#define IMGUI_DEFINE_MATH_OPERATORS #include #include "imgui_settings.h" #include "imstb_textedit.h" #include #include #include #pragma comment(lib, "D3DX11.lib") #include #include #include namespace edited { bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), ImGuiChildFlags child_flags = 0, ImGuiWindowFlags window_flags = 0); void EndChild(); bool BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags); bool Tab(bool selected, ImGuiID id, const char* icon, const ImVec2& size_arg); // bool SubTab(bool selected, const char* label, const ImVec2& size_arg); // bool weapon_preview(bool selected, const char* label, const ImVec2& size_arg); // // void Separator_line(); // bool Checkbox(const char* label, bool* v); void CheckboxClicked(const char* label, bool* v); bool CheckboxPicker(const char* label, bool* v, float col[3], ImGuiColorEditFlags flags); bool CheckboxDoublePicker(const char* label, bool* v, float col1[3], float col2[3], ImGuiColorEditFlags flags); void ComboClicked(const char* label, int* current_item, const char* const items[], int items_count, int height_in_items); void MultiComboClicked(const char* label, bool variable[], const char* labels[], int count); bool SliderInt(const char* label, int* v, int v_min, int v_max, const char* format = "%d", ImGuiSliderFlags flags = 0); bool SliderFloat(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", ImGuiSliderFlags flags = 0); bool SliderScalar(const char* label, ImGuiDataType data_type, void* p_data, const void* p_min, const void* p_max, const char* format = NULL, ImGuiSliderFlags flags = 0); bool RangeSliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v1, float* v2, float v_min, float v_max, float power, int decimal_precision, ImGuiSliderFlags flags = 0); bool RangeSliderFloat(const char* label, float* v1, float* v2, float v_min, float v_max, const char* display_format = "(%.3f, %.3f)", float power = 1.0f); bool ColorEdit4(const char* label, float col[4], ImGuiColorEditFlags flags = 0); bool ColorPicker4(const char* label, float col[4], ImGuiColorEditFlags flags = 0, const float* ref_col = NULL); bool ColorButton(const char* desc_id, const ImVec4& col, ImGuiColorEditFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // bool Selectable(const char* label, bool selected = false, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); bool Selectable(const char* label, bool* p_selected, ImGuiSelectableFlags flags = 0, const ImVec2& size = ImVec2(0, 0)); // bool BeginCombo(const char* label, const char* preview_value, int val = 0, bool multi = false, ImGuiComboFlags flags = 0); void EndCombo(); void MultiCombo(const char* label, bool variable[], const char* labels[], int count); bool Combo(const char* label, int* current_item, const char* (*getter)(void* user_data, int idx), void* user_data, int items_count, int popup_max_height_in_items = -1); bool Combo(const char* label, int* current_item, const char* const items[], int items_count, int popup_max_height_in_items = -1); bool Combo(const char* label, int* current_item, const char* items_separated_by_zeros, int popup_max_height_in_items = -1); void TextCenter(const ImVec2& p_min, const ImVec2& p_max, ImU32 col, const char* text, const ImVec2& align); bool Keybind(const char* label, int* key, bool show_label = true); bool icon_box(const char* icon, ImVec2 size, ImU32 color_bg, ImU32 color_icon, ImU32 color_border); bool color_button(const char* name, ImVec2 size, ImU32 color_bg); void esp_preview(ImTextureID player_preview, bool* nickname, float nick_color[4], bool* weapon, float weapon_color[4], int* hp, float hp_color[4], bool* zoom, float zoom_color[4], bool* bomb, float bomb_color[4], bool* c4, float c4_color[4], bool* money, float money_color[4], bool* hit, float hit_color[4], bool* esp_box, float box_color[4], bool* hp_line, float hp_line_color[4]); }