_sample; a >= a_max_sample; a -= a_step, sample_index -= a_step, a_step = a_next_step)
|
|
{
|
|
// a_step is clamped to IM_DRAWLIST_ARCFAST_SAMPLE_MAX, so we have guaranteed that it will not wrap over range twice or more
|
|
if (sample_index < 0)
|
|
sample_index += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
|
|
const ImVec2 s = _Data->ArcFastVtx[sample_index];
|
|
out_ptr->x = center.x + s.x * radius;
|
|
out_ptr->y = center.y + s.y * radius;
|
|
out_ptr++;
|
|
}
|
|
}
|
|
|
|
if (extra_max_sample)
|
|
{
|
|
int normalized_max_sample = a_max_sample % IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
if (normalized_max_sample < 0)
|
|
normalized_max_sample += IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
|
|
const ImVec2 s = _Data->ArcFastVtx[normalized_max_sample];
|
|
out_ptr->x = center.x + s.x * radius;
|
|
out_ptr->y = center.y + s.y * radius;
|
|
out_ptr++;
|
|
}
|
|
|
|
IM_ASSERT_PARANOID(_Path.Data + _Path.Size == out_ptr);
|
|
}
|
|
|
|
void ImDrawList::_PathArcToN(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
|
{
|
|
if (radius < 0.5f)
|
|
{
|
|
_Path.push_back(center);
|
|
return;
|
|
}
|
|
|
|
// Note that we are adding a point at both a_min and a_max.
|
|
// If you are trying to draw a full closed circle you don't want the overlapping points!
|
|
_Path.reserve(_Path.Size + (num_segments + 1));
|
|
for (int i = 0; i <= num_segments; i++)
|
|
{
|
|
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
|
|
_Path.push_back(ImVec2(center.x + ImCos(a) * radius, center.y + ImSin(a) * radius));
|
|
}
|
|
}
|
|
|
|
// 0: East, 3: South, 6: West, 9: North, 12: East
|
|
void ImDrawList::PathArcToFast(const ImVec2& center, float radius, int a_min_of_12, int a_max_of_12)
|
|
{
|
|
if (radius < 0.5f)
|
|
{
|
|
_Path.push_back(center);
|
|
return;
|
|
}
|
|
_PathArcToFastEx(center, radius, a_min_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, a_max_of_12 * IM_DRAWLIST_ARCFAST_SAMPLE_MAX / 12, 0);
|
|
}
|
|
|
|
void ImDrawList::PathArcTo(const ImVec2& center, float radius, float a_min, float a_max, int num_segments)
|
|
{
|
|
if (radius < 0.5f)
|
|
{
|
|
_Path.push_back(center);
|
|
return;
|
|
}
|
|
|
|
if (num_segments > 0)
|
|
{
|
|
_PathArcToN(center, radius, a_min, a_max, num_segments);
|
|
return;
|
|
}
|
|
|
|
// Automatic segment count
|
|
if (radius <= _Data->ArcFastRadiusCutoff)
|
|
{
|
|
const bool a_is_reverse = a_max < a_min;
|
|
|
|
// We are going to use precomputed values for mid samples.
|
|
// Determine first and last sample in lookup table that belong to the arc.
|
|
const float a_min_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_min / (IM_PI * 2.0f);
|
|
const float a_max_sample_f = IM_DRAWLIST_ARCFAST_SAMPLE_MAX * a_max / (IM_PI * 2.0f);
|
|
|
|
const int a_min_sample = a_is_reverse ? (int)ImFloor(a_min_sample_f) : (int)ImCeil(a_min_sample_f);
|
|
const int a_max_sample = a_is_reverse ? (int)ImCeil(a_max_sample_f) : (int)ImFloor(a_max_sample_f);
|
|
const int a_mid_samples = a_is_reverse ? ImMax(a_min_sample - a_max_sample, 0) : ImMax(a_max_sample - a_min_sample, 0);
|
|
|
|
const float a_min_segment_angle = a_min_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
const float a_max_segment_angle = a_max_sample * IM_PI * 2.0f / IM_DRAWLIST_ARCFAST_SAMPLE_MAX;
|
|
const bool a_emit_start = ImAbs(a_min_segment_angle - a_min) >= 1e-5f;
|
|
const bool a_emit_end = ImAbs(a_max - a_max_segment_angle) >= 1e-5f;
|
|
|
|
_Path.reserve(_Path.Size + (a_mid_samples + 1 + (a_emit_start ? 1 : 0) + (a_emit_end ? 1 : 0)));
|
|
if (a_emit_start)
|
|
_Path.push_back(ImVec2(center.x + ImCos(a_min) * radius, center.y + ImSin(a_min) * radius));
|
|
if (a_mid_samples > 0)
|
|
_PathArcToFastEx(center, radius, a_min_sample, a_max_sample, 0);
|
|
if (a_emit_end)
|
|
_Path.push_back(ImVec2(center.x + ImCos(a_max) * radius, center.y + ImSin(a_max) * radius));
|
|
}
|
|
else
|
|
{
|
|
const float arc_length = ImAbs(a_max - a_min);
|
|
const int circle_segment_count = _CalcCircleAutoSegmentCount(radius);
|
|
const int arc_segment_count = ImMax((int)ImCeil(circle_segment_count * arc_length / (IM_PI * 2.0f)), (int)(2.0f * IM_PI / arc_length));
|
|
_PathArcToN(center, radius, a_min, a_max, arc_segment_count);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathEllipticalArcTo(const ImVec2& center, float radius_x, float radius_y, float rot, float a_min, float a_max, int num_segments)
|
|
{
|
|
if (num_segments <= 0)
|
|
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
|
|
|
|
_Path.reserve(_Path.Size + (num_segments + 1));
|
|
|
|
const float cos_rot = ImCos(rot);
|
|
const float sin_rot = ImSin(rot);
|
|
for (int i = 0; i <= num_segments; i++)
|
|
{
|
|
const float a = a_min + ((float)i / (float)num_segments) * (a_max - a_min);
|
|
ImVec2 point(ImCos(a) * radius_x, ImSin(a) * radius_y);
|
|
const float rel_x = (point.x * cos_rot) - (point.y * sin_rot);
|
|
const float rel_y = (point.x * sin_rot) + (point.y * cos_rot);
|
|
point.x = rel_x + center.x;
|
|
point.y = rel_y + center.y;
|
|
_Path.push_back(point);
|
|
}
|
|
}
|
|
|
|
ImVec2 ImBezierCubicCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, float t)
|
|
{
|
|
float u = 1.0f - t;
|
|
float w1 = u * u * u;
|
|
float w2 = 3 * u * u * t;
|
|
float w3 = 3 * u * t * t;
|
|
float w4 = t * t * t;
|
|
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x + w4 * p4.x, w1 * p1.y + w2 * p2.y + w3 * p3.y + w4 * p4.y);
|
|
}
|
|
|
|
ImVec2 ImBezierQuadraticCalc(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, float t)
|
|
{
|
|
float u = 1.0f - t;
|
|
float w1 = u * u;
|
|
float w2 = 2 * u * t;
|
|
float w3 = t * t;
|
|
return ImVec2(w1 * p1.x + w2 * p2.x + w3 * p3.x, w1 * p1.y + w2 * p2.y + w3 * p3.y);
|
|
}
|
|
|
|
// Closely mimics ImBezierCubicClosestPointCasteljau() in imgui.cpp
|
|
static void PathBezierCubicCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float x4, float y4, float tess_tol, int level)
|
|
{
|
|
float dx = x4 - x1;
|
|
float dy = y4 - y1;
|
|
float d2 = (x2 - x4) * dy - (y2 - y4) * dx;
|
|
float d3 = (x3 - x4) * dy - (y3 - y4) * dx;
|
|
d2 = (d2 >= 0) ? d2 : -d2;
|
|
d3 = (d3 >= 0) ? d3 : -d3;
|
|
if ((d2 + d3) * (d2 + d3) < tess_tol * (dx * dx + dy * dy))
|
|
{
|
|
path->push_back(ImVec2(x4, y4));
|
|
}
|
|
else if (level < 10)
|
|
{
|
|
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
|
|
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
|
|
float x34 = (x3 + x4) * 0.5f, y34 = (y3 + y4) * 0.5f;
|
|
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
|
|
float x234 = (x23 + x34) * 0.5f, y234 = (y23 + y34) * 0.5f;
|
|
float x1234 = (x123 + x234) * 0.5f, y1234 = (y123 + y234) * 0.5f;
|
|
PathBezierCubicCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, x1234, y1234, tess_tol, level + 1);
|
|
PathBezierCubicCurveToCasteljau(path, x1234, y1234, x234, y234, x34, y34, x4, y4, tess_tol, level + 1);
|
|
}
|
|
}
|
|
|
|
static void PathBezierQuadraticCurveToCasteljau(ImVector<ImVec2>* path, float x1, float y1, float x2, float y2, float x3, float y3, float tess_tol, int level)
|
|
{
|
|
float dx = x3 - x1, dy = y3 - y1;
|
|
float det = (x2 - x3) * dy - (y2 - y3) * dx;
|
|
if (det * det * 4.0f < tess_tol * (dx * dx + dy * dy))
|
|
{
|
|
path->push_back(ImVec2(x3, y3));
|
|
}
|
|
else if (level < 10)
|
|
{
|
|
float x12 = (x1 + x2) * 0.5f, y12 = (y1 + y2) * 0.5f;
|
|
float x23 = (x2 + x3) * 0.5f, y23 = (y2 + y3) * 0.5f;
|
|
float x123 = (x12 + x23) * 0.5f, y123 = (y12 + y23) * 0.5f;
|
|
PathBezierQuadraticCurveToCasteljau(path, x1, y1, x12, y12, x123, y123, tess_tol, level + 1);
|
|
PathBezierQuadraticCurveToCasteljau(path, x123, y123, x23, y23, x3, y3, tess_tol, level + 1);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathBezierCubicCurveTo(const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, int num_segments)
|
|
{
|
|
ImVec2 p1 = _Path.back();
|
|
if (num_segments == 0)
|
|
{
|
|
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
|
|
PathBezierCubicCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, p4.x, p4.y, _Data->CurveTessellationTol, 0); // Auto-tessellated
|
|
}
|
|
else
|
|
{
|
|
float t_step = 1.0f / (float)num_segments;
|
|
for (int i_step = 1; i_step <= num_segments; i_step++)
|
|
_Path.push_back(ImBezierCubicCalc(p1, p2, p3, p4, t_step * i_step));
|
|
}
|
|
}
|
|
|
|
void ImDrawList::PathBezierQuadraticCurveTo(const ImVec2& p2, const ImVec2& p3, int num_segments)
|
|
{
|
|
ImVec2 p1 = _Path.back();
|
|
if (num_segments == 0)
|
|
{
|
|
IM_ASSERT(_Data->CurveTessellationTol > 0.0f);
|
|
PathBezierQuadraticCurveToCasteljau(&_Path, p1.x, p1.y, p2.x, p2.y, p3.x, p3.y, _Data->CurveTessellationTol, 0);// Auto-tessellated
|
|
}
|
|
else
|
|
{
|
|
float t_step = 1.0f / (float)num_segments;
|
|
for (int i_step = 1; i_step <= num_segments; i_step++)
|
|
_Path.push_back(ImBezierQuadraticCalc(p1, p2, p3, t_step * i_step));
|
|
}
|
|
}
|
|
|
|
static inline ImDrawFlags FixRectCornerFlags(ImDrawFlags flags)
|
|
{
|
|
/*
|
|
IM_STATIC_ASSERT(ImDrawFlags_RoundCornersTopLeft == (1 << 4));
|
|
#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
|
|
// Obsoleted in 1.82 (from February 2021). This code was stripped/simplified and mostly commented in 1.90 (from September 2023)
|
|
// - Legacy Support for hard coded ~0 (used to be a suggested equivalent to ImDrawCornerFlags_All)
|
|
if (flags == ~0) { return ImDrawFlags_RoundCornersAll; }
|
|
// - Legacy Support for hard coded 0x01 to 0x0F (matching 15 out of 16 old flags combinations). Read details in older version of this code.
|
|
if (flags >= 0x01 && flags <= 0x0F) { return (flags << 4); }
|
|
// We cannot support hard coded 0x00 with 'float rounding > 0.0f' --> replace with ImDrawFlags_RoundCornersNone or use 'float rounding = 0.0f'
|
|
#endif
|
|
*/
|
|
// If this assert triggers, please update your code replacing hardcoded values with new ImDrawFlags_RoundCorners* values.
|
|
// Note that ImDrawFlags_Closed (== 0x01) is an invalid flag for AddRect(), AddRectFilled(), PathRect() etc. anyway.
|
|
// See details in 1.82 Changelog as well as 2021/03/12 and 2023/09/08 entries in "API BREAKING CHANGES" section.
|
|
IM_ASSERT((flags & 0x0F) == 0 && "Misuse of legacy hardcoded ImDrawCornerFlags values!");
|
|
|
|
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
|
flags |= ImDrawFlags_RoundCornersAll;
|
|
|
|
return flags;
|
|
}
|
|
|
|
void ImDrawList::PathRect(const ImVec2& a, const ImVec2& b, float rounding, ImDrawFlags flags)
|
|
{
|
|
if (rounding >= 0.5f)
|
|
{
|
|
flags = FixRectCornerFlags(flags);
|
|
rounding = ImMin(rounding, ImFabs(b.x - a.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
|
|
rounding = ImMin(rounding, ImFabs(b.y - a.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
|
|
}
|
|
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
|
{
|
|
PathLineTo(a);
|
|
PathLineTo(ImVec2(b.x, a.y));
|
|
PathLineTo(b);
|
|
PathLineTo(ImVec2(a.x, b.y));
|
|
}
|
|
else
|
|
{
|
|
const float rounding_tl = (flags & ImDrawFlags_RoundCornersTopLeft) ? rounding : 0.0f;
|
|
const float rounding_tr = (flags & ImDrawFlags_RoundCornersTopRight) ? rounding : 0.0f;
|
|
const float rounding_br = (flags & ImDrawFlags_RoundCornersBottomRight) ? rounding : 0.0f;
|
|
const float rounding_bl = (flags & ImDrawFlags_RoundCornersBottomLeft) ? rounding : 0.0f;
|
|
PathArcToFast(ImVec2(a.x + rounding_tl, a.y + rounding_tl), rounding_tl, 6, 9);
|
|
PathArcToFast(ImVec2(b.x - rounding_tr, a.y + rounding_tr), rounding_tr, 9, 12);
|
|
PathArcToFast(ImVec2(b.x - rounding_br, b.y - rounding_br), rounding_br, 0, 3);
|
|
PathArcToFast(ImVec2(a.x + rounding_bl, b.y - rounding_bl), rounding_bl, 3, 6);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddLine(const ImVec2& p1, const ImVec2& p2, ImU32 col, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
PathLineTo(p1 + ImVec2(0.5f, 0.5f));
|
|
PathLineTo(p2 + ImVec2(0.5f, 0.5f));
|
|
PathStroke(col, 0, thickness);
|
|
}
|
|
|
|
// p_min = upper-left, p_max = lower-right
|
|
// Note we don't render 1 pixels sized rectangles properly.
|
|
void ImDrawList::AddRect(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
if (thickness <= 1.f)
|
|
PathRect(p_min + ImVec2(0.50f, 0.50f), p_max - ImVec2(0.50f, 0.50f), rounding, flags);
|
|
else
|
|
PathRect(p_min, p_max, rounding, flags); // Better looking lower-right corner and rounded non-AA shapes.
|
|
PathStroke(col, ImDrawFlags_Closed, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddRectFilled(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, float rounding, ImDrawFlags flags)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
|
{
|
|
PrimReserve(6, 4);
|
|
PrimRect(p_min, p_max, col);
|
|
}
|
|
else
|
|
{
|
|
PathRect(p_min, p_max, rounding, flags);
|
|
PathFillConvex(col);
|
|
}
|
|
}
|
|
|
|
// p_min = upper-left, p_max = lower-right
|
|
void ImDrawList::AddRectFilledMultiColor(const ImVec2& p_min, const ImVec2& p_max, ImU32 col_upr_left, ImU32 col_upr_right, ImU32 col_bot_right, ImU32 col_bot_left, float rounding, ImDrawFlags flags)
|
|
{
|
|
if (((col_upr_left | col_upr_right | col_bot_right | col_bot_left) & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
flags = FixRectCornerFlags(flags);
|
|
rounding = ImMin(rounding, ImFabs(p_max.x - p_min.x) * (((flags & ImDrawFlags_RoundCornersTop) == ImDrawFlags_RoundCornersTop) || ((flags & ImDrawFlags_RoundCornersBottom) == ImDrawFlags_RoundCornersBottom) ? 0.5f : 1.0f) - 1.0f);
|
|
rounding = ImMin(rounding, ImFabs(p_max.y - p_min.y) * (((flags & ImDrawFlags_RoundCornersLeft) == ImDrawFlags_RoundCornersLeft) || ((flags & ImDrawFlags_RoundCornersRight) == ImDrawFlags_RoundCornersRight) ? 0.5f : 1.0f) - 1.0f);
|
|
|
|
// https://github.com/ocornut/imgui/issues/3710#issuecomment-758555966
|
|
if (rounding > 0.0f)
|
|
{
|
|
const int size_before = VtxBuffer.Size;
|
|
AddRectFilled(p_min, p_max, IM_COL32_WHITE, rounding, flags);
|
|
const int size_after = VtxBuffer.Size;
|
|
|
|
for (int i = size_before; i < size_after; i++)
|
|
{
|
|
ImDrawVert* vert = VtxBuffer.Data + i;
|
|
|
|
ImVec4 upr_left = ImGui::ColorConvertU32ToFloat4(col_upr_left);
|
|
ImVec4 bot_left = ImGui::ColorConvertU32ToFloat4(col_bot_left);
|
|
ImVec4 up_right = ImGui::ColorConvertU32ToFloat4(col_upr_right);
|
|
ImVec4 bot_right = ImGui::ColorConvertU32ToFloat4(col_bot_right);
|
|
|
|
float X = ImClamp((vert->pos.x - p_min.x) / (p_max.x - p_min.x), 0.0f, 1.0f);
|
|
|
|
// 4 colors - 8 deltas
|
|
|
|
float r1 = upr_left.x + (up_right.x - upr_left.x) * X;
|
|
float r2 = bot_left.x + (bot_right.x - bot_left.x) * X;
|
|
|
|
float g1 = upr_left.y + (up_right.y - upr_left.y) * X;
|
|
float g2 = bot_left.y + (bot_right.y - bot_left.y) * X;
|
|
|
|
float b1 = upr_left.z + (up_right.z - upr_left.z) * X;
|
|
float b2 = bot_left.z + (bot_right.z - bot_left.z) * X;
|
|
|
|
float a1 = upr_left.w + (up_right.w - upr_left.w) * X;
|
|
float a2 = bot_left.w + (bot_right.w - bot_left.w) * X;
|
|
|
|
|
|
float Y = ImClamp((vert->pos.y - p_min.y) / (p_max.y - p_min.y), 0.0f, 1.0f);
|
|
float r = r1 + (r2 - r1) * Y;
|
|
float g = g1 + (g2 - g1) * Y;
|
|
float b = b1 + (b2 - b1) * Y;
|
|
float a = a1 + (a2 - a1) * Y;
|
|
ImVec4 RGBA(r, g, b, a);
|
|
|
|
RGBA = RGBA * ImGui::ColorConvertU32ToFloat4(vert->col);
|
|
|
|
vert->col = ImColor(RGBA);
|
|
}
|
|
return;
|
|
}
|
|
|
|
const ImVec2 uv = _Data->TexUvWhitePixel;
|
|
PrimReserve(6, 4);
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 1)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2));
|
|
PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 2)); PrimWriteIdx((ImDrawIdx)(_VtxCurrentIdx + 3));
|
|
PrimWriteVtx(p_min, uv, col_upr_left);
|
|
PrimWriteVtx(ImVec2(p_max.x, p_min.y), uv, col_upr_right);
|
|
PrimWriteVtx(p_max, uv, col_bot_right);
|
|
PrimWriteVtx(ImVec2(p_min.x, p_max.y), uv, col_bot_left);
|
|
}
|
|
|
|
void ImDrawList::AddQuad(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathLineTo(p2);
|
|
PathLineTo(p3);
|
|
PathLineTo(p4);
|
|
PathStroke(col, ImDrawFlags_Closed, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddQuadFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathLineTo(p2);
|
|
PathLineTo(p3);
|
|
PathLineTo(p4);
|
|
PathFillConvex(col);
|
|
}
|
|
|
|
void ImDrawList::AddTriangle(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathLineTo(p2);
|
|
PathLineTo(p3);
|
|
PathStroke(col, ImDrawFlags_Closed, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddTriangleFilled(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathLineTo(p2);
|
|
PathLineTo(p3);
|
|
PathFillConvex(col);
|
|
}
|
|
|
|
void ImDrawList::AddCircle(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
|
|
return;
|
|
|
|
if (num_segments <= 0)
|
|
{
|
|
// Use arc with automatic segment count
|
|
_PathArcToFastEx(center, radius - 0.5f, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
|
|
_Path.Size--;
|
|
}
|
|
else
|
|
{
|
|
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
|
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
|
}
|
|
|
|
PathStroke(col, ImDrawFlags_Closed, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddCircleFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0 || radius < 0.5f)
|
|
return;
|
|
|
|
if (num_segments <= 0)
|
|
{
|
|
// Use arc with automatic segment count
|
|
_PathArcToFastEx(center, radius, 0, IM_DRAWLIST_ARCFAST_SAMPLE_MAX, 0);
|
|
_Path.Size--;
|
|
}
|
|
else
|
|
{
|
|
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
|
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
|
|
}
|
|
|
|
PathFillConvex(col);
|
|
}
|
|
|
|
// Guaranteed to honor 'num_segments'
|
|
void ImDrawList::AddNgon(const ImVec2& center, float radius, ImU32 col, int num_segments, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
|
|
return;
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(center, radius - 0.5f, 0.0f, a_max, num_segments - 1);
|
|
PathStroke(col, ImDrawFlags_Closed, thickness);
|
|
}
|
|
|
|
// Guaranteed to honor 'num_segments'
|
|
void ImDrawList::AddNgonFilled(const ImVec2& center, float radius, ImU32 col, int num_segments)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0 || num_segments <= 2)
|
|
return;
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathArcTo(center, radius, 0.0f, a_max, num_segments - 1);
|
|
PathFillConvex(col);
|
|
}
|
|
|
|
// Ellipse
|
|
void ImDrawList::AddEllipse(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments, float thickness)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
if (num_segments <= 0)
|
|
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
|
|
PathStroke(col, true, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddEllipseFilled(const ImVec2& center, float radius_x, float radius_y, ImU32 col, float rot, int num_segments)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
if (num_segments <= 0)
|
|
num_segments = _CalcCircleAutoSegmentCount(ImMax(radius_x, radius_y)); // A bit pessimistic, maybe there's a better computation to do here.
|
|
|
|
// Because we are filling a closed shape we remove 1 from the count of segments/points
|
|
const float a_max = IM_PI * 2.0f * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
PathEllipticalArcTo(center, radius_x, radius_y, rot, 0.0f, a_max, num_segments - 1);
|
|
PathFillConvex(col);
|
|
}
|
|
|
|
// Cubic Bezier takes 4 controls points
|
|
void ImDrawList::AddBezierCubic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, ImU32 col, float thickness, int num_segments)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathBezierCubicCurveTo(p2, p3, p4, num_segments);
|
|
PathStroke(col, 0, thickness);
|
|
}
|
|
|
|
// Quadratic Bezier takes 3 controls points
|
|
void ImDrawList::AddBezierQuadratic(const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, ImU32 col, float thickness, int num_segments)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
PathLineTo(p1);
|
|
PathBezierQuadraticCurveTo(p2, p3, num_segments);
|
|
PathStroke(col, 0, thickness);
|
|
}
|
|
|
|
void ImDrawList::AddText(const ImFont* font, float font_size, const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end, float wrap_width, const ImVec4* cpu_fine_clip_rect)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
if (text_end == NULL)
|
|
text_end = text_begin + strlen(text_begin);
|
|
if (text_begin == text_end)
|
|
return;
|
|
|
|
// Pull default font/size from the shared ImDrawListSharedData instance
|
|
if (font == NULL)
|
|
font = _Data->Font;
|
|
if (font_size == 0.0f)
|
|
font_size = _Data->FontSize;
|
|
|
|
IM_ASSERT(font->ContainerAtlas->TexID == _CmdHeader.TextureId); // Use high-level ImGui::PushFont() or low-level ImDrawList::PushTextureId() to change font.
|
|
|
|
ImVec4 clip_rect = _CmdHeader.ClipRect;
|
|
if (cpu_fine_clip_rect)
|
|
{
|
|
clip_rect.x = ImMax(clip_rect.x, cpu_fine_clip_rect->x);
|
|
clip_rect.y = ImMax(clip_rect.y, cpu_fine_clip_rect->y);
|
|
clip_rect.z = ImMin(clip_rect.z, cpu_fine_clip_rect->z);
|
|
clip_rect.w = ImMin(clip_rect.w, cpu_fine_clip_rect->w);
|
|
}
|
|
font->RenderText(this, font_size, pos, col, clip_rect, text_begin, text_end, wrap_width, cpu_fine_clip_rect != NULL);
|
|
}
|
|
|
|
void ImDrawList::AddText(const ImVec2& pos, ImU32 col, const char* text_begin, const char* text_end)
|
|
{
|
|
AddText(NULL, 0.0f, pos, col, text_begin, text_end);
|
|
}
|
|
|
|
void ImDrawList::AddImage(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
|
if (push_texture_id)
|
|
PushTextureID(user_texture_id);
|
|
|
|
PrimReserve(6, 4);
|
|
PrimRectUV(p_min, p_max, uv_min, uv_max, col);
|
|
|
|
if (push_texture_id)
|
|
PopTextureID();
|
|
}
|
|
|
|
void ImDrawList::AddImageQuad(ImTextureID user_texture_id, const ImVec2& p1, const ImVec2& p2, const ImVec2& p3, const ImVec2& p4, const ImVec2& uv1, const ImVec2& uv2, const ImVec2& uv3, const ImVec2& uv4, ImU32 col)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
|
if (push_texture_id)
|
|
PushTextureID(user_texture_id);
|
|
|
|
PrimReserve(6, 4);
|
|
PrimQuadUV(p1, p2, p3, p4, uv1, uv2, uv3, uv4, col);
|
|
|
|
if (push_texture_id)
|
|
PopTextureID();
|
|
}
|
|
|
|
void ImDrawList::AddImageRounded(ImTextureID user_texture_id, const ImVec2& p_min, const ImVec2& p_max, const ImVec2& uv_min, const ImVec2& uv_max, ImU32 col, float rounding, ImDrawFlags flags)
|
|
{
|
|
if ((col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
flags = FixRectCornerFlags(flags);
|
|
if (rounding < 0.5f || (flags & ImDrawFlags_RoundCornersMask_) == ImDrawFlags_RoundCornersNone)
|
|
{
|
|
AddImage(user_texture_id, p_min, p_max, uv_min, uv_max, col);
|
|
return;
|
|
}
|
|
|
|
const bool push_texture_id = user_texture_id != _CmdHeader.TextureId;
|
|
if (push_texture_id)
|
|
PushTextureID(user_texture_id);
|
|
|
|
int vert_start_idx = VtxBuffer.Size;
|
|
PathRect(p_min, p_max, rounding, flags);
|
|
PathFillConvex(col);
|
|
int vert_end_idx = VtxBuffer.Size;
|
|
ImGui::ShadeVertsLinearUV(this, vert_start_idx, vert_end_idx, p_min, p_max, uv_min, uv_max, true);
|
|
|
|
if (push_texture_id)
|
|
PopTextureID();
|
|
}
|
|
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawList Shadow Primitives
|
|
//-----------------------------------------------------------------------------
|
|
// - AddSubtractedRect() [Internal]
|
|
// - ClipPolygonShape() [Internal]
|
|
// - AddSubtractedRect() [Internal]
|
|
// - AddRectShadow()
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Adds a rectangle (A) with another rectangle (B) subtracted from it (i.e. the portion of A covered by B is not drawn). Does not handle rounded corners (use the version that takes a convex polygon for that).
|
|
static void AddSubtractedRect(ImDrawList* draw_list, const ImVec2& a_min, const ImVec2& a_max, const ImVec2& a_min_uv, const ImVec2& a_max_uv, ImVec2 b_min, ImVec2 b_max, ImU32 col)
|
|
{
|
|
// Early out without drawing anything if A is zero-size
|
|
if (a_min.x >= a_max.x || a_min.y >= a_max.y)
|
|
return;
|
|
|
|
// Early out without drawing anything if B covers A entirely
|
|
if (a_min.x >= b_min.x && a_max.x <= b_max.x && a_min.y >= b_min.y && a_max.y <= b_max.y)
|
|
return;
|
|
|
|
// First clip the extents of B to A
|
|
b_min = ImMax(b_min, a_min);
|
|
b_max = ImMin(b_max, a_max);
|
|
if (b_min.x >= b_max.x || b_min.y >= b_max.y)
|
|
{
|
|
// B is entirely outside A, so just draw A as-is
|
|
draw_list->PrimReserve(6, 4);
|
|
draw_list->PrimRectUV(a_min, a_max, a_min_uv, a_max_uv, col);
|
|
return;
|
|
}
|
|
|
|
// Otherwise we need to emit (up to) four quads to cover the visible area...
|
|
// Our layout looks like this (numbers are vertex indices, letters are quads):
|
|
//
|
|
// 0---8------9-----1
|
|
// | | B | |
|
|
// + 4------5 +
|
|
// | A |xxxxxx| C |
|
|
// | |xxxxxx| |
|
|
// + 7------6 +
|
|
// | | D | |
|
|
// 3---11-----10----2
|
|
|
|
const int max_verts = 12;
|
|
const int max_indices = 6 * 4; // At most four quads
|
|
draw_list->PrimReserve(max_indices, max_verts);
|
|
|
|
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
|
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
|
ImDrawIdx idx = (ImDrawIdx)draw_list->_VtxCurrentIdx;
|
|
|
|
// Write vertices
|
|
vtx_write[0].pos = ImVec2(a_min.x, a_min.y); vtx_write[0].uv = ImVec2(a_min_uv.x, a_min_uv.y); vtx_write[0].col = col;
|
|
vtx_write[1].pos = ImVec2(a_max.x, a_min.y); vtx_write[1].uv = ImVec2(a_max_uv.x, a_min_uv.y); vtx_write[1].col = col;
|
|
vtx_write[2].pos = ImVec2(a_max.x, a_max.y); vtx_write[2].uv = ImVec2(a_max_uv.x, a_max_uv.y); vtx_write[2].col = col;
|
|
vtx_write[3].pos = ImVec2(a_min.x, a_max.y); vtx_write[3].uv = ImVec2(a_min_uv.x, a_max_uv.y); vtx_write[3].col = col;
|
|
|
|
const ImVec2 pos_to_uv_scale = (a_max_uv - a_min_uv) / (a_max - a_min); // Guaranteed never to be a /0 because we check for zero-size A above
|
|
const ImVec2 pos_to_uv_offset = (a_min_uv / pos_to_uv_scale) - a_min;
|
|
|
|
// Helper that generates an interpolated UV based on position
|
|
#define LERP_UV(x_pos, y_pos) (ImVec2(((x_pos) + pos_to_uv_offset.x) * pos_to_uv_scale.x, ((y_pos) + pos_to_uv_offset.y) * pos_to_uv_scale.y))
|
|
vtx_write[4].pos = ImVec2(b_min.x, b_min.y); vtx_write[4].uv = LERP_UV(b_min.x, b_min.y); vtx_write[4].col = col;
|
|
vtx_write[5].pos = ImVec2(b_max.x, b_min.y); vtx_write[5].uv = LERP_UV(b_max.x, b_min.y); vtx_write[5].col = col;
|
|
vtx_write[6].pos = ImVec2(b_max.x, b_max.y); vtx_write[6].uv = LERP_UV(b_max.x, b_max.y); vtx_write[6].col = col;
|
|
vtx_write[7].pos = ImVec2(b_min.x, b_max.y); vtx_write[7].uv = LERP_UV(b_min.x, b_max.y); vtx_write[7].col = col;
|
|
vtx_write[8].pos = ImVec2(b_min.x, a_min.y); vtx_write[8].uv = LERP_UV(b_min.x, a_min.y); vtx_write[8].col = col;
|
|
vtx_write[9].pos = ImVec2(b_max.x, a_min.y); vtx_write[9].uv = LERP_UV(b_max.x, a_min.y); vtx_write[9].col = col;
|
|
vtx_write[10].pos = ImVec2(b_max.x, a_max.y); vtx_write[10].uv = LERP_UV(b_max.x, a_max.y); vtx_write[10].col = col;
|
|
vtx_write[11].pos = ImVec2(b_min.x, a_max.y); vtx_write[11].uv = LERP_UV(b_min.x, a_max.y); vtx_write[11].col = col;
|
|
#undef LERP_UV
|
|
draw_list->_VtxWritePtr += 12;
|
|
draw_list->_VtxCurrentIdx += 12;
|
|
|
|
// Write indices for each quad (if it is visible)
|
|
if (b_min.x > a_min.x) // A
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(idx + 0); idx_write[1] = (ImDrawIdx)(idx + 8); idx_write[2] = (ImDrawIdx)(idx + 11);
|
|
idx_write[3] = (ImDrawIdx)(idx + 0); idx_write[4] = (ImDrawIdx)(idx + 11); idx_write[5] = (ImDrawIdx)(idx + 3);
|
|
idx_write += 6;
|
|
}
|
|
if (b_min.y > a_min.y) // B
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(idx + 8); idx_write[1] = (ImDrawIdx)(idx + 9); idx_write[2] = (ImDrawIdx)(idx + 5);
|
|
idx_write[3] = (ImDrawIdx)(idx + 8); idx_write[4] = (ImDrawIdx)(idx + 5); idx_write[5] = (ImDrawIdx)(idx + 4);
|
|
idx_write += 6;
|
|
}
|
|
if (a_max.x > b_max.x) // C
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(idx + 9); idx_write[1] = (ImDrawIdx)(idx + 1); idx_write[2] = (ImDrawIdx)(idx + 2);
|
|
idx_write[3] = (ImDrawIdx)(idx + 9); idx_write[4] = (ImDrawIdx)(idx + 2); idx_write[5] = (ImDrawIdx)(idx + 10);
|
|
idx_write += 6;
|
|
}
|
|
if (a_max.y > b_max.y) // D
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(idx + 7); idx_write[1] = (ImDrawIdx)(idx + 6); idx_write[2] = (ImDrawIdx)(idx + 10);
|
|
idx_write[3] = (ImDrawIdx)(idx + 7); idx_write[4] = (ImDrawIdx)(idx + 10); idx_write[5] = (ImDrawIdx)(idx + 11);
|
|
idx_write += 6;
|
|
}
|
|
|
|
const int used_indices = (int)(idx_write - draw_list->_IdxWritePtr);
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
draw_list->PrimUnreserve(max_indices - used_indices, 0);
|
|
}
|
|
|
|
// Clip a polygonal shape to a rectangle, writing the results into dest_points. The number of points emitted is returned (may be zero if the polygon was entirely outside the rectangle, or the source polygon was not valid). dest_points may still be written to even if zero was returned.
|
|
// allocated_dest_points should contain the number of allocated points in dest_points - in general this should be the number of source points + 4 to accommodate the worst case. If this is exceeded data will be truncated and -1 returned. Stack space work area is allocated based on this value so it shouldn't be too large.
|
|
static int ClipPolygonShape(ImVec2* src_points, int num_src_points, ImVec2* dest_points, int allocated_dest_points, ImVec2 clip_rect_min, ImVec2 clip_rect_max)
|
|
{
|
|
// Early-out with an empty result if clipping region is zero-sized
|
|
if (clip_rect_max.x <= clip_rect_min.x || clip_rect_max.y <= clip_rect_min.y)
|
|
return 0;
|
|
|
|
// Early-out if there is no source geometry
|
|
if (num_src_points < 3)
|
|
return 0;
|
|
|
|
// The four clip planes here are indexed as:
|
|
// 0 = X-, 1 = X+, 2 = Y-, 3 = Y+
|
|
ImU8* outflags[2]; // Double-buffered flags for each vertex indicating which of the four clip planes it is outside of
|
|
outflags[0] = (ImU8*)alloca(2 * allocated_dest_points * sizeof(ImU8));
|
|
outflags[1] = outflags[0] + allocated_dest_points;
|
|
|
|
// Calculate initial outflags
|
|
ImU8 outflags_anded = 0xFF;
|
|
ImU8 outflags_ored = 0;
|
|
for (int point_idx = 0; point_idx < num_src_points; point_idx++)
|
|
{
|
|
const ImVec2 pos = src_points[point_idx];
|
|
const ImU8 point_outflags = (pos.x < clip_rect_min.x ? 1 : 0) | (pos.x > clip_rect_max.x ? 2 : 0) | (pos.y < clip_rect_min.y ? 4 : 0) | (pos.y > clip_rect_max.y ? 8 : 0);
|
|
outflags[0][point_idx] = point_outflags; // Writing to buffer 0
|
|
outflags_anded &= point_outflags;
|
|
outflags_ored |= point_outflags;
|
|
}
|
|
if (outflags_anded != 0) // Entirely clipped by any one plane, so nothing remains
|
|
return 0;
|
|
|
|
if (outflags_ored == 0) // Entirely within bounds, so trivial accept
|
|
{
|
|
if (allocated_dest_points < num_src_points)
|
|
return -1; // Not sure what the caller was thinking if this happens, but we should handle it gracefully
|
|
|
|
memcpy(dest_points, src_points, num_src_points * sizeof(ImVec2));
|
|
return num_src_points;
|
|
}
|
|
|
|
// Shape needs clipping
|
|
ImVec2* clip_buf[2]; // Double-buffered work area
|
|
clip_buf[0] = (ImVec2*)alloca(2 * allocated_dest_points * sizeof(ImVec2)); //-V630
|
|
clip_buf[1] = clip_buf[0] + allocated_dest_points;
|
|
|
|
memcpy(clip_buf[0], src_points, num_src_points * sizeof(ImVec2));
|
|
int clip_buf_size = num_src_points; // Number of vertices currently in the clip buffer
|
|
|
|
int read_buffer_idx = 0; // The index of the clip buffer/out-flags we are reading (0 or 1)
|
|
|
|
for (int clip_plane = 0; clip_plane < 4; clip_plane++) // 0 = X-, 1 = X+, 2 = Y-, 3 = Y+
|
|
{
|
|
const int clip_plane_bit = 1 << clip_plane; // Bit mask for our current plane in out-flags
|
|
if ((outflags_ored & clip_plane_bit) == 0)
|
|
continue; // All vertices are inside this plane, so no need to clip
|
|
|
|
ImVec2* read_vert = &clip_buf[read_buffer_idx][0]; // Clip buffer vertex we are currently reading
|
|
ImVec2* write_vert = &clip_buf[1 - read_buffer_idx][0]; // Clip buffer vertex we are currently writing
|
|
ImVec2* write_vert_end = write_vert + allocated_dest_points; // End of the write buffer
|
|
ImU8* read_outflags = &outflags[read_buffer_idx][0]; // Out-flag we are currently reading
|
|
ImU8* write_outflags = &outflags[1 - read_buffer_idx][0]; // Out-flag we are currently writing
|
|
|
|
// Keep track of the last vertex visited, initially the last in the list
|
|
ImVec2* last_vert = &read_vert[clip_buf_size - 1];
|
|
ImU8 last_outflags = read_outflags[clip_buf_size - 1];
|
|
|
|
for (int vert = 0; vert < clip_buf_size; vert++)
|
|
{
|
|
ImU8 current_outflags = *(read_outflags++);
|
|
bool out = (current_outflags & clip_plane_bit) != 0;
|
|
if (((current_outflags ^ last_outflags) & clip_plane_bit) == 0) // We haven't crossed the clip plane
|
|
{
|
|
if (!out)
|
|
{
|
|
// Emit vertex as-is
|
|
if (write_vert >= write_vert_end)
|
|
return -1; // Ran out of buffer space, so abort
|
|
*(write_vert++) = *read_vert;
|
|
*(write_outflags++) = current_outflags;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Emit a vertex at the intersection point
|
|
float t = 0.0f;
|
|
ImVec2 pos0 = *last_vert;
|
|
ImVec2 pos1 = *read_vert;
|
|
ImVec2 intersect_pos;
|
|
switch (clip_plane)
|
|
{
|
|
case 0: t = (clip_rect_min.x - pos0.x) / (pos1.x - pos0.x); intersect_pos = ImVec2(clip_rect_min.x, pos0.y + ((pos1.y - pos0.y) * t)); break; // X-
|
|
case 1: t = (clip_rect_max.x - pos0.x) / (pos1.x - pos0.x); intersect_pos = ImVec2(clip_rect_max.x, pos0.y + ((pos1.y - pos0.y) * t)); break; // X+
|
|
case 2: t = (clip_rect_min.y - pos0.y) / (pos1.y - pos0.y); intersect_pos = ImVec2(pos0.x + ((pos1.x - pos0.x) * t), clip_rect_min.y); break; // Y-
|
|
case 3: t = (clip_rect_max.y - pos0.y) / (pos1.y - pos0.y); intersect_pos = ImVec2(pos0.x + ((pos1.x - pos0.x) * t), clip_rect_max.y); break; // Y+
|
|
}
|
|
|
|
if (write_vert >= write_vert_end)
|
|
return -1; // Ran out of buffer space, so abort
|
|
|
|
// Write new out-flags for the vertex we just emitted
|
|
*(write_vert++) = intersect_pos;
|
|
*(write_outflags++) = (intersect_pos.x < clip_rect_min.x ? 1 : 0) | (intersect_pos.x > clip_rect_max.x ? 2 : 0) | (intersect_pos.y < clip_rect_min.y ? 4 : 0) | (intersect_pos.y > clip_rect_max.y ? 8 : 0);
|
|
|
|
if (!out)
|
|
{
|
|
// When coming back in, also emit the actual vertex
|
|
if (write_vert >= write_vert_end)
|
|
return -1; // Ran out of buffer space, so abort
|
|
*(write_vert++) = *read_vert;
|
|
*(write_outflags++) = current_outflags;
|
|
}
|
|
|
|
last_outflags = current_outflags;
|
|
}
|
|
|
|
last_vert = read_vert;
|
|
read_vert++; // Advance to next vertex
|
|
}
|
|
|
|
clip_buf_size = (int)(write_vert - &clip_buf[1 - read_buffer_idx][0]); // Update buffer size
|
|
read_buffer_idx = 1 - read_buffer_idx; // Swap buffers
|
|
}
|
|
|
|
if (clip_buf_size < 3)
|
|
return 0; // Nothing to return
|
|
|
|
// Copy results to output buffer, removing any redundant vertices
|
|
int num_out_verts = 0;
|
|
ImVec2 last_vert = clip_buf[read_buffer_idx][clip_buf_size - 1];
|
|
for (int i = 0; i < clip_buf_size; i++)
|
|
{
|
|
ImVec2 vert = clip_buf[read_buffer_idx][i];
|
|
if (ImLengthSqr(vert - last_vert) <= 0.00001f)
|
|
continue;
|
|
dest_points[num_out_verts++] = vert;
|
|
last_vert = vert;
|
|
}
|
|
|
|
// Return size (IF this is still a valid shape)
|
|
return (num_out_verts > 2) ? num_out_verts : 0;
|
|
}
|
|
|
|
// Adds a rectangle (A) with a convex shape (B) subtracted from it (i.e. the portion of A covered by B is not drawn).
|
|
static void AddSubtractedRect(ImDrawList* draw_list, const ImVec2& a_min, const ImVec2& a_max, const ImVec2& a_min_uv, const ImVec2& a_max_uv, ImVec2* b_points, int num_b_points, ImU32 col)
|
|
{
|
|
// Early out without drawing anything if A is zero-size
|
|
if (a_min.x >= a_max.x || a_min.y >= a_max.y)
|
|
return;
|
|
|
|
// First clip B to A
|
|
const int max_clipped_points = num_b_points + 4;
|
|
ImVec2* clipped_b_points = (ImVec2*)alloca(max_clipped_points * sizeof(ImVec2)); //-V630
|
|
const int num_clipped_points = ClipPolygonShape(b_points, num_b_points, clipped_b_points, max_clipped_points, a_min, a_max);
|
|
IM_ASSERT(num_clipped_points >= 0); // -1 would indicate max_clipped_points was too small, which shouldn't happen
|
|
|
|
b_points = clipped_b_points;
|
|
num_b_points = num_clipped_points;
|
|
|
|
if (num_clipped_points == 0)
|
|
{
|
|
// B is entirely outside A, so just draw A as-is
|
|
draw_list->PrimReserve(6, 4);
|
|
draw_list->PrimRectUV(a_min, a_max, a_min_uv, a_max_uv, col);
|
|
}
|
|
else
|
|
{
|
|
// We need to generate clipped geometry
|
|
// To do this we walk the inner polygon and connect each edge to one of the four corners of our rectangle based on the quadrant their normal points at
|
|
const int max_verts = num_b_points + 4; // Inner points plus the four corners
|
|
const int max_indices = (num_b_points * 3) + (4 * 3); // Worst case is one triangle per inner edge and then four filler triangles
|
|
draw_list->PrimReserve(max_indices, max_verts);
|
|
|
|
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
|
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
|
ImDrawIdx inner_idx = (ImDrawIdx)draw_list->_VtxCurrentIdx; // Starting index for inner vertices
|
|
|
|
// Write inner vertices
|
|
const ImVec2 pos_to_uv_scale = (a_max_uv - a_min_uv) / (a_max - a_min); // Guaranteed never to be a /0 because we check for zero-size A above
|
|
const ImVec2 pos_to_uv_offset = (a_min_uv / pos_to_uv_scale) - a_min;
|
|
|
|
// Helper that generates an interpolated UV based on position
|
|
#define LERP_UV(x_pos, y_pos) (ImVec2(((x_pos) + pos_to_uv_offset.x) * pos_to_uv_scale.x, ((y_pos) + pos_to_uv_offset.y) * pos_to_uv_scale.y))
|
|
for (int i = 0; i < num_b_points; i++)
|
|
{
|
|
vtx_write[i].pos = b_points[i];
|
|
vtx_write[i].uv = LERP_UV(b_points[i].x, b_points[i].y);
|
|
vtx_write[i].col = col;
|
|
}
|
|
#undef LERP_UV
|
|
|
|
vtx_write += num_b_points;
|
|
|
|
// Write outer vertices
|
|
ImDrawIdx outer_idx = (ImDrawIdx)(inner_idx + num_b_points); // Starting index for outer vertices
|
|
|
|
ImVec2 outer_verts[4];
|
|
outer_verts[0] = ImVec2(a_min.x, a_min.y); // X- Y- (quadrant 0, top left)
|
|
outer_verts[1] = ImVec2(a_max.x, a_min.y); // X+ Y- (quadrant 1, top right)
|
|
outer_verts[2] = ImVec2(a_max.x, a_max.y); // X+ Y+ (quadrant 2, bottom right)
|
|
outer_verts[3] = ImVec2(a_min.x, a_max.y); // X- Y+ (quadrant 3, bottom left)
|
|
|
|
vtx_write[0].pos = outer_verts[0]; vtx_write[0].uv = ImVec2(a_min_uv.x, a_min_uv.y); vtx_write[0].col = col;
|
|
vtx_write[1].pos = outer_verts[1]; vtx_write[1].uv = ImVec2(a_max_uv.x, a_min_uv.y); vtx_write[1].col = col;
|
|
vtx_write[2].pos = outer_verts[2]; vtx_write[2].uv = ImVec2(a_max_uv.x, a_max_uv.y); vtx_write[2].col = col;
|
|
vtx_write[3].pos = outer_verts[3]; vtx_write[3].uv = ImVec2(a_min_uv.x, a_max_uv.y); vtx_write[3].col = col;
|
|
|
|
draw_list->_VtxCurrentIdx += num_b_points + 4;
|
|
draw_list->_VtxWritePtr += num_b_points + 4;
|
|
|
|
// Now walk the inner vertices in order
|
|
ImVec2 last_inner_vert = b_points[num_b_points - 1];
|
|
int last_inner_vert_idx = num_b_points - 1;
|
|
int last_outer_vert_idx = -1;
|
|
int first_outer_vert_idx = -1;
|
|
|
|
// Triangle-area based check for degenerate triangles
|
|
// Min area (0.1f) is doubled (* 2.0f) because we're calculating (area * 2) here
|
|
#define IS_DEGENERATE(a, b, c) (ImFabs((((a).x * ((b).y - (c).y)) + ((b).x * ((c).y - (a).y)) + ((c).x * ((a).y - (b).y)))) < (0.1f * 2.0f))
|
|
|
|
// Check the winding order of the inner vertices using the sign of the triangle area, and set the outer vertex winding to match
|
|
int outer_vertex_winding = (((b_points[0].x * (b_points[1].y - b_points[2].y)) + (b_points[1].x * (b_points[2].y - b_points[0].y)) + (b_points[2].x * (b_points[0].y - b_points[1].y))) < 0.0f) ? -1 : 1;
|
|
for (int inner_vert_idx = 0; inner_vert_idx < num_b_points; inner_vert_idx++)
|
|
{
|
|
ImVec2 current_inner_vert = b_points[inner_vert_idx];
|
|
|
|
// Calculate normal (not actually normalized, as for our purposes here it doesn't need to be)
|
|
ImVec2 normal(current_inner_vert.y - last_inner_vert.y, -(current_inner_vert.x - last_inner_vert.x));
|
|
|
|
// Calculate the outer vertex index based on the quadrant the normal points at (0=top left, 1=top right, 2=bottom right, 3=bottom left)
|
|
int outer_vert_idx = (ImFabs(normal.x) > ImFabs(normal.y)) ? ((normal.x >= 0.0f) ? ((normal.y > 0.0f) ? 2 : 1) : ((normal.y > 0.0f) ? 3 : 0)) : ((normal.y >= 0.0f) ? ((normal.x > 0.0f) ? 2 : 3) : ((normal.x > 0.0f) ? 1 : 0));
|
|
ImVec2 outer_vert = outer_verts[outer_vert_idx];
|
|
|
|
// Write the main triangle (connecting the inner edge to the corner)
|
|
if (!IS_DEGENERATE(last_inner_vert, current_inner_vert, outer_vert))
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(inner_idx + last_inner_vert_idx);
|
|
idx_write[1] = (ImDrawIdx)(inner_idx + inner_vert_idx);
|
|
idx_write[2] = (ImDrawIdx)(outer_idx + outer_vert_idx);
|
|
idx_write += 3;
|
|
}
|
|
|
|
// We don't initially know which outer vertex we are going to start from, so set that here when processing the first inner vertex
|
|
if (first_outer_vert_idx == -1)
|
|
{
|
|
first_outer_vert_idx = outer_vert_idx;
|
|
last_outer_vert_idx = outer_vert_idx;
|
|
}
|
|
|
|
// Now walk the outer edge and write any filler triangles needed (connecting outer edges to the inner vertex)
|
|
while (outer_vert_idx != last_outer_vert_idx)
|
|
{
|
|
int next_outer_vert_idx = (last_outer_vert_idx + outer_vertex_winding) & 3;
|
|
if (!IS_DEGENERATE(outer_verts[last_outer_vert_idx], outer_verts[next_outer_vert_idx], last_inner_vert))
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(outer_idx + last_outer_vert_idx);
|
|
idx_write[1] = (ImDrawIdx)(outer_idx + next_outer_vert_idx);
|
|
idx_write[2] = (ImDrawIdx)(inner_idx + last_inner_vert_idx);
|
|
idx_write += 3;
|
|
}
|
|
last_outer_vert_idx = next_outer_vert_idx;
|
|
}
|
|
|
|
last_inner_vert = current_inner_vert;
|
|
last_inner_vert_idx = inner_vert_idx;
|
|
}
|
|
|
|
// Write remaining filler triangles for any un-traversed outer edges
|
|
if (first_outer_vert_idx != -1)
|
|
{
|
|
while (first_outer_vert_idx != last_outer_vert_idx)
|
|
{
|
|
int next_outer_vert_idx = (last_outer_vert_idx + outer_vertex_winding) & 3;
|
|
if (!IS_DEGENERATE(outer_verts[last_outer_vert_idx], outer_verts[next_outer_vert_idx], last_inner_vert))
|
|
{
|
|
idx_write[0] = (ImDrawIdx)(outer_idx + last_outer_vert_idx);
|
|
idx_write[1] = (ImDrawIdx)(outer_idx + next_outer_vert_idx);
|
|
idx_write[2] = (ImDrawIdx)(inner_idx + last_inner_vert_idx);
|
|
idx_write += 3;
|
|
}
|
|
last_outer_vert_idx = next_outer_vert_idx;
|
|
}
|
|
}
|
|
#undef IS_DEGENERATE
|
|
|
|
int used_indices = (int)(idx_write - draw_list->_IdxWritePtr);
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
draw_list->PrimUnreserve(max_indices - used_indices, 0);
|
|
}
|
|
}
|
|
|
|
void ImDrawList::AddShadowRect(const ImVec2& obj_min, const ImVec2& obj_max, ImU32 shadow_col, float shadow_thickness, const ImVec2& shadow_offset, ImDrawFlags flags, float obj_rounding)
|
|
{
|
|
if ((shadow_col & IM_COL32_A_MASK) == 0)
|
|
return;
|
|
|
|
ImVec2* inner_rect_points = NULL; // Points that make up the shape of the inner rectangle (used when it has rounded corners)
|
|
int inner_rect_points_count = 0;
|
|
|
|
// Generate a path describing the inner rectangle and copy it to our buffer
|
|
const bool is_filled = (flags & ImDrawFlags_ShadowCutOutShapeBackground) == 0;
|
|
const bool is_rounded = (obj_rounding > 0.0f) && ((flags & ImDrawFlags_RoundCornersMask_) != ImDrawFlags_RoundCornersNone); // Do we have rounded corners?
|
|
if (is_rounded && !is_filled)
|
|
{
|
|
IM_ASSERT(_Path.Size == 0);
|
|
PathRect(obj_min, obj_max, obj_rounding, flags);
|
|
inner_rect_points_count = _Path.Size;
|
|
inner_rect_points = (ImVec2*)alloca(inner_rect_points_count * sizeof(ImVec2)); //-V630
|
|
memcpy(inner_rect_points, _Path.Data, inner_rect_points_count * sizeof(ImVec2));
|
|
_Path.Size = 0;
|
|
}
|
|
|
|
if (is_filled)
|
|
PrimReserve(6 * 9, 4 * 9); // Reserve space for adding unclipped chunks
|
|
|
|
// Draw the relevant chunks of the texture (the texture is split into a 3x3 grid)
|
|
// FIXME-OPT: Might make sense to optimize/unroll for the fast paths (filled or not rounded)
|
|
for (int x = 0; x < 3; x++)
|
|
{
|
|
for (int y = 0; y < 3; y++)
|
|
{
|
|
const int uv_index = x + (y + y + y); // y*3 formatted so as to ensure the compiler avoids an actual multiply
|
|
const ImVec4 uvs = _Data->ShadowRectUvs[uv_index];
|
|
|
|
ImVec2 draw_min, draw_max;
|
|
switch (x)
|
|
{
|
|
case 0: draw_min.x = obj_min.x - shadow_thickness; draw_max.x = obj_min.x; break;
|
|
case 1: draw_min.x = obj_min.x; draw_max.x = obj_max.x; break;
|
|
case 2: draw_min.x = obj_max.x; draw_max.x = obj_max.x + shadow_thickness; break;
|
|
}
|
|
switch (y)
|
|
{
|
|
case 0: draw_min.y = obj_min.y - shadow_thickness; draw_max.y = obj_min.y; break;
|
|
case 1: draw_min.y = obj_min.y; draw_max.y = obj_max.y; break;
|
|
case 2: draw_min.y = obj_max.y; draw_max.y = obj_max.y + shadow_thickness; break;
|
|
}
|
|
|
|
ImVec2 uv_min(uvs.x, uvs.y);
|
|
ImVec2 uv_max(uvs.z, uvs.w);
|
|
if (is_filled)
|
|
PrimRectUV(draw_min + shadow_offset, draw_max + shadow_offset, uv_min, uv_max, shadow_col); // No clipping path (draw entire shadow)
|
|
else if (is_rounded)
|
|
AddSubtractedRect(this, draw_min + shadow_offset, draw_max + shadow_offset, uv_min, uv_max, inner_rect_points, inner_rect_points_count, shadow_col); // Complex path for rounded rectangles
|
|
else
|
|
AddSubtractedRect(this, draw_min + shadow_offset, draw_max + shadow_offset, uv_min, uv_max, obj_min, obj_max, shadow_col); // Simple fast path for non-rounded rectangles
|
|
}
|
|
}
|
|
}
|
|
|
|
// Add a shadow for a convex shape described by points and num_points
|
|
void ImDrawList::AddShadowConvexPoly(const ImVec2* points, int points_count, ImU32 shadow_col, float shadow_thickness, const ImVec2& shadow_offset, ImDrawFlags flags)
|
|
{
|
|
const bool is_filled = (flags & ImDrawFlags_ShadowCutOutShapeBackground) == 0;
|
|
IM_ASSERT((is_filled || (ImLengthSqr(shadow_offset) < 0.00001f)) && "Drawing circle/convex shape shadows with no center fill and an offset is not currently supported");
|
|
IM_ASSERT(points_count >= 3);
|
|
|
|
// Calculate poly vertex order
|
|
const int vertex_winding = (((points[0].x * (points[1].y - points[2].y)) + (points[1].x * (points[2].y - points[0].y)) + (points[2].x * (points[0].y - points[1].y))) < 0.0f) ? -1 : 1;
|
|
|
|
// If we're using anti-aliasing, then inset the shadow by 0.5 pixels to avoid unpleasant fringing artifacts
|
|
const bool use_inset_distance = (Flags & ImDrawListFlags_AntiAliasedFill) && (!is_filled);
|
|
const float inset_distance = 0.5f;
|
|
|
|
const ImVec4 uvs = _Data->ShadowRectUvs[9];
|
|
|
|
int tex_width = _Data->Font->ContainerAtlas->TexWidth;
|
|
int tex_height = _Data->Font->ContainerAtlas->TexHeight;
|
|
float inv_tex_width = 1.0f / (float)tex_width;
|
|
float inv_tex_height = 1.0f / (float)tex_height;
|
|
|
|
ImVec2 solid_uv = ImVec2(uvs.z, uvs.w); // UV at the inside of an edge
|
|
ImVec2 edge_uv = ImVec2(uvs.x, uvs.w); // UV at the outside of an edge
|
|
|
|
ImVec2 solid_to_edge_delta_texels = edge_uv - solid_uv; // Delta between the solid/edge points in texel-space (we need this in pixels - or, to be more precise, to be at a 1:1 aspect ratio - for the rotation to work)
|
|
solid_to_edge_delta_texels.x *= (float)tex_width;
|
|
solid_to_edge_delta_texels.y *= (float)tex_height;
|
|
|
|
// Our basic algorithm here is that we generate a straight section along each edge, and then either one or two curved corner triangles at the corners,
|
|
// which use an appropriate chunk of the texture to generate a smooth curve.
|
|
const int num_edges = points_count;
|
|
|
|
// Normalize a vector
|
|
#define NORMALIZE(vec) ((vec) / ImLength((vec), 0.001f))
|
|
|
|
const int required_stack_mem = (num_edges * sizeof(ImVec2)) + (num_edges * sizeof(float));
|
|
ImU8* base_mem_for_normals_and_edges = (ImU8*)alloca(required_stack_mem);
|
|
ImU8* mem_for_normals_and_edges = (ImU8*)base_mem_for_normals_and_edges;
|
|
|
|
// Calculate edge normals
|
|
ImVec2* edge_normals = (ImVec2*)(void*)mem_for_normals_and_edges;
|
|
mem_for_normals_and_edges += num_edges * sizeof(ImVec2);
|
|
|
|
for (int edge_index = 0; edge_index < num_edges; edge_index++)
|
|
{
|
|
ImVec2 edge_start = points[edge_index]; // No need to apply offset here because the normal is unaffected
|
|
ImVec2 edge_end = points[(edge_index + 1) % num_edges];
|
|
ImVec2 edge_normal = NORMALIZE(ImVec2(edge_end.y - edge_start.y, -(edge_end.x - edge_start.x)));
|
|
edge_normals[edge_index] = edge_normal * (float)vertex_winding; // Flip normals for reverse winding
|
|
}
|
|
|
|
// Pre-calculate edge scales
|
|
// We need to do this because we need the edge strips to have widths that match up with the corner sections, otherwise pixel cracking can occur along the boundaries
|
|
float* edge_size_scales = (float*)(void*)mem_for_normals_and_edges;
|
|
mem_for_normals_and_edges += num_edges * sizeof(float);
|
|
IM_ASSERT_PARANOID(mem_for_normals_and_edges == (base_mem_for_normals_and_edges + required_stack_mem)); // Check we used exactly what we allocated
|
|
|
|
{
|
|
ImVec2 prev_edge_normal = edge_normals[num_edges - 1];
|
|
for (int edge_index = 0; edge_index < num_edges; edge_index++)
|
|
{
|
|
ImVec2 edge_normal = edge_normals[edge_index];
|
|
float cos_angle_coverage = ImDot(edge_normal, prev_edge_normal);
|
|
|
|
if (cos_angle_coverage < 0.999999f)
|
|
{
|
|
// If we are covering more than 90 degrees we need an intermediate vertex to stop the required expansion tending towards infinity.
|
|
// And thus the effective angle will be halved (matches the similar code in loop below)
|
|
float angle_coverage = ImAcos(cos_angle_coverage);
|
|
if (cos_angle_coverage <= 0.0f) // -V1051
|
|
angle_coverage *= 0.5f;
|
|
edge_size_scales[edge_index] = 1.0f / ImCos(angle_coverage * 0.5f); // How much we need to expand our size by to avoid clipping the corner of the texture off
|
|
}
|
|
else
|
|
{
|
|
edge_size_scales[edge_index] = 1.0f; // No corner, thus default scale
|
|
}
|
|
|
|
prev_edge_normal = edge_normal;
|
|
}
|
|
}
|
|
|
|
const int max_vertices = (4 + (3 * 2) + (is_filled ? 1 : 0)) * num_edges; // 4 vertices per edge plus 3*2 for potentially two corner triangles, plus one per vertex for fill
|
|
const int max_indices = ((6 + (3 * 2)) * num_edges) + (is_filled ? ((num_edges - 2) * 3) : 0); // 2 tris per edge plus up to two corner triangles, plus fill triangles
|
|
PrimReserve(max_indices, max_vertices);
|
|
ImDrawIdx* idx_write = _IdxWritePtr;
|
|
ImDrawVert* vtx_write = _VtxWritePtr;
|
|
ImDrawIdx current_idx = (ImDrawIdx)_VtxCurrentIdx;
|
|
|
|
//ImVec2 previous_edge_start = points[0] + offset;
|
|
ImVec2 prev_edge_normal = edge_normals[num_edges - 1];
|
|
ImVec2 edge_start = points[0] + shadow_offset;
|
|
|
|
if (use_inset_distance)
|
|
edge_start -= NORMALIZE(edge_normals[0] + prev_edge_normal) * inset_distance;
|
|
|
|
for (int edge_index = 0; edge_index < num_edges; edge_index++)
|
|
{
|
|
ImVec2 edge_end = points[(edge_index + 1) % num_edges] + shadow_offset;
|
|
ImVec2 edge_normal = edge_normals[edge_index];
|
|
const float size_scale_start = edge_size_scales[edge_index];
|
|
const float size_scale_end = edge_size_scales[(edge_index + 1) % num_edges];
|
|
|
|
if (use_inset_distance)
|
|
edge_end -= NORMALIZE(edge_normals[(edge_index + 1) % num_edges] + edge_normal) * inset_distance;
|
|
|
|
// Add corner section
|
|
float cos_angle_coverage = ImDot(edge_normal, prev_edge_normal);
|
|
if (cos_angle_coverage < 0.999999f) // Don't fill if the corner is actually straight
|
|
{
|
|
// If we are covering more than 90 degrees we need an intermediate vertex to stop the required expansion tending towards infinity.
|
|
// And thus the effective angle has been halved (matches the similar code in loop above)
|
|
int num_steps = (cos_angle_coverage <= 0.0f) ? 2 : 1;
|
|
|
|
for (int step = 0; step < num_steps; step++)
|
|
{
|
|
if (num_steps > 1)
|
|
{
|
|
if (step == 0)
|
|
edge_normal = NORMALIZE(edge_normal + prev_edge_normal); // Use half-way normal for first step
|
|
else
|
|
edge_normal = edge_normals[edge_index]; // Then use the "real" next edge normal for the second
|
|
|
|
cos_angle_coverage = ImDot(edge_normal, prev_edge_normal); // Recalculate angle
|
|
}
|
|
|
|
// Calculate UV for the section of the curved texture
|
|
|
|
const float angle_coverage = ImAcos(cos_angle_coverage);
|
|
const float sin_angle_coverage = ImSin(angle_coverage);
|
|
|
|
ImVec2 edge_delta = solid_to_edge_delta_texels;
|
|
edge_delta *= size_scale_start;
|
|
|
|
ImVec2 rotated_edge_delta = ImVec2((edge_delta.x * cos_angle_coverage) + (edge_delta.y * sin_angle_coverage), (edge_delta.x * sin_angle_coverage) + (edge_delta.y * cos_angle_coverage));
|
|
|
|
// Convert from texels back into UV space
|
|
edge_delta.x *= inv_tex_width;
|
|
edge_delta.y *= inv_tex_height;
|
|
rotated_edge_delta.x *= inv_tex_width;
|
|
rotated_edge_delta.y *= inv_tex_height;
|
|
|
|
ImVec2 expanded_edge_uv = solid_uv + edge_delta;
|
|
ImVec2 other_edge_uv = solid_uv + rotated_edge_delta; // Rotated UV to encompass the necessary section of the curve
|
|
|
|
float expanded_thickness = shadow_thickness * size_scale_start;
|
|
|
|
// Add a triangle to fill the corner
|
|
ImVec2 outer_edge_start = edge_start + (prev_edge_normal * expanded_thickness);
|
|
ImVec2 outer_edge_end = edge_start + (edge_normal * expanded_thickness);
|
|
|
|
vtx_write->pos = edge_start; vtx_write->col = shadow_col; vtx_write->uv = solid_uv; vtx_write++;
|
|
vtx_write->pos = outer_edge_end; vtx_write->col = shadow_col; vtx_write->uv = expanded_edge_uv; vtx_write++;
|
|
vtx_write->pos = outer_edge_start; vtx_write->col = shadow_col; vtx_write->uv = other_edge_uv; vtx_write++;
|
|
|
|
*(idx_write++) = current_idx;
|
|
*(idx_write++) = current_idx + 1;
|
|
*(idx_write++) = current_idx + 2;
|
|
current_idx += 3;
|
|
|
|
prev_edge_normal = edge_normal;
|
|
}
|
|
}
|
|
|
|
// Add section along edge
|
|
const float edge_length = ImLength(edge_end - edge_start, 0.0f);
|
|
if (edge_length > 0.00001f) // Don't try and process degenerate edges
|
|
{
|
|
ImVec2 outer_edge_start = edge_start + (edge_normal * shadow_thickness * size_scale_start);
|
|
ImVec2 outer_edge_end = edge_end + (edge_normal * shadow_thickness * size_scale_end);
|
|
ImVec2 scaled_edge_uv_start = solid_uv + ((edge_uv - solid_uv) * size_scale_start);
|
|
ImVec2 scaled_edge_uv_end = solid_uv + ((edge_uv - solid_uv) * size_scale_end);
|
|
|
|
// Write vertices, inner first, then outer
|
|
vtx_write->pos = edge_start; vtx_write->col = shadow_col; vtx_write->uv = solid_uv; vtx_write++;
|
|
vtx_write->pos = edge_end; vtx_write->col = shadow_col; vtx_write->uv = solid_uv; vtx_write++;
|
|
vtx_write->pos = outer_edge_end; vtx_write->col = shadow_col; vtx_write->uv = scaled_edge_uv_end; vtx_write++;
|
|
vtx_write->pos = outer_edge_start; vtx_write->col = shadow_col; vtx_write->uv = scaled_edge_uv_start; vtx_write++;
|
|
|
|
*(idx_write++) = current_idx;
|
|
*(idx_write++) = current_idx + 1;
|
|
*(idx_write++) = current_idx + 2;
|
|
*(idx_write++) = current_idx;
|
|
*(idx_write++) = current_idx + 2;
|
|
*(idx_write++) = current_idx + 3;
|
|
current_idx += 4;
|
|
}
|
|
|
|
edge_start = edge_end;
|
|
}
|
|
|
|
// Fill if requested
|
|
if (is_filled)
|
|
{
|
|
// Add vertices
|
|
for (int edge_index = 0; edge_index < num_edges; edge_index++)
|
|
{
|
|
vtx_write->pos = points[edge_index] + shadow_offset;
|
|
vtx_write->col = shadow_col;
|
|
vtx_write->uv = solid_uv;
|
|
vtx_write++;
|
|
}
|
|
|
|
// Add triangles
|
|
for (int edge_index = 2; edge_index < num_edges; edge_index++)
|
|
{
|
|
*(idx_write++) = current_idx;
|
|
*(idx_write++) = (ImDrawIdx)(current_idx + edge_index - 1);
|
|
*(idx_write++) = (ImDrawIdx)(current_idx + edge_index);
|
|
}
|
|
|
|
current_idx += (ImDrawIdx)num_edges;
|
|
}
|
|
|
|
// Release any unused vertices/indices
|
|
int used_indices = (int)(idx_write - _IdxWritePtr);
|
|
int used_vertices = (int)(vtx_write - _VtxWritePtr);
|
|
_IdxWritePtr = idx_write;
|
|
_VtxWritePtr = vtx_write;
|
|
_VtxCurrentIdx = current_idx;
|
|
PrimUnreserve(max_indices - used_indices, max_vertices - used_vertices);
|
|
#undef NORMALIZE
|
|
}
|
|
|
|
// Draw a shadow for a circular object
|
|
// Uses the draw path and so wipes any existing data there
|
|
void ImDrawList::AddShadowCircle(const ImVec2& obj_center, float obj_radius, ImU32 shadow_col, float shadow_thickness, const ImVec2& shadow_offset, ImDrawFlags flags, int num_segments)
|
|
{
|
|
// Obtain segment count
|
|
if (num_segments <= 0)
|
|
{
|
|
// Automatic segment count
|
|
const int radius_idx = (int)obj_radius - 1;
|
|
if (radius_idx < IM_ARRAYSIZE(_Data->CircleSegmentCounts))
|
|
num_segments = _Data->CircleSegmentCounts[radius_idx]; // Use cached value
|
|
else
|
|
num_segments = IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(obj_radius, _Data->CircleSegmentMaxError);
|
|
}
|
|
else
|
|
{
|
|
// Explicit segment count (still clamp to avoid drawing insanely tessellated shapes)
|
|
num_segments = ImClamp(num_segments, 3, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX);
|
|
}
|
|
|
|
// Generate a path describing the inner circle and copy it to our buffer
|
|
IM_ASSERT(_Path.Size == 0);
|
|
const float a_max = (IM_PI * 2.0f) * ((float)num_segments - 1.0f) / (float)num_segments;
|
|
if (num_segments == 12)
|
|
PathArcToFast(obj_center, obj_radius, 0, 12 - 1);
|
|
else
|
|
PathArcTo(obj_center, obj_radius, 0.0f, a_max, num_segments - 1);
|
|
|
|
// Draw the shadow using the convex shape code
|
|
AddShadowConvexPoly(_Path.Data, _Path.Size, shadow_col, shadow_thickness, shadow_offset, flags);
|
|
_Path.Size = 0;
|
|
}
|
|
|
|
void ImDrawList::AddShadowNGon(const ImVec2& obj_center, float obj_radius, ImU32 shadow_col, float shadow_thickness, const ImVec2& shadow_offset, ImDrawFlags flags, int num_segments)
|
|
{
|
|
IM_ASSERT(num_segments != 0);
|
|
AddShadowCircle(obj_center, obj_radius, shadow_col, shadow_thickness, shadow_offset, flags, num_segments);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawListSplitter
|
|
//-----------------------------------------------------------------------------
|
|
// FIXME: This may be a little confusing, trying to be a little too low-level/optimal instead of just doing vector swap..
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImDrawListSplitter::ClearFreeMemory()
|
|
{
|
|
for (int i = 0; i < _Channels.Size; i++)
|
|
{
|
|
if (i == _Current)
|
|
memset(&_Channels[i], 0, sizeof(_Channels[i])); // Current channel is a copy of CmdBuffer/IdxBuffer, don't destruct again
|
|
_Channels[i]._CmdBuffer.clear();
|
|
_Channels[i]._IdxBuffer.clear();
|
|
}
|
|
_Current = 0;
|
|
_Count = 1;
|
|
_Channels.clear();
|
|
}
|
|
|
|
void ImDrawListSplitter::Split(ImDrawList* draw_list, int channels_count)
|
|
{
|
|
IM_UNUSED(draw_list);
|
|
IM_ASSERT(_Current == 0 && _Count <= 1 && "Nested channel splitting is not supported. Please use separate instances of ImDrawListSplitter.");
|
|
int old_channels_count = _Channels.Size;
|
|
if (old_channels_count < channels_count)
|
|
{
|
|
_Channels.reserve(channels_count); // Avoid over reserving since this is likely to stay stable
|
|
_Channels.resize(channels_count);
|
|
}
|
|
_Count = channels_count;
|
|
|
|
// Channels[] (24/32 bytes each) hold storage that we'll swap with draw_list->_CmdBuffer/_IdxBuffer
|
|
// The content of Channels[0] at this point doesn't matter. We clear it to make state tidy in a debugger but we don't strictly need to.
|
|
// When we switch to the next channel, we'll copy draw_list->_CmdBuffer/_IdxBuffer into Channels[0] and then Channels[1] into draw_list->CmdBuffer/_IdxBuffer
|
|
memset(&_Channels[0], 0, sizeof(ImDrawChannel));
|
|
for (int i = 1; i < channels_count; i++)
|
|
{
|
|
if (i >= old_channels_count)
|
|
{
|
|
IM_PLACEMENT_NEW(&_Channels[i]) ImDrawChannel();
|
|
}
|
|
else
|
|
{
|
|
_Channels[i]._CmdBuffer.resize(0);
|
|
_Channels[i]._IdxBuffer.resize(0);
|
|
}
|
|
}
|
|
}
|
|
|
|
void ImDrawListSplitter::Merge(ImDrawList* draw_list)
|
|
{
|
|
// Note that we never use or rely on _Channels.Size because it is merely a buffer that we never shrink back to 0 to keep all sub-buffers ready for use.
|
|
if (_Count <= 1)
|
|
return;
|
|
|
|
SetCurrentChannel(draw_list, 0);
|
|
draw_list->_PopUnusedDrawCmd();
|
|
|
|
// Calculate our final buffer sizes. Also fix the incorrect IdxOffset values in each command.
|
|
int new_cmd_buffer_count = 0;
|
|
int new_idx_buffer_count = 0;
|
|
ImDrawCmd* last_cmd = (_Count > 0 && draw_list->CmdBuffer.Size > 0) ? &draw_list->CmdBuffer.back() : NULL;
|
|
int idx_offset = last_cmd ? last_cmd->IdxOffset + last_cmd->ElemCount : 0;
|
|
for (int i = 1; i < _Count; i++)
|
|
{
|
|
ImDrawChannel& ch = _Channels[i];
|
|
if (ch._CmdBuffer.Size > 0 && ch._CmdBuffer.back().ElemCount == 0 && ch._CmdBuffer.back().UserCallback == NULL) // Equivalent of PopUnusedDrawCmd()
|
|
ch._CmdBuffer.pop_back();
|
|
|
|
if (ch._CmdBuffer.Size > 0 && last_cmd != NULL)
|
|
{
|
|
// Do not include ImDrawCmd_AreSequentialIdxOffset() in the compare as we rebuild IdxOffset values ourselves.
|
|
// Manipulating IdxOffset (e.g. by reordering draw commands like done by RenderDimmedBackgroundBehindWindow()) is not supported within a splitter.
|
|
ImDrawCmd* next_cmd = &ch._CmdBuffer[0];
|
|
if (ImDrawCmd_HeaderCompare(last_cmd, next_cmd) == 0 && last_cmd->UserCallback == NULL && next_cmd->UserCallback == NULL)
|
|
{
|
|
// Merge previous channel last draw command with current channel first draw command if matching.
|
|
last_cmd->ElemCount += next_cmd->ElemCount;
|
|
idx_offset += next_cmd->ElemCount;
|
|
ch._CmdBuffer.erase(ch._CmdBuffer.Data); // FIXME-OPT: Improve for multiple merges.
|
|
}
|
|
}
|
|
if (ch._CmdBuffer.Size > 0)
|
|
last_cmd = &ch._CmdBuffer.back();
|
|
new_cmd_buffer_count += ch._CmdBuffer.Size;
|
|
new_idx_buffer_count += ch._IdxBuffer.Size;
|
|
for (int cmd_n = 0; cmd_n < ch._CmdBuffer.Size; cmd_n++)
|
|
{
|
|
ch._CmdBuffer.Data[cmd_n].IdxOffset = idx_offset;
|
|
idx_offset += ch._CmdBuffer.Data[cmd_n].ElemCount;
|
|
}
|
|
}
|
|
draw_list->CmdBuffer.resize(draw_list->CmdBuffer.Size + new_cmd_buffer_count);
|
|
draw_list->IdxBuffer.resize(draw_list->IdxBuffer.Size + new_idx_buffer_count);
|
|
|
|
// Write commands and indices in order (they are fairly small structures, we don't copy vertices only indices)
|
|
ImDrawCmd* cmd_write = draw_list->CmdBuffer.Data + draw_list->CmdBuffer.Size - new_cmd_buffer_count;
|
|
ImDrawIdx* idx_write = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size - new_idx_buffer_count;
|
|
for (int i = 1; i < _Count; i++)
|
|
{
|
|
ImDrawChannel& ch = _Channels[i];
|
|
if (int sz = ch._CmdBuffer.Size) { memcpy(cmd_write, ch._CmdBuffer.Data, sz * sizeof(ImDrawCmd)); cmd_write += sz; }
|
|
if (int sz = ch._IdxBuffer.Size) { memcpy(idx_write, ch._IdxBuffer.Data, sz * sizeof(ImDrawIdx)); idx_write += sz; }
|
|
}
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
|
|
// Ensure there's always a non-callback draw command trailing the command-buffer
|
|
if (draw_list->CmdBuffer.Size == 0 || draw_list->CmdBuffer.back().UserCallback != NULL)
|
|
draw_list->AddDrawCmd();
|
|
|
|
// If current command is used with different settings we need to add a new command
|
|
ImDrawCmd* curr_cmd = &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
|
if (curr_cmd->ElemCount == 0)
|
|
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
|
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
|
|
draw_list->AddDrawCmd();
|
|
|
|
_Count = 1;
|
|
}
|
|
|
|
void ImDrawListSplitter::SetCurrentChannel(ImDrawList* draw_list, int idx)
|
|
{
|
|
IM_ASSERT(idx >= 0 && idx < _Count);
|
|
if (_Current == idx)
|
|
return;
|
|
|
|
// Overwrite ImVector (12/16 bytes), four times. This is merely a silly optimization instead of doing .swap()
|
|
memcpy(&_Channels.Data[_Current]._CmdBuffer, &draw_list->CmdBuffer, sizeof(draw_list->CmdBuffer));
|
|
memcpy(&_Channels.Data[_Current]._IdxBuffer, &draw_list->IdxBuffer, sizeof(draw_list->IdxBuffer));
|
|
_Current = idx;
|
|
memcpy(&draw_list->CmdBuffer, &_Channels.Data[idx]._CmdBuffer, sizeof(draw_list->CmdBuffer));
|
|
memcpy(&draw_list->IdxBuffer, &_Channels.Data[idx]._IdxBuffer, sizeof(draw_list->IdxBuffer));
|
|
draw_list->_IdxWritePtr = draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size;
|
|
|
|
// If current command is used with different settings we need to add a new command
|
|
ImDrawCmd* curr_cmd = (draw_list->CmdBuffer.Size == 0) ? NULL : &draw_list->CmdBuffer.Data[draw_list->CmdBuffer.Size - 1];
|
|
if (curr_cmd == NULL)
|
|
draw_list->AddDrawCmd();
|
|
else if (curr_cmd->ElemCount == 0)
|
|
ImDrawCmd_HeaderCopy(curr_cmd, &draw_list->_CmdHeader); // Copy ClipRect, TextureId, VtxOffset
|
|
else if (ImDrawCmd_HeaderCompare(curr_cmd, &draw_list->_CmdHeader) != 0)
|
|
draw_list->AddDrawCmd();
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImDrawData
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImDrawData::Clear()
|
|
{
|
|
Valid = false;
|
|
CmdListsCount = TotalIdxCount = TotalVtxCount = 0;
|
|
CmdLists.resize(0); // The ImDrawList are NOT owned by ImDrawData but e.g. by ImGuiContext, so we don't clear them.
|
|
DisplayPos = DisplaySize = FramebufferScale = ImVec2(0.0f, 0.0f);
|
|
OwnerViewport = NULL;
|
|
}
|
|
|
|
// Important: 'out_list' is generally going to be draw_data->CmdLists, but may be another temporary list
|
|
// as long at it is expected that the result will be later merged into draw_data->CmdLists[].
|
|
void ImGui::AddDrawListToDrawDataEx(ImDrawData* draw_data, ImVector<ImDrawList*>* out_list, ImDrawList* draw_list)
|
|
{
|
|
if (draw_list->CmdBuffer.Size == 0)
|
|
return;
|
|
if (draw_list->CmdBuffer.Size == 1 && draw_list->CmdBuffer[0].ElemCount == 0 && draw_list->CmdBuffer[0].UserCallback == NULL)
|
|
return;
|
|
|
|
// Draw list sanity check. Detect mismatch between PrimReserve() calls and incrementing _VtxCurrentIdx, _VtxWritePtr etc.
|
|
// May trigger for you if you are using PrimXXX functions incorrectly.
|
|
IM_ASSERT(draw_list->VtxBuffer.Size == 0 || draw_list->_VtxWritePtr == draw_list->VtxBuffer.Data + draw_list->VtxBuffer.Size);
|
|
IM_ASSERT(draw_list->IdxBuffer.Size == 0 || draw_list->_IdxWritePtr == draw_list->IdxBuffer.Data + draw_list->IdxBuffer.Size);
|
|
if (!(draw_list->Flags & ImDrawListFlags_AllowVtxOffset))
|
|
IM_ASSERT((int)draw_list->_VtxCurrentIdx == draw_list->VtxBuffer.Size);
|
|
|
|
// Check that draw_list doesn't use more vertices than indexable (default ImDrawIdx = unsigned short = 2 bytes = 64K vertices per ImDrawList = per window)
|
|
// If this assert triggers because you are drawing lots of stuff manually:
|
|
// - First, make sure you are coarse clipping yourself and not trying to draw many things outside visible bounds.
|
|
// Be mindful that the lower-level ImDrawList API doesn't filter vertices. Use the Metrics/Debugger window to inspect draw list contents.
|
|
// - If you want large meshes with more than 64K vertices, you can either:
|
|
// (A) Handle the ImDrawCmd::VtxOffset value in your renderer backend, and set 'io.BackendFlags |= ImGuiBackendFlags_RendererHasVtxOffset'.
|
|
// Most example backends already support this from 1.71. Pre-1.71 backends won't.
|
|
// Some graphics API such as GL ES 1/2 don't have a way to offset the starting vertex so it is not supported for them.
|
|
// (B) Or handle 32-bit indices in your renderer backend, and uncomment '#define ImDrawIdx unsigned int' line in imconfig.h.
|
|
// Most example backends already support this. For example, the OpenGL example code detect index size at compile-time:
|
|
// glDrawElements(GL_TRIANGLES, (GLsizei)pcmd->ElemCount, sizeof(ImDrawIdx) == 2 ? GL_UNSIGNED_SHORT : GL_UNSIGNED_INT, idx_buffer_offset);
|
|
// Your own engine or render API may use different parameters or function calls to specify index sizes.
|
|
// 2 and 4 bytes indices are generally supported by most graphics API.
|
|
// - If for some reason neither of those solutions works for you, a workaround is to call BeginChild()/EndChild() before reaching
|
|
// the 64K limit to split your draw commands in multiple draw lists.
|
|
if (sizeof(ImDrawIdx) == 2)
|
|
IM_ASSERT(draw_list->_VtxCurrentIdx < (1 << 16) && "Too many vertices in ImDrawList using 16-bit indices. Read comment above");
|
|
|
|
// Add to output list + records state in ImDrawData
|
|
out_list->push_back(draw_list);
|
|
draw_data->CmdListsCount++;
|
|
draw_data->TotalVtxCount += draw_list->VtxBuffer.Size;
|
|
draw_data->TotalIdxCount += draw_list->IdxBuffer.Size;
|
|
}
|
|
|
|
void ImDrawData::AddDrawList(ImDrawList* draw_list)
|
|
{
|
|
IM_ASSERT(CmdLists.Size == CmdListsCount);
|
|
draw_list->_PopUnusedDrawCmd();
|
|
ImGui::AddDrawListToDrawDataEx(this, &CmdLists, draw_list);
|
|
}
|
|
|
|
// For backward compatibility: convert all buffers from indexed to de-indexed, in case you cannot render indexed. Note: this is slow and most likely a waste of resources. Always prefer indexed rendering!
|
|
void ImDrawData::DeIndexAllBuffers()
|
|
{
|
|
ImVector<ImDrawVert> new_vtx_buffer;
|
|
TotalVtxCount = TotalIdxCount = 0;
|
|
for (int i = 0; i < CmdListsCount; i++)
|
|
{
|
|
ImDrawList* cmd_list = CmdLists[i];
|
|
if (cmd_list->IdxBuffer.empty())
|
|
continue;
|
|
new_vtx_buffer.resize(cmd_list->IdxBuffer.Size);
|
|
for (int j = 0; j < cmd_list->IdxBuffer.Size; j++)
|
|
new_vtx_buffer[j] = cmd_list->VtxBuffer[cmd_list->IdxBuffer[j]];
|
|
cmd_list->VtxBuffer.swap(new_vtx_buffer);
|
|
cmd_list->IdxBuffer.resize(0);
|
|
TotalVtxCount += cmd_list->VtxBuffer.Size;
|
|
}
|
|
}
|
|
|
|
// Helper to scale the ClipRect field of each ImDrawCmd.
|
|
// Use if your final output buffer is at a different scale than draw_data->DisplaySize,
|
|
// or if there is a difference between your window resolution and framebuffer resolution.
|
|
void ImDrawData::ScaleClipRects(const ImVec2& fb_scale)
|
|
{
|
|
for (ImDrawList* draw_list : CmdLists)
|
|
for (ImDrawCmd& cmd : draw_list->CmdBuffer)
|
|
cmd.ClipRect = ImVec4(cmd.ClipRect.x * fb_scale.x, cmd.ClipRect.y * fb_scale.y, cmd.ClipRect.z * fb_scale.x, cmd.ClipRect.w * fb_scale.y);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Helpers ShadeVertsXXX functions
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Generic linear color gradient, write to RGB fields, leave A untouched.
|
|
void ImGui::ShadeVertsLinearColorGradientKeepAlpha(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, ImVec2 gradient_p0, ImVec2 gradient_p1, ImU32 col0, ImU32 col1)
|
|
{
|
|
ImVec2 gradient_extent = gradient_p1 - gradient_p0;
|
|
float gradient_inv_length2 = 1.0f / ImLengthSqr(gradient_extent);
|
|
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
|
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
|
const int col0_r = (int)(col0 >> IM_COL32_R_SHIFT) & 0xFF;
|
|
const int col0_g = (int)(col0 >> IM_COL32_G_SHIFT) & 0xFF;
|
|
const int col0_b = (int)(col0 >> IM_COL32_B_SHIFT) & 0xFF;
|
|
const int col_delta_r = ((int)(col1 >> IM_COL32_R_SHIFT) & 0xFF) - col0_r;
|
|
const int col_delta_g = ((int)(col1 >> IM_COL32_G_SHIFT) & 0xFF) - col0_g;
|
|
const int col_delta_b = ((int)(col1 >> IM_COL32_B_SHIFT) & 0xFF) - col0_b;
|
|
for (ImDrawVert* vert = vert_start; vert < vert_end; vert++)
|
|
{
|
|
float d = ImDot(vert->pos - gradient_p0, gradient_extent);
|
|
float t = ImClamp(d * gradient_inv_length2, 0.0f, 1.0f);
|
|
int r = (int)(col0_r + col_delta_r * t);
|
|
int g = (int)(col0_g + col_delta_g * t);
|
|
int b = (int)(col0_b + col_delta_b * t);
|
|
vert->col = (r << IM_COL32_R_SHIFT) | (g << IM_COL32_G_SHIFT) | (b << IM_COL32_B_SHIFT) | (vert->col & IM_COL32_A_MASK);
|
|
}
|
|
}
|
|
|
|
// Distribute UV over (a, b) rectangle
|
|
void ImGui::ShadeVertsLinearUV(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& a, const ImVec2& b, const ImVec2& uv_a, const ImVec2& uv_b, bool clamp)
|
|
{
|
|
const ImVec2 size = b - a;
|
|
const ImVec2 uv_size = uv_b - uv_a;
|
|
const ImVec2 scale = ImVec2(
|
|
size.x != 0.0f ? (uv_size.x / size.x) : 0.0f,
|
|
size.y != 0.0f ? (uv_size.y / size.y) : 0.0f);
|
|
|
|
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
|
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
|
if (clamp)
|
|
{
|
|
const ImVec2 min = ImMin(uv_a, uv_b);
|
|
const ImVec2 max = ImMax(uv_a, uv_b);
|
|
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
|
|
vertex->uv = ImClamp(uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale), min, max);
|
|
}
|
|
else
|
|
{
|
|
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
|
|
vertex->uv = uv_a + ImMul(ImVec2(vertex->pos.x, vertex->pos.y) - a, scale);
|
|
}
|
|
}
|
|
|
|
void ImGui::ShadeVertsTransformPos(ImDrawList* draw_list, int vert_start_idx, int vert_end_idx, const ImVec2& pivot_in, float cos_a, float sin_a, const ImVec2& pivot_out)
|
|
{
|
|
ImDrawVert* vert_start = draw_list->VtxBuffer.Data + vert_start_idx;
|
|
ImDrawVert* vert_end = draw_list->VtxBuffer.Data + vert_end_idx;
|
|
for (ImDrawVert* vertex = vert_start; vertex < vert_end; ++vertex)
|
|
vertex->pos = ImRotate(vertex->pos- pivot_in, cos_a, sin_a) + pivot_out;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontConfig
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFontConfig::ImFontConfig()
|
|
{
|
|
memset(this, 0, sizeof(*this));
|
|
FontDataOwnedByAtlas = true;
|
|
OversampleH = 2;
|
|
OversampleV = 1;
|
|
GlyphMaxAdvanceX = FLT_MAX;
|
|
RasterizerMultiply = 1.0f;
|
|
RasterizerDensity = 1.0f;
|
|
EllipsisChar = (ImWchar)-1;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontAtlas
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// A work of art lies ahead! (. = white layer, X = black layer, others are blank)
|
|
// The 2x2 white texels on the top left are the ones we'll use everywhere in Dear ImGui to render filled shapes.
|
|
// (This is used when io.MouseDrawCursor = true)
|
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_W = 122; // Actual texture will be 2 times that + 1 spacing.
|
|
const int FONT_ATLAS_DEFAULT_TEX_DATA_H = 27;
|
|
static const char FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS[FONT_ATLAS_DEFAULT_TEX_DATA_W * FONT_ATLAS_DEFAULT_TEX_DATA_H + 1] =
|
|
{
|
|
"..- -XXXXXXX- X - X -XXXXXXX - XXXXXXX- XX - XX XX "
|
|
"..- -X.....X- X.X - X.X -X.....X - X.....X- X..X -X..X X..X"
|
|
"--- -XXX.XXX- X...X - X...X -X....X - X....X- X..X -X...X X...X"
|
|
"X - X.X - X.....X - X.....X -X...X - X...X- X..X - X...X X...X "
|
|
"XX - X.X -X.......X- X.......X -X..X.X - X.X..X- X..X - X...X...X "
|
|
"X.X - X.X -XXXX.XXXX- XXXX.XXXX -X.X X.X - X.X X.X- X..XXX - X.....X "
|
|
"X..X - X.X - X.X - X.X -XX X.X - X.X XX- X..X..XXX - X...X "
|
|
"X...X - X.X - X.X - XX X.X XX - X.X - X.X - X..X..X..XX - X.X "
|
|
"X....X - X.X - X.X - X.X X.X X.X - X.X - X.X - X..X..X..X.X - X...X "
|
|
"X.....X - X.X - X.X - X..X X.X X..X - X.X - X.X -XXX X..X..X..X..X- X.....X "
|
|
"X......X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X XX-XX X.X -X..XX........X..X- X...X...X "
|
|
"X.......X - X.X - X.X -X.....................X- X.X X.X-X.X X.X -X...X...........X- X...X X...X "
|
|
"X........X - X.X - X.X - X...XXXXXX.XXXXXX...X - X.X..X-X..X.X - X..............X-X...X X...X"
|
|
"X.........X -XXX.XXX- X.X - X..X X.X X..X - X...X-X...X - X.............X-X..X X..X"
|
|
"X..........X-X.....X- X.X - X.X X.X X.X - X....X-X....X - X.............X- XX XX "
|
|
"X......XXXXX-XXXXXXX- X.X - XX X.X XX - X.....X-X.....X - X............X--------------"
|
|
"X...X..X --------- X.X - X.X - XXXXXXX-XXXXXXX - X...........X - "
|
|
"X..X X..X - -XXXX.XXXX- XXXX.XXXX ------------------------------------- X..........X - "
|
|
"X.X X..X - -X.......X- X.......X - XX XX - - X..........X - "
|
|
"XX X..X - - X.....X - X.....X - X.X X.X - - X........X - "
|
|
" X..X - - X...X - X...X - X..X X..X - - X........X - "
|
|
" XX - - X.X - X.X - X...XXXXXXXXXXXXX...X - - XXXXXXXXXX - "
|
|
"------------- - X - X -X.....................X- ------------------- "
|
|
" ----------------------------------- X...XXXXXXXXXXXXX...X - "
|
|
" - X..X X..X - "
|
|
" - X.X X.X - "
|
|
" - XX XX - "
|
|
};
|
|
|
|
static const ImVec2 FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[ImGuiMouseCursor_COUNT][3] =
|
|
{
|
|
// Pos ........ Size ......... Offset ......
|
|
{ ImVec2( 0,3), ImVec2(12,19), ImVec2( 0, 0) }, // ImGuiMouseCursor_Arrow
|
|
{ ImVec2(13,0), ImVec2( 7,16), ImVec2( 1, 8) }, // ImGuiMouseCursor_TextInput
|
|
{ ImVec2(31,0), ImVec2(23,23), ImVec2(11,11) }, // ImGuiMouseCursor_ResizeAll
|
|
{ ImVec2(21,0), ImVec2( 9,23), ImVec2( 4,11) }, // ImGuiMouseCursor_ResizeNS
|
|
{ ImVec2(55,18),ImVec2(23, 9), ImVec2(11, 4) }, // ImGuiMouseCursor_ResizeEW
|
|
{ ImVec2(73,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNESW
|
|
{ ImVec2(55,0), ImVec2(17,17), ImVec2( 8, 8) }, // ImGuiMouseCursor_ResizeNWSE
|
|
{ ImVec2(91,0), ImVec2(17,22), ImVec2( 5, 0) }, // ImGuiMouseCursor_Hand
|
|
{ ImVec2(109,0),ImVec2(13,15), ImVec2( 6, 7) }, // ImGuiMouseCursor_NotAllowed
|
|
};
|
|
|
|
ImFontAtlas::ImFontAtlas()
|
|
{
|
|
memset(this, 0, sizeof(*this));
|
|
TexGlyphPadding = 1;
|
|
PackIdMouseCursors = PackIdLines = -1;
|
|
ShadowRectIds[0] = ShadowRectIds[1] = -1;
|
|
ShadowTexConfig.SetupDefaults();
|
|
}
|
|
|
|
ImFontAtlas::~ImFontAtlas()
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
Clear();
|
|
}
|
|
|
|
void ImFontAtlas::ClearInputData()
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
for (ImFontConfig& font_cfg : ConfigData)
|
|
if (font_cfg.FontData && font_cfg.FontDataOwnedByAtlas)
|
|
{
|
|
IM_FREE(font_cfg.FontData);
|
|
font_cfg.FontData = NULL;
|
|
}
|
|
|
|
// When clearing this we lose access to the font name and other information used to build the font.
|
|
for (ImFont* font : Fonts)
|
|
if (font->ConfigData >= ConfigData.Data && font->ConfigData < ConfigData.Data + ConfigData.Size)
|
|
{
|
|
font->ConfigData = NULL;
|
|
font->ConfigDataCount = 0;
|
|
}
|
|
ConfigData.clear();
|
|
CustomRects.clear();
|
|
PackIdMouseCursors = PackIdLines = -1;
|
|
ShadowRectIds[0] = ShadowRectIds[1] = -1;
|
|
// Important: we leave TexReady untouched
|
|
}
|
|
|
|
void ImFontAtlas::ClearTexData()
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
if (TexPixelsAlpha8)
|
|
IM_FREE(TexPixelsAlpha8);
|
|
if (TexPixelsRGBA32)
|
|
IM_FREE(TexPixelsRGBA32);
|
|
TexPixelsAlpha8 = NULL;
|
|
TexPixelsRGBA32 = NULL;
|
|
TexPixelsUseColors = false;
|
|
// Important: we leave TexReady untouched
|
|
}
|
|
|
|
void ImFontAtlas::ClearFonts()
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
Fonts.clear_delete();
|
|
TexReady = false;
|
|
}
|
|
|
|
void ImFontAtlas::Clear()
|
|
{
|
|
ClearInputData();
|
|
ClearTexData();
|
|
ClearFonts();
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsAlpha8(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
|
{
|
|
// Build atlas on demand
|
|
if (TexPixelsAlpha8 == NULL)
|
|
Build();
|
|
|
|
*out_pixels = TexPixelsAlpha8;
|
|
if (out_width) *out_width = TexWidth;
|
|
if (out_height) *out_height = TexHeight;
|
|
if (out_bytes_per_pixel) *out_bytes_per_pixel = 1;
|
|
}
|
|
|
|
void ImFontAtlas::GetTexDataAsRGBA32(unsigned char** out_pixels, int* out_width, int* out_height, int* out_bytes_per_pixel)
|
|
{
|
|
// Convert to RGBA32 format on demand
|
|
// Although it is likely to be the most commonly used format, our font rendering is 1 channel / 8 bpp
|
|
if (!TexPixelsRGBA32)
|
|
{
|
|
unsigned char* pixels = NULL;
|
|
GetTexDataAsAlpha8(&pixels, NULL, NULL);
|
|
if (pixels)
|
|
{
|
|
TexPixelsRGBA32 = (unsigned int*)IM_ALLOC((size_t)TexWidth * (size_t)TexHeight * 4);
|
|
const unsigned char* src = pixels;
|
|
unsigned int* dst = TexPixelsRGBA32;
|
|
for (int n = TexWidth * TexHeight; n > 0; n--)
|
|
*dst++ = IM_COL32(255, 255, 255, (unsigned int)(*src++));
|
|
}
|
|
}
|
|
|
|
*out_pixels = (unsigned char*)TexPixelsRGBA32;
|
|
if (out_width) *out_width = TexWidth;
|
|
if (out_height) *out_height = TexHeight;
|
|
if (out_bytes_per_pixel) *out_bytes_per_pixel = 4;
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFont(const ImFontConfig* font_cfg)
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
IM_ASSERT(font_cfg->FontData != NULL && font_cfg->FontDataSize > 0);
|
|
IM_ASSERT(font_cfg->SizePixels > 0.0f);
|
|
|
|
// Create new font
|
|
if (!font_cfg->MergeMode)
|
|
Fonts.push_back(IM_NEW(ImFont));
|
|
else
|
|
IM_ASSERT(!Fonts.empty() && "Cannot use MergeMode for the first font"); // When using MergeMode make sure that a font has already been added before. You can use ImGui::GetIO().Fonts->AddFontDefault() to add the default imgui font.
|
|
|
|
ConfigData.push_back(*font_cfg);
|
|
ImFontConfig& new_font_cfg = ConfigData.back();
|
|
if (new_font_cfg.DstFont == NULL)
|
|
new_font_cfg.DstFont = Fonts.back();
|
|
if (!new_font_cfg.FontDataOwnedByAtlas)
|
|
{
|
|
new_font_cfg.FontData = IM_ALLOC(new_font_cfg.FontDataSize);
|
|
new_font_cfg.FontDataOwnedByAtlas = true;
|
|
memcpy(new_font_cfg.FontData, font_cfg->FontData, (size_t)new_font_cfg.FontDataSize);
|
|
}
|
|
|
|
if (new_font_cfg.DstFont->EllipsisChar == (ImWchar)-1)
|
|
new_font_cfg.DstFont->EllipsisChar = font_cfg->EllipsisChar;
|
|
|
|
ImFontAtlasUpdateConfigDataPointers(this);
|
|
|
|
// Invalidate texture
|
|
TexReady = false;
|
|
ClearTexData();
|
|
return new_font_cfg.DstFont;
|
|
}
|
|
|
|
// Default font TTF is compressed with stb_compress then base85 encoded (see misc/fonts/binary_to_compressed_c.cpp for encoder)
|
|
static unsigned int stb_decompress_length(const unsigned char* input);
|
|
static unsigned int stb_decompress(unsigned char* output, const unsigned char* input, unsigned int length);
|
|
static const char* GetDefaultCompressedFontDataTTFBase85();
|
|
static unsigned int Decode85Byte(char c) { return c >= '\\' ? c-36 : c-35; }
|
|
static void Decode85(const unsigned char* src, unsigned char* dst)
|
|
{
|
|
while (*src)
|
|
{
|
|
unsigned int tmp = Decode85Byte(src[0]) + 85 * (Decode85Byte(src[1]) + 85 * (Decode85Byte(src[2]) + 85 * (Decode85Byte(src[3]) + 85 * Decode85Byte(src[4]))));
|
|
dst[0] = ((tmp >> 0) & 0xFF); dst[1] = ((tmp >> 8) & 0xFF); dst[2] = ((tmp >> 16) & 0xFF); dst[3] = ((tmp >> 24) & 0xFF); // We can't assume little-endianness.
|
|
src += 5;
|
|
dst += 4;
|
|
}
|
|
}
|
|
|
|
// Load embedded ProggyClean.ttf at size 13, disable oversampling
|
|
ImFont* ImFontAtlas::AddFontDefault(const ImFontConfig* font_cfg_template)
|
|
{
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if (!font_cfg_template)
|
|
{
|
|
font_cfg.OversampleH = font_cfg.OversampleV = 1;
|
|
font_cfg.PixelSnapH = true;
|
|
}
|
|
if (font_cfg.SizePixels <= 0.0f)
|
|
font_cfg.SizePixels = 13.0f * 1.0f;
|
|
if (font_cfg.Name[0] == '\0')
|
|
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "ProggyClean.ttf, %dpx", (int)font_cfg.SizePixels);
|
|
font_cfg.EllipsisChar = (ImWchar)0x0085;
|
|
font_cfg.GlyphOffset.y = 1.0f * IM_TRUNC(font_cfg.SizePixels / 13.0f); // Add +1 offset per 13 units
|
|
|
|
const char* ttf_compressed_base85 = GetDefaultCompressedFontDataTTFBase85();
|
|
const ImWchar* glyph_ranges = font_cfg.GlyphRanges != NULL ? font_cfg.GlyphRanges : GetGlyphRangesDefault();
|
|
ImFont* font = AddFontFromMemoryCompressedBase85TTF(ttf_compressed_base85, font_cfg.SizePixels, &font_cfg, glyph_ranges);
|
|
return font;
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromFileTTF(const char* filename, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
size_t data_size = 0;
|
|
void* data = ImFileLoadToMemory(filename, "rb", &data_size, 0);
|
|
if (!data)
|
|
{
|
|
IM_ASSERT_USER_ERROR(0, "Could not load font file!");
|
|
return NULL;
|
|
}
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
if (font_cfg.Name[0] == '\0')
|
|
{
|
|
// Store a short copy of filename into into the font name for convenience
|
|
const char* p;
|
|
for (p = filename + strlen(filename); p > filename && p[-1] != '/' && p[-1] != '\\'; p--) {}
|
|
ImFormatString(font_cfg.Name, IM_ARRAYSIZE(font_cfg.Name), "%s, %.0fpx", p, size_pixels);
|
|
}
|
|
return AddFontFromMemoryTTF(data, (int)data_size, size_pixels, &font_cfg, glyph_ranges);
|
|
}
|
|
|
|
// NB: Transfer ownership of 'ttf_data' to ImFontAtlas, unless font_cfg_template->FontDataOwnedByAtlas == false. Owned TTF buffer will be deleted after Build().
|
|
ImFont* ImFontAtlas::AddFontFromMemoryTTF(void* font_data, int font_data_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT(font_cfg.FontData == NULL);
|
|
IM_ASSERT(font_data_size > 100 && "Incorrect value for font_data_size!"); // Heuristic to prevent accidentally passing a wrong value to font_data_size.
|
|
font_cfg.FontData = font_data;
|
|
font_cfg.FontDataSize = font_data_size;
|
|
font_cfg.SizePixels = size_pixels > 0.0f ? size_pixels : font_cfg.SizePixels;
|
|
if (glyph_ranges)
|
|
font_cfg.GlyphRanges = glyph_ranges;
|
|
return AddFont(&font_cfg);
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedTTF(const void* compressed_ttf_data, int compressed_ttf_size, float size_pixels, const ImFontConfig* font_cfg_template, const ImWchar* glyph_ranges)
|
|
{
|
|
const unsigned int buf_decompressed_size = stb_decompress_length((const unsigned char*)compressed_ttf_data);
|
|
unsigned char* buf_decompressed_data = (unsigned char*)IM_ALLOC(buf_decompressed_size);
|
|
stb_decompress(buf_decompressed_data, (const unsigned char*)compressed_ttf_data, (unsigned int)compressed_ttf_size);
|
|
|
|
ImFontConfig font_cfg = font_cfg_template ? *font_cfg_template : ImFontConfig();
|
|
IM_ASSERT(font_cfg.FontData == NULL);
|
|
font_cfg.FontDataOwnedByAtlas = true;
|
|
return AddFontFromMemoryTTF(buf_decompressed_data, (int)buf_decompressed_size, size_pixels, &font_cfg, glyph_ranges);
|
|
}
|
|
|
|
ImFont* ImFontAtlas::AddFontFromMemoryCompressedBase85TTF(const char* compressed_ttf_data_base85, float size_pixels, const ImFontConfig* font_cfg, const ImWchar* glyph_ranges)
|
|
{
|
|
int compressed_ttf_size = (((int)strlen(compressed_ttf_data_base85) + 4) / 5) * 4;
|
|
void* compressed_ttf = IM_ALLOC((size_t)compressed_ttf_size);
|
|
Decode85((const unsigned char*)compressed_ttf_data_base85, (unsigned char*)compressed_ttf);
|
|
ImFont* font = AddFontFromMemoryCompressedTTF(compressed_ttf, compressed_ttf_size, size_pixels, font_cfg, glyph_ranges);
|
|
IM_FREE(compressed_ttf);
|
|
return font;
|
|
}
|
|
|
|
int ImFontAtlas::AddCustomRectRegular(int width, int height)
|
|
{
|
|
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
|
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
|
ImFontAtlasCustomRect r;
|
|
r.Width = (unsigned short)width;
|
|
r.Height = (unsigned short)height;
|
|
CustomRects.push_back(r);
|
|
return CustomRects.Size - 1; // Return index
|
|
}
|
|
|
|
int ImFontAtlas::AddCustomRectFontGlyph(ImFont* font, ImWchar id, int width, int height, float advance_x, const ImVec2& offset)
|
|
{
|
|
#ifdef IMGUI_USE_WCHAR32
|
|
IM_ASSERT(id <= IM_UNICODE_CODEPOINT_MAX);
|
|
#endif
|
|
IM_ASSERT(font != NULL);
|
|
IM_ASSERT(width > 0 && width <= 0xFFFF);
|
|
IM_ASSERT(height > 0 && height <= 0xFFFF);
|
|
ImFontAtlasCustomRect r;
|
|
r.Width = (unsigned short)width;
|
|
r.Height = (unsigned short)height;
|
|
r.GlyphID = id;
|
|
r.GlyphAdvanceX = advance_x;
|
|
r.GlyphOffset = offset;
|
|
r.Font = font;
|
|
CustomRects.push_back(r);
|
|
return CustomRects.Size - 1; // Return index
|
|
}
|
|
|
|
void ImFontAtlas::CalcCustomRectUV(const ImFontAtlasCustomRect* rect, ImVec2* out_uv_min, ImVec2* out_uv_max) const
|
|
{
|
|
IM_ASSERT(TexWidth > 0 && TexHeight > 0); // Font atlas needs to be built before we can calculate UV coordinates
|
|
IM_ASSERT(rect->IsPacked()); // Make sure the rectangle has been packed
|
|
*out_uv_min = ImVec2((float)rect->X * TexUvScale.x, (float)rect->Y * TexUvScale.y);
|
|
*out_uv_max = ImVec2((float)(rect->X + rect->Width) * TexUvScale.x, (float)(rect->Y + rect->Height) * TexUvScale.y);
|
|
}
|
|
|
|
bool ImFontAtlas::GetMouseCursorTexData(ImGuiMouseCursor cursor_type, ImVec2* out_offset, ImVec2* out_size, ImVec2 out_uv_border[2], ImVec2 out_uv_fill[2])
|
|
{
|
|
if (cursor_type <= ImGuiMouseCursor_None || cursor_type >= ImGuiMouseCursor_COUNT)
|
|
return false;
|
|
if (Flags & ImFontAtlasFlags_NoMouseCursors)
|
|
return false;
|
|
|
|
IM_ASSERT(PackIdMouseCursors != -1);
|
|
ImFontAtlasCustomRect* r = GetCustomRectByIndex(PackIdMouseCursors);
|
|
ImVec2 pos = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][0] + ImVec2((float)r->X, (float)r->Y);
|
|
ImVec2 size = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][1];
|
|
*out_size = size;
|
|
*out_offset = FONT_ATLAS_DEFAULT_TEX_CURSOR_DATA[cursor_type][2];
|
|
out_uv_border[0] = (pos) * TexUvScale;
|
|
out_uv_border[1] = (pos + size) * TexUvScale;
|
|
pos.x += FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
|
out_uv_fill[0] = (pos) * TexUvScale;
|
|
out_uv_fill[1] = (pos + size) * TexUvScale;
|
|
return true;
|
|
}
|
|
|
|
bool ImFontAtlas::Build()
|
|
{
|
|
IM_ASSERT(!Locked && "Cannot modify a locked ImFontAtlas between NewFrame() and EndFrame/Render()!");
|
|
|
|
// Default font is none are specified
|
|
if (ConfigData.Size == 0)
|
|
AddFontDefault();
|
|
|
|
// Select builder
|
|
// - Note that we do not reassign to atlas->FontBuilderIO, since it is likely to point to static data which
|
|
// may mess with some hot-reloading schemes. If you need to assign to this (for dynamic selection) AND are
|
|
// using a hot-reloading scheme that messes up static data, store your own instance of ImFontBuilderIO somewhere
|
|
// and point to it instead of pointing directly to return value of the GetBuilderXXX functions.
|
|
const ImFontBuilderIO* builder_io = FontBuilderIO;
|
|
if (builder_io == NULL)
|
|
{
|
|
#ifdef IMGUI_ENABLE_FREETYPE
|
|
builder_io = ImGuiFreeType::GetBuilderForFreeType();
|
|
#elif defined(IMGUI_ENABLE_STB_TRUETYPE)
|
|
builder_io = ImFontAtlasGetBuilderForStbTruetype();
|
|
#else
|
|
IM_ASSERT(0); // Invalid Build function
|
|
#endif
|
|
}
|
|
|
|
// Build
|
|
return builder_io->FontBuilder_Build(this);
|
|
}
|
|
|
|
void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_brighten_factor)
|
|
{
|
|
for (unsigned int i = 0; i < 256; i++)
|
|
{
|
|
unsigned int value = (unsigned int)(i * in_brighten_factor);
|
|
out_table[i] = value > 255 ? 255 : (value & 0xFF);
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride)
|
|
{
|
|
IM_ASSERT_PARANOID(w <= stride);
|
|
unsigned char* data = pixels + x + y * stride;
|
|
for (int j = h; j > 0; j--, data += stride - w)
|
|
for (int i = w; i > 0; i--, data++)
|
|
*data = table[*data];
|
|
}
|
|
|
|
#ifdef IMGUI_ENABLE_STB_TRUETYPE
|
|
// Temporary data for one source font (multiple source fonts can be merged into one destination ImFont)
|
|
// (C++03 doesn't allow instancing ImVector<> with function-local types so we declare the type here.)
|
|
struct ImFontBuildSrcData
|
|
{
|
|
stbtt_fontinfo FontInfo;
|
|
stbtt_pack_range PackRange; // Hold the list of codepoints to pack (essentially points to Codepoints.Data)
|
|
stbrp_rect* Rects; // Rectangle to pack. We first fill in their size and the packer will give us their position.
|
|
stbtt_packedchar* PackedChars; // Output glyphs
|
|
const ImWchar* SrcRanges; // Ranges as requested by user (user is allowed to request too much, e.g. 0x0020..0xFFFF)
|
|
int DstIndex; // Index into atlas->Fonts[] and dst_tmp_array[]
|
|
int GlyphsHighest; // Highest requested codepoint
|
|
int GlyphsCount; // Glyph count (excluding missing glyphs and glyphs already set by an earlier source font)
|
|
ImBitVector GlyphsSet; // Glyph bit map (random access, 1-bit per codepoint. This will be a maximum of 8KB)
|
|
ImVector<int> GlyphsList; // Glyph codepoints list (flattened version of GlyphsSet)
|
|
};
|
|
|
|
// Temporary data for one destination ImFont* (multiple source fonts can be merged into one destination ImFont)
|
|
struct ImFontBuildDstData
|
|
{
|
|
int SrcCount; // Number of source fonts targeting this destination font.
|
|
int GlyphsHighest;
|
|
int GlyphsCount;
|
|
ImBitVector GlyphsSet; // This is used to resolve collision when multiple sources are merged into a same destination font.
|
|
};
|
|
|
|
static void UnpackBitVectorToFlatIndexList(const ImBitVector* in, ImVector<int>* out)
|
|
{
|
|
IM_ASSERT(sizeof(in->Storage.Data[0]) == sizeof(int));
|
|
const ImU32* it_begin = in->Storage.begin();
|
|
const ImU32* it_end = in->Storage.end();
|
|
for (const ImU32* it = it_begin; it < it_end; it++)
|
|
if (ImU32 entries_32 = *it)
|
|
for (ImU32 bit_n = 0; bit_n < 32; bit_n++)
|
|
if (entries_32 & ((ImU32)1 << bit_n))
|
|
out->push_back((int)(((it - it_begin) << 5) + bit_n));
|
|
}
|
|
|
|
static bool ImFontAtlasBuildWithStbTruetype(ImFontAtlas* atlas)
|
|
{
|
|
IM_ASSERT(atlas->ConfigData.Size > 0);
|
|
|
|
ImFontAtlasBuildInit(atlas);
|
|
|
|
// Clear atlas
|
|
atlas->TexID = (ImTextureID)NULL;
|
|
atlas->TexWidth = atlas->TexHeight = 0;
|
|
atlas->TexUvScale = ImVec2(0.0f, 0.0f);
|
|
atlas->TexUvWhitePixel = ImVec2(0.0f, 0.0f);
|
|
atlas->ClearTexData();
|
|
|
|
// Temporary storage for building
|
|
ImVector<ImFontBuildSrcData> src_tmp_array;
|
|
ImVector<ImFontBuildDstData> dst_tmp_array;
|
|
src_tmp_array.resize(atlas->ConfigData.Size);
|
|
dst_tmp_array.resize(atlas->Fonts.Size);
|
|
memset(src_tmp_array.Data, 0, (size_t)src_tmp_array.size_in_bytes());
|
|
memset(dst_tmp_array.Data, 0, (size_t)dst_tmp_array.size_in_bytes());
|
|
|
|
// 1. Initialize font loading structure, check font data validity
|
|
for (int src_i = 0; src_i < atlas->ConfigData.Size; src_i++)
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
IM_ASSERT(cfg.DstFont && (!cfg.DstFont->IsLoaded() || cfg.DstFont->ContainerAtlas == atlas));
|
|
|
|
// Find index from cfg.DstFont (we allow the user to set cfg.DstFont. Also it makes casual debugging nicer than when storing indices)
|
|
src_tmp.DstIndex = -1;
|
|
for (int output_i = 0; output_i < atlas->Fonts.Size && src_tmp.DstIndex == -1; output_i++)
|
|
if (cfg.DstFont == atlas->Fonts[output_i])
|
|
src_tmp.DstIndex = output_i;
|
|
if (src_tmp.DstIndex == -1)
|
|
{
|
|
IM_ASSERT(src_tmp.DstIndex != -1); // cfg.DstFont not pointing within atlas->Fonts[] array?
|
|
return false;
|
|
}
|
|
// Initialize helper structure for font loading and verify that the TTF/OTF data is correct
|
|
const int font_offset = stbtt_GetFontOffsetForIndex((unsigned char*)cfg.FontData, cfg.FontNo);
|
|
IM_ASSERT(font_offset >= 0 && "FontData is incorrect, or FontNo cannot be found.");
|
|
if (!stbtt_InitFont(&src_tmp.FontInfo, (unsigned char*)cfg.FontData, font_offset))
|
|
{
|
|
IM_ASSERT(0 && "stbtt_InitFont(): failed to parse FontData. It is correct and complete? Check FontDataSize.");
|
|
return false;
|
|
}
|
|
|
|
// Measure highest codepoints
|
|
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
src_tmp.SrcRanges = cfg.GlyphRanges ? cfg.GlyphRanges : atlas->GetGlyphRangesDefault();
|
|
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
|
{
|
|
// Check for valid range. This may also help detect *some* dangling pointers, because a common
|
|
// user error is to setup ImFontConfig::GlyphRanges with a pointer to data that isn't persistent.
|
|
IM_ASSERT(src_range[0] <= src_range[1]);
|
|
src_tmp.GlyphsHighest = ImMax(src_tmp.GlyphsHighest, (int)src_range[1]);
|
|
}
|
|
dst_tmp.SrcCount++;
|
|
dst_tmp.GlyphsHighest = ImMax(dst_tmp.GlyphsHighest, src_tmp.GlyphsHighest);
|
|
}
|
|
|
|
// 2. For every requested codepoint, check for their presence in the font data, and handle redundancy or overlaps between source fonts to avoid unused glyphs.
|
|
int total_glyphs_count = 0;
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
ImFontBuildDstData& dst_tmp = dst_tmp_array[src_tmp.DstIndex];
|
|
src_tmp.GlyphsSet.Create(src_tmp.GlyphsHighest + 1);
|
|
if (dst_tmp.GlyphsSet.Storage.empty())
|
|
dst_tmp.GlyphsSet.Create(dst_tmp.GlyphsHighest + 1);
|
|
|
|
for (const ImWchar* src_range = src_tmp.SrcRanges; src_range[0] && src_range[1]; src_range += 2)
|
|
for (unsigned int codepoint = src_range[0]; codepoint <= src_range[1]; codepoint++)
|
|
{
|
|
if (dst_tmp.GlyphsSet.TestBit(codepoint)) // Don't overwrite existing glyphs. We could make this an option for MergeMode (e.g. MergeOverwrite==true)
|
|
continue;
|
|
if (!stbtt_FindGlyphIndex(&src_tmp.FontInfo, codepoint)) // It is actually in the font?
|
|
continue;
|
|
|
|
// Add to avail set/counters
|
|
src_tmp.GlyphsCount++;
|
|
dst_tmp.GlyphsCount++;
|
|
src_tmp.GlyphsSet.SetBit(codepoint);
|
|
dst_tmp.GlyphsSet.SetBit(codepoint);
|
|
total_glyphs_count++;
|
|
}
|
|
}
|
|
|
|
// 3. Unpack our bit map into a flat list (we now have all the Unicode points that we know are requested _and_ available _and_ not overlapping another)
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
src_tmp.GlyphsList.reserve(src_tmp.GlyphsCount);
|
|
UnpackBitVectorToFlatIndexList(&src_tmp.GlyphsSet, &src_tmp.GlyphsList);
|
|
src_tmp.GlyphsSet.Clear();
|
|
IM_ASSERT(src_tmp.GlyphsList.Size == src_tmp.GlyphsCount);
|
|
}
|
|
for (int dst_i = 0; dst_i < dst_tmp_array.Size; dst_i++)
|
|
dst_tmp_array[dst_i].GlyphsSet.Clear();
|
|
dst_tmp_array.clear();
|
|
|
|
// Allocate packing character data and flag packed characters buffer as non-packed (x0=y0=x1=y1=0)
|
|
// (We technically don't need to zero-clear buf_rects, but let's do it for the sake of sanity)
|
|
ImVector<stbrp_rect> buf_rects;
|
|
ImVector<stbtt_packedchar> buf_packedchars;
|
|
buf_rects.resize(total_glyphs_count);
|
|
buf_packedchars.resize(total_glyphs_count);
|
|
memset(buf_rects.Data, 0, (size_t)buf_rects.size_in_bytes());
|
|
memset(buf_packedchars.Data, 0, (size_t)buf_packedchars.size_in_bytes());
|
|
|
|
// 4. Gather glyphs sizes so we can pack them in our virtual canvas.
|
|
int total_surface = 0;
|
|
int buf_rects_out_n = 0;
|
|
int buf_packedchars_out_n = 0;
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if (src_tmp.GlyphsCount == 0)
|
|
continue;
|
|
|
|
src_tmp.Rects = &buf_rects[buf_rects_out_n];
|
|
src_tmp.PackedChars = &buf_packedchars[buf_packedchars_out_n];
|
|
buf_rects_out_n += src_tmp.GlyphsCount;
|
|
buf_packedchars_out_n += src_tmp.GlyphsCount;
|
|
|
|
// Convert our ranges in the format stb_truetype wants
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
src_tmp.PackRange.font_size = cfg.SizePixels * cfg.RasterizerDensity;
|
|
src_tmp.PackRange.first_unicode_codepoint_in_range = 0;
|
|
src_tmp.PackRange.array_of_unicode_codepoints = src_tmp.GlyphsList.Data;
|
|
src_tmp.PackRange.num_chars = src_tmp.GlyphsList.Size;
|
|
src_tmp.PackRange.chardata_for_range = src_tmp.PackedChars;
|
|
src_tmp.PackRange.h_oversample = (unsigned char)cfg.OversampleH;
|
|
src_tmp.PackRange.v_oversample = (unsigned char)cfg.OversampleV;
|
|
|
|
// Gather the sizes of all rectangles we will need to pack (this loop is based on stbtt_PackFontRangesGatherRects)
|
|
const float scale = (cfg.SizePixels > 0.0f) ? stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels * cfg.RasterizerDensity) : stbtt_ScaleForMappingEmToPixels(&src_tmp.FontInfo, -cfg.SizePixels * cfg.RasterizerDensity);
|
|
const int padding = atlas->TexGlyphPadding;
|
|
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsList.Size; glyph_i++)
|
|
{
|
|
int x0, y0, x1, y1;
|
|
const int glyph_index_in_font = stbtt_FindGlyphIndex(&src_tmp.FontInfo, src_tmp.GlyphsList[glyph_i]);
|
|
IM_ASSERT(glyph_index_in_font != 0);
|
|
stbtt_GetGlyphBitmapBoxSubpixel(&src_tmp.FontInfo, glyph_index_in_font, scale * cfg.OversampleH, scale * cfg.OversampleV, 0, 0, &x0, &y0, &x1, &y1);
|
|
src_tmp.Rects[glyph_i].w = (stbrp_coord)(x1 - x0 + padding + cfg.OversampleH - 1);
|
|
src_tmp.Rects[glyph_i].h = (stbrp_coord)(y1 - y0 + padding + cfg.OversampleV - 1);
|
|
total_surface += src_tmp.Rects[glyph_i].w * src_tmp.Rects[glyph_i].h;
|
|
}
|
|
}
|
|
|
|
// We need a width for the skyline algorithm, any width!
|
|
// The exact width doesn't really matter much, but some API/GPU have texture size limitations and increasing width can decrease height.
|
|
// User can override TexDesiredWidth and TexGlyphPadding if they wish, otherwise we use a simple heuristic to select the width based on expected surface.
|
|
const int surface_sqrt = (int)ImSqrt((float)total_surface) + 1;
|
|
atlas->TexHeight = 0;
|
|
if (atlas->TexDesiredWidth > 0)
|
|
atlas->TexWidth = atlas->TexDesiredWidth;
|
|
else
|
|
atlas->TexWidth = (surface_sqrt >= 4096 * 0.7f) ? 4096 : (surface_sqrt >= 2048 * 0.7f) ? 2048 : (surface_sqrt >= 1024 * 0.7f) ? 1024 : 512;
|
|
|
|
// 5. Start packing
|
|
// Pack our extra data rectangles first, so it will be on the upper-left corner of our texture (UV will have small values).
|
|
const int TEX_HEIGHT_MAX = 1024 * 32;
|
|
stbtt_pack_context spc = {};
|
|
stbtt_PackBegin(&spc, NULL, atlas->TexWidth, TEX_HEIGHT_MAX, 0, atlas->TexGlyphPadding, NULL);
|
|
ImFontAtlasBuildPackCustomRects(atlas, spc.pack_info);
|
|
|
|
// 6. Pack each source font. No rendering yet, we are working with rectangles in an infinitely tall texture at this point.
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if (src_tmp.GlyphsCount == 0)
|
|
continue;
|
|
|
|
stbrp_pack_rects((stbrp_context*)spc.pack_info, src_tmp.Rects, src_tmp.GlyphsCount);
|
|
|
|
// Extend texture height and mark missing glyphs as non-packed so we won't render them.
|
|
// FIXME: We are not handling packing failure here (would happen if we got off TEX_HEIGHT_MAX or if a single if larger than TexWidth?)
|
|
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
|
if (src_tmp.Rects[glyph_i].was_packed)
|
|
atlas->TexHeight = ImMax(atlas->TexHeight, src_tmp.Rects[glyph_i].y + src_tmp.Rects[glyph_i].h);
|
|
}
|
|
|
|
// 7. Allocate texture
|
|
atlas->TexHeight = (atlas->Flags & ImFontAtlasFlags_NoPowerOfTwoHeight) ? (atlas->TexHeight + 1) : ImUpperPowerOfTwo(atlas->TexHeight);
|
|
atlas->TexUvScale = ImVec2(1.0f / atlas->TexWidth, 1.0f / atlas->TexHeight);
|
|
atlas->TexPixelsAlpha8 = (unsigned char*)IM_ALLOC(atlas->TexWidth * atlas->TexHeight);
|
|
memset(atlas->TexPixelsAlpha8, 0, atlas->TexWidth * atlas->TexHeight);
|
|
spc.pixels = atlas->TexPixelsAlpha8;
|
|
spc.height = atlas->TexHeight;
|
|
|
|
// 8. Render/rasterize font characters into the texture
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
if (src_tmp.GlyphsCount == 0)
|
|
continue;
|
|
|
|
stbtt_PackFontRangesRenderIntoRects(&spc, &src_tmp.FontInfo, &src_tmp.PackRange, 1, src_tmp.Rects);
|
|
|
|
// Apply multiply operator
|
|
if (cfg.RasterizerMultiply != 1.0f)
|
|
{
|
|
unsigned char multiply_table[256];
|
|
ImFontAtlasBuildMultiplyCalcLookupTable(multiply_table, cfg.RasterizerMultiply);
|
|
stbrp_rect* r = &src_tmp.Rects[0];
|
|
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++, r++)
|
|
if (r->was_packed)
|
|
ImFontAtlasBuildMultiplyRectAlpha8(multiply_table, atlas->TexPixelsAlpha8, r->x, r->y, r->w, r->h, atlas->TexWidth * 1);
|
|
}
|
|
src_tmp.Rects = NULL;
|
|
}
|
|
|
|
// End packing
|
|
stbtt_PackEnd(&spc);
|
|
buf_rects.clear();
|
|
|
|
// 9. Setup ImFont and glyphs for runtime
|
|
for (int src_i = 0; src_i < src_tmp_array.Size; src_i++)
|
|
{
|
|
// When merging fonts with MergeMode=true:
|
|
// - We can have multiple input fonts writing into a same destination font.
|
|
// - dst_font->ConfigData is != from cfg which is our source configuration.
|
|
ImFontBuildSrcData& src_tmp = src_tmp_array[src_i];
|
|
ImFontConfig& cfg = atlas->ConfigData[src_i];
|
|
ImFont* dst_font = cfg.DstFont;
|
|
|
|
const float font_scale = stbtt_ScaleForPixelHeight(&src_tmp.FontInfo, cfg.SizePixels);
|
|
int unscaled_ascent, unscaled_descent, unscaled_line_gap;
|
|
stbtt_GetFontVMetrics(&src_tmp.FontInfo, &unscaled_ascent, &unscaled_descent, &unscaled_line_gap);
|
|
|
|
const float ascent = ImTrunc(unscaled_ascent * font_scale + ((unscaled_ascent > 0.0f) ? +1 : -1));
|
|
const float descent = ImTrunc(unscaled_descent * font_scale + ((unscaled_descent > 0.0f) ? +1 : -1));
|
|
ImFontAtlasBuildSetupFont(atlas, dst_font, &cfg, ascent, descent);
|
|
const float font_off_x = cfg.GlyphOffset.x;
|
|
const float font_off_y = cfg.GlyphOffset.y + IM_ROUND(dst_font->Ascent);
|
|
|
|
const float inv_rasterization_scale = 1.0f / cfg.RasterizerDensity;
|
|
|
|
for (int glyph_i = 0; glyph_i < src_tmp.GlyphsCount; glyph_i++)
|
|
{
|
|
// Register glyph
|
|
const int codepoint = src_tmp.GlyphsList[glyph_i];
|
|
const stbtt_packedchar& pc = src_tmp.PackedChars[glyph_i];
|
|
stbtt_aligned_quad q;
|
|
float unused_x = 0.0f, unused_y = 0.0f;
|
|
stbtt_GetPackedQuad(src_tmp.PackedChars, atlas->TexWidth, atlas->TexHeight, glyph_i, &unused_x, &unused_y, &q, 0);
|
|
float x0 = q.x0 * inv_rasterization_scale + font_off_x;
|
|
float y0 = q.y0 * inv_rasterization_scale + font_off_y;
|
|
float x1 = q.x1 * inv_rasterization_scale + font_off_x;
|
|
float y1 = q.y1 * inv_rasterization_scale + font_off_y;
|
|
dst_font->AddGlyph(&cfg, (ImWchar)codepoint, x0, y0, x1, y1, q.s0, q.t0, q.s1, q.t1, pc.xadvance * inv_rasterization_scale);
|
|
}
|
|
}
|
|
|
|
// Cleanup
|
|
src_tmp_array.clear_destruct();
|
|
|
|
ImFontAtlasBuildFinish(atlas);
|
|
return true;
|
|
}
|
|
|
|
const ImFontBuilderIO* ImFontAtlasGetBuilderForStbTruetype()
|
|
{
|
|
static ImFontBuilderIO io;
|
|
io.FontBuilder_Build = ImFontAtlasBuildWithStbTruetype;
|
|
return &io;
|
|
}
|
|
|
|
#endif // IMGUI_ENABLE_STB_TRUETYPE
|
|
|
|
void ImFontAtlasUpdateConfigDataPointers(ImFontAtlas* atlas)
|
|
{
|
|
for (ImFontConfig& font_cfg : atlas->ConfigData)
|
|
{
|
|
ImFont* font = font_cfg.DstFont;
|
|
if (!font_cfg.MergeMode)
|
|
{
|
|
font->ConfigData = &font_cfg;
|
|
font->ConfigDataCount = 0;
|
|
}
|
|
font->ConfigDataCount++;
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildSetupFont(ImFontAtlas* atlas, ImFont* font, ImFontConfig* font_config, float ascent, float descent)
|
|
{
|
|
if (!font_config->MergeMode)
|
|
{
|
|
font->ClearOutputData();
|
|
font->FontSize = font_config->SizePixels;
|
|
IM_ASSERT(font->ConfigData == font_config);
|
|
font->ContainerAtlas = atlas;
|
|
font->Ascent = ascent;
|
|
font->Descent = descent;
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildPackCustomRects(ImFontAtlas* atlas, void* stbrp_context_opaque)
|
|
{
|
|
stbrp_context* pack_context = (stbrp_context*)stbrp_context_opaque;
|
|
IM_ASSERT(pack_context != NULL);
|
|
|
|
ImVector<ImFontAtlasCustomRect>& user_rects = atlas->CustomRects;
|
|
IM_ASSERT(user_rects.Size >= 1); // We expect at least the default custom rects to be registered, else something went wrong.
|
|
#ifdef __GNUC__
|
|
if (user_rects.Size < 1) { __builtin_unreachable(); } // Workaround for GCC bug if IM_ASSERT() is defined to conditionally throw (see #5343)
|
|
#endif
|
|
|
|
ImVector<stbrp_rect> pack_rects;
|
|
pack_rects.resize(user_rects.Size);
|
|
memset(pack_rects.Data, 0, (size_t)pack_rects.size_in_bytes());
|
|
for (int i = 0; i < user_rects.Size; i++)
|
|
{
|
|
pack_rects[i].w = user_rects[i].Width;
|
|
pack_rects[i].h = user_rects[i].Height;
|
|
}
|
|
stbrp_pack_rects(pack_context, &pack_rects[0], pack_rects.Size);
|
|
for (int i = 0; i < pack_rects.Size; i++)
|
|
if (pack_rects[i].was_packed)
|
|
{
|
|
user_rects[i].X = (unsigned short)pack_rects[i].x;
|
|
user_rects[i].Y = (unsigned short)pack_rects[i].y;
|
|
IM_ASSERT(pack_rects[i].w == user_rects[i].Width && pack_rects[i].h == user_rects[i].Height);
|
|
atlas->TexHeight = ImMax(atlas->TexHeight, pack_rects[i].y + pack_rects[i].h);
|
|
}
|
|
}
|
|
|
|
void ImFontAtlasBuildRender8bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned char in_marker_pixel_value)
|
|
{
|
|
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
|
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
|
unsigned char* out_pixel = atlas->TexPixelsAlpha8 + x + (y * atlas->TexWidth);
|
|
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
|
|
for (int off_x = 0; off_x < w; off_x++)
|
|
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : 0x00;
|
|
}
|
|
|
|
void ImFontAtlasBuildRender32bppRectFromString(ImFontAtlas* atlas, int x, int y, int w, int h, const char* in_str, char in_marker_char, unsigned int in_marker_pixel_value)
|
|
{
|
|
IM_ASSERT(x >= 0 && x + w <= atlas->TexWidth);
|
|
IM_ASSERT(y >= 0 && y + h <= atlas->TexHeight);
|
|
unsigned int* out_pixel = atlas->TexPixelsRGBA32 + x + (y * atlas->TexWidth);
|
|
for (int off_y = 0; off_y < h; off_y++, out_pixel += atlas->TexWidth, in_str += w)
|
|
for (int off_x = 0; off_x < w; off_x++)
|
|
out_pixel[off_x] = (in_str[off_x] == in_marker_char) ? in_marker_pixel_value : IM_COL32_BLACK_TRANS;
|
|
}
|
|
|
|
static void ImFontAtlasBuildRenderDefaultTexData(ImFontAtlas* atlas)
|
|
{
|
|
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdMouseCursors);
|
|
IM_ASSERT(r->IsPacked());
|
|
|
|
const int w = atlas->TexWidth;
|
|
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
|
|
{
|
|
// Render/copy pixels
|
|
IM_ASSERT(r->Width == FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1 && r->Height == FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
|
const int x_for_white = r->X;
|
|
const int x_for_black = r->X + FONT_ATLAS_DEFAULT_TEX_DATA_W + 1;
|
|
if (atlas->TexPixelsAlpha8 != NULL)
|
|
{
|
|
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', 0xFF);
|
|
ImFontAtlasBuildRender8bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', 0xFF);
|
|
}
|
|
else
|
|
{
|
|
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_white, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, '.', IM_COL32_WHITE);
|
|
ImFontAtlasBuildRender32bppRectFromString(atlas, x_for_black, r->Y, FONT_ATLAS_DEFAULT_TEX_DATA_W, FONT_ATLAS_DEFAULT_TEX_DATA_H, FONT_ATLAS_DEFAULT_TEX_DATA_PIXELS, 'X', IM_COL32_WHITE);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
// Render 4 white pixels
|
|
IM_ASSERT(r->Width == 2 && r->Height == 2);
|
|
const int offset = (int)r->X + (int)r->Y * w;
|
|
if (atlas->TexPixelsAlpha8 != NULL)
|
|
{
|
|
atlas->TexPixelsAlpha8[offset] = atlas->TexPixelsAlpha8[offset + 1] = atlas->TexPixelsAlpha8[offset + w] = atlas->TexPixelsAlpha8[offset + w + 1] = 0xFF;
|
|
}
|
|
else
|
|
{
|
|
atlas->TexPixelsRGBA32[offset] = atlas->TexPixelsRGBA32[offset + 1] = atlas->TexPixelsRGBA32[offset + w] = atlas->TexPixelsRGBA32[offset + w + 1] = IM_COL32_WHITE;
|
|
}
|
|
}
|
|
atlas->TexUvWhitePixel = ImVec2((r->X + 0.5f) * atlas->TexUvScale.x, (r->Y + 0.5f) * atlas->TexUvScale.y);
|
|
}
|
|
|
|
static void ImFontAtlasBuildRenderLinesTexData(ImFontAtlas* atlas)
|
|
{
|
|
if (atlas->Flags & ImFontAtlasFlags_NoBakedLines)
|
|
return;
|
|
|
|
// This generates a triangular shape in the texture, with the various line widths stacked on top of each other to allow interpolation between them
|
|
ImFontAtlasCustomRect* r = atlas->GetCustomRectByIndex(atlas->PackIdLines);
|
|
IM_ASSERT(r->IsPacked());
|
|
for (unsigned int n = 0; n < IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1; n++) // +1 because of the zero-width row
|
|
{
|
|
// Each line consists of at least two empty pixels at the ends, with a line of solid pixels in the middle
|
|
unsigned int y = n;
|
|
unsigned int line_width = n;
|
|
unsigned int pad_left = (r->Width - line_width) / 2;
|
|
unsigned int pad_right = r->Width - (pad_left + line_width);
|
|
|
|
// Write each slice
|
|
IM_ASSERT(pad_left + line_width + pad_right == r->Width && y < r->Height); // Make sure we're inside the texture bounds before we start writing pixels
|
|
if (atlas->TexPixelsAlpha8 != NULL)
|
|
{
|
|
unsigned char* write_ptr = &atlas->TexPixelsAlpha8[r->X + ((r->Y + y) * atlas->TexWidth)];
|
|
for (unsigned int i = 0; i < pad_left; i++)
|
|
*(write_ptr + i) = 0x00;
|
|
|
|
for (unsigned int i = 0; i < line_width; i++)
|
|
*(write_ptr + pad_left + i) = 0xFF;
|
|
|
|
for (unsigned int i = 0; i < pad_right; i++)
|
|
*(write_ptr + pad_left + line_width + i) = 0x00;
|
|
}
|
|
else
|
|
{
|
|
unsigned int* write_ptr = &atlas->TexPixelsRGBA32[r->X + ((r->Y + y) * atlas->TexWidth)];
|
|
for (unsigned int i = 0; i < pad_left; i++)
|
|
*(write_ptr + i) = IM_COL32(255, 255, 255, 0);
|
|
|
|
for (unsigned int i = 0; i < line_width; i++)
|
|
*(write_ptr + pad_left + i) = IM_COL32_WHITE;
|
|
|
|
for (unsigned int i = 0; i < pad_right; i++)
|
|
*(write_ptr + pad_left + line_width + i) = IM_COL32(255, 255, 255, 0);
|
|
}
|
|
|
|
// Calculate UVs for this line
|
|
ImVec2 uv0 = ImVec2((float)(r->X + pad_left - 1), (float)(r->Y + y)) * atlas->TexUvScale;
|
|
ImVec2 uv1 = ImVec2((float)(r->X + pad_left + line_width + 1), (float)(r->Y + y + 1)) * atlas->TexUvScale;
|
|
float half_v = (uv0.y + uv1.y) * 0.5f; // Calculate a constant V in the middle of the row to avoid sampling artifacts
|
|
atlas->TexUvLines[n] = ImVec4(uv0.x, half_v, uv1.x, half_v);
|
|
}
|
|
}
|
|
|
|
// Register the rectangles we need for the rounded corner images
|
|
static void ImFontAtlasBuildRegisterShadowCustomRects(ImFontAtlas* atlas)
|
|
{
|
|
if (atlas->ShadowRectIds[0] >= 0)
|
|
return;
|
|
|
|
// ShadowRectIds[0] is the rectangle for rectangular shadows
|
|
// ShadowRectIds[1] is the rectangle for convex shadows
|
|
|
|
// The actual size we want to reserve, including padding
|
|
const ImFontAtlasShadowTexConfig* shadow_cfg = &atlas->ShadowTexConfig;
|
|
const unsigned int effective_size = shadow_cfg->CalcRectTexSize() + shadow_cfg->GetRectTexPadding();
|
|
atlas->ShadowRectIds[0] = atlas->AddCustomRectRegular(effective_size, effective_size);
|
|
atlas->ShadowRectIds[1] = atlas->AddCustomRectRegular(shadow_cfg->CalcConvexTexWidth() + shadow_cfg->GetConvexTexPadding(), shadow_cfg->CalcConvexTexHeight() + shadow_cfg->GetConvexTexPadding());
|
|
}
|
|
|
|
// Calculates the signed distance from sample_pos to the nearest point on the rectangle defined by rect_min->rect_max
|
|
static float DistanceFromRectangle(const ImVec2& sample_pos, const ImVec2& rect_min, const ImVec2& rect_max)
|
|
{
|
|
ImVec2 rect_centre = (rect_min + rect_max) * 0.5f;
|
|
ImVec2 rect_half_size = (rect_max - rect_min) * 0.5f;
|
|
ImVec2 local_sample_pos = sample_pos - rect_centre;
|
|
ImVec2 axis_dist = ImVec2(ImFabs(local_sample_pos.x), ImFabs(local_sample_pos.y)) - rect_half_size;
|
|
float out_dist = ImLength(ImVec2(ImMax(axis_dist.x, 0.0f), ImMax(axis_dist.y, 0.0f)), 0.00001f);
|
|
float in_dist = ImMin(ImMax(axis_dist.x, axis_dist.y), 0.0f);
|
|
return out_dist + in_dist;
|
|
}
|
|
|
|
// Calculates the signed distance from sample_pos to the point given
|
|
static float DistanceFromPoint(const ImVec2& sample_pos, const ImVec2& point)
|
|
{
|
|
return ImLength(sample_pos - point, 0.0f);
|
|
}
|
|
|
|
// Perform a single Gaussian blur pass with a fixed kernel size and sigma
|
|
static void GaussianBlurPass(float* src, float* dest, int size, bool horizontal)
|
|
{
|
|
// See http://dev.theomader.com/gaussian-kernel-calculator/
|
|
const float coefficients[] = { 0.0f, 0.0f, 0.000003f, 0.000229f, 0.005977f, 0.060598f, 0.24173f, 0.382925f, 0.24173f, 0.060598f, 0.005977f, 0.000229f, 0.000003f, 0.0f, 0.0f };
|
|
const int kernel_size = IM_ARRAYSIZE(coefficients);
|
|
const int sample_step = horizontal ? 1 : size;
|
|
|
|
float* read_ptr = src;
|
|
float* write_ptr = dest;
|
|
for (int y = 0; y < size; y++)
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
float result = 0.0f;
|
|
int current_offset = (horizontal ? x : y) - ((kernel_size - 1) >> 1);
|
|
float* sample_ptr = read_ptr - (((kernel_size - 1) >> 1) * sample_step);
|
|
for (int j = 0; j < kernel_size; j++)
|
|
{
|
|
if (current_offset >= 0 && current_offset < size)
|
|
result += (*sample_ptr) * coefficients[j];
|
|
current_offset++;
|
|
sample_ptr += sample_step;
|
|
}
|
|
read_ptr++;
|
|
*(write_ptr++) = result;
|
|
}
|
|
}
|
|
|
|
// Perform an in-place Gaussian blur of a square array of floats with a fixed kernel size and sigma
|
|
// Uses a stack allocation for the temporary data so potentially dangerous with large size values
|
|
static void GaussianBlur(float* data, int size)
|
|
{
|
|
// Do two passes, one from data into temp and then the second back to data again
|
|
float* temp = (float*)alloca(size * size * sizeof(float));
|
|
GaussianBlurPass(data, temp, size, true);
|
|
GaussianBlurPass(temp, data, size, false);
|
|
}
|
|
|
|
// Generate the actual pixel data for rounded corners in the atlas
|
|
static void ImFontAtlasBuildRenderShadowTexData(ImFontAtlas* atlas)
|
|
{
|
|
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
|
|
IM_ASSERT(atlas->ShadowRectIds[0] >= 0 && atlas->ShadowRectIds[1] >= 0);
|
|
|
|
// Because of the blur, we have to generate the full 3x3 texture here, and then we chop that down to just the 2x2 section we need later.
|
|
// 'size' correspond to the our 3x3 size, whereas 'shadow_tex_size' correspond to our 2x2 version where duplicate mirrored corners are not stored.
|
|
const ImFontAtlasShadowTexConfig* shadow_cfg = &atlas->ShadowTexConfig;
|
|
|
|
// The rectangular shadow texture
|
|
{
|
|
const int size = shadow_cfg->TexCornerSize + shadow_cfg->TexEdgeSize + shadow_cfg->TexCornerSize;
|
|
const int corner_size = shadow_cfg->TexCornerSize;
|
|
const int edge_size = shadow_cfg->TexEdgeSize;
|
|
|
|
// The bounds of the rectangle we are generating the shadow from
|
|
const ImVec2 shadow_rect_min((float)corner_size, (float)corner_size);
|
|
const ImVec2 shadow_rect_max((float)(corner_size + edge_size), (float)(corner_size + edge_size));
|
|
|
|
// Remove the padding we added
|
|
ImFontAtlasCustomRect r = atlas->CustomRects[atlas->ShadowRectIds[0]];
|
|
const int padding = shadow_cfg->GetRectTexPadding();
|
|
r.X += (unsigned short)padding;
|
|
r.Y += (unsigned short)padding;
|
|
r.Width -= (unsigned short)padding * 2;
|
|
r.Height -= (unsigned short)padding * 2;
|
|
|
|
// Generate distance field
|
|
// We draw the actual texture content by evaluating the distance field for the inner rectangle
|
|
float* tex_data = (float*)alloca(size * size * sizeof(float));
|
|
for (int y = 0; y < size; y++)
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
float dist = DistanceFromRectangle(ImVec2((float)x, (float)y), shadow_rect_min, shadow_rect_max);
|
|
float alpha = 1.0f - ImMin(ImMax(dist + shadow_cfg->TexDistanceFieldOffset, 0.0f) / ImMax(shadow_cfg->TexCornerSize + shadow_cfg->TexDistanceFieldOffset, 0.001f), 1.0f);
|
|
alpha = ImPow(alpha, shadow_cfg->TexFalloffPower); // Apply power curve to give a nicer falloff
|
|
tex_data[x + (y * size)] = alpha;
|
|
}
|
|
|
|
// Blur
|
|
if (shadow_cfg->TexBlur)
|
|
GaussianBlur(tex_data, size);
|
|
|
|
// Copy to texture, truncating to the actual required texture size (the bottom/right of the source data is chopped off, as we don't need it - see below). The truncated size is essentially the top 2x2 of our data, plus a little bit of padding for sampling.
|
|
const int tex_w = atlas->TexWidth;
|
|
const int shadow_tex_size = shadow_cfg->CalcRectTexSize();
|
|
for (int y = 0; y < shadow_tex_size; y++)
|
|
for (int x = 0; x < shadow_tex_size; x++)
|
|
{
|
|
const unsigned int offset = (int)(r.X + x) + (int)(r.Y + y) * tex_w;
|
|
const float alpha_f = tex_data[x + (y * size)];
|
|
const unsigned char alpha_8 = (unsigned char)(0xFF * alpha_f);
|
|
if (atlas->TexPixelsAlpha8)
|
|
atlas->TexPixelsAlpha8[offset] = alpha_8;
|
|
else
|
|
atlas->TexPixelsRGBA32[offset] = IM_COL32(255, 255, 255, alpha_8);
|
|
}
|
|
|
|
// Generate UVs for each of the nine sections, which are arranged in a 3x3 grid starting from 0 in the top-left and going across then down
|
|
for (int i = 0; i < 9; i++)
|
|
{
|
|
// The third row/column of the 3x3 grid are generated by flipping the appropriate chunks of the upper 2x2 grid.
|
|
bool flip_h = false; // Do we need to flip the UVs horizontally?
|
|
bool flip_v = false; // Do we need to flip the UVs vertically?
|
|
|
|
ImFontAtlasCustomRect sub_rect = r;
|
|
switch (i % 3)
|
|
{
|
|
case 0: sub_rect.Width = (unsigned short)corner_size; break;
|
|
case 1: sub_rect.X += (unsigned short)corner_size; sub_rect.Width = (unsigned short)edge_size; break;
|
|
case 2: sub_rect.Width = (unsigned short)corner_size; flip_h = true; break;
|
|
}
|
|
|
|
switch (i / 3)
|
|
{
|
|
case 0: sub_rect.Height = (unsigned short)corner_size; break;
|
|
case 1: sub_rect.Y += (unsigned short)corner_size; sub_rect.Height = (unsigned short)edge_size; break;
|
|
case 2: sub_rect.Height = (unsigned short)corner_size; flip_v = true; break;
|
|
}
|
|
|
|
ImVec2 uv0, uv1;
|
|
atlas->CalcCustomRectUV(&sub_rect, &uv0, &uv1);
|
|
atlas->ShadowRectUvs[i] = ImVec4(flip_h ? uv1.x : uv0.x, flip_v ? uv1.y : uv0.y, flip_h ? uv0.x : uv1.x, flip_v ? uv0.y : uv1.y);
|
|
}
|
|
}
|
|
|
|
// The convex shape shadow texture
|
|
{
|
|
const int size = shadow_cfg->TexCornerSize * 2;
|
|
const int padding = shadow_cfg->GetConvexTexPadding();
|
|
|
|
// Generate distance field
|
|
// We draw the actual texture content by evaluating the distance field for the distance from a center point
|
|
ImFontAtlasCustomRect r = atlas->CustomRects[atlas->ShadowRectIds[1]];
|
|
ImVec2 center_point(size * 0.5f, size * 0.5f);
|
|
float* tex_data = (float*)alloca(size * size * sizeof(float));
|
|
for (int y = 0; y < size; y++)
|
|
for (int x = 0; x < size; x++)
|
|
{
|
|
float dist = DistanceFromPoint(ImVec2((float)x, (float)y), center_point);
|
|
float alpha = 1.0f - ImMin(ImMax((float)dist + shadow_cfg->TexDistanceFieldOffset, 0.0f) / ImMax((float)shadow_cfg->TexCornerSize + shadow_cfg->TexDistanceFieldOffset, 0.001f), 1.0f);
|
|
alpha = ImPow(alpha, shadow_cfg->TexFalloffPower); // Apply power curve to give a nicer falloff
|
|
tex_data[x + (y * size)] = alpha;
|
|
}
|
|
|
|
// Blur
|
|
if (shadow_cfg->TexBlur)
|
|
GaussianBlur(tex_data, size);
|
|
|
|
// Copy to texture, truncating to the actual required texture size (the bottom/right of the source data is chopped off, as we don't need it - see below)
|
|
// We push the data down and right by the amount we padded the top of the texture (see CalcConvexTexWidth/CalcConvexTexHeight) for details
|
|
const int padded_size = (int)(shadow_cfg->TexCornerSize / ImCos(IM_PI * 0.25f));
|
|
const int src_x_offset = padding + (padded_size - shadow_cfg->TexCornerSize);
|
|
const int src_y_offset = padding + (padded_size - shadow_cfg->TexCornerSize);
|
|
|
|
const int tex_width = shadow_cfg->CalcConvexTexWidth();
|
|
const int tex_height = shadow_cfg->CalcConvexTexHeight();
|
|
const int tex_w = atlas->TexWidth;
|
|
for (int y = 0; y < tex_height; y++)
|
|
for (int x = 0; x < tex_width; x++)
|
|
{
|
|
const int src_x = ImClamp(x - src_x_offset, 0, size - 1);
|
|
const int src_y = ImClamp(y - src_y_offset, 0, size - 1);
|
|
const float alpha_f = tex_data[src_x + (src_y * size)];
|
|
const unsigned char alpha_8 = (unsigned char)(0xFF * alpha_f);
|
|
const unsigned int offset = (int)(r.X + x) + (int)(r.Y + y) * tex_w;
|
|
if (atlas->TexPixelsAlpha8)
|
|
atlas->TexPixelsAlpha8[offset] = alpha_8;
|
|
else
|
|
atlas->TexPixelsRGBA32[offset] = IM_COL32(255, 255, 255, alpha_8);
|
|
}
|
|
|
|
// Remove the padding we added
|
|
r.X += (unsigned short)padding;
|
|
r.Y += (unsigned short)padding;
|
|
r.Width = (unsigned short)(tex_width - (padding * 2));
|
|
r.Height = (unsigned short)(tex_height - (padding * 2));
|
|
|
|
// Generate UVs
|
|
ImVec2 uv0, uv1;
|
|
atlas->CalcCustomRectUV(&r, &uv0, &uv1);
|
|
atlas->ShadowRectUvs[9] = ImVec4(uv0.x, uv0.y, uv1.x, uv1.y);
|
|
}
|
|
}
|
|
|
|
// Note: this is called / shared by both the stb_truetype and the FreeType builder
|
|
void ImFontAtlasBuildInit(ImFontAtlas* atlas)
|
|
{
|
|
// Round font size
|
|
// - We started rounding in 1.90 WIP (18991) as our layout system currently doesn't support non-rounded font size well yet.
|
|
// - Note that using io.FontGlobalScale or SetWindowFontScale(), with are legacy-ish, partially supported features, can still lead to unrounded sizes.
|
|
// - We may support it better later and remove this rounding.
|
|
for (ImFontConfig& cfg : atlas->ConfigData)
|
|
cfg.SizePixels = ImTrunc(cfg.SizePixels);
|
|
|
|
// Register texture region for mouse cursors or standard white pixels
|
|
if (atlas->PackIdMouseCursors < 0)
|
|
{
|
|
if (!(atlas->Flags & ImFontAtlasFlags_NoMouseCursors))
|
|
atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(FONT_ATLAS_DEFAULT_TEX_DATA_W * 2 + 1, FONT_ATLAS_DEFAULT_TEX_DATA_H);
|
|
else
|
|
atlas->PackIdMouseCursors = atlas->AddCustomRectRegular(2, 2);
|
|
}
|
|
|
|
// Register texture region for thick lines
|
|
// The +2 here is to give space for the end caps, whilst height +1 is to accommodate the fact we have a zero-width row
|
|
if (atlas->PackIdLines < 0)
|
|
{
|
|
if (!(atlas->Flags & ImFontAtlasFlags_NoBakedLines))
|
|
atlas->PackIdLines = atlas->AddCustomRectRegular(IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 2, IM_DRAWLIST_TEX_LINES_WIDTH_MAX + 1);
|
|
}
|
|
|
|
ImFontAtlasBuildRegisterShadowCustomRects(atlas);
|
|
}
|
|
|
|
// This is called/shared by both the stb_truetype and the FreeType builder.
|
|
void ImFontAtlasBuildFinish(ImFontAtlas* atlas)
|
|
{
|
|
// Render into our custom data blocks
|
|
IM_ASSERT(atlas->TexPixelsAlpha8 != NULL || atlas->TexPixelsRGBA32 != NULL);
|
|
ImFontAtlasBuildRenderDefaultTexData(atlas);
|
|
ImFontAtlasBuildRenderLinesTexData(atlas);
|
|
ImFontAtlasBuildRenderShadowTexData(atlas);
|
|
|
|
// Register custom rectangle glyphs
|
|
for (int i = 0; i < atlas->CustomRects.Size; i++)
|
|
{
|
|
const ImFontAtlasCustomRect* r = &atlas->CustomRects[i];
|
|
if (r->Font == NULL || r->GlyphID == 0)
|
|
continue;
|
|
|
|
// Will ignore ImFontConfig settings: GlyphMinAdvanceX, GlyphMinAdvanceY, GlyphExtraSpacing, PixelSnapH
|
|
IM_ASSERT(r->Font->ContainerAtlas == atlas);
|
|
ImVec2 uv0, uv1;
|
|
atlas->CalcCustomRectUV(r, &uv0, &uv1);
|
|
r->Font->AddGlyph(NULL, (ImWchar)r->GlyphID, r->GlyphOffset.x, r->GlyphOffset.y, r->GlyphOffset.x + r->Width, r->GlyphOffset.y + r->Height, uv0.x, uv0.y, uv1.x, uv1.y, r->GlyphAdvanceX);
|
|
}
|
|
|
|
// Build all fonts lookup tables
|
|
for (ImFont* font : atlas->Fonts)
|
|
if (font->DirtyLookupTables)
|
|
font->BuildLookupTable();
|
|
|
|
atlas->TexReady = true;
|
|
}
|
|
|
|
// Retrieve list of range (2 int per range, values are inclusive)
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesDefault()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesGreek()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x0370, 0x03FF, // Greek and Coptic
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesKorean()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3131, 0x3163, // Korean alphabets
|
|
0xAC00, 0xD7A3, // Korean characters
|
|
0xFFFD, 0xFFFD, // Invalid
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesChineseFull()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x2000, 0x206F, // General Punctuation
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
0xFFFD, 0xFFFD, // Invalid
|
|
0x4e00, 0x9FAF, // CJK Ideograms
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
static void UnpackAccumulativeOffsetsIntoRanges(int base_codepoint, const short* accumulative_offsets, int accumulative_offsets_count, ImWchar* out_ranges)
|
|
{
|
|
for (int n = 0; n < accumulative_offsets_count; n++, out_ranges += 2)
|
|
{
|
|
out_ranges[0] = out_ranges[1] = (ImWchar)(base_codepoint + accumulative_offsets[n]);
|
|
base_codepoint += accumulative_offsets[n];
|
|
}
|
|
out_ranges[0] = 0;
|
|
}
|
|
|
|
//-------------------------------------------------------------------------
|
|
// [SECTION] ImFontAtlas glyph ranges helpers
|
|
//-------------------------------------------------------------------------
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesChineseSimplifiedCommon()
|
|
{
|
|
// Store 2500 regularly used characters for Simplified Chinese.
|
|
// Sourced from https://zh.wiktionary.org/wiki/%E9%99%84%E5%BD%95:%E7%8E%B0%E4%BB%A3%E6%B1%89%E8%AF%AD%E5%B8%B8%E7%94%A8%E5%AD%97%E8%A1%A8
|
|
// This table covers 97.97% of all characters used during the month in July, 1987.
|
|
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
|
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
|
static const short accumulative_offsets_from_0x4E00[] =
|
|
{
|
|
0,1,2,4,1,1,1,1,2,1,3,2,1,2,2,1,1,1,1,1,5,2,1,2,3,3,3,2,2,4,1,1,1,2,1,5,2,3,1,2,1,2,1,1,2,1,1,2,2,1,4,1,1,1,1,5,10,1,2,19,2,1,2,1,2,1,2,1,2,
|
|
1,5,1,6,3,2,1,2,2,1,1,1,4,8,5,1,1,4,1,1,3,1,2,1,5,1,2,1,1,1,10,1,1,5,2,4,6,1,4,2,2,2,12,2,1,1,6,1,1,1,4,1,1,4,6,5,1,4,2,2,4,10,7,1,1,4,2,4,
|
|
2,1,4,3,6,10,12,5,7,2,14,2,9,1,1,6,7,10,4,7,13,1,5,4,8,4,1,1,2,28,5,6,1,1,5,2,5,20,2,2,9,8,11,2,9,17,1,8,6,8,27,4,6,9,20,11,27,6,68,2,2,1,1,
|
|
1,2,1,2,2,7,6,11,3,3,1,1,3,1,2,1,1,1,1,1,3,1,1,8,3,4,1,5,7,2,1,4,4,8,4,2,1,2,1,1,4,5,6,3,6,2,12,3,1,3,9,2,4,3,4,1,5,3,3,1,3,7,1,5,1,1,1,1,2,
|
|
3,4,5,2,3,2,6,1,1,2,1,7,1,7,3,4,5,15,2,2,1,5,3,22,19,2,1,1,1,1,2,5,1,1,1,6,1,1,12,8,2,9,18,22,4,1,1,5,1,16,1,2,7,10,15,1,1,6,2,4,1,2,4,1,6,
|
|
1,1,3,2,4,1,6,4,5,1,2,1,1,2,1,10,3,1,3,2,1,9,3,2,5,7,2,19,4,3,6,1,1,1,1,1,4,3,2,1,1,1,2,5,3,1,1,1,2,2,1,1,2,1,1,2,1,3,1,1,1,3,7,1,4,1,1,2,1,
|
|
1,2,1,2,4,4,3,8,1,1,1,2,1,3,5,1,3,1,3,4,6,2,2,14,4,6,6,11,9,1,15,3,1,28,5,2,5,5,3,1,3,4,5,4,6,14,3,2,3,5,21,2,7,20,10,1,2,19,2,4,28,28,2,3,
|
|
2,1,14,4,1,26,28,42,12,40,3,52,79,5,14,17,3,2,2,11,3,4,6,3,1,8,2,23,4,5,8,10,4,2,7,3,5,1,1,6,3,1,2,2,2,5,28,1,1,7,7,20,5,3,29,3,17,26,1,8,4,
|
|
27,3,6,11,23,5,3,4,6,13,24,16,6,5,10,25,35,7,3,2,3,3,14,3,6,2,6,1,4,2,3,8,2,1,1,3,3,3,4,1,1,13,2,2,4,5,2,1,14,14,1,2,2,1,4,5,2,3,1,14,3,12,
|
|
3,17,2,16,5,1,2,1,8,9,3,19,4,2,2,4,17,25,21,20,28,75,1,10,29,103,4,1,2,1,1,4,2,4,1,2,3,24,2,2,2,1,1,2,1,3,8,1,1,1,2,1,1,3,1,1,1,6,1,5,3,1,1,
|
|
1,3,4,1,1,5,2,1,5,6,13,9,16,1,1,1,1,3,2,3,2,4,5,2,5,2,2,3,7,13,7,2,2,1,1,1,1,2,3,3,2,1,6,4,9,2,1,14,2,14,2,1,18,3,4,14,4,11,41,15,23,15,23,
|
|
176,1,3,4,1,1,1,1,5,3,1,2,3,7,3,1,1,2,1,2,4,4,6,2,4,1,9,7,1,10,5,8,16,29,1,1,2,2,3,1,3,5,2,4,5,4,1,1,2,2,3,3,7,1,6,10,1,17,1,44,4,6,2,1,1,6,
|
|
5,4,2,10,1,6,9,2,8,1,24,1,2,13,7,8,8,2,1,4,1,3,1,3,3,5,2,5,10,9,4,9,12,2,1,6,1,10,1,1,7,7,4,10,8,3,1,13,4,3,1,6,1,3,5,2,1,2,17,16,5,2,16,6,
|
|
1,4,2,1,3,3,6,8,5,11,11,1,3,3,2,4,6,10,9,5,7,4,7,4,7,1,1,4,2,1,3,6,8,7,1,6,11,5,5,3,24,9,4,2,7,13,5,1,8,82,16,61,1,1,1,4,2,2,16,10,3,8,1,1,
|
|
6,4,2,1,3,1,1,1,4,3,8,4,2,2,1,1,1,1,1,6,3,5,1,1,4,6,9,2,1,1,1,2,1,7,2,1,6,1,5,4,4,3,1,8,1,3,3,1,3,2,2,2,2,3,1,6,1,2,1,2,1,3,7,1,8,2,1,2,1,5,
|
|
2,5,3,5,10,1,2,1,1,3,2,5,11,3,9,3,5,1,1,5,9,1,2,1,5,7,9,9,8,1,3,3,3,6,8,2,3,2,1,1,32,6,1,2,15,9,3,7,13,1,3,10,13,2,14,1,13,10,2,1,3,10,4,15,
|
|
2,15,15,10,1,3,9,6,9,32,25,26,47,7,3,2,3,1,6,3,4,3,2,8,5,4,1,9,4,2,2,19,10,6,2,3,8,1,2,2,4,2,1,9,4,4,4,6,4,8,9,2,3,1,1,1,1,3,5,5,1,3,8,4,6,
|
|
2,1,4,12,1,5,3,7,13,2,5,8,1,6,1,2,5,14,6,1,5,2,4,8,15,5,1,23,6,62,2,10,1,1,8,1,2,2,10,4,2,2,9,2,1,1,3,2,3,1,5,3,3,2,1,3,8,1,1,1,11,3,1,1,4,
|
|
3,7,1,14,1,2,3,12,5,2,5,1,6,7,5,7,14,11,1,3,1,8,9,12,2,1,11,8,4,4,2,6,10,9,13,1,1,3,1,5,1,3,2,4,4,1,18,2,3,14,11,4,29,4,2,7,1,3,13,9,2,2,5,
|
|
3,5,20,7,16,8,5,72,34,6,4,22,12,12,28,45,36,9,7,39,9,191,1,1,1,4,11,8,4,9,2,3,22,1,1,1,1,4,17,1,7,7,1,11,31,10,2,4,8,2,3,2,1,4,2,16,4,32,2,
|
|
3,19,13,4,9,1,5,2,14,8,1,1,3,6,19,6,5,1,16,6,2,10,8,5,1,2,3,1,5,5,1,11,6,6,1,3,3,2,6,3,8,1,1,4,10,7,5,7,7,5,8,9,2,1,3,4,1,1,3,1,3,3,2,6,16,
|
|
1,4,6,3,1,10,6,1,3,15,2,9,2,10,25,13,9,16,6,2,2,10,11,4,3,9,1,2,6,6,5,4,30,40,1,10,7,12,14,33,6,3,6,7,3,1,3,1,11,14,4,9,5,12,11,49,18,51,31,
|
|
140,31,2,2,1,5,1,8,1,10,1,4,4,3,24,1,10,1,3,6,6,16,3,4,5,2,1,4,2,57,10,6,22,2,22,3,7,22,6,10,11,36,18,16,33,36,2,5,5,1,1,1,4,10,1,4,13,2,7,
|
|
5,2,9,3,4,1,7,43,3,7,3,9,14,7,9,1,11,1,1,3,7,4,18,13,1,14,1,3,6,10,73,2,2,30,6,1,11,18,19,13,22,3,46,42,37,89,7,3,16,34,2,2,3,9,1,7,1,1,1,2,
|
|
2,4,10,7,3,10,3,9,5,28,9,2,6,13,7,3,1,3,10,2,7,2,11,3,6,21,54,85,2,1,4,2,2,1,39,3,21,2,2,5,1,1,1,4,1,1,3,4,15,1,3,2,4,4,2,3,8,2,20,1,8,7,13,
|
|
4,1,26,6,2,9,34,4,21,52,10,4,4,1,5,12,2,11,1,7,2,30,12,44,2,30,1,1,3,6,16,9,17,39,82,2,2,24,7,1,7,3,16,9,14,44,2,1,2,1,2,3,5,2,4,1,6,7,5,3,
|
|
2,6,1,11,5,11,2,1,18,19,8,1,3,24,29,2,1,3,5,2,2,1,13,6,5,1,46,11,3,5,1,1,5,8,2,10,6,12,6,3,7,11,2,4,16,13,2,5,1,1,2,2,5,2,28,5,2,23,10,8,4,
|
|
4,22,39,95,38,8,14,9,5,1,13,5,4,3,13,12,11,1,9,1,27,37,2,5,4,4,63,211,95,2,2,2,1,3,5,2,1,1,2,2,1,1,1,3,2,4,1,2,1,1,5,2,2,1,1,2,3,1,3,1,1,1,
|
|
3,1,4,2,1,3,6,1,1,3,7,15,5,3,2,5,3,9,11,4,2,22,1,6,3,8,7,1,4,28,4,16,3,3,25,4,4,27,27,1,4,1,2,2,7,1,3,5,2,28,8,2,14,1,8,6,16,25,3,3,3,14,3,
|
|
3,1,1,2,1,4,6,3,8,4,1,1,1,2,3,6,10,6,2,3,18,3,2,5,5,4,3,1,5,2,5,4,23,7,6,12,6,4,17,11,9,5,1,1,10,5,12,1,1,11,26,33,7,3,6,1,17,7,1,5,12,1,11,
|
|
2,4,1,8,14,17,23,1,2,1,7,8,16,11,9,6,5,2,6,4,16,2,8,14,1,11,8,9,1,1,1,9,25,4,11,19,7,2,15,2,12,8,52,7,5,19,2,16,4,36,8,1,16,8,24,26,4,6,2,9,
|
|
5,4,36,3,28,12,25,15,37,27,17,12,59,38,5,32,127,1,2,9,17,14,4,1,2,1,1,8,11,50,4,14,2,19,16,4,17,5,4,5,26,12,45,2,23,45,104,30,12,8,3,10,2,2,
|
|
3,3,1,4,20,7,2,9,6,15,2,20,1,3,16,4,11,15,6,134,2,5,59,1,2,2,2,1,9,17,3,26,137,10,211,59,1,2,4,1,4,1,1,1,2,6,2,3,1,1,2,3,2,3,1,3,4,4,2,3,3,
|
|
1,4,3,1,7,2,2,3,1,2,1,3,3,3,2,2,3,2,1,3,14,6,1,3,2,9,6,15,27,9,34,145,1,1,2,1,1,1,1,2,1,1,1,1,2,2,2,3,1,2,1,1,1,2,3,5,8,3,5,2,4,1,3,2,2,2,12,
|
|
4,1,1,1,10,4,5,1,20,4,16,1,15,9,5,12,2,9,2,5,4,2,26,19,7,1,26,4,30,12,15,42,1,6,8,172,1,1,4,2,1,1,11,2,2,4,2,1,2,1,10,8,1,2,1,4,5,1,2,5,1,8,
|
|
4,1,3,4,2,1,6,2,1,3,4,1,2,1,1,1,1,12,5,7,2,4,3,1,1,1,3,3,6,1,2,2,3,3,3,2,1,2,12,14,11,6,6,4,12,2,8,1,7,10,1,35,7,4,13,15,4,3,23,21,28,52,5,
|
|
26,5,6,1,7,10,2,7,53,3,2,1,1,1,2,163,532,1,10,11,1,3,3,4,8,2,8,6,2,2,23,22,4,2,2,4,2,1,3,1,3,3,5,9,8,2,1,2,8,1,10,2,12,21,20,15,105,2,3,1,1,
|
|
3,2,3,1,1,2,5,1,4,15,11,19,1,1,1,1,5,4,5,1,1,2,5,3,5,12,1,2,5,1,11,1,1,15,9,1,4,5,3,26,8,2,1,3,1,1,15,19,2,12,1,2,5,2,7,2,19,2,20,6,26,7,5,
|
|
2,2,7,34,21,13,70,2,128,1,1,2,1,1,2,1,1,3,2,2,2,15,1,4,1,3,4,42,10,6,1,49,85,8,1,2,1,1,4,4,2,3,6,1,5,7,4,3,211,4,1,2,1,2,5,1,2,4,2,2,6,5,6,
|
|
10,3,4,48,100,6,2,16,296,5,27,387,2,2,3,7,16,8,5,38,15,39,21,9,10,3,7,59,13,27,21,47,5,21,6
|
|
};
|
|
static ImWchar base_ranges[] = // not zero-terminated
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x2000, 0x206F, // General Punctuation
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
0xFFFD, 0xFFFD // Invalid
|
|
};
|
|
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00) * 2 + 1] = { 0 };
|
|
if (!full_ranges[0])
|
|
{
|
|
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
|
|
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
|
|
}
|
|
return &full_ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesJapanese()
|
|
{
|
|
// 2999 ideograms code points for Japanese
|
|
// - 2136 Joyo (meaning "for regular use" or "for common use") Kanji code points
|
|
// - 863 Jinmeiyo (meaning "for personal name") Kanji code points
|
|
// - Sourced from official information provided by the government agencies of Japan:
|
|
// - List of Joyo Kanji by the Agency for Cultural Affairs
|
|
// - https://www.bunka.go.jp/kokugo_nihongo/sisaku/joho/joho/kijun/naikaku/kanji/
|
|
// - List of Jinmeiyo Kanji by the Ministry of Justice
|
|
// - http://www.moj.go.jp/MINJI/minji86.html
|
|
// - Available under the terms of the Creative Commons Attribution 4.0 International (CC BY 4.0).
|
|
// - https://creativecommons.org/licenses/by/4.0/legalcode
|
|
// - You can generate this code by the script at:
|
|
// - https://github.com/vaiorabbit/everyday_use_kanji
|
|
// - References:
|
|
// - List of Joyo Kanji
|
|
// - (Wikipedia) https://en.wikipedia.org/wiki/List_of_j%C5%8Dy%C5%8D_kanji
|
|
// - List of Jinmeiyo Kanji
|
|
// - (Wikipedia) https://en.wikipedia.org/wiki/Jinmeiy%C5%8D_kanji
|
|
// - Missing 1 Joyo Kanji: U+20B9F (Kun'yomi: Shikaru, On'yomi: Shitsu,shichi), see https://github.com/ocornut/imgui/pull/3627 for details.
|
|
// You can use ImFontGlyphRangesBuilder to create your own ranges derived from this, by merging existing ranges or adding new characters.
|
|
// (Stored as accumulative offsets from the initial unicode codepoint 0x4E00. This encoding is designed to helps us compact the source code size.)
|
|
static const short accumulative_offsets_from_0x4E00[] =
|
|
{
|
|
0,1,2,4,1,1,1,1,2,1,3,3,2,2,1,5,3,5,7,5,6,1,2,1,7,2,6,3,1,8,1,1,4,1,1,18,2,11,2,6,2,1,2,1,5,1,2,1,3,1,2,1,2,3,3,1,1,2,3,1,1,1,12,7,9,1,4,5,1,
|
|
1,2,1,10,1,1,9,2,2,4,5,6,9,3,1,1,1,1,9,3,18,5,2,2,2,2,1,6,3,7,1,1,1,1,2,2,4,2,1,23,2,10,4,3,5,2,4,10,2,4,13,1,6,1,9,3,1,1,6,6,7,6,3,1,2,11,3,
|
|
2,2,3,2,15,2,2,5,4,3,6,4,1,2,5,2,12,16,6,13,9,13,2,1,1,7,16,4,7,1,19,1,5,1,2,2,7,7,8,2,6,5,4,9,18,7,4,5,9,13,11,8,15,2,1,1,1,2,1,2,2,1,2,2,8,
|
|
2,9,3,3,1,1,4,4,1,1,1,4,9,1,4,3,5,5,2,7,5,3,4,8,2,1,13,2,3,3,1,14,1,1,4,5,1,3,6,1,5,2,1,1,3,3,3,3,1,1,2,7,6,6,7,1,4,7,6,1,1,1,1,1,12,3,3,9,5,
|
|
2,6,1,5,6,1,2,3,18,2,4,14,4,1,3,6,1,1,6,3,5,5,3,2,2,2,2,12,3,1,4,2,3,2,3,11,1,7,4,1,2,1,3,17,1,9,1,24,1,1,4,2,2,4,1,2,7,1,1,1,3,1,2,2,4,15,1,
|
|
1,2,1,1,2,1,5,2,5,20,2,5,9,1,10,8,7,6,1,1,1,1,1,1,6,2,1,2,8,1,1,1,1,5,1,1,3,1,1,1,1,3,1,1,12,4,1,3,1,1,1,1,1,10,3,1,7,5,13,1,2,3,4,6,1,1,30,
|
|
2,9,9,1,15,38,11,3,1,8,24,7,1,9,8,10,2,1,9,31,2,13,6,2,9,4,49,5,2,15,2,1,10,2,1,1,1,2,2,6,15,30,35,3,14,18,8,1,16,10,28,12,19,45,38,1,3,2,3,
|
|
13,2,1,7,3,6,5,3,4,3,1,5,7,8,1,5,3,18,5,3,6,1,21,4,24,9,24,40,3,14,3,21,3,2,1,2,4,2,3,1,15,15,6,5,1,1,3,1,5,6,1,9,7,3,3,2,1,4,3,8,21,5,16,4,
|
|
5,2,10,11,11,3,6,3,2,9,3,6,13,1,2,1,1,1,1,11,12,6,6,1,4,2,6,5,2,1,1,3,3,6,13,3,1,1,5,1,2,3,3,14,2,1,2,2,2,5,1,9,5,1,1,6,12,3,12,3,4,13,2,14,
|
|
2,8,1,17,5,1,16,4,2,2,21,8,9,6,23,20,12,25,19,9,38,8,3,21,40,25,33,13,4,3,1,4,1,2,4,1,2,5,26,2,1,1,2,1,3,6,2,1,1,1,1,1,1,2,3,1,1,1,9,2,3,1,1,
|
|
1,3,6,3,2,1,1,6,6,1,8,2,2,2,1,4,1,2,3,2,7,3,2,4,1,2,1,2,2,1,1,1,1,1,3,1,2,5,4,10,9,4,9,1,1,1,1,1,1,5,3,2,1,6,4,9,6,1,10,2,31,17,8,3,7,5,40,1,
|
|
7,7,1,6,5,2,10,7,8,4,15,39,25,6,28,47,18,10,7,1,3,1,1,2,1,1,1,3,3,3,1,1,1,3,4,2,1,4,1,3,6,10,7,8,6,2,2,1,3,3,2,5,8,7,9,12,2,15,1,1,4,1,2,1,1,
|
|
1,3,2,1,3,3,5,6,2,3,2,10,1,4,2,8,1,1,1,11,6,1,21,4,16,3,1,3,1,4,2,3,6,5,1,3,1,1,3,3,4,6,1,1,10,4,2,7,10,4,7,4,2,9,4,3,1,1,1,4,1,8,3,4,1,3,1,
|
|
6,1,4,2,1,4,7,2,1,8,1,4,5,1,1,2,2,4,6,2,7,1,10,1,1,3,4,11,10,8,21,4,6,1,3,5,2,1,2,28,5,5,2,3,13,1,2,3,1,4,2,1,5,20,3,8,11,1,3,3,3,1,8,10,9,2,
|
|
10,9,2,3,1,1,2,4,1,8,3,6,1,7,8,6,11,1,4,29,8,4,3,1,2,7,13,1,4,1,6,2,6,12,12,2,20,3,2,3,6,4,8,9,2,7,34,5,1,18,6,1,1,4,4,5,7,9,1,2,2,4,3,4,1,7,
|
|
2,2,2,6,2,3,25,5,3,6,1,4,6,7,4,2,1,4,2,13,6,4,4,3,1,5,3,4,4,3,2,1,1,4,1,2,1,1,3,1,11,1,6,3,1,7,3,6,2,8,8,6,9,3,4,11,3,2,10,12,2,5,11,1,6,4,5,
|
|
3,1,8,5,4,6,6,3,5,1,1,3,2,1,2,2,6,17,12,1,10,1,6,12,1,6,6,19,9,6,16,1,13,4,4,15,7,17,6,11,9,15,12,6,7,2,1,2,2,15,9,3,21,4,6,49,18,7,3,2,3,1,
|
|
6,8,2,2,6,2,9,1,3,6,4,4,1,2,16,2,5,2,1,6,2,3,5,3,1,2,5,1,2,1,9,3,1,8,6,4,8,11,3,1,1,1,1,3,1,13,8,4,1,3,2,2,1,4,1,11,1,5,2,1,5,2,5,8,6,1,1,7,
|
|
4,3,8,3,2,7,2,1,5,1,5,2,4,7,6,2,8,5,1,11,4,5,3,6,18,1,2,13,3,3,1,21,1,1,4,1,4,1,1,1,8,1,2,2,7,1,2,4,2,2,9,2,1,1,1,4,3,6,3,12,5,1,1,1,5,6,3,2,
|
|
4,8,2,2,4,2,7,1,8,9,5,2,3,2,1,3,2,13,7,14,6,5,1,1,2,1,4,2,23,2,1,1,6,3,1,4,1,15,3,1,7,3,9,14,1,3,1,4,1,1,5,8,1,3,8,3,8,15,11,4,14,4,4,2,5,5,
|
|
1,7,1,6,14,7,7,8,5,15,4,8,6,5,6,2,1,13,1,20,15,11,9,2,5,6,2,11,2,6,2,5,1,5,8,4,13,19,25,4,1,1,11,1,34,2,5,9,14,6,2,2,6,1,1,14,1,3,14,13,1,6,
|
|
12,21,14,14,6,32,17,8,32,9,28,1,2,4,11,8,3,1,14,2,5,15,1,1,1,1,3,6,4,1,3,4,11,3,1,1,11,30,1,5,1,4,1,5,8,1,1,3,2,4,3,17,35,2,6,12,17,3,1,6,2,
|
|
1,1,12,2,7,3,3,2,1,16,2,8,3,6,5,4,7,3,3,8,1,9,8,5,1,2,1,3,2,8,1,2,9,12,1,1,2,3,8,3,24,12,4,3,7,5,8,3,3,3,3,3,3,1,23,10,3,1,2,2,6,3,1,16,1,16,
|
|
22,3,10,4,11,6,9,7,7,3,6,2,2,2,4,10,2,1,1,2,8,7,1,6,4,1,3,3,3,5,10,12,12,2,3,12,8,15,1,1,16,6,6,1,5,9,11,4,11,4,2,6,12,1,17,5,13,1,4,9,5,1,11,
|
|
2,1,8,1,5,7,28,8,3,5,10,2,17,3,38,22,1,2,18,12,10,4,38,18,1,4,44,19,4,1,8,4,1,12,1,4,31,12,1,14,7,75,7,5,10,6,6,13,3,2,11,11,3,2,5,28,15,6,18,
|
|
18,5,6,4,3,16,1,7,18,7,36,3,5,3,1,7,1,9,1,10,7,2,4,2,6,2,9,7,4,3,32,12,3,7,10,2,23,16,3,1,12,3,31,4,11,1,3,8,9,5,1,30,15,6,12,3,2,2,11,19,9,
|
|
14,2,6,2,3,19,13,17,5,3,3,25,3,14,1,1,1,36,1,3,2,19,3,13,36,9,13,31,6,4,16,34,2,5,4,2,3,3,5,1,1,1,4,3,1,17,3,2,3,5,3,1,3,2,3,5,6,3,12,11,1,3,
|
|
1,2,26,7,12,7,2,14,3,3,7,7,11,25,25,28,16,4,36,1,2,1,6,2,1,9,3,27,17,4,3,4,13,4,1,3,2,2,1,10,4,2,4,6,3,8,2,1,18,1,1,24,2,2,4,33,2,3,63,7,1,6,
|
|
40,7,3,4,4,2,4,15,18,1,16,1,1,11,2,41,14,1,3,18,13,3,2,4,16,2,17,7,15,24,7,18,13,44,2,2,3,6,1,1,7,5,1,7,1,4,3,3,5,10,8,2,3,1,8,1,1,27,4,2,1,
|
|
12,1,2,1,10,6,1,6,7,5,2,3,7,11,5,11,3,6,6,2,3,15,4,9,1,1,2,1,2,11,2,8,12,8,5,4,2,3,1,5,2,2,1,14,1,12,11,4,1,11,17,17,4,3,2,5,5,7,3,1,5,9,9,8,
|
|
2,5,6,6,13,13,2,1,2,6,1,2,2,49,4,9,1,2,10,16,7,8,4,3,2,23,4,58,3,29,1,14,19,19,11,11,2,7,5,1,3,4,6,2,18,5,12,12,17,17,3,3,2,4,1,6,2,3,4,3,1,
|
|
1,1,1,5,1,1,9,1,3,1,3,6,1,8,1,1,2,6,4,14,3,1,4,11,4,1,3,32,1,2,4,13,4,1,2,4,2,1,3,1,11,1,4,2,1,4,4,6,3,5,1,6,5,7,6,3,23,3,5,3,5,3,3,13,3,9,10,
|
|
1,12,10,2,3,18,13,7,160,52,4,2,2,3,2,14,5,4,12,4,6,4,1,20,4,11,6,2,12,27,1,4,1,2,2,7,4,5,2,28,3,7,25,8,3,19,3,6,10,2,2,1,10,2,5,4,1,3,4,1,5,
|
|
3,2,6,9,3,6,2,16,3,3,16,4,5,5,3,2,1,2,16,15,8,2,6,21,2,4,1,22,5,8,1,1,21,11,2,1,11,11,19,13,12,4,2,3,2,3,6,1,8,11,1,4,2,9,5,2,1,11,2,9,1,1,2,
|
|
14,31,9,3,4,21,14,4,8,1,7,2,2,2,5,1,4,20,3,3,4,10,1,11,9,8,2,1,4,5,14,12,14,2,17,9,6,31,4,14,1,20,13,26,5,2,7,3,6,13,2,4,2,19,6,2,2,18,9,3,5,
|
|
12,12,14,4,6,2,3,6,9,5,22,4,5,25,6,4,8,5,2,6,27,2,35,2,16,3,7,8,8,6,6,5,9,17,2,20,6,19,2,13,3,1,1,1,4,17,12,2,14,7,1,4,18,12,38,33,2,10,1,1,
|
|
2,13,14,17,11,50,6,33,20,26,74,16,23,45,50,13,38,33,6,6,7,4,4,2,1,3,2,5,8,7,8,9,3,11,21,9,13,1,3,10,6,7,1,2,2,18,5,5,1,9,9,2,68,9,19,13,2,5,
|
|
1,4,4,7,4,13,3,9,10,21,17,3,26,2,1,5,2,4,5,4,1,7,4,7,3,4,2,1,6,1,1,20,4,1,9,2,2,1,3,3,2,3,2,1,1,1,20,2,3,1,6,2,3,6,2,4,8,1,3,2,10,3,5,3,4,4,
|
|
3,4,16,1,6,1,10,2,4,2,1,1,2,10,11,2,2,3,1,24,31,4,10,10,2,5,12,16,164,15,4,16,7,9,15,19,17,1,2,1,1,5,1,1,1,1,1,3,1,4,3,1,3,1,3,1,2,1,1,3,3,7,
|
|
2,8,1,2,2,2,1,3,4,3,7,8,12,92,2,10,3,1,3,14,5,25,16,42,4,7,7,4,2,21,5,27,26,27,21,25,30,31,2,1,5,13,3,22,5,6,6,11,9,12,1,5,9,7,5,5,22,60,3,5,
|
|
13,1,1,8,1,1,3,3,2,1,9,3,3,18,4,1,2,3,7,6,3,1,2,3,9,1,3,1,3,2,1,3,1,1,1,2,1,11,3,1,6,9,1,3,2,3,1,2,1,5,1,1,4,3,4,1,2,2,4,4,1,7,2,1,2,2,3,5,13,
|
|
18,3,4,14,9,9,4,16,3,7,5,8,2,6,48,28,3,1,1,4,2,14,8,2,9,2,1,15,2,4,3,2,10,16,12,8,7,1,1,3,1,1,1,2,7,4,1,6,4,38,39,16,23,7,15,15,3,2,12,7,21,
|
|
37,27,6,5,4,8,2,10,8,8,6,5,1,2,1,3,24,1,16,17,9,23,10,17,6,1,51,55,44,13,294,9,3,6,2,4,2,2,15,1,1,1,13,21,17,68,14,8,9,4,1,4,9,3,11,7,1,1,1,
|
|
5,6,3,2,1,1,1,2,3,8,1,2,2,4,1,5,5,2,1,4,3,7,13,4,1,4,1,3,1,1,1,5,5,10,1,6,1,5,2,1,5,2,4,1,4,5,7,3,18,2,9,11,32,4,3,3,2,4,7,11,16,9,11,8,13,38,
|
|
32,8,4,2,1,1,2,1,2,4,4,1,1,1,4,1,21,3,11,1,16,1,1,6,1,3,2,4,9,8,57,7,44,1,3,3,13,3,10,1,1,7,5,2,7,21,47,63,3,15,4,7,1,16,1,1,2,8,2,3,42,15,4,
|
|
1,29,7,22,10,3,78,16,12,20,18,4,67,11,5,1,3,15,6,21,31,32,27,18,13,71,35,5,142,4,10,1,2,50,19,33,16,35,37,16,19,27,7,1,133,19,1,4,8,7,20,1,4,
|
|
4,1,10,3,1,6,1,2,51,5,40,15,24,43,22928,11,1,13,154,70,3,1,1,7,4,10,1,2,1,1,2,1,2,1,2,2,1,1,2,1,1,1,1,1,2,1,1,1,1,1,1,1,1,1,1,1,1,1,2,1,1,1,
|
|
3,2,1,1,1,1,2,1,1,
|
|
};
|
|
static ImWchar base_ranges[] = // not zero-terminated
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x3000, 0x30FF, // CJK Symbols and Punctuations, Hiragana, Katakana
|
|
0x31F0, 0x31FF, // Katakana Phonetic Extensions
|
|
0xFF00, 0xFFEF, // Half-width characters
|
|
0xFFFD, 0xFFFD // Invalid
|
|
};
|
|
static ImWchar full_ranges[IM_ARRAYSIZE(base_ranges) + IM_ARRAYSIZE(accumulative_offsets_from_0x4E00)*2 + 1] = { 0 };
|
|
if (!full_ranges[0])
|
|
{
|
|
memcpy(full_ranges, base_ranges, sizeof(base_ranges));
|
|
UnpackAccumulativeOffsetsIntoRanges(0x4E00, accumulative_offsets_from_0x4E00, IM_ARRAYSIZE(accumulative_offsets_from_0x4E00), full_ranges + IM_ARRAYSIZE(base_ranges));
|
|
}
|
|
return &full_ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesCyrillic()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin + Latin Supplement
|
|
0x0400, 0x052F, // Cyrillic + Cyrillic Supplement
|
|
0x2DE0, 0x2DFF, // Cyrillic Extended-A
|
|
0xA640, 0xA69F, // Cyrillic Extended-B
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesThai()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin
|
|
0x2010, 0x205E, // Punctuations
|
|
0x0E00, 0x0E7F, // Thai
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
const ImWchar* ImFontAtlas::GetGlyphRangesVietnamese()
|
|
{
|
|
static const ImWchar ranges[] =
|
|
{
|
|
0x0020, 0x00FF, // Basic Latin
|
|
0x0102, 0x0103,
|
|
0x0110, 0x0111,
|
|
0x0128, 0x0129,
|
|
0x0168, 0x0169,
|
|
0x01A0, 0x01A1,
|
|
0x01AF, 0x01B0,
|
|
0x1EA0, 0x1EF9,
|
|
0,
|
|
};
|
|
return &ranges[0];
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFontGlyphRangesBuilder
|
|
//-----------------------------------------------------------------------------
|
|
|
|
void ImFontGlyphRangesBuilder::AddText(const char* text, const char* text_end)
|
|
{
|
|
while (text_end ? (text < text_end) : *text)
|
|
{
|
|
unsigned int c = 0;
|
|
int c_len = ImTextCharFromUtf8(&c, text, text_end);
|
|
text += c_len;
|
|
if (c_len == 0)
|
|
break;
|
|
AddChar((ImWchar)c);
|
|
}
|
|
}
|
|
|
|
void ImFontGlyphRangesBuilder::AddRanges(const ImWchar* ranges)
|
|
{
|
|
for (; ranges[0]; ranges += 2)
|
|
for (unsigned int c = ranges[0]; c <= ranges[1] && c <= IM_UNICODE_CODEPOINT_MAX; c++) //-V560
|
|
AddChar((ImWchar)c);
|
|
}
|
|
|
|
void ImFontGlyphRangesBuilder::BuildRanges(ImVector<ImWchar>* out_ranges)
|
|
{
|
|
const int max_codepoint = IM_UNICODE_CODEPOINT_MAX;
|
|
for (int n = 0; n <= max_codepoint; n++)
|
|
if (GetBit(n))
|
|
{
|
|
out_ranges->push_back((ImWchar)n);
|
|
while (n < max_codepoint && GetBit(n + 1))
|
|
n++;
|
|
out_ranges->push_back((ImWchar)n);
|
|
}
|
|
out_ranges->push_back(0);
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImFont
|
|
//-----------------------------------------------------------------------------
|
|
|
|
ImFont::ImFont()
|
|
{
|
|
FontSize = 0.0f;
|
|
FallbackAdvanceX = 0.0f;
|
|
FallbackChar = (ImWchar)-1;
|
|
EllipsisChar = (ImWchar)-1;
|
|
EllipsisWidth = EllipsisCharStep = 0.0f;
|
|
EllipsisCharCount = 0;
|
|
FallbackGlyph = NULL;
|
|
ContainerAtlas = NULL;
|
|
ConfigData = NULL;
|
|
ConfigDataCount = 0;
|
|
DirtyLookupTables = false;
|
|
Scale = 1.0f;
|
|
Ascent = Descent = 0.0f;
|
|
MetricsTotalSurface = 0;
|
|
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
|
}
|
|
|
|
ImFont::~ImFont()
|
|
{
|
|
ClearOutputData();
|
|
}
|
|
|
|
void ImFont::ClearOutputData()
|
|
{
|
|
FontSize = 0.0f;
|
|
FallbackAdvanceX = 0.0f;
|
|
Glyphs.clear();
|
|
IndexAdvanceX.clear();
|
|
IndexLookup.clear();
|
|
FallbackGlyph = NULL;
|
|
ContainerAtlas = NULL;
|
|
DirtyLookupTables = true;
|
|
Ascent = Descent = 0.0f;
|
|
MetricsTotalSurface = 0;
|
|
}
|
|
|
|
static ImWchar FindFirstExistingGlyph(ImFont* font, const ImWchar* candidate_chars, int candidate_chars_count)
|
|
{
|
|
for (int n = 0; n < candidate_chars_count; n++)
|
|
if (font->FindGlyphNoFallback(candidate_chars[n]) != NULL)
|
|
return candidate_chars[n];
|
|
return (ImWchar)-1;
|
|
}
|
|
|
|
void ImFont::BuildLookupTable()
|
|
{
|
|
int max_codepoint = 0;
|
|
for (int i = 0; i != Glyphs.Size; i++)
|
|
max_codepoint = ImMax(max_codepoint, (int)Glyphs[i].Codepoint);
|
|
|
|
// Build lookup table
|
|
IM_ASSERT(Glyphs.Size > 0 && "Font has not loaded glyph!");
|
|
IM_ASSERT(Glyphs.Size < 0xFFFF); // -1 is reserved
|
|
IndexAdvanceX.clear();
|
|
IndexLookup.clear();
|
|
DirtyLookupTables = false;
|
|
memset(Used4kPagesMap, 0, sizeof(Used4kPagesMap));
|
|
GrowIndex(max_codepoint + 1);
|
|
for (int i = 0; i < Glyphs.Size; i++)
|
|
{
|
|
int codepoint = (int)Glyphs[i].Codepoint;
|
|
IndexAdvanceX[codepoint] = Glyphs[i].AdvanceX;
|
|
IndexLookup[codepoint] = (ImWchar)i;
|
|
|
|
// Mark 4K page as used
|
|
const int page_n = codepoint / 4096;
|
|
Used4kPagesMap[page_n >> 3] |= 1 << (page_n & 7);
|
|
}
|
|
|
|
// Create a glyph to handle TAB
|
|
// FIXME: Needs proper TAB handling but it needs to be contextualized (or we could arbitrary say that each string starts at "column 0" ?)
|
|
if (FindGlyph((ImWchar)' '))
|
|
{
|
|
if (Glyphs.back().Codepoint != '\t') // So we can call this function multiple times (FIXME: Flaky)
|
|
Glyphs.resize(Glyphs.Size + 1);
|
|
ImFontGlyph& tab_glyph = Glyphs.back();
|
|
tab_glyph = *FindGlyph((ImWchar)' ');
|
|
tab_glyph.Codepoint = '\t';
|
|
tab_glyph.AdvanceX *= IM_TABSIZE;
|
|
IndexAdvanceX[(int)tab_glyph.Codepoint] = (float)tab_glyph.AdvanceX;
|
|
IndexLookup[(int)tab_glyph.Codepoint] = (ImWchar)(Glyphs.Size - 1);
|
|
}
|
|
|
|
// Mark special glyphs as not visible (note that AddGlyph already mark as non-visible glyphs with zero-size polygons)
|
|
SetGlyphVisible((ImWchar)' ', false);
|
|
SetGlyphVisible((ImWchar)'\t', false);
|
|
|
|
// Setup Fallback character
|
|
const ImWchar fallback_chars[] = { (ImWchar)IM_UNICODE_CODEPOINT_INVALID, (ImWchar)'?', (ImWchar)' ' };
|
|
FallbackGlyph = FindGlyphNoFallback(FallbackChar);
|
|
if (FallbackGlyph == NULL)
|
|
{
|
|
FallbackChar = FindFirstExistingGlyph(this, fallback_chars, IM_ARRAYSIZE(fallback_chars));
|
|
FallbackGlyph = FindGlyphNoFallback(FallbackChar);
|
|
if (FallbackGlyph == NULL)
|
|
{
|
|
FallbackGlyph = &Glyphs.back();
|
|
FallbackChar = (ImWchar)FallbackGlyph->Codepoint;
|
|
}
|
|
}
|
|
FallbackAdvanceX = FallbackGlyph->AdvanceX;
|
|
for (int i = 0; i < max_codepoint + 1; i++)
|
|
if (IndexAdvanceX[i] < 0.0f)
|
|
IndexAdvanceX[i] = FallbackAdvanceX;
|
|
|
|
// Setup Ellipsis character. It is required for rendering elided text. We prefer using U+2026 (horizontal ellipsis).
|
|
// However some old fonts may contain ellipsis at U+0085. Here we auto-detect most suitable ellipsis character.
|
|
// FIXME: Note that 0x2026 is rarely included in our font ranges. Because of this we are more likely to use three individual dots.
|
|
const ImWchar ellipsis_chars[] = { (ImWchar)0x2026, (ImWchar)0x0085 };
|
|
const ImWchar dots_chars[] = { (ImWchar)'.', (ImWchar)0xFF0E };
|
|
if (EllipsisChar == (ImWchar)-1)
|
|
EllipsisChar = FindFirstExistingGlyph(this, ellipsis_chars, IM_ARRAYSIZE(ellipsis_chars));
|
|
const ImWchar dot_char = FindFirstExistingGlyph(this, dots_chars, IM_ARRAYSIZE(dots_chars));
|
|
if (EllipsisChar != (ImWchar)-1)
|
|
{
|
|
EllipsisCharCount = 1;
|
|
EllipsisWidth = EllipsisCharStep = FindGlyph(EllipsisChar)->X1;
|
|
}
|
|
else if (dot_char != (ImWchar)-1)
|
|
{
|
|
const ImFontGlyph* glyph = FindGlyph(dot_char);
|
|
EllipsisChar = dot_char;
|
|
EllipsisCharCount = 3;
|
|
EllipsisCharStep = (glyph->X1 - glyph->X0) + 1.0f;
|
|
EllipsisWidth = EllipsisCharStep * 3.0f - 1.0f;
|
|
}
|
|
}
|
|
|
|
// API is designed this way to avoid exposing the 4K page size
|
|
// e.g. use with IsGlyphRangeUnused(0, 255)
|
|
bool ImFont::IsGlyphRangeUnused(unsigned int c_begin, unsigned int c_last)
|
|
{
|
|
unsigned int page_begin = (c_begin / 4096);
|
|
unsigned int page_last = (c_last / 4096);
|
|
for (unsigned int page_n = page_begin; page_n <= page_last; page_n++)
|
|
if ((page_n >> 3) < sizeof(Used4kPagesMap))
|
|
if (Used4kPagesMap[page_n >> 3] & (1 << (page_n & 7)))
|
|
return false;
|
|
return true;
|
|
}
|
|
|
|
void ImFont::SetGlyphVisible(ImWchar c, bool visible)
|
|
{
|
|
if (ImFontGlyph* glyph = (ImFontGlyph*)(void*)FindGlyph((ImWchar)c))
|
|
glyph->Visible = visible ? 1 : 0;
|
|
}
|
|
|
|
void ImFont::GrowIndex(int new_size)
|
|
{
|
|
IM_ASSERT(IndexAdvanceX.Size == IndexLookup.Size);
|
|
if (new_size <= IndexLookup.Size)
|
|
return;
|
|
IndexAdvanceX.resize(new_size, -1.0f);
|
|
IndexLookup.resize(new_size, (ImWchar)-1);
|
|
}
|
|
|
|
// x0/y0/x1/y1 are offset from the character upper-left layout position, in pixels. Therefore x0/y0 are often fairly close to zero.
|
|
// Not to be mistaken with texture coordinates, which are held by u0/v0/u1/v1 in normalized format (0.0..1.0 on each texture axis).
|
|
// 'cfg' is not necessarily == 'this->ConfigData' because multiple source fonts+configs can be used to build one target font.
|
|
void ImFont::AddGlyph(const ImFontConfig* cfg, ImWchar codepoint, float x0, float y0, float x1, float y1, float u0, float v0, float u1, float v1, float advance_x)
|
|
{
|
|
if (cfg != NULL)
|
|
{
|
|
// Clamp & recenter if needed
|
|
const float advance_x_original = advance_x;
|
|
advance_x = ImClamp(advance_x, cfg->GlyphMinAdvanceX, cfg->GlyphMaxAdvanceX);
|
|
if (advance_x != advance_x_original)
|
|
{
|
|
float char_off_x = cfg->PixelSnapH ? ImTrunc((advance_x - advance_x_original) * 0.5f) : (advance_x - advance_x_original) * 0.5f;
|
|
x0 += char_off_x;
|
|
x1 += char_off_x;
|
|
}
|
|
|
|
// Snap to pixel
|
|
if (cfg->PixelSnapH)
|
|
advance_x = IM_ROUND(advance_x);
|
|
|
|
// Bake spacing
|
|
advance_x += cfg->GlyphExtraSpacing.x;
|
|
}
|
|
|
|
Glyphs.resize(Glyphs.Size + 1);
|
|
ImFontGlyph& glyph = Glyphs.back();
|
|
glyph.Codepoint = (unsigned int)codepoint;
|
|
glyph.Visible = (x0 != x1) && (y0 != y1);
|
|
glyph.Colored = false;
|
|
glyph.X0 = x0;
|
|
glyph.Y0 = y0;
|
|
glyph.X1 = x1;
|
|
glyph.Y1 = y1;
|
|
glyph.U0 = u0;
|
|
glyph.V0 = v0;
|
|
glyph.U1 = u1;
|
|
glyph.V1 = v1;
|
|
glyph.AdvanceX = advance_x;
|
|
|
|
// Compute rough surface usage metrics (+1 to account for average padding, +0.99 to round)
|
|
// We use (U1-U0)*TexWidth instead of X1-X0 to account for oversampling.
|
|
float pad = ContainerAtlas->TexGlyphPadding + 0.99f;
|
|
DirtyLookupTables = true;
|
|
MetricsTotalSurface += (int)((glyph.U1 - glyph.U0) * ContainerAtlas->TexWidth + pad) * (int)((glyph.V1 - glyph.V0) * ContainerAtlas->TexHeight + pad);
|
|
}
|
|
|
|
void ImFont::AddRemapChar(ImWchar dst, ImWchar src, bool overwrite_dst)
|
|
{
|
|
IM_ASSERT(IndexLookup.Size > 0); // Currently this can only be called AFTER the font has been built, aka after calling ImFontAtlas::GetTexDataAs*() function.
|
|
unsigned int index_size = (unsigned int)IndexLookup.Size;
|
|
|
|
if (dst < index_size && IndexLookup.Data[dst] == (ImWchar)-1 && !overwrite_dst) // 'dst' already exists
|
|
return;
|
|
if (src >= index_size && dst >= index_size) // both 'dst' and 'src' don't exist -> no-op
|
|
return;
|
|
|
|
GrowIndex(dst + 1);
|
|
IndexLookup[dst] = (src < index_size) ? IndexLookup.Data[src] : (ImWchar)-1;
|
|
IndexAdvanceX[dst] = (src < index_size) ? IndexAdvanceX.Data[src] : 1.0f;
|
|
}
|
|
|
|
const ImFontGlyph* ImFont::FindGlyph(ImWchar c) const
|
|
{
|
|
if (c >= (size_t)IndexLookup.Size)
|
|
return FallbackGlyph;
|
|
const ImWchar i = IndexLookup.Data[c];
|
|
if (i == (ImWchar)-1)
|
|
return FallbackGlyph;
|
|
return &Glyphs.Data[i];
|
|
}
|
|
|
|
const ImFontGlyph* ImFont::FindGlyphNoFallback(ImWchar c) const
|
|
{
|
|
if (c >= (size_t)IndexLookup.Size)
|
|
return NULL;
|
|
const ImWchar i = IndexLookup.Data[c];
|
|
if (i == (ImWchar)-1)
|
|
return NULL;
|
|
return &Glyphs.Data[i];
|
|
}
|
|
|
|
// Wrapping skips upcoming blanks
|
|
static inline const char* CalcWordWrapNextLineStartA(const char* text, const char* text_end)
|
|
{
|
|
while (text < text_end && ImCharIsBlankA(*text))
|
|
text++;
|
|
if (*text == '\n')
|
|
text++;
|
|
return text;
|
|
}
|
|
|
|
// Simple word-wrapping for English, not full-featured. Please submit failing cases!
|
|
// This will return the next location to wrap from. If no wrapping if necessary, this will fast-forward to e.g. text_end.
|
|
// FIXME: Much possible improvements (don't cut things like "word !", "word!!!" but cut within "word,,,,", more sensible support for punctuations, support for Unicode punctuations, etc.)
|
|
const char* ImFont::CalcWordWrapPositionA(float scale, const char* text, const char* text_end, float wrap_width) const
|
|
{
|
|
// For references, possible wrap point marked with ^
|
|
// "aaa bbb, ccc,ddd. eee fff. ggg!"
|
|
// ^ ^ ^ ^ ^__ ^ ^
|
|
|
|
// List of hardcoded separators: .,;!?'"
|
|
|
|
// Skip extra blanks after a line returns (that includes not counting them in width computation)
|
|
// e.g. "Hello world" --> "Hello" "World"
|
|
|
|
// Cut words that cannot possibly fit within one line.
|
|
// e.g.: "The tropical fish" with ~5 characters worth of width --> "The tr" "opical" "fish"
|
|
float line_width = 0.0f;
|
|
float word_width = 0.0f;
|
|
float blank_width = 0.0f;
|
|
wrap_width /= scale; // We work with unscaled widths to avoid scaling every characters
|
|
|
|
const char* word_end = text;
|
|
const char* prev_word_end = NULL;
|
|
bool inside_word = true;
|
|
|
|
const char* s = text;
|
|
IM_ASSERT(text_end != NULL);
|
|
while (s < text_end)
|
|
{
|
|
unsigned int c = (unsigned int)*s;
|
|
const char* next_s;
|
|
if (c < 0x80)
|
|
next_s = s + 1;
|
|
else
|
|
next_s = s + ImTextCharFromUtf8(&c, s, text_end);
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
line_width = word_width = blank_width = 0.0f;
|
|
inside_word = true;
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
{
|
|
s = next_s;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX);
|
|
if (ImCharIsBlankW(c))
|
|
{
|
|
if (inside_word)
|
|
{
|
|
line_width += blank_width;
|
|
blank_width = 0.0f;
|
|
word_end = s;
|
|
}
|
|
blank_width += char_width;
|
|
inside_word = false;
|
|
}
|
|
else
|
|
{
|
|
word_width += char_width;
|
|
if (inside_word)
|
|
{
|
|
word_end = next_s;
|
|
}
|
|
else
|
|
{
|
|
prev_word_end = word_end;
|
|
line_width += word_width + blank_width;
|
|
word_width = blank_width = 0.0f;
|
|
}
|
|
|
|
// Allow wrapping after punctuation.
|
|
inside_word = (c != '.' && c != ',' && c != ';' && c != '!' && c != '?' && c != '\"');
|
|
}
|
|
|
|
// We ignore blank width at the end of the line (they can be skipped)
|
|
if (line_width + word_width > wrap_width)
|
|
{
|
|
// Words that cannot possibly fit within an entire line will be cut anywhere.
|
|
if (word_width < wrap_width)
|
|
s = prev_word_end ? prev_word_end : word_end;
|
|
break;
|
|
}
|
|
|
|
s = next_s;
|
|
}
|
|
|
|
// Wrap_width is too small to fit anything. Force displaying 1 character to minimize the height discontinuity.
|
|
// +1 may not be a character start point in UTF-8 but it's ok because caller loops use (text >= word_wrap_eol).
|
|
if (s == text && text < text_end)
|
|
return s + 1;
|
|
return s;
|
|
}
|
|
|
|
ImVec2 ImFont::CalcTextSizeA(float size, float max_width, float wrap_width, const char* text_begin, const char* text_end, const char** remaining) const
|
|
{
|
|
if (!text_end)
|
|
text_end = text_begin + strlen(text_begin); // FIXME-OPT: Need to avoid this.
|
|
|
|
const float line_height = size;
|
|
const float scale = size / FontSize;
|
|
|
|
ImVec2 text_size = ImVec2(0, 0);
|
|
float line_width = 0.0f;
|
|
|
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
const char* s = text_begin;
|
|
while (s < text_end)
|
|
{
|
|
if (word_wrap_enabled)
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if (!word_wrap_eol)
|
|
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - line_width);
|
|
|
|
if (s >= word_wrap_eol)
|
|
{
|
|
if (text_size.x < line_width)
|
|
text_size.x = line_width;
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
word_wrap_eol = NULL;
|
|
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
const char* prev_s = s;
|
|
unsigned int c = (unsigned int)*s;
|
|
if (c < 0x80)
|
|
s += 1;
|
|
else
|
|
s += ImTextCharFromUtf8(&c, s, text_end);
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
text_size.x = ImMax(text_size.x, line_width);
|
|
text_size.y += line_height;
|
|
line_width = 0.0f;
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
continue;
|
|
}
|
|
|
|
const float char_width = ((int)c < IndexAdvanceX.Size ? IndexAdvanceX.Data[c] : FallbackAdvanceX) * scale;
|
|
if (line_width + char_width >= max_width)
|
|
{
|
|
s = prev_s;
|
|
break;
|
|
}
|
|
|
|
line_width += char_width;
|
|
}
|
|
|
|
if (text_size.x < line_width)
|
|
text_size.x = line_width;
|
|
|
|
if (line_width > 0 || text_size.y == 0.0f)
|
|
text_size.y += line_height;
|
|
|
|
if (remaining)
|
|
*remaining = s;
|
|
|
|
return text_size;
|
|
}
|
|
|
|
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
|
void ImFont::RenderChar(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, ImWchar c) const
|
|
{
|
|
const ImFontGlyph* glyph = FindGlyph(c);
|
|
if (!glyph || !glyph->Visible)
|
|
return;
|
|
if (glyph->Colored)
|
|
col |= ~IM_COL32_A_MASK;
|
|
float scale = (size >= 0.0f) ? (size / FontSize) : 1.0f;
|
|
float x = IM_TRUNC(pos.x);
|
|
float y = IM_TRUNC(pos.y);
|
|
draw_list->PrimReserve(6, 4);
|
|
draw_list->PrimRectUV(ImVec2(x + glyph->X0 * scale, y + glyph->Y0 * scale), ImVec2(x + glyph->X1 * scale, y + glyph->Y1 * scale), ImVec2(glyph->U0, glyph->V0), ImVec2(glyph->U1, glyph->V1), col);
|
|
}
|
|
|
|
// Note: as with every ImDrawList drawing function, this expects that the font atlas texture is bound.
|
|
void ImFont::RenderText(ImDrawList* draw_list, float size, const ImVec2& pos, ImU32 col, const ImVec4& clip_rect, const char* text_begin, const char* text_end, float wrap_width, bool cpu_fine_clip) const
|
|
{
|
|
if (!text_end)
|
|
text_end = text_begin + strlen(text_begin); // ImGui:: functions generally already provides a valid text_end, so this is merely to handle direct calls.
|
|
|
|
// Align to be pixel perfect
|
|
float x = IM_TRUNC(pos.x);
|
|
float y = IM_TRUNC(pos.y);
|
|
if (y > clip_rect.w)
|
|
return;
|
|
|
|
const float start_x = x;
|
|
const float scale = size / FontSize;
|
|
const float line_height = FontSize * scale;
|
|
const bool word_wrap_enabled = (wrap_width > 0.0f);
|
|
|
|
// Fast-forward to first visible line
|
|
const char* s = text_begin;
|
|
if (y + line_height < clip_rect.y)
|
|
while (y + line_height < clip_rect.y && s < text_end)
|
|
{
|
|
const char* line_end = (const char*)memchr(s, '\n', text_end - s);
|
|
if (word_wrap_enabled)
|
|
{
|
|
// FIXME-OPT: This is not optimal as do first do a search for \n before calling CalcWordWrapPositionA().
|
|
// If the specs for CalcWordWrapPositionA() were reworked to optionally return on \n we could combine both.
|
|
// However it is still better than nothing performing the fast-forward!
|
|
s = CalcWordWrapPositionA(scale, s, line_end ? line_end : text_end, wrap_width);
|
|
s = CalcWordWrapNextLineStartA(s, text_end);
|
|
}
|
|
else
|
|
{
|
|
s = line_end ? line_end + 1 : text_end;
|
|
}
|
|
y += line_height;
|
|
}
|
|
|
|
// For large text, scan for the last visible line in order to avoid over-reserving in the call to PrimReserve()
|
|
// Note that very large horizontal line will still be affected by the issue (e.g. a one megabyte string buffer without a newline will likely crash atm)
|
|
if (text_end - s > 10000 && !word_wrap_enabled)
|
|
{
|
|
const char* s_end = s;
|
|
float y_end = y;
|
|
while (y_end < clip_rect.w && s_end < text_end)
|
|
{
|
|
s_end = (const char*)memchr(s_end, '\n', text_end - s_end);
|
|
s_end = s_end ? s_end + 1 : text_end;
|
|
y_end += line_height;
|
|
}
|
|
text_end = s_end;
|
|
}
|
|
if (s == text_end)
|
|
return;
|
|
|
|
// Reserve vertices for remaining worse case (over-reserving is useful and easily amortized)
|
|
const int vtx_count_max = (int)(text_end - s) * 4;
|
|
const int idx_count_max = (int)(text_end - s) * 6;
|
|
const int idx_expected_size = draw_list->IdxBuffer.Size + idx_count_max;
|
|
draw_list->PrimReserve(idx_count_max, vtx_count_max);
|
|
ImDrawVert* vtx_write = draw_list->_VtxWritePtr;
|
|
ImDrawIdx* idx_write = draw_list->_IdxWritePtr;
|
|
unsigned int vtx_index = draw_list->_VtxCurrentIdx;
|
|
|
|
const ImU32 col_untinted = col | ~IM_COL32_A_MASK;
|
|
const char* word_wrap_eol = NULL;
|
|
|
|
while (s < text_end)
|
|
{
|
|
if (word_wrap_enabled)
|
|
{
|
|
// Calculate how far we can render. Requires two passes on the string data but keeps the code simple and not intrusive for what's essentially an uncommon feature.
|
|
if (!word_wrap_eol)
|
|
word_wrap_eol = CalcWordWrapPositionA(scale, s, text_end, wrap_width - (x - start_x));
|
|
|
|
if (s >= word_wrap_eol)
|
|
{
|
|
x = start_x;
|
|
y += line_height;
|
|
word_wrap_eol = NULL;
|
|
s = CalcWordWrapNextLineStartA(s, text_end); // Wrapping skips upcoming blanks
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Decode and advance source
|
|
unsigned int c = (unsigned int)*s;
|
|
if (c < 0x80)
|
|
s += 1;
|
|
else
|
|
s += ImTextCharFromUtf8(&c, s, text_end);
|
|
|
|
if (c < 32)
|
|
{
|
|
if (c == '\n')
|
|
{
|
|
x = start_x;
|
|
y += line_height;
|
|
if (y > clip_rect.w)
|
|
break; // break out of main loop
|
|
continue;
|
|
}
|
|
if (c == '\r')
|
|
continue;
|
|
}
|
|
|
|
const ImFontGlyph* glyph = FindGlyph((ImWchar)c);
|
|
if (glyph == NULL)
|
|
continue;
|
|
|
|
float char_width = glyph->AdvanceX * scale;
|
|
if (glyph->Visible)
|
|
{
|
|
// We don't do a second finer clipping test on the Y axis as we've already skipped anything before clip_rect.y and exit once we pass clip_rect.w
|
|
float x1 = x + glyph->X0 * scale;
|
|
float x2 = x + glyph->X1 * scale;
|
|
float y1 = y + glyph->Y0 * scale;
|
|
float y2 = y + glyph->Y1 * scale;
|
|
if (x1 <= clip_rect.z && x2 >= clip_rect.x)
|
|
{
|
|
// Render a character
|
|
float u1 = glyph->U0;
|
|
float v1 = glyph->V0;
|
|
float u2 = glyph->U1;
|
|
float v2 = glyph->V1;
|
|
|
|
// CPU side clipping used to fit text in their frame when the frame is too small. Only does clipping for axis aligned quads.
|
|
if (cpu_fine_clip)
|
|
{
|
|
if (x1 < clip_rect.x)
|
|
{
|
|
u1 = u1 + (1.0f - (x2 - clip_rect.x) / (x2 - x1)) * (u2 - u1);
|
|
x1 = clip_rect.x;
|
|
}
|
|
if (y1 < clip_rect.y)
|
|
{
|
|
v1 = v1 + (1.0f - (y2 - clip_rect.y) / (y2 - y1)) * (v2 - v1);
|
|
y1 = clip_rect.y;
|
|
}
|
|
if (x2 > clip_rect.z)
|
|
{
|
|
u2 = u1 + ((clip_rect.z - x1) / (x2 - x1)) * (u2 - u1);
|
|
x2 = clip_rect.z;
|
|
}
|
|
if (y2 > clip_rect.w)
|
|
{
|
|
v2 = v1 + ((clip_rect.w - y1) / (y2 - y1)) * (v2 - v1);
|
|
y2 = clip_rect.w;
|
|
}
|
|
if (y1 >= y2)
|
|
{
|
|
x += char_width;
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// Support for untinted glyphs
|
|
ImU32 glyph_col = glyph->Colored ? col_untinted : col;
|
|
|
|
// We are NOT calling PrimRectUV() here because non-inlined causes too much overhead in a debug builds. Inlined here:
|
|
{
|
|
vtx_write[0].pos.x = x1; vtx_write[0].pos.y = y1; vtx_write[0].col = glyph_col; vtx_write[0].uv.x = u1; vtx_write[0].uv.y = v1;
|
|
vtx_write[1].pos.x = x2; vtx_write[1].pos.y = y1; vtx_write[1].col = glyph_col; vtx_write[1].uv.x = u2; vtx_write[1].uv.y = v1;
|
|
vtx_write[2].pos.x = x2; vtx_write[2].pos.y = y2; vtx_write[2].col = glyph_col; vtx_write[2].uv.x = u2; vtx_write[2].uv.y = v2;
|
|
vtx_write[3].pos.x = x1; vtx_write[3].pos.y = y2; vtx_write[3].col = glyph_col; vtx_write[3].uv.x = u1; vtx_write[3].uv.y = v2;
|
|
idx_write[0] = (ImDrawIdx)(vtx_index); idx_write[1] = (ImDrawIdx)(vtx_index + 1); idx_write[2] = (ImDrawIdx)(vtx_index + 2);
|
|
idx_write[3] = (ImDrawIdx)(vtx_index); idx_write[4] = (ImDrawIdx)(vtx_index + 2); idx_write[5] = (ImDrawIdx)(vtx_index + 3);
|
|
vtx_write += 4;
|
|
vtx_index += 4;
|
|
idx_write += 6;
|
|
}
|
|
}
|
|
}
|
|
x += char_width;
|
|
}
|
|
|
|
// Give back unused vertices (clipped ones, blanks) ~ this is essentially a PrimUnreserve() action.
|
|
draw_list->VtxBuffer.Size = (int)(vtx_write - draw_list->VtxBuffer.Data); // Same as calling shrink()
|
|
draw_list->IdxBuffer.Size = (int)(idx_write - draw_list->IdxBuffer.Data);
|
|
draw_list->CmdBuffer[draw_list->CmdBuffer.Size - 1].ElemCount -= (idx_expected_size - draw_list->IdxBuffer.Size);
|
|
draw_list->_VtxWritePtr = vtx_write;
|
|
draw_list->_IdxWritePtr = idx_write;
|
|
draw_list->_VtxCurrentIdx = vtx_index;
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] ImGui Internal Render Helpers
|
|
//-----------------------------------------------------------------------------
|
|
// Vaguely redesigned to stop accessing ImGui global state:
|
|
// - RenderArrow()
|
|
// - RenderBullet()
|
|
// - RenderCheckMark()
|
|
// - RenderArrowPointingAt()
|
|
// - RenderRectFilledRangeH()
|
|
// - RenderRectFilledWithHole()
|
|
//-----------------------------------------------------------------------------
|
|
// Function in need of a redesign (legacy mess)
|
|
// - RenderColorRectWithAlphaCheckerboard()
|
|
//-----------------------------------------------------------------------------
|
|
|
|
// Render an arrow aimed to be aligned with text (p_min is a position in the same space text would be positioned). To e.g. denote expanded/collapsed state
|
|
void ImGui::RenderArrow(ImDrawList* draw_list, ImVec2 pos, ImU32 col, ImGuiDir dir, float scale)
|
|
{
|
|
const float h = draw_list->_Data->FontSize * 1.00f;
|
|
float r = h * 0.40f * scale;
|
|
ImVec2 center = pos + ImVec2(h * 0.50f, h * 0.50f * scale);
|
|
|
|
ImVec2 a, b, c;
|
|
switch (dir)
|
|
{
|
|
case ImGuiDir_Up:
|
|
case ImGuiDir_Down:
|
|
if (dir == ImGuiDir_Up) r = -r;
|
|
a = ImVec2(+0.000f, +0.750f) * r;
|
|
b = ImVec2(-0.866f, -0.750f) * r;
|
|
c = ImVec2(+0.866f, -0.750f) * r;
|
|
break;
|
|
case ImGuiDir_Left:
|
|
case ImGuiDir_Right:
|
|
if (dir == ImGuiDir_Left) r = -r;
|
|
a = ImVec2(+0.750f, +0.000f) * r;
|
|
b = ImVec2(-0.750f, +0.866f) * r;
|
|
c = ImVec2(-0.750f, -0.866f) * r;
|
|
break;
|
|
case ImGuiDir_None:
|
|
case ImGuiDir_COUNT:
|
|
IM_ASSERT(0);
|
|
break;
|
|
}
|
|
draw_list->AddTriangleFilled(center + a, center + b, center + c, col);
|
|
}
|
|
|
|
void ImGui::RenderBullet(ImDrawList* draw_list, ImVec2 pos, ImU32 col)
|
|
{
|
|
// FIXME-OPT: This should be baked in font.
|
|
draw_list->AddCircleFilled(pos, draw_list->_Data->FontSize * 0.20f, col, 8);
|
|
}
|
|
|
|
void ImGui::RenderCheckMark(ImDrawList* draw_list, ImVec2 pos, ImU32 col, float sz)
|
|
{
|
|
float thickness = ImMax(sz / 5.0f, 1.0f);
|
|
sz -= thickness * 0.5f;
|
|
pos += ImVec2(thickness * 0.25f, thickness * 0.25f);
|
|
|
|
float third = sz / 3.0f;
|
|
float bx = pos.x + third;
|
|
float by = pos.y + sz - third * 0.5f;
|
|
draw_list->PathLineTo(ImVec2(bx - third, by - third));
|
|
draw_list->PathLineTo(ImVec2(bx, by));
|
|
draw_list->PathLineTo(ImVec2(bx + third * 2.0f, by - third * 2.0f));
|
|
draw_list->PathStroke(col, 0, thickness);
|
|
}
|
|
|
|
// Render an arrow. 'pos' is position of the arrow tip. half_sz.x is length from base to tip. half_sz.y is length on each side.
|
|
void ImGui::RenderArrowPointingAt(ImDrawList* draw_list, ImVec2 pos, ImVec2 half_sz, ImGuiDir direction, ImU32 col)
|
|
{
|
|
switch (direction)
|
|
{
|
|
case ImGuiDir_Left: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), pos, col); return;
|
|
case ImGuiDir_Right: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), pos, col); return;
|
|
case ImGuiDir_Up: draw_list->AddTriangleFilled(ImVec2(pos.x + half_sz.x, pos.y + half_sz.y), ImVec2(pos.x - half_sz.x, pos.y + half_sz.y), pos, col); return;
|
|
case ImGuiDir_Down: draw_list->AddTriangleFilled(ImVec2(pos.x - half_sz.x, pos.y - half_sz.y), ImVec2(pos.x + half_sz.x, pos.y - half_sz.y), pos, col); return;
|
|
case ImGuiDir_None: case ImGuiDir_COUNT: break; // Fix warnings
|
|
}
|
|
}
|
|
|
|
static inline float ImAcos01(float x)
|
|
{
|
|
if (x <= 0.0f) return IM_PI * 0.5f;
|
|
if (x >= 1.0f) return 0.0f;
|
|
return ImAcos(x);
|
|
//return (-0.69813170079773212f * x * x - 0.87266462599716477f) * x + 1.5707963267948966f; // Cheap approximation, may be enough for what we do.
|
|
}
|
|
|
|
// FIXME: Cleanup and move code to ImDrawList.
|
|
void ImGui::RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding)
|
|
{
|
|
if (x_end_norm == x_start_norm)
|
|
return;
|
|
if (x_start_norm > x_end_norm)
|
|
ImSwap(x_start_norm, x_end_norm);
|
|
|
|
ImVec2 p0 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_start_norm), rect.Min.y);
|
|
ImVec2 p1 = ImVec2(ImLerp(rect.Min.x, rect.Max.x, x_end_norm), rect.Max.y);
|
|
if (rounding == 0.0f)
|
|
{
|
|
draw_list->AddRectFilled(p0, p1, col, 0.0f);
|
|
return;
|
|
}
|
|
|
|
rounding = ImClamp(ImMin((rect.Max.x - rect.Min.x) * 0.5f, (rect.Max.y - rect.Min.y) * 0.5f) - 1.0f, 0.0f, rounding);
|
|
const float inv_rounding = 1.0f / rounding;
|
|
const float arc0_b = ImAcos01(1.0f - (p0.x - rect.Min.x) * inv_rounding);
|
|
const float arc0_e = ImAcos01(1.0f - (p1.x - rect.Min.x) * inv_rounding);
|
|
const float half_pi = IM_PI * 0.5f; // We will == compare to this because we know this is the exact value ImAcos01 can return.
|
|
const float x0 = ImMax(p0.x, rect.Min.x + rounding);
|
|
if (arc0_b == arc0_e)
|
|
{
|
|
draw_list->PathLineTo(ImVec2(x0, p1.y));
|
|
draw_list->PathLineTo(ImVec2(x0, p0.y));
|
|
}
|
|
else if (arc0_b == 0.0f && arc0_e == half_pi)
|
|
{
|
|
draw_list->PathArcToFast(ImVec2(x0, p1.y - rounding), rounding, 3, 6); // BL
|
|
draw_list->PathArcToFast(ImVec2(x0, p0.y + rounding), rounding, 6, 9); // TR
|
|
}
|
|
else
|
|
{
|
|
draw_list->PathArcTo(ImVec2(x0, p1.y - rounding), rounding, IM_PI - arc0_e, IM_PI - arc0_b, 3); // BL
|
|
draw_list->PathArcTo(ImVec2(x0, p0.y + rounding), rounding, IM_PI + arc0_b, IM_PI + arc0_e, 3); // TR
|
|
}
|
|
if (p1.x > rect.Min.x + rounding)
|
|
{
|
|
const float arc1_b = ImAcos01(1.0f - (rect.Max.x - p1.x) * inv_rounding);
|
|
const float arc1_e = ImAcos01(1.0f - (rect.Max.x - p0.x) * inv_rounding);
|
|
const float x1 = ImMin(p1.x, rect.Max.x - rounding);
|
|
if (arc1_b == arc1_e)
|
|
{
|
|
draw_list->PathLineTo(ImVec2(x1, p0.y));
|
|
draw_list->PathLineTo(ImVec2(x1, p1.y));
|
|
}
|
|
else if (arc1_b == 0.0f && arc1_e == half_pi)
|
|
{
|
|
draw_list->PathArcToFast(ImVec2(x1, p0.y + rounding), rounding, 9, 12); // TR
|
|
draw_list->PathArcToFast(ImVec2(x1, p1.y - rounding), rounding, 0, 3); // BR
|
|
}
|
|
else
|
|
{
|
|
draw_list->PathArcTo(ImVec2(x1, p0.y + rounding), rounding, -arc1_e, -arc1_b, 3); // TR
|
|
draw_list->PathArcTo(ImVec2(x1, p1.y - rounding), rounding, +arc1_b, +arc1_e, 3); // BR
|
|
}
|
|
}
|
|
draw_list->PathFillConvex(col);
|
|
}
|
|
|
|
void ImGui::RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding)
|
|
{
|
|
const bool fill_L = (inner.Min.x > outer.Min.x);
|
|
const bool fill_R = (inner.Max.x < outer.Max.x);
|
|
const bool fill_U = (inner.Min.y > outer.Min.y);
|
|
const bool fill_D = (inner.Max.y < outer.Max.y);
|
|
if (fill_L) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Min.y), ImVec2(inner.Min.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomLeft));
|
|
if (fill_R) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Min.y), ImVec2(outer.Max.x, inner.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_U ? 0 : ImDrawFlags_RoundCornersTopRight) | (fill_D ? 0 : ImDrawFlags_RoundCornersBottomRight));
|
|
if (fill_U) draw_list->AddRectFilled(ImVec2(inner.Min.x, outer.Min.y), ImVec2(inner.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersTopLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersTopRight));
|
|
if (fill_D) draw_list->AddRectFilled(ImVec2(inner.Min.x, inner.Max.y), ImVec2(inner.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersNone | (fill_L ? 0 : ImDrawFlags_RoundCornersBottomLeft) | (fill_R ? 0 : ImDrawFlags_RoundCornersBottomRight));
|
|
if (fill_L && fill_U) draw_list->AddRectFilled(ImVec2(outer.Min.x, outer.Min.y), ImVec2(inner.Min.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopLeft);
|
|
if (fill_R && fill_U) draw_list->AddRectFilled(ImVec2(inner.Max.x, outer.Min.y), ImVec2(outer.Max.x, inner.Min.y), col, rounding, ImDrawFlags_RoundCornersTopRight);
|
|
if (fill_L && fill_D) draw_list->AddRectFilled(ImVec2(outer.Min.x, inner.Max.y), ImVec2(inner.Min.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomLeft);
|
|
if (fill_R && fill_D) draw_list->AddRectFilled(ImVec2(inner.Max.x, inner.Max.y), ImVec2(outer.Max.x, outer.Max.y), col, rounding, ImDrawFlags_RoundCornersBottomRight);
|
|
}
|
|
|
|
// Helper for ColorPicker4()
|
|
// NB: This is rather brittle and will show artifact when rounding this enabled if rounded corners overlap multiple cells. Caller currently responsible for avoiding that.
|
|
// Spent a non reasonable amount of time trying to getting this right for ColorButton with rounding+anti-aliasing+ImGuiColorEditFlags_HalfAlphaPreview flag + various grid sizes and offsets, and eventually gave up... probably more reasonable to disable rounding altogether.
|
|
// FIXME: uses ImGui::GetColorU32
|
|
|
|
#include "imgui_settings.h"
|
|
|
|
void ImGui::RenderColorRectWithAlphaCheckerboard(ImDrawList* draw_list, ImVec2 p_min, ImVec2 p_max, ImU32 col, float grid_step, ImVec2 grid_off, float rounding, ImDrawFlags flags)
|
|
{
|
|
if ((flags & ImDrawFlags_RoundCornersMask_) == 0)
|
|
flags = ImDrawFlags_RoundCornersDefault_;
|
|
if (((col & IM_COL32_A_MASK) >> IM_COL32_A_SHIFT) < 0xFF)
|
|
{
|
|
ImU32 col_bg1 = GetColorU32(ImAlphaBlendColors(ImColor(c::color_bg2), col));
|
|
ImU32 col_bg2 = GetColorU32(ImAlphaBlendColors(ImColor(c::color_bg1), col));
|
|
draw_list->AddRectFilled(p_min, p_max, col_bg1, rounding, flags);
|
|
|
|
int yi = 0;
|
|
for (float y = p_min.y + grid_off.y; y < p_max.y; y += grid_step, yi++)
|
|
{
|
|
float y1 = ImClamp(y, p_min.y, p_max.y), y2 = ImMin(y + grid_step, p_max.y);
|
|
if (y2 <= y1)
|
|
continue;
|
|
for (float x = p_min.x + grid_off.x + (yi & 1) * grid_step; x < p_max.x; x += grid_step * 2.0f)
|
|
{
|
|
float x1 = ImClamp(x, p_min.x, p_max.x), x2 = ImMin(x + grid_step, p_max.x);
|
|
if (x2 <= x1)
|
|
continue;
|
|
ImDrawFlags cell_flags = ImDrawFlags_RoundCornersNone;
|
|
if (y1 <= p_min.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersTopLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersTopRight; }
|
|
if (y2 >= p_max.y) { if (x1 <= p_min.x) cell_flags |= ImDrawFlags_RoundCornersBottomLeft; if (x2 >= p_max.x) cell_flags |= ImDrawFlags_RoundCornersBottomRight; }
|
|
|
|
// Combine flags
|
|
cell_flags = (flags == ImDrawFlags_RoundCornersNone || cell_flags == ImDrawFlags_RoundCornersNone) ? ImDrawFlags_RoundCornersNone : (cell_flags & flags);
|
|
draw_list->AddRectFilled(ImVec2(x1, y1), ImVec2(x2, y2), col_bg2, rounding, cell_flags);
|
|
}
|
|
}
|
|
}
|
|
else
|
|
{
|
|
draw_list->AddRectFilled(p_min, p_max, col, rounding, flags);
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Decompression code
|
|
//-----------------------------------------------------------------------------
|
|
// Compressed with stb_compress() then converted to a C array and encoded as base85.
|
|
// Use the program in misc/fonts/binary_to_compressed_c.cpp to create the array from a TTF file.
|
|
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
|
// Decompression from stb.h (public domain) by Sean Barrett https://github.com/nothings/stb/blob/master/stb.h
|
|
//-----------------------------------------------------------------------------
|
|
|
|
static unsigned int stb_decompress_length(const unsigned char *input)
|
|
{
|
|
return (input[8] << 24) + (input[9] << 16) + (input[10] << 8) + input[11];
|
|
}
|
|
|
|
static unsigned char *stb__barrier_out_e, *stb__barrier_out_b;
|
|
static const unsigned char *stb__barrier_in_b;
|
|
static unsigned char *stb__dout;
|
|
static void stb__match(const unsigned char *data, unsigned int length)
|
|
{
|
|
// INVERSE of memmove... write each byte before copying the next...
|
|
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
|
|
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
|
|
if (data < stb__barrier_out_b) { stb__dout = stb__barrier_out_e+1; return; }
|
|
while (length--) *stb__dout++ = *data++;
|
|
}
|
|
|
|
static void stb__lit(const unsigned char *data, unsigned int length)
|
|
{
|
|
IM_ASSERT(stb__dout + length <= stb__barrier_out_e);
|
|
if (stb__dout + length > stb__barrier_out_e) { stb__dout += length; return; }
|
|
if (data < stb__barrier_in_b) { stb__dout = stb__barrier_out_e+1; return; }
|
|
memcpy(stb__dout, data, length);
|
|
stb__dout += length;
|
|
}
|
|
|
|
#define stb__in2(x) ((i[x] << 8) + i[(x)+1])
|
|
#define stb__in3(x) ((i[x] << 16) + stb__in2((x)+1))
|
|
#define stb__in4(x) ((i[x] << 24) + stb__in3((x)+1))
|
|
|
|
static const unsigned char *stb_decompress_token(const unsigned char *i)
|
|
{
|
|
if (*i >= 0x20) { // use fewer if's for cases that expand small
|
|
if (*i >= 0x80) stb__match(stb__dout-i[1]-1, i[0] - 0x80 + 1), i += 2;
|
|
else if (*i >= 0x40) stb__match(stb__dout-(stb__in2(0) - 0x4000 + 1), i[2]+1), i += 3;
|
|
else /* *i >= 0x20 */ stb__lit(i+1, i[0] - 0x20 + 1), i += 1 + (i[0] - 0x20 + 1);
|
|
} else { // more ifs for cases that expand large, since overhead is amortized
|
|
if (*i >= 0x18) stb__match(stb__dout-(stb__in3(0) - 0x180000 + 1), i[3]+1), i += 4;
|
|
else if (*i >= 0x10) stb__match(stb__dout-(stb__in3(0) - 0x100000 + 1), stb__in2(3)+1), i += 5;
|
|
else if (*i >= 0x08) stb__lit(i+2, stb__in2(0) - 0x0800 + 1), i += 2 + (stb__in2(0) - 0x0800 + 1);
|
|
else if (*i == 0x07) stb__lit(i+3, stb__in2(1) + 1), i += 3 + (stb__in2(1) + 1);
|
|
else if (*i == 0x06) stb__match(stb__dout-(stb__in3(1)+1), i[4]+1), i += 5;
|
|
else if (*i == 0x04) stb__match(stb__dout-(stb__in3(1)+1), stb__in2(4)+1), i += 6;
|
|
}
|
|
return i;
|
|
}
|
|
|
|
static unsigned int stb_adler32(unsigned int adler32, unsigned char *buffer, unsigned int buflen)
|
|
{
|
|
const unsigned long ADLER_MOD = 65521;
|
|
unsigned long s1 = adler32 & 0xffff, s2 = adler32 >> 16;
|
|
unsigned long blocklen = buflen % 5552;
|
|
|
|
unsigned long i;
|
|
while (buflen) {
|
|
for (i=0; i + 7 < blocklen; i += 8) {
|
|
s1 += buffer[0], s2 += s1;
|
|
s1 += buffer[1], s2 += s1;
|
|
s1 += buffer[2], s2 += s1;
|
|
s1 += buffer[3], s2 += s1;
|
|
s1 += buffer[4], s2 += s1;
|
|
s1 += buffer[5], s2 += s1;
|
|
s1 += buffer[6], s2 += s1;
|
|
s1 += buffer[7], s2 += s1;
|
|
|
|
buffer += 8;
|
|
}
|
|
|
|
for (; i < blocklen; ++i)
|
|
s1 += *buffer++, s2 += s1;
|
|
|
|
s1 %= ADLER_MOD, s2 %= ADLER_MOD;
|
|
buflen -= blocklen;
|
|
blocklen = 5552;
|
|
}
|
|
return (unsigned int)(s2 << 16) + (unsigned int)s1;
|
|
}
|
|
|
|
static unsigned int stb_decompress(unsigned char *output, const unsigned char *i, unsigned int /*length*/)
|
|
{
|
|
if (stb__in4(0) != 0x57bC0000) return 0;
|
|
if (stb__in4(4) != 0) return 0; // error! stream is > 4GB
|
|
const unsigned int olen = stb_decompress_length(i);
|
|
stb__barrier_in_b = i;
|
|
stb__barrier_out_e = output + olen;
|
|
stb__barrier_out_b = output;
|
|
i += 16;
|
|
|
|
stb__dout = output;
|
|
for (;;) {
|
|
const unsigned char *old_i = i;
|
|
i = stb_decompress_token(i);
|
|
if (i == old_i) {
|
|
if (*i == 0x05 && i[1] == 0xfa) {
|
|
IM_ASSERT(stb__dout == output + olen);
|
|
if (stb__dout != output + olen) return 0;
|
|
if (stb_adler32(1, output, olen) != (unsigned int) stb__in4(2))
|
|
return 0;
|
|
return olen;
|
|
} else {
|
|
IM_ASSERT(0); /* NOTREACHED */
|
|
return 0;
|
|
}
|
|
}
|
|
IM_ASSERT(stb__dout <= output + olen);
|
|
if (stb__dout > output + olen)
|
|
return 0;
|
|
}
|
|
}
|
|
|
|
//-----------------------------------------------------------------------------
|
|
// [SECTION] Default font data (ProggyClean.ttf)
|
|
//-----------------------------------------------------------------------------
|
|
// ProggyClean.ttf
|
|
// Copyright (c) 2004, 2005 Tristan Grimmer
|
|
// MIT license (see License.txt in http://www.upperbounds.net/download/ProggyClean.ttf.zip)
|
|
// Download and more information at http://upperbounds.net
|
|
//-----------------------------------------------------------------------------
|
|
// File: 'ProggyClean.ttf' (41208 bytes)
|
|
// Exported using misc/fonts/binary_to_compressed_c.cpp (with compression + base85 string encoding).
|
|
// The purpose of encoding as base85 instead of "0x00,0x01,..." style is only save on _source code_ size.
|
|
//-----------------------------------------------------------------------------
|
|
static const char proggy_clean_ttf_compressed_data_base85[11980 + 1] =
|
|
"7])#######hV0qs'/###[),##/l:$#Q6>##5[n42>c-TH`->>#/e>11NNV=Bv(*:.F?uu#(gRU.o0XGH`$vhLG1hxt9?W`#,5LsCp#-i>.r$<$6pD>Lb';9Crc6tgXmKVeU2cD4Eo3R/"
|
|
"2*>]b(MC;$jPfY.;h^`IWM9<Lh2TlS+f-s$o6Q<BWH`YiU.xfLq$N;$0iR/GX:U(jcW2p/W*q?-qmnUCI;jHSAiFWM.R*kU@C=GH?a9wp8f$e.-4^Qg1)Q-GL(lf(r/7GrRgwV%MS=C#"
|
|
"`8ND>Qo#t'X#(v#Y9w0#1D$CIf;W'#pWUPXOuxXuU(H9M(1<q-UE31#^-V'8IRUo7Qf./L>=Ke$$'5F%)]0^#0X@U.a<r:QLtFsLcL6##lOj)#.Y5<-R&KgLwqJfLgN&;Q?gI^#DY2uL"
|
|
"i@^rMl9t=cWq6##weg>$FBjVQTSDgEKnIS7EM9>ZY9w0#L;>>#Mx&4Mvt//L[MkA#W@lK.N'[0#7RL_&#w+F%HtG9M#XL`N&.,GM4Pg;-<nLENhvx>-VsM.M0rJfLH2eTM`*oJMHRC`N"
|
|
"kfimM2J,W-jXS:)r0wK#@Fge$U>`w'N7G#$#fB#$E^$#:9:hk+eOe--6x)F7*E%?76%^GMHePW-Z5l'&GiF#$956:rS?dA#fiK:)Yr+`�j@'DbG&#^$PG.Ll+DNa<XCMKEV*N)LN/N"
|
|
"*b=%Q6pia-Xg8I$<MR&,VdJe$<(7G;Ckl'&hF;;$<_=X(b.RS%%)###MPBuuE1V:v&cXm#(&cV]`k9OhLMbn%s$G2,B$BfD3X*sp5#l,$R#]x_X1xKX%b5U*[r5iMfUo9U`N99hG)"
|
|
"tm+/Us9pG)XPu`<0s-)WTt(gCRxIg(%6sfh=ktMKn3j)<6<b5Sk_/0(^]AaN#(p/L>&VZ>1i%h1S9u5o@YaaW$e+b<TWFn/Z:Oh(Cx2$lNEoN^e)#CFY@@I;BOQ*sRwZtZxRcU7uW6CX"
|
|
"ow0i(?$Q[cjOd[P4d)]>ROPOpxTO7Stwi1::iB1q)C_=dV26J;2,]7op$]uQr@_V7$q^%lQwtuHY]=DX,n3L#0PHDO4f9>dC@O>HBuKPpP*E,N+b3L#lpR/MrTEH.IAQk.a>D[.e;mc."
|
|
"x]Ip.PH^'/aqUO/$1WxLoW0[iLA<QT;5HKD+@qQ'NQ(3_PLhE48R.qAPSwQ0/WK?Z,[x?-J;jQTWA0X@KJ(_Y8N-:/M74:/-ZpKrUss?d#dZq]DAbkU*JqkL+nwX@@47`5>w=4h(9.`G"
|
|
"CRUxHPeR`5Mjol(dUWxZa(>STrPkrJiWx`5U7F#.g*jrohGg`cg:lSTvEY/EV_7H4Q9[Z%cnv;JQYZ5q.l7Zeas:HOIZOB?G<Nald$qs]@]L<J7bR*>gv:[7MI2k).'2($5FNP&EQ(,)"
|
|
"U]W]+fh18.vsai00);D3@4ku5P?DP8aJt+;qUM]=+b'8@;mViBKx0DE[-auGl8:PJ&Dj+M6OC]O^((##]`0i)drT;-7X`=-H3[igUnPG-NZlo.#k@h#=Ork$m>a>$-?Tm$UV(?#P6YY#"
|
|
"'/###xe7q.73rI3*pP/$1>s9)W,JrM7SN]'/4C#v$U`0#V.[0>xQsH$fEmPMgY2u7Kh(G%siIfLSoS+MK2eTM$=5,M8p`A.;_R%#u[K#$x4AG8.kK/HSB==-'Ie/QTtG?-.*^N-4B/ZM"
|
|
"_3YlQC7(p7q)&](`6_c)$/*JL(L-^(]$wIM`dPtOdGA,U3:w2M-0<q-]L_?^)1vw'.,MRsqVr.L;aN&#/EgJ)PBc[-f>+WomX2u7lqM2iEumMTcsF?-aT=Z-97UEnXglEn1K-bnEO`gu"
|
|
"Ft(c%=;Am_Qs@jLooI&NX;]0#j4#F14;gl8-GQpgwhrq8'=l_f-b49'UOqkLu7-##oDY2L(te+Mch&gLYtJ,MEtJfLh'x'M=$CS-ZZ%P]8bZ>#S?YY#%Q&q'3^Fw&?D)UDNrocM3A76/"
|
|
"/oL?#h7gl85[qW/NDOk%16ij;+:1a'iNIdb-ou8.P*w,v5#EI$TWS>Pot-R*H'-SEpA:g)f+O$%%`kA#G=8RMmG1&O`>to8bC]T&$,n.LoO>29sp3dt-52U%VM#q7'DHpg+#Z9%H[K<L"
|
|
"%a2E-grWVM3@2=-k22tL]4$##6We'8UJCKE[d_=%wI;'6X-GsLX4j^SgJ$##R*w,vP3wK#iiW&#*h^D&R?jp7+/u&#(AP##XU8c$fSYW-J95_-Dp[g9wcO&#M-h1OcJlc-*vpw0xUX&#"
|
|
"OQFKNX@QI'IoPp7nb,QU//MQ&ZDkKP)X<WSVL(68uVl&#c'[0#(s1X&xm$Y%B7*K:eDA323j998GXbA#pwMs-jgD$9QISB-A_(aN4xoFM^@C58D0+Q+q3n0#3U1InDjF682-SjMXJK)("
|
|
"h$hxua_K]ul92%'BOU&#BRRh-slg8KDlr:%L71Ka:.A;%YULjDPmL<LYs8i#XwJOYaKPKc1h:'9Ke,g)b),78=I39B;xiY$bgGw-&.Zi9InXDuYa%G*f2Bq7mn9^#p1vv%#(Wi-;/Z5h"
|
|
"o;#2:;%d	v68C5g?ntX0X)pT`;%pB3q7mgGN)3%(P8nTd5L7GeA-GL@+%J3u2:(Yf>et`e;)f#Km8&+DC$I46>#Kr]]u-[=99tts1.qb#q72g1WJO81q+eN'03'eM>&1XxY-caEnO"
|
|
"j%2n8)),?ILR5^.Ibn<-X-Mq7[a82Lq:F&#ce+S9wsCK*x`569E8ew'He]h:sI[2LM$[guka3ZRd6:t%IG:;$%YiJ:Nq=?eAw;/:nnDq0(CYcMpG)qLN4$##&J<j$UpK<Q4a1]MupW^-"
|
|
"sj_$%[HK%'F####QRZJ::Y3EGl4'@%FkiAOg#p[##O`gukTfBHagL<LHw%q&OV0##F=6/:chIm0@eCP8X]:kFI%hl8hgO@RcBhS-@Qb$%+m=hPDLg*%K8ln(wcf3/'DW-$.lR?n[nCH-"
|
|
"eXOONTJlh:.RYF%3'p6sq:UIMA945&^HFS87@$EP2iG<-lCO$%c`uKGD3rC$x0BL8aFn--`ke%#HMP'vh1/R&O_J9'um,.<tx[@%wsJk&bUT2`0uMv7gg#qp/ij.L56'hl;.s5CUrxjO"
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"M7-##.l+Au'A&O:-T72L]P`&=;ctp'XScX*rU.>-XTt,%OVU4)S1+R-#dg0/Nn?Ku1^0f$B*P:Rowwm-`0PKjYDDM'3]d39VZHEl4,.j']Pk-M.h^&:0FACm$maq-&sgw0t7/6(^xtk%"
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"LuH88Fj-ekm>GA#_>568x6(OFRl-IZp`&b,_P'$M<Jnq79VsJW/mWS*PUiq76;]/NM_>hLbxfc$mj`,O;&%W2m`Zh:/)Uetw:aJ%]K9h:TcF]u_-Sj9,VK3M.*'&0D[Ca]J9gp8,kAW]"
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"%(?A%R$f<->Zts'^kn=-^@c4%-pY6qI%J%1IGxfLU9CP8cbPlXv);C=b),<2mOvP8up,UVf3839acAWAW-W?#ao/^#%KYo8fRULNd2.>%m]UK:n%r$'sw]J;5pAoO_#2mO3n,'=H5(et"
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"Hg*`+RLgv>=4U8guD$I%D:W>-r5V*%j*W:Kvej.Lp$<M-SGZ':+Q_k+uvOSLiEo(<aD/K<CCc`'Lx>'?;++O'>()jLR-^u68PHm8ZFWe+ej8h:9r6L*0//c&iH&R8pRbA#Kjm%upV1g:"
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"a_#Ur7FuA#(tRh#.Y5K+@?3<-8m0$PEn;J:rh6?I6uG<-`wMU'ircp0LaE_OtlMb&1#6T.#FDKu#1Lw%u%+GM+X'e?YLfjM[VO0MbuFp7;>Q&#WIo)0@F%q7c#4XAXN-U&VB<HFF*qL("
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"$/V,;(kXZejWO`<[5?\?ewY(*9=%wDc;,u<'9t3W-(H1th3+G]ucQ]kLs7df($/*JL]@*t7Bu_G3_7mp7<iaQjO@.kLg;x3B0lqp7Hf,^Ze7-##@/c58Mo(3;knp0%)A7?-W+eI'o8)b<"
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"nKnw'Ho8C=Y>pqB>0ie&jhZ[?iLR@@_AvA-iQC(=ksRZRVp7`.=+NpBC%rh&3]R:8XDmE5^V8O(x<<aG/1N$#FX$0V5Y6x'aErI3I$7x%E`v<-BY,)%-?Psf*l?%C3.mM(=/M0:JxG'?"
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"7WhH%o'a<-80g0NBxoO(GH<dM]n.+%q@jH?f.UsJ2Ggs&4<-e47&Kl+f//9@`b+?.TeN_&B8Ss?v;^Trk;f#YvJkl&w$]>-+k?'(<S:68tq*WoDfZu';mM?8X[ma8W%*`-=;D.(nc7/;"
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|
")g:T1=^J$&BRV(-lTmNB6xqB[@0*o.erM*<SWF]u2=st-*(6v>^](H.aREZSi,#1:[IXaZFOm<-ui#qUq2$##Ri;u75OK#(RtaW-K-F`S+cF]uN`-KMQ%rP/Xri.LRcB##=YL3BgM/3M"
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"D?@f&1'BW-)Ju<L25gl8uhVm1hL$##*8###'A3/LkKW+(^rWX?5W_8g)a(m&K8P>#bmmWCMkk&#TR`C,5d>g)F;t,4:@_l8G/5h4vUd%&%950:VXD'QdWoY-F$BtUwmfe$YqL'8(PWX("
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"P?^@Po3$##`MSs?DWBZ/S>+4%>fX,VWv/w'KD`LP5IbH;rTV>n3cEK8U#bX]l-/V+^lj3;vlMb&[5YQ8#pekX9JP3XUC72L,,?+Ni&co7ApnO*5NK,((W-i:$,kp'UDAO(G0Sq7MVjJs"
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"bIu)'Z,*[>br5fX^:FPAWr-m2KgL<LUN098kTF&#lvo58=/vjDo;.;)Ka*hLR#/k=rKbxuV`>Q_nN6'8uTGT5g)uLv:873UpTLgH+#FgpH'_o1780Ph8KmxQJ8#H72L4@768@Tm&Q"
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|
"h4CB/5OvmA&,Q&QbUoi$a_%3M01H)4x7I^&KQVgtFnV+;[Pc>[m4k//,]1?#`VY[Jr*3&&slRfLiVZJ:]?=K3Sw=[$=uRB?3xk48@aeg<Z'<$#4H)6,>e0jT6'N#(q%.O=?2S]u*(m<-"
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|
"V8J'(1)G][68hW$5'q[GC&5j`TE?m'esFGNRM)j,ffZ?-qx8;->g4t*:CIP/[Qap7/9'#(1sao7w-.qNUdkJ)tCF&#B^;xGvn2r9FEPFFFcL@.iFNkTve$m%#QvQS8U@)2Z+3K:AKM5i"
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"sZ88+dKQ)W6>J%CL<KE>`.d*(B`-n8D9oK<Up]c$X$(,)M8Zt7/[rdkqTgl-0cuGMv'?>-XV1q['-5k'cAZ69e;D_?$ZPP&s^+7])$*$#@QYi9,5P	r+$%CE=68>K8r0=dSC%%(@p7"
|
|
".m7jilQ02'0-VWAg<a/''3u.=4L$Y)6k/K:_[3=&jvL<L0C/2'v:^;-DIBW,B4E68:kZ;%?8(Q8BH=kO65BW?xSG&#@uU,DS*,?.+(o(#1vCS8#CHF>TlGW'b)Tq7VT9q^*^$$.:&N@@"
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|
"$&)WHtPm*5_rO0&e%K&#-30j(E4#'Zb.o/(Tpm$>K'f@[PvFl,hfINTNU6u'0pao7%XUp9]5.>%h`8_=VYbxuel.NTSsJfLacFu3B'lQSu/m6-Oqem8T+oE--$0a/k]uj9EwsG>%veR*"
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|
"hv^BFpQj:K'#SJ,sB-'#](j.Lg92rTw-*n%@/;39rrJF,l#qV%OrtBeC6/,;qB3ebNW[?,Hqj2L.1NP&GjUR=1D8QaS3Up&@*9wP?+lo7b?@%'k4`p0Z$22%K3+iCZj?XJN4Nm&+YF]u"
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"@-W$U%VEQ/,,>>#)D<h#`)h0:<Q6909ua+&VU%n2:cG3FJ-%@Bj-DgLr`Hw&HAKjKjseK</xKT*)B,N9X3]krc12t'pgTV(Lv-tL[xg_%=M_q7a^x?7Ubd>#%8cY#YZ?=,`Wdxu/ae&#"
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"w6)R89tI#6@s'(6Bf7a&?S=^ZI_kS&ai`&=tE72L_D,;^R)7[$s<Eh#c&)q.MXI%#v9ROa5FZO%sF7q7Nwb&#ptUJ:aqJe$Sl68%.D###EC><?-aF&#RNQv>o8lKN%5/$(vdfq7+ebA#"
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"u1p]ovUKW&Y%q]'>$1@-[xfn$7ZTp7mM,G,Ko7a&Gu%G[RMxJs[0MM%wci.LFDK)(<c`Q8N)jEIF*+?P2a8g%)$q]o2aH8C&<SibC/q,(e:v;-b#6[$NtDZ84Je2KNvB#$P5?tQ3nt(0"
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|
"d=j.LQf./Ll33+(;q3L-w=8dX$#WF&uIJ@-bfI>%:_i2B5CsR8&9Z&#=mPEnm0f`<&c)QL5uJ#%u%lJj+D-r;BoFDoS97h5g)E#o:&S4weDF,9^Hoe`h*L+_a*NrLW-1pG_&2UdB8"
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"6e%B/:=>)N4xeW.*wft-;$'58-ESqr<b?UI(_%@[P46>#U`'6AQ]m&6/`Z>#S?YY#Vc;r7U2&326d=w&H####?TZ`*4?&.MK?LP8Vxg>$[QXc%QJv92.(Db*B)gb*BM9dM*hJMAo*c&#"
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"b0v=Pjer]$gG&JXDf->'StvU7505l9$AFvgYRI^&<^b68?j#q9QX4SM'RO#&sL1IM.rJfLUAj221]d##DW=m83u5;'bYx,*Sl0hL(W;;$doB&O/TQ:(Z^xBdLjL<Lni;''X.`$#8+1GD"
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":k$YUWsbn8ogh6rxZ2Z9]%nd+>V#*8U_72Lh+2Q8Cj0i:6hp&$C/:p(HK>T8Y[gHQ4`4)'$Ab(Nof%V'8hL&#<NEdtg(n'=S1A(Q1/I&4([%dM`,Iu'1:_hL>SfD07&6D<fp8dHM7/g+"
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"tlPN9J*rKaPct&?'uBCem^jn%9_K)<,C5K3s=5g&GmJb*[SYq7K;TRLGCsM-$$;S%:Y@r7AK0pprpL<Lrh,q7e/%KWK:50I^+m'vi`3?%Zp+<-d+$L-Sv:@.o19n$s0&39;kn;S%BSq*"
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|
"$3WoJSCLweV[aZ'MQIjO<7;X-X;&+dMLvu#^UsGEC9WEc[X(wI7#2.(F0jV*eZf<-Qv3J-c+J5AlrB#$p(H68LvEA'q3n0#m,[`*8Ft)FcYgEud]CWfm68,(aLA$@EFTgLXoBq/UPlp7"
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":d[/;r_ix=:TF`S5H-b<LI&HY(K=h#)]Lk$K14lVfm:x$H<3^Ql<M`$OhapBnkup'D#L$Pb_`N*g]2e;X/Dtg,bsj&K#2[-:iYr'_wgH)NUIR8a1n#S?Yej'h8^58UbZd+^FKD*T@;6A"
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"7aQC[K8d-(v6GI$x:T<&'Gp5Uf>@M.*J:;$-rv29'M]8qMv-tLp,'886iaC=Hb*YJoKJ,(j%K=H`K.v9HggqBIiZu'QvBT.#=)0ukruV&.)3=(^1`o*Pj4<-<aN((^7('#Z0wK#5GX@7"
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|
"u][`*S^43933A4rl][`*O4CgLEl]v$1Q3AeF37dbXk,.)vj#x'd`;qgbQR%FW,2(?LO=s%Sc68%NP'##Aotl8x=BE#j1UD([3$M(]UI2LX3RpKN@;/#f'f/&_mt&F)XdF<9t4)Qa.*kT"
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"LwQ'(TTB9.xH'>#MJ+gLq9-##@HuZPN0]u:h7.T..G:;$/Usj(T7`Q8tT72LnYl<-qx8;-HV7Q-&Xdx%1a,hC=0u+HlsV>nuIQL-5<N?)NBS)QN*_I,?&)2'IM%L3I)X((e/dl2&8'<M"
|
|
":^#M*Q+[T.Xri.LYS3v%fF`68h;b-X[/En'CR.q7E)p'/kle2HM,u;^%OKC-N+Ll%F9CF<Nf'^#t2L,;27W:0O@6##U6W7:$rJfLWHj$#)woqBefIZ.PK<b*t7ed;p*_m;4ExK#h@&]>"
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"_>@kXQtMacfD.m-VAb8;IReM3$wf0''hra*so568'Ip&vRs849'MRYSp%:t:h5qSgwpEr$B>Q,;s(C#$)`svQuF$##-D,##,g68@2[T;.XSdN9Qe)rpt._K-#5wF)sP'##p#C0c%-Gb%"
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|
"hd+<-j'Ai*x&&HMkT]C'OSl##5RG[JXaHN;d'uA#x._U;.`PU@(Z3dt4r152@:v,'R.Sj'w#0<-;kPI)FfJ&#AYJ&#//)>-k=m=*XnK$>=)72L]0I%>.G690a:$##<,);?;72#?x9+d;"
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"^V'9;jY@;)br#q^YQpx:X#Te$Z^'=-=bGhLf:D6&bNwZ9-ZD#n^9HhLMr5G;']d&6'wYmTFmL<LD)F^%[tC'8;+9E#C$g%#5Y>q9wI>P(9mI[>kC-ekLC/R&CH+s'B;K-M6$EB%is00:"
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"+A4[7xks.LrNk0&E)wILYF@2L'0Nb$+pv<(2.768/FrY&h$^3i&@+G%JT'<-,v`3;_)I9M^AE]CN?Cl2AZg+%4iTpT3<n-&%H%b<FDj2M<hH=&Eh<2Len$b*aTX=-8QxN)k11IM1c^j%"
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"9s<L<NFSo)B?+<-(GxsF,^-Eh@$4dXhN$+#rxK8'je'D7k`e;)2pYwPA'_p9&@^18ml1^[@g4t*[JOa*[=Qp7(qJ_oOL^('7fB&Hq-:sf,sNj8xq^>$U4O]GKx'm9)b@p7YsvK3w^YR-"
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|
"CdQ*:Ir<($u&)#(&?L9Rg3H)4fiEp^iI9O8KnTj,]H?D*r7'M;PwZ9K0E^k&-cpI;.p/6_vwoFMV<->#%Xi.LxVnrU(4&8/P+:hLSKj$#U%]49t'I:rgMi'FL@a:0Y-uA[39',(vbma*"
|
|
"hU%<-SRF`Tt:542R_VV$p@[p8DV[A,?1839FWdF<TddF<9Ah-6&9tWoDlh]&1SpGMq>Ti1O*H&#(AL8[_P%.M>v^-))qOT*F5Cq0`Ye%+$B6i:7@0IX<N+T+0MlMBPQ*Vj>SsD<U4JHY"
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|
"8kD2)2fU/M#$e.)T4,_=8hLim[&);?UkK'-x?'(:siIfL<$pFM`i<?%W(mGDHM%>iWP,##P`%/L<eXi:@Z9C.7o=@(pXdAO/NLQ8lPl+HPOQa8wD8=^GlPa8TKI1CjhsCTSLJM'/Wl>-"
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|
"S(qw%sf/@%#B6;/U7K]uZbi^Oc^2n<bhPmUkMw>%t<)'mEVE''n`WnJra$^TKvX5B>;_aSEK',(hwa0:i4G?.Bci.(X[?b*($,=-n<.Q%`(X=?+@Am*Js0&=3bh8K]mL<LoNs'6,'85`"
|
|
"0?t/'_U59@]ddF<#LdF<eWdF<OuN/45rY<-L@&#+fm>69=Lb,OcZV/);TTm8VI;?%OtJ<(b4mq7M6:u?KRdF<gR@2L=FNU-<b[(9c/ML3m;Z[$oF3g)GAWqpARc=<ROu7cL5l;-[A]%/"
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"+fsd;l#SafT/f*W]0=O'$(Tb<[)*@e775R-:Yob%g*>l*:xP?Yb.5)%w_I?7uk5JC+FS(m#i'k.'a0i)9<7b'fs'59hq$*5Uhv##pi^8+hIEBF`nvo`;'l0.^S1<-wUK2/Coh58KKhLj"
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|
"M=SO*rfO`+qC`W-On.=AJ56>>i2@2LH6A:&5q`?9I3@@'04&p2/LVa*T-4<-i3;M9UvZd+N7>b*eIwg:CC)c<>nO&#<IGe;__.thjZl<%w(Wk2xmp4Q@I#I9,DF]u7-P=.-_:YJ]aS@V"
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"?6*C()dOp7:WL,b&3Rg/.cmM9&r^>$(>.Z-I&J(Q0Hd5Q%7Co-b`-c<N(6r@ip+AurK<m86QIth*#v;-OBqi+L7wDE-Ir8K['m+DDSLwK&/.?-V%U_%3:qKNu$_b*B-kp7NaD'QdWQPK"
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"Yq[@>P)hI;*_F]u`Rb[.j8_Q/<&>uu+VsH$sM9TA%?)(vmJ80),P7E>)tjD%2L=-t#fK[%`v=Q8<FfNkgg^oIbah*#8/Qt$F&:K*-(N/'+1vMB,u()-a.VUU*#[e%gAAO(S>WlA2);Sa"
|
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">gXm8YB`1d@K#n]76-a$U,mF<fX]idqd)<3,]J7JmW4`6]uks=4-72L(jEk+:bJ0M^q-8Dm_Z?0olP1C9Sa&H[d&c$ooQUj]Exd*3ZM@-WGW2%s',B-_M%>%Ul:#/'xoFM9QX-$.QN'>"
|
|
"[%$Z$uF6pA6Ki2O5:8w*vP1<-1`[G,)-m#>0`P&#eb#.3i)rtB61(o'$?X3B</R90;eZ]%Ncq;-Tl]#F>2Qft^ae_5tKL9MUe9b*sLEQ95C&`=G?@Mj=wh*'3E>=-<)Gt*Iw)'QG:`@I"
|
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"wOf7&]1i'S01B+Ev/Nac#9S;=;YQpg_6U`*kVY39xK,[/6Aj7:'1Bm-_1EYfa1+o&o4hp7KN_Q(OlIo@S%;jVdn0'1<Vc52=u`3^o-n1'g4v58Hj&6_t7$##?M)c<$bgQ_'SY((-xkA#"
|
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"Y(,p'H9rIVY-b,'%bCPF7.J<Up^,(dU1VY*5#WkTU>h19w,WQhLI)3S#f$2(eb,jr*b;3Vw]*7NH%$c4Vs,eD9>XW8?N]o+(*pgC%/72LV-u<Hp,3@e^9UB1J+ak9-TN/mhKPg+AJYd$"
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"MlvAF_jCK*.O-^(63adMT->W%iewS8W6m2rtCpo'RS1R84=@paTKt)>=%&1[)*vp'u+x,VrwN;&]kuO9JDbg=pO$J*.jVe;u'm0dr9l,<*wMK*Oe=g8lV_KEBFkO'oU]^=[-792#ok,)"
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"i]lR8qQ2oA8wcRCZ^7w/Njh;?.stX?Q1>S1q4Bn$)K1<-rGdO'$Wr.Lc.CG)$/*JL4tNR/,SVO3,aUw'DJN:)Ss;wGn9A32ijw%FL+Z0Fn.U9;reSq)bmI32U==5ALuG&#Vf1398/pVo"
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"1*c-(aY168o<`JsSbk-,1N;$>0:OUas(3:8Z972LSfF8eb=c-;>SPw7.6hn3m`9^Xkn(r.qS[0;T%&Qc=+STRxX'q1BNk3&*eu2;&8q$&x>Q#Q7^Tf+6<(d%ZVmj2bDi%.3L2n+4W'$P"
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"iDDG)g,r%+?,$@?uou5tSe2aN_AQU*<h`e-GI7)?OK2A.d7_c)?wQ5AS@DL3r#7fSkgl6-++D:'A,uq7SvlB$pcpH'q3n0#_%dY#xCpr-l<F0NR@-##FEV6NTF6##$l84N1w?AO>'IAO"
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"URQ##V^Fv-XFbGM7Fl(N<3DhLGF%q.1rC$#:T__&Pi68%0xi_&[qFJ(77j_&JWoF.V735&T,[R*:xFR*K5>>#`bW-?4Ne_&6Ne_&6Ne_&n`kr-#GJcM6X;uM6X;uM(.a..^2TkL%oR(#"
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";u.T%fAr%4tJ8&><1=GHZ_+m9/#H1F^R#SC#*N=BA9(D?v[UiFY>>^8p,KKF.W]L29uLkLlu/+4T<XoIB&hx=T1PcDaB&;HH+-AFr?(m9HZV)FKS8JCw;SD=6[^/DZUL`EUDf]GGlG&>"
|
|
"w$)F./^n3+rlo+DB;5sIYGNk+i1t-69Jg--0pao7Sm#K)pdHW&;LuDNH@H>#/X-TI(;P>#,Gc>#0Su>#4`1?#8lC?#<xU?#@.i?#D:%@#HF7@#LRI@#P_[@#Tkn@#Xw*A#]-=A#a9OA#"
|
|
"d<F&#*;G##.GY##2Sl##6`($#:l:$#>xL$#B.`$#F:r$#JF.%#NR@%#R_R%#Vke%#Zww%#_-4^Rh%Sflr-k'MS.o?.5/sWel/wpEM0%3'/1)K^f1-d>G21&v(35>V`39V7A4=onx4"
|
|
"A1OY5EI0;6Ibgr6M$HS7Q<)58C5w,;WoA*#[%T*#`1g*#d=#+#hI5+#lUG+#pbY+#tnl+#x$),#&1;,#*=M,#.I`,#2Ur,#6b.-#;w[H#iQtA#m^0B#qjBB#uvTB##-hB#'9$C#+E6C#"
|
|
"/QHC#3^ZC#7jmC#;v)D#?,<D#C8ND#GDaD#KPsD#O]/E#g1A5#KA*1#gC17#MGd;#8(02#L-d3#rWM4#Hga1#,<w0#T.j<#O#'2#CYN1#qa^:#_4m3#o@/=#eG8=#t8J5#`+78#4uI-#"
|
|
"m3B2#SB[8#Q0@8#i[*9#iOn8#1Nm;#^sN9#qh<9#:=x-#P;K2#$%X9#bC+.#Rg;<#mN=.#MTF.#RZO.#2?)4#Y#(/#[)1/#b;L/#dAU/#0Sv;#lY$0#n`-0#sf60#(F24#wrH0#%/e0#"
|
|
"TmD<#%JSMFove:CTBEXI:<eh2g)B,3h2^G3i;#d3jD>)4kMYD4lVu`4m`:&5niUA5@(A5BA1]PBB:xlBCC=2CDLXMCEUtiCf&0g2'tN?PGT4CPGT4CPGT4CPGT4CPGT4CPGT4CPGT4CP"
|
|
"GT4CPGT4CPGT4CPGT4CPGT4CPGT4CP-qekC`.9kEg^+F$kwViFJTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5KTB&5o,^<-28ZI'O?;xp"
|
|
"O?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xpO?;xp;7q-#lLYI:xvD=#";
|
|
|
|
static const char* GetDefaultCompressedFontDataTTFBase85()
|
|
{
|
|
return proggy_clean_ttf_compressed_data_base85;
|
|
}
|
|
|
|
#endif // #ifndef IMGUI_DISABLE
|