#define IMGUI_DEFINE_MATH_OPERATORS #include "imgui.h" #include "imgui_impl_win32.h" #include "imgui_impl_dx11.h" #include "imgui_edited.hpp" #include "imgui_freetype.h" #include #include #include "font.h" #include "image.h" static ID3D11Device* g_pd3dDevice = nullptr; static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr; static IDXGISwapChain* g_pSwapChain = nullptr; static UINT g_ResizeWidth = 0, g_ResizeHeight = 0; static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr; bool CreateDeviceD3D(HWND hWnd); void CleanupDeviceD3D(); void CreateRenderTarget(); void CleanupRenderTarget(); LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); void TextColoredPos(const char* label, ImU32 col, const ImVec2& pos) { ImGui::SetCursorPos(ImGui::GetCursorPos() + pos); ImGui::TextColored(ImColor(col), label); } namespace image { inline ID3D11ShaderResourceView* background_preview = nullptr; inline ID3D11ShaderResourceView* preview_model = nullptr; inline ID3D11ShaderResourceView* logo = nullptr; } namespace font { inline ImFont* icomoon = nullptr; inline ImFont* icomoon_tabs = nullptr; inline ImFont* icomoon_widget = nullptr; inline ImFont* inter_child = nullptr; inline ImFont* inter_element = nullptr; } namespace esp_preview { bool money = true; bool nickname = true; bool weapon = true; bool zoom = true; bool c4 = true; bool HP_line = true; bool hit = true; bool box = true; bool bomb = true; static float box_color[4] = { 37 / 255.f, 37 / 255.f, 47 / 255.f, 1.f }; static float nick_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float money_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float zoom_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float c4_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float bomb_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float hp_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float hp_line_color[4] = { 112 / 255.f, 109 / 255.f, 214 / 255.f, 1.f }; static float weapon_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; static float hit_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; int hp = 85; } bool info_bar = true; const char* cheat_name = "RAGNAREK"; const char* game_status = "Counter-Strike: 2"; const char* developer = "Bloodysharp"; const char* ping = "80ms"; const char* world_time = "4:30am"; DWORD picker_flags = ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_DisplayHex; static float tab_alpha = 0.f; /* */ static float tab_add; /* */ static int active_tab = 0; int main(int, char**) { WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr }; ::RegisterClassExW(&wc); HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX11 Example", WS_POPUP, 0, 0, 1920, 1080, nullptr, nullptr, wc.hInstance, nullptr); if (!CreateDeviceD3D(hwnd)) { CleanupDeviceD3D(); ::UnregisterClassW(wc.lpszClassName, wc.hInstance); return 1; } ::ShowWindow(hwnd, SW_SHOWDEFAULT); ::UpdateWindow(hwnd); IMGUI_CHECKVERSION(); ImGui::CreateContext(); ImGuiIO& io = ImGui::GetIO(); (void)io; io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard; io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad; ImFontConfig cfg; cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_ForceAutoHint | ImGuiFreeTypeBuilderFlags_LightHinting | ImGuiFreeTypeBuilderFlags_LoadColor | ImGuiFreeTypeBuilderFlags_Bitmap; font::inter_element = io.Fonts->AddFontFromMemoryTTF(inter_semibold, sizeof(inter_semibold), 12.f, &cfg, io.Fonts->GetGlyphRangesCyrillic()); font::inter_child = io.Fonts->AddFontFromMemoryTTF(inter_semibold, sizeof(inter_semibold), 14.f, &cfg, io.Fonts->GetGlyphRangesCyrillic()); font::icomoon = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 19.f, &cfg, io.Fonts->GetGlyphRangesCyrillic()); font::icomoon_tabs = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 22.f, &cfg, io.Fonts->GetGlyphRangesCyrillic()); font::icomoon_widget = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 16.f, &cfg, io.Fonts->GetGlyphRangesCyrillic()); D3DX11_IMAGE_LOAD_INFO info; ID3DX11ThreadPump* pump{ nullptr }; if (image::background_preview == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, background, sizeof(background), &info, pump, &image::background_preview, 0); if (image::preview_model == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, preview_model, sizeof(preview_model), &info, pump, &image::preview_model, 0); if (image::logo == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, logo, sizeof(logo), &info, pump, &image::logo, 0); // ImGui::StyleColorsLight(); ImGui_ImplWin32_Init(hwnd); ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext); bool show_demo_window = true; bool show_another_window = false; ImVec4 clear_color = ImColor(26, 27, 31); bool done = false; while (!done) { MSG msg; while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE)) { ::TranslateMessage(&msg); ::DispatchMessage(&msg); if (msg.message == WM_QUIT) done = true; } if (done) break; if (g_ResizeWidth != 0 && g_ResizeHeight != 0) { CleanupRenderTarget(); g_pSwapChain->ResizeBuffers(0, g_ResizeWidth, g_ResizeHeight, DXGI_FORMAT_UNKNOWN, 0); g_ResizeWidth = g_ResizeHeight = 0; CreateRenderTarget(); } ImGui_ImplDX11_NewFrame(); ImGui_ImplWin32_NewFrame(); ImGui::NewFrame(); { ImGuiStyle* style = &ImGui::GetStyle(); static float color[4] = { 112 / 255.f, 109 / 255.f, 214 / 255.f, 1.f }; c::accent_color = { color[0], color[1], color[2], 1.f }; static float background[4] = { 21 / 255.f, 21 / 255.f, 21 / 255.f, 1.f }; c::bg::background = { background[0], background[1], background[2], background[3] }; static float border[4] = { 23 / 255.f, 24 / 255.f, 25 / 255.f, 1.f }; c::bg::border = { border[0], border[1], border[2], border[3] }; static float child[4] = { 23 / 255.f, 24 / 255.f, 25 / 255.f, 1.f }; c::child::background = { child[0], child[1], child[2], child[3] }; static float widget[4] = { 28 / 255.f, 28 / 255.f, 35 / 255.f, 1.f }; c::widget::background = { widget[0], widget[1], widget[2], widget[3] }; static float selectable[4] = { 37 / 255.f, 37 / 255.f, 47 / 255.f, 1.f }; c::widget::selectable = { selectable[0], selectable[1], selectable[2], selectable[3] }; static float popup[4] = { 21 / 255.f, 21 / 255.f, 22 / 255.f, 1.f }; c::widget::popup = { popup[0], popup[1], popup[2], popup[3] }; static float text_active[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f }; c::text::text_active = { text_active[0], text_active[1], text_active[2], text_active[3] }; static float text_hovered[4] = { 89 / 255.f, 95 / 255.f, 105 / 255.f, 1.f }; c::text::text_hov = { text_hovered[0], text_hovered[1], text_hovered[2], text_hovered[3] }; static float text_default[4] = { 50 / 255.f, 54 / 255.f, 59 / 255.f, 1.f }; c::text::text = { text_default[0], text_default[1], text_default[2], text_default[3] }; style->WindowPadding = ImVec2(0, 0); style->ItemSpacing = ImVec2(20, 0); style->WindowBorderSize = 0; style->ScrollbarSize = 9.f; // ImGui::GetBackgroundDrawList()->AddImage(image::background_preview, ImVec2(0, 0), ImVec2(1920, 1080), ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 255)); ImGui::SetNextWindowSize(c::bg::size); ImGui::Begin("RAGNAREK", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBringToFrontOnFocus); { const ImVec2& pos = ImGui::GetWindowPos(); const ImVec2& region = ImGui::GetContentRegionMax(); const ImVec2& spacing = style->ItemSpacing; ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(c::bg::size), ImGui::GetColorU32(c::bg::background), c::bg::rounding + 1); ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(100, c::bg::size.y), ImGui::GetColorU32(c::bg::border), c::bg::rounding, ImDrawFlags_RoundCornersLeft); ImGui::GetBackgroundDrawList()->AddImage(image::logo, pos + (ImVec2(100, 100) - ImVec2(38, 43)) / 2, pos + (ImVec2(100, 100) + ImVec2(38, 43)) / 2, ImVec2(0, 0), ImVec2(1, 1), ImGui::GetColorU32(c::accent_color)); ImGui::GetBackgroundDrawList()->AddLine(pos + ImVec2(0, 100), pos + ImVec2(100, 100), ImGui::GetColorU32(c::widget::background), 1.f); static int page = 0; ImGui::SetCursorPos(ImVec2((100 - 47) / 2, 100 + (47 / 2) )); ImGui::BeginGroup(); { if (edited::Tab(0 == page, 1, "c", ImVec2(47, 47))) page = 0; if (edited::Tab(1 == page, 2, "a", ImVec2(47, 47))) page = 1; if (edited::Tab(2 == page, 3, "b", ImVec2(47, 47))) page = 2; if (edited::Tab(3 == page, 4, "o", ImVec2(47, 47))) page = 3; if (edited::Tab(4 == page, 5, "v", ImVec2(47, 47))) page = 4; if (edited::Tab(5 == page, 6, "f", ImVec2(47, 47))) page = 5; if (edited::Tab(6 == page, 7, "e", ImVec2(47, 47))) page = 6; } ImGui::EndGroup(); ImGui::SetCursorPos(ImVec2(100 + spacing.x, 0)); tab_alpha = ImClamp(tab_alpha + (4.f * ImGui::GetIO().DeltaTime * (page == active_tab ? 1.f : -1.f)), 0.f, 1.f); if (tab_alpha == 0.f && tab_add == 0.f) active_tab = page; ImGui::PushStyleVar(ImGuiStyleVar_Alpha, tab_alpha * style->Alpha); ImGui::BeginChild("CONTAINER", ImVec2(c::bg::size) - ImVec2(100 + spacing.x, 0)); { if (active_tab == 0) { ImGui::BeginGroup(); { edited::BeginChild("Weapons", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static int select = 0; const char* items[3]{ "AWP", "AK47", "M4A1" }; edited::Combo("Select Weapon", &select, items, IM_ARRAYSIZE(items), 3); static bool enable_cfg = true; edited::Checkbox("Enable Config", &enable_cfg); } edited::EndChild(); edited::BeginChild("Additions", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static int select = 0; const char* items[3]{ "Low", "Normal", "High" }; edited::Combo("History", &select, items, IM_ARRAYSIZE(items), 3); static bool delay_shot = true; edited::Checkbox("Delay Shot", &delay_shot); static bool duck_peek = false; edited::Checkbox("Duck Peek Assist", &duck_peek); static bool peek_assist = false; edited::CheckboxClicked("Quick Peek Assist", &peek_assist); static bool speed_fire = true; edited::Checkbox("Speed Up Fire Rate", &speed_fire); static bool Magic_bullet = false; edited::CheckboxClicked("Magic Bullet", &Magic_bullet); } edited::EndChild(); edited::BeginChild("Anti Aim", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static bool Enabled = true; edited::Checkbox("Enabled", &Enabled); static int select0 = 0; const char* items0[2]{ "Disabled", "Enabled" }; edited::ComboClicked("Pitch", &select0, items0, IM_ARRAYSIZE(items0), 2); static int select1 = 0; const char* items1[2]{ "Disabled", "Enabled" }; edited::ComboClicked("Yaw", &select1, items1, IM_ARRAYSIZE(items1), 2); static bool slow_walk = false; edited::Checkbox("Slow Walk", &slow_walk); static bool freestanding = false; static float color[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f }; edited::CheckboxPicker("Freestanding", &freestanding, color, picker_flags); } edited::EndChild(); } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); { edited::BeginChild("General", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static bool enabled = true; edited::CheckboxClicked("Enabled", &enabled); static bool silent = false; edited::CheckboxClicked("Silent Aimbot", &silent); static bool auto_fire = true; edited::Checkbox("Automatic Fire", &auto_fire); static bool penetrate_walls = true; edited::Checkbox("Penetrate Walls", &penetrate_walls); static int field = 90; edited::SliderInt("Field Of View", &field, -180, 180); static float r0 = -100, r1 = 100; edited::RangeSliderFloat("Hit Chance", &r0, &r1, -100, 100, "%.1f, %.1f"); static float r2 = 0, r3 = 10; edited::RangeSliderFloat("Damage", &r2, &r3, 0, 10, "%.1f, %.1f"); } edited::EndChild(); edited::BeginChild("Selection", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static int select0 = 0; const char* items0[2]{ "Hit Chance", "Default" }; edited::Combo("Target", &select0, items0, IM_ARRAYSIZE(items0), 2); static bool multi_num1[5] = { false, true, true, true, false }; const char* multi_items1[5] = { "Head", "Chest", "Stomatch", "Body", "Legs" }; edited::MultiComboClicked("Hitboxes", multi_num1, multi_items1, 5); static int select1 = 0; const char* items1[2]{ "Select", "Defect" }; edited::ComboClicked("Multipint", &select1, items1, IM_ARRAYSIZE(items1), 2); static bool auto_stop = true; edited::CheckboxClicked("Auto Stop", &auto_stop); static bool auto_scope = true; edited::Checkbox("Auto Scope", &auto_scope); } edited::EndChild(); edited::BeginChild("Extrended", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static int select1 = 0; const char* items1[2]{ "Automatic", "Yourself" }; edited::Combo("Mode", &select1, items1, IM_ARRAYSIZE(items1), 2); static int key = 0; edited::Keybind("Click on me to bind", &key); } edited::EndChild(); } ImGui::EndGroup(); } else if (active_tab == 2) { ImGui::BeginGroup(); { edited::BeginChild("Players", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static bool enabled = true; edited::Checkbox("Enabled", &enabled); static bool teammates = false; edited::Checkbox("Teammates", &teammates); static bool behind = false; edited::Checkbox("Behind Walls", &behind); static bool tracers = true; edited::CheckboxClicked("Bullet Tracers", &tracers); static bool offscreen = false; edited::CheckboxClicked("Offscreen ESP", &offscreen); static bool sounds = false; static float color_sound[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f }; edited::CheckboxPicker("Sounds", &sounds, color_sound, picker_flags); static bool radar = false; static float color_radar1[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 1.0f }; static float color_radar2[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f }; edited::CheckboxDoublePicker("Radar", &radar, color_radar1, color_radar2, picker_flags); static char input[45] = { "" }; ImGui::InputTextEx("v", "Enter your text here", input, 45, ImVec2(ImGui::GetContentRegionMax().x - style->WindowPadding.x, 35), NULL); } edited::EndChild(); edited::BeginChild("Models", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static int enemies = 0; edited::Keybind("Enemies", &enemies); static int teammates = 0; edited::Keybind("Teammates", &teammates); static int players = 0; edited::Keybind("Local Player", &players); static int ragdolls = 0; edited::Keybind("Ragdolls", &ragdolls); } edited::EndChild(); edited::BeginChild("World", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { static bool bomb = true; edited::CheckboxClicked("Bomb", &bomb); static bool weapons = false; edited::CheckboxClicked("Weapons", &weapons); static float r0 = -9000, r1 = 9000; edited::RangeSliderFloat("The Radius Of Vision", &r0, &r1, -10000, 10000, "%.1f, %.1f"); } edited::EndChild(); } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); { edited::BeginChild("ESP PREVIEW", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::esp_preview(image::preview_model, &esp_preview::nickname, esp_preview::nick_color, &esp_preview::weapon, esp_preview::weapon_color, &esp_preview::hp, esp_preview::hp_color, &esp_preview::zoom, esp_preview::zoom_color, &esp_preview::bomb, esp_preview::bomb_color, &esp_preview::c4, esp_preview::c4_color, &esp_preview::money, esp_preview::money_color, &esp_preview::hit, esp_preview::hit_color, &esp_preview::box, esp_preview::box_color, &esp_preview::HP_line, esp_preview::hp_line_color); } edited::EndChild(); edited::BeginChild("ESP MANAGE ELEMENTS", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::CheckboxPicker("Show Nickname", &esp_preview::nickname, esp_preview::nick_color, picker_flags); edited::CheckboxPicker("Show Zoomed", &esp_preview::zoom, esp_preview::zoom_color, picker_flags); edited::CheckboxPicker("Show Weapon", &esp_preview::weapon, esp_preview::weapon_color, picker_flags); edited::CheckboxPicker("Show Money", &esp_preview::money, esp_preview::money_color, picker_flags); edited::CheckboxPicker("Show Bomb", &esp_preview::bomb, esp_preview::bomb_color, picker_flags); edited::CheckboxPicker("Show Box", &esp_preview::box, esp_preview::box_color, picker_flags); edited::CheckboxPicker("Show Hit", &esp_preview::hit, esp_preview::hit_color, picker_flags); edited::CheckboxDoublePicker("Show HP", &esp_preview::HP_line, esp_preview::hp_color, esp_preview::hp_line_color, picker_flags); edited::CheckboxPicker("Show C4", &esp_preview::c4, esp_preview::c4_color, picker_flags); } edited::EndChild(); } ImGui::EndGroup(); } else if (active_tab == 6) { ImGui::BeginGroup(); { edited::BeginChild("GUI", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::ColorEdit4("Accent Color", color, picker_flags | ImGuiColorEditFlags_NoAlpha); } edited::EndChild(); edited::BeginChild("Styles", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::ColorEdit4("Background", background, picker_flags); edited::ColorEdit4("Border", border, picker_flags); edited::ColorEdit4("Child", child, picker_flags); } edited::EndChild(); edited::BeginChild("Others", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::ColorEdit4("Color Element's", widget, picker_flags); edited::ColorEdit4("Color Selectable", selectable, picker_flags); edited::ColorEdit4("Color Popup's", popup, picker_flags); } edited::EndChild(); } ImGui::EndGroup(); ImGui::SameLine(); ImGui::BeginGroup(); { edited::BeginChild("Miscellaneous", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2); { edited::ColorEdit4("Text Active", text_active, picker_flags); edited::ColorEdit4("Text Hovered", text_hovered, picker_flags); edited::ColorEdit4("Text Default", text_default, picker_flags); } edited::EndChild(); } ImGui::EndGroup(); } ImGui::SetCursorPosY(ImGui::GetCursorPosY() + spacing.x); } ImGui::EndChild(); ImGui::PopStyleVar(); static float ibar_size = ImGui::CalcTextSize(cheat_name).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(developer).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(ping).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(world_time).x + (style->ItemSpacing.x * 8); static float position = (GetSystemMetrics(SM_CXSCREEN) - ibar_size) / 2; position = ImLerp(position, info_bar ? position : GetSystemMetrics(SM_CXSCREEN), ImGui::GetIO().DeltaTime * 8.f); if (position <= (GetSystemMetrics(SM_CXSCREEN) - 2)) { ImGui::SetNextWindowPos(ImVec2(position, 5)); ImGui::SetNextWindowSize(ImVec2(ibar_size, 45)); ImGui::Begin("info-bar", nullptr, ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration); { const ImVec2& pos = ImGui::GetWindowPos(), spacing = style->ItemSpacing, region = ImGui::GetContentRegionMax(); ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(ibar_size, 45), ImGui::GetColorU32(c::bg::background), c::child::rounding); ImGui::GetBackgroundDrawList()->AddRectFilled(pos + ImVec2(0, 10), pos + ImVec2(4, 35), ImGui::GetColorU32(c::accent_color), c::bg::rounding, ImDrawFlags_RoundCornersRight); ImGui::GetBackgroundDrawList()->AddRectFilled(pos + ImVec2(region.x - 4, 10), pos + ImVec2(region.x, 35), ImGui::GetColorU32(c::accent_color), c::bg::rounding, ImDrawFlags_RoundCornersLeft); const char* info_set[4] = { cheat_name, developer, ping, world_time }; static int info_bar_size = 0; ImGui::SetCursorPos(ImVec2(spacing.x, (45 - ImGui::CalcTextSize(developer).y) / 2)); ImGui::BeginGroup(); { for (int i = 0; i < sizeof(info_set) / sizeof(info_set[0]); i++) { ImGui::TextColored(i < 1 ? ImColor(ImGui::GetColorU32(c::accent_color)) : ImColor(ImGui::GetColorU32(c::text::text)), info_set[i]); ImGui::SameLine(); if (i < 3) { ImGui::TextColored(ImColor(ImGui::GetColorU32(c::text::text)), "|"); ImGui::SameLine(); } } } ImGui::EndGroup(); } ImGui::End(); } } ImGui::End(); } ImGui::Render(); const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w }; g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, nullptr); g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha); ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData()); g_pSwapChain->Present(1, 0); } ImGui_ImplDX11_Shutdown(); ImGui_ImplWin32_Shutdown(); ImGui::DestroyContext(); CleanupDeviceD3D(); ::DestroyWindow(hwnd); ::UnregisterClassW(wc.lpszClassName, wc.hInstance); return 0; } bool CreateDeviceD3D(HWND hWnd) { DXGI_SWAP_CHAIN_DESC sd; ZeroMemory(&sd, sizeof(sd)); sd.BufferCount = 2; sd.BufferDesc.Width = 0; sd.BufferDesc.Height = 0; sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM; sd.BufferDesc.RefreshRate.Numerator = 60; sd.BufferDesc.RefreshRate.Denominator = 1; sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH; sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT; sd.OutputWindow = hWnd; sd.SampleDesc.Count = 1; sd.SampleDesc.Quality = 0; sd.Windowed = TRUE; sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD; UINT createDeviceFlags = 0; D3D_FEATURE_LEVEL featureLevel; const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, }; HRESULT res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext); if (res == DXGI_ERROR_UNSUPPORTED) res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext); if (res != S_OK) return false; CreateRenderTarget(); return true; } void CleanupDeviceD3D() { CleanupRenderTarget(); if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = nullptr; } if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = nullptr; } if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; } } void CreateRenderTarget() { ID3D11Texture2D* pBackBuffer; g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer)); g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &g_mainRenderTargetView); pBackBuffer->Release(); } void CleanupRenderTarget() { if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = nullptr; } } extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam); LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam) { if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam)) return true; switch (msg) { case WM_SIZE: if (wParam == SIZE_MINIMIZED) return 0; g_ResizeWidth = (UINT)LOWORD(lParam); g_ResizeHeight = (UINT)HIWORD(lParam); return 0; case WM_SYSCOMMAND: if ((wParam & 0xfff0) == SC_KEYMENU) return 0; break; case WM_DESTROY: ::PostQuitMessage(0); return 0; } return ::DefWindowProcW(hWnd, msg, wParam, lParam); }