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Fujiwara 2024-11-16 19:55:32 +03:00
parent 67f28672fb
commit c60e0f33f7
18 changed files with 95628 additions and 0 deletions

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@REM Build for Visual Studio compiler. Run your copy of vcvars32.bat or vcvarsall.bat to setup command-line compiler.
@set OUT_DIR=Debug
@set OUT_EXE=example_win32_directx11
@set INCLUDES=/I..\.. /I..\..\backends /I "%WindowsSdkDir%Include\um" /I "%WindowsSdkDir%Include\shared" /I "%DXSDK_DIR%Include"
@set SOURCES=main.cpp ..\..\backends\imgui_impl_dx11.cpp ..\..\backends\imgui_impl_win32.cpp ..\..\imgui*.cpp
@set LIBS=/LIBPATH:"%DXSDK_DIR%/Lib/x86" d3d11.lib d3dcompiler.lib
mkdir %OUT_DIR%
cl /nologo /Zi /MD /utf-8 %INCLUDES% /D UNICODE /D _UNICODE %SOURCES% /Fe%OUT_DIR%/%OUT_EXE%.exe /Fo%OUT_DIR%/ /link %LIBS%

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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{9F316E83-5AE5-4939-A723-305A94F48005}</ProjectGuid>
<RootNamespace>example_win32_directx11</RootNamespace>
<WindowsTargetPlatformVersion>10.0.22621.0</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
<PlatformToolset>v143</PlatformToolset>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
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<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
<IncludePath>C:\Users\racco\Desktop\imgui RAGNAREK\SDK\Include;C:\Users\racco\Desktop\imgui RAGNAREK\freetype\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\racco\Desktop\imgui RAGNAREK\freetype\win64;C:\Users\racco\Desktop\imgui RAGNAREK\SDK\Lib;$(LibraryPath)</LibraryPath>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<OutDir>$(ProjectDir)$(Configuration)\</OutDir>
<IntDir>$(ProjectDir)$(Configuration)\</IntDir>
<IncludePath>C:\Users\racco\Desktop\imgui RAGNAREK\SDK\Include;C:\Users\racco\Desktop\imgui RAGNAREK\freetype\include;$(IncludePath)</IncludePath>
<LibraryPath>C:\Users\racco\Desktop\imgui RAGNAREK\freetype\win64;C:\Users\racco\Desktop\imgui RAGNAREK\SDK\Lib;$(LibraryPath)</LibraryPath>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<LanguageStandard>stdcpp20</LanguageStandard>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x86;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level4</WarningLevel>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>..\..;..\..\backends;%(AdditionalIncludeDirectories);</AdditionalIncludeDirectories>
<BufferSecurityCheck>false</BufferSecurityCheck>
<AdditionalOptions>/utf-8 %(AdditionalOptions)</AdditionalOptions>
<LanguageStandard>stdcpp17</LanguageStandard>
</ClCompile>
<Link>
<GenerateDebugInformation>true</GenerateDebugInformation>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<AdditionalDependencies>d3d11.lib;d3dcompiler.lib;dxgi.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalLibraryDirectories>$(DXSDK_DIR)/Lib/x64;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<SubSystem>Console</SubSystem>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClInclude Include="..\..\imconfig.h" />
<ClInclude Include="..\..\imgui.h" />
<ClInclude Include="..\..\imgui_edited.hpp" />
<ClInclude Include="..\..\imgui_freetype.h" />
<ClInclude Include="..\..\imgui_internal.h" />
<ClInclude Include="..\..\backends\imgui_impl_dx11.h" />
<ClInclude Include="..\..\backends\imgui_impl_win32.h" />
<ClInclude Include="..\..\imgui_settings.h" />
<ClInclude Include="font.h" />
<ClInclude Include="image.h" />
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\..\imgui.cpp" />
<ClCompile Include="..\..\imgui_draw.cpp" />
<ClCompile Include="..\..\imgui_edited.cpp" />
<ClCompile Include="..\..\imgui_freetype.cpp" />
<ClCompile Include="..\..\imgui_tables.cpp" />
<ClCompile Include="..\..\imgui_widgets.cpp" />
<ClCompile Include="..\..\backends\imgui_impl_dx11.cpp" />
<ClCompile Include="..\..\backends\imgui_impl_win32.cpp" />
<ClCompile Include="main.cpp" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\misc\debuggers\imgui.natstepfilter" />
<None Include="..\..\misc\debuggers\imgui.natvis" />
</ItemGroup>
<ItemGroup>
<Library Include="..\..\freetype\win64\freetype.lib" />
<Library Include="..\..\SDK\Lib\x64\d3dx11.lib" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="imgui">
<UniqueIdentifier>{0587d7a3-f2ce-4d56-b84f-a0005d3bfce6}</UniqueIdentifier>
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<Filter Include="sources">
<UniqueIdentifier>{08e36723-ce4f-4cff-9662-c40801cf1acf}</UniqueIdentifier>
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<ItemGroup>
<ClInclude Include="..\..\imconfig.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_internal.h">
<Filter>imgui</Filter>
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<ClInclude Include="..\..\backends\imgui_impl_win32.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="..\..\backends\imgui_impl_dx11.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_freetype.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_settings.h">
<Filter>imgui</Filter>
</ClInclude>
<ClInclude Include="font.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="image.h">
<Filter>sources</Filter>
</ClInclude>
<ClInclude Include="..\..\imgui_edited.hpp">
<Filter>imgui</Filter>
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<ItemGroup>
<ClCompile Include="..\..\imgui.cpp">
<Filter>imgui</Filter>
</ClCompile>
<ClCompile Include="main.cpp">
<Filter>sources</Filter>
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<ClCompile Include="..\..\imgui_draw.cpp">
<Filter>imgui</Filter>
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<ClCompile Include="..\..\imgui_widgets.cpp">
<Filter>imgui</Filter>
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<Filter>sources</Filter>
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<ClCompile Include="..\..\backends\imgui_impl_dx11.cpp">
<Filter>sources</Filter>
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<ClCompile Include="..\..\imgui_tables.cpp">
<Filter>imgui</Filter>
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<ClCompile Include="..\..\imgui_freetype.cpp">
<Filter>imgui</Filter>
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<ClCompile Include="..\..\imgui_edited.cpp">
<Filter>imgui</Filter>
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<None Include="..\..\misc\debuggers\imgui.natvis">
<Filter>imgui</Filter>
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<None Include="..\..\misc\debuggers\imgui.natstepfilter">
<Filter>imgui</Filter>
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<ItemGroup>
<Library Include="..\..\freetype\win64\freetype.lib">
<Filter>imgui</Filter>
</Library>
<Library Include="..\..\SDK\Lib\x64\d3dx11.lib">
<Filter>imgui</Filter>
</Library>
</ItemGroup>
</Project>

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example_win32_directx11/font.h Normal file

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[Window][Debug##Default]
Pos=768,388
Size=400,400
[Window][RAGNAREK]
Pos=481,251
Size=838,600
[Window][picker]
Pos=897,469
Size=257,293
[Window][keybind]
Pos=1367,669
Size=150,30
[Window][info-bar]
Pos=764,5
Size=392,45

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#define IMGUI_DEFINE_MATH_OPERATORS
#include "imgui.h"
#include "imgui_impl_win32.h"
#include "imgui_impl_dx11.h"
#include "imgui_edited.hpp"
#include "imgui_freetype.h"
#include <d3d11.h>
#include <tchar.h>
#include "font.h"
#include "image.h"
static ID3D11Device* g_pd3dDevice = nullptr;
static ID3D11DeviceContext* g_pd3dDeviceContext = nullptr;
static IDXGISwapChain* g_pSwapChain = nullptr;
static UINT g_ResizeWidth = 0, g_ResizeHeight = 0;
static ID3D11RenderTargetView* g_mainRenderTargetView = nullptr;
bool CreateDeviceD3D(HWND hWnd);
void CleanupDeviceD3D();
void CreateRenderTarget();
void CleanupRenderTarget();
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
void TextColoredPos(const char* label, ImU32 col, const ImVec2& pos)
{
ImGui::SetCursorPos(ImGui::GetCursorPos() + pos);
ImGui::TextColored(ImColor(col), label);
}
namespace image
{
inline ID3D11ShaderResourceView* background_preview = nullptr;
inline ID3D11ShaderResourceView* preview_model = nullptr;
inline ID3D11ShaderResourceView* logo = nullptr;
}
namespace font
{
inline ImFont* icomoon = nullptr;
inline ImFont* icomoon_tabs = nullptr;
inline ImFont* icomoon_widget = nullptr;
inline ImFont* inter_child = nullptr;
inline ImFont* inter_element = nullptr;
}
namespace esp_preview
{
bool money = true;
bool nickname = true;
bool weapon = true;
bool zoom = true;
bool c4 = true;
bool HP_line = true;
bool hit = true;
bool box = true;
bool bomb = true;
static float box_color[4] = { 37 / 255.f, 37 / 255.f, 47 / 255.f, 1.f };
static float nick_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float money_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float zoom_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float c4_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float bomb_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float hp_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float hp_line_color[4] = { 112 / 255.f, 109 / 255.f, 214 / 255.f, 1.f };
static float weapon_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
static float hit_color[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
int hp = 85;
}
bool info_bar = true;
const char* cheat_name = "RAGNAREK";
const char* game_status = "Counter-Strike: 2";
const char* developer = "Bloodysharp";
const char* ping = "80ms";
const char* world_time = "4:30am";
DWORD picker_flags = ImGuiColorEditFlags_NoSidePreview | ImGuiColorEditFlags_AlphaBar | ImGuiColorEditFlags_NoInputs | ImGuiColorEditFlags_AlphaPreview | ImGuiColorEditFlags_DisplayHex;
static float tab_alpha = 0.f; /* */ static float tab_add; /* */ static int active_tab = 0;
int main(int, char**)
{
WNDCLASSEXW wc = { sizeof(wc), CS_CLASSDC, WndProc, 0L, 0L, GetModuleHandle(nullptr), nullptr, nullptr, nullptr, nullptr, L"ImGui Example", nullptr };
::RegisterClassExW(&wc);
HWND hwnd = ::CreateWindowW(wc.lpszClassName, L"Dear ImGui DirectX11 Example", WS_POPUP, 0, 0, 1920, 1080, nullptr, nullptr, wc.hInstance, nullptr);
if (!CreateDeviceD3D(hwnd))
{
CleanupDeviceD3D();
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 1;
}
::ShowWindow(hwnd, SW_SHOWDEFAULT);
::UpdateWindow(hwnd);
IMGUI_CHECKVERSION();
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableKeyboard;
io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad;
ImFontConfig cfg;
cfg.FontBuilderFlags = ImGuiFreeTypeBuilderFlags_ForceAutoHint | ImGuiFreeTypeBuilderFlags_LightHinting | ImGuiFreeTypeBuilderFlags_LoadColor | ImGuiFreeTypeBuilderFlags_Bitmap;
font::inter_element = io.Fonts->AddFontFromMemoryTTF(inter_semibold, sizeof(inter_semibold), 12.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::inter_child = io.Fonts->AddFontFromMemoryTTF(inter_semibold, sizeof(inter_semibold), 14.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::icomoon = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 19.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::icomoon_tabs = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 22.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
font::icomoon_widget = io.Fonts->AddFontFromMemoryTTF(icomoon, sizeof(icomoon), 16.f, &cfg, io.Fonts->GetGlyphRangesCyrillic());
D3DX11_IMAGE_LOAD_INFO info; ID3DX11ThreadPump* pump{ nullptr };
if (image::background_preview == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, background, sizeof(background), &info, pump, &image::background_preview, 0);
if (image::preview_model == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, preview_model, sizeof(preview_model), &info, pump, &image::preview_model, 0);
if (image::logo == nullptr) D3DX11CreateShaderResourceViewFromMemory(g_pd3dDevice, logo, sizeof(logo), &info, pump, &image::logo, 0);
// ImGui::StyleColorsLight();
ImGui_ImplWin32_Init(hwnd);
ImGui_ImplDX11_Init(g_pd3dDevice, g_pd3dDeviceContext);
bool show_demo_window = true;
bool show_another_window = false;
ImVec4 clear_color = ImColor(26, 27, 31);
bool done = false;
while (!done)
{
MSG msg;
while (::PeekMessage(&msg, nullptr, 0U, 0U, PM_REMOVE))
{
::TranslateMessage(&msg);
::DispatchMessage(&msg);
if (msg.message == WM_QUIT)
done = true;
}
if (done) break;
if (g_ResizeWidth != 0 && g_ResizeHeight != 0)
{
CleanupRenderTarget();
g_pSwapChain->ResizeBuffers(0, g_ResizeWidth, g_ResizeHeight, DXGI_FORMAT_UNKNOWN, 0);
g_ResizeWidth = g_ResizeHeight = 0;
CreateRenderTarget();
}
ImGui_ImplDX11_NewFrame();
ImGui_ImplWin32_NewFrame();
ImGui::NewFrame();
{
ImGuiStyle* style = &ImGui::GetStyle();
static float color[4] = { 112 / 255.f, 109 / 255.f, 214 / 255.f, 1.f };
c::accent_color = { color[0], color[1], color[2], 1.f };
static float background[4] = { 21 / 255.f, 21 / 255.f, 21 / 255.f, 1.f };
c::bg::background = { background[0], background[1], background[2], background[3] };
static float border[4] = { 23 / 255.f, 24 / 255.f, 25 / 255.f, 1.f };
c::bg::border = { border[0], border[1], border[2], border[3] };
static float child[4] = { 23 / 255.f, 24 / 255.f, 25 / 255.f, 1.f };
c::child::background = { child[0], child[1], child[2], child[3] };
static float widget[4] = { 28 / 255.f, 28 / 255.f, 35 / 255.f, 1.f };
c::widget::background = { widget[0], widget[1], widget[2], widget[3] };
static float selectable[4] = { 37 / 255.f, 37 / 255.f, 47 / 255.f, 1.f };
c::widget::selectable = { selectable[0], selectable[1], selectable[2], selectable[3] };
static float popup[4] = { 21 / 255.f, 21 / 255.f, 22 / 255.f, 1.f };
c::widget::popup = { popup[0], popup[1], popup[2], popup[3] };
static float text_active[4] = { 255 / 255.f, 255 / 255.f, 255 / 255.f, 1.f };
c::text::text_active = { text_active[0], text_active[1], text_active[2], text_active[3] };
static float text_hovered[4] = { 89 / 255.f, 95 / 255.f, 105 / 255.f, 1.f };
c::text::text_hov = { text_hovered[0], text_hovered[1], text_hovered[2], text_hovered[3] };
static float text_default[4] = { 50 / 255.f, 54 / 255.f, 59 / 255.f, 1.f };
c::text::text = { text_default[0], text_default[1], text_default[2], text_default[3] };
style->WindowPadding = ImVec2(0, 0);
style->ItemSpacing = ImVec2(20, 0);
style->WindowBorderSize = 0;
style->ScrollbarSize = 9.f;
// ImGui::GetBackgroundDrawList()->AddImage(image::background_preview, ImVec2(0, 0), ImVec2(1920, 1080), ImVec2(0, 0), ImVec2(1, 1), ImColor(255, 255, 255, 255));
ImGui::SetNextWindowSize(c::bg::size);
ImGui::Begin("RAGNAREK", nullptr, ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoDecoration | ImGuiWindowFlags_NoBringToFrontOnFocus);
{
const ImVec2& pos = ImGui::GetWindowPos();
const ImVec2& region = ImGui::GetContentRegionMax();
const ImVec2& spacing = style->ItemSpacing;
ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(c::bg::size), ImGui::GetColorU32(c::bg::background), c::bg::rounding + 1);
ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(100, c::bg::size.y), ImGui::GetColorU32(c::bg::border), c::bg::rounding, ImDrawFlags_RoundCornersLeft);
ImGui::GetBackgroundDrawList()->AddImage(image::logo, pos + (ImVec2(100, 100) - ImVec2(38, 43)) / 2, pos + (ImVec2(100, 100) + ImVec2(38, 43)) / 2, ImVec2(0, 0), ImVec2(1, 1), ImGui::GetColorU32(c::accent_color));
ImGui::GetBackgroundDrawList()->AddLine(pos + ImVec2(0, 100), pos + ImVec2(100, 100), ImGui::GetColorU32(c::widget::background), 1.f);
static int page = 0;
ImGui::SetCursorPos(ImVec2((100 - 47) / 2, 100 + (47 / 2) ));
ImGui::BeginGroup();
{
if (edited::Tab(0 == page, 1, "c", ImVec2(47, 47))) page = 0;
if (edited::Tab(1 == page, 2, "a", ImVec2(47, 47))) page = 1;
if (edited::Tab(2 == page, 3, "b", ImVec2(47, 47))) page = 2;
if (edited::Tab(3 == page, 4, "o", ImVec2(47, 47))) page = 3;
if (edited::Tab(4 == page, 5, "v", ImVec2(47, 47))) page = 4;
if (edited::Tab(5 == page, 6, "f", ImVec2(47, 47))) page = 5;
if (edited::Tab(6 == page, 7, "e", ImVec2(47, 47))) page = 6;
}
ImGui::EndGroup();
ImGui::SetCursorPos(ImVec2(100 + spacing.x, 0));
tab_alpha = ImClamp(tab_alpha + (4.f * ImGui::GetIO().DeltaTime * (page == active_tab ? 1.f : -1.f)), 0.f, 1.f);
if (tab_alpha == 0.f && tab_add == 0.f) active_tab = page;
ImGui::PushStyleVar(ImGuiStyleVar_Alpha, tab_alpha * style->Alpha);
ImGui::BeginChild("CONTAINER", ImVec2(c::bg::size) - ImVec2(100 + spacing.x, 0));
{
if (active_tab == 0)
{
ImGui::BeginGroup();
{
edited::BeginChild("Weapons", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static int select = 0;
const char* items[3]{ "AWP", "AK47", "M4A1" };
edited::Combo("Select Weapon", &select, items, IM_ARRAYSIZE(items), 3);
static bool enable_cfg = true;
edited::Checkbox("Enable Config", &enable_cfg);
}
edited::EndChild();
edited::BeginChild("Additions", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static int select = 0;
const char* items[3]{ "Low", "Normal", "High" };
edited::Combo("History", &select, items, IM_ARRAYSIZE(items), 3);
static bool delay_shot = true;
edited::Checkbox("Delay Shot", &delay_shot);
static bool duck_peek = false;
edited::Checkbox("Duck Peek Assist", &duck_peek);
static bool peek_assist = false;
edited::CheckboxClicked("Quick Peek Assist", &peek_assist);
static bool speed_fire = true;
edited::Checkbox("Speed Up Fire Rate", &speed_fire);
static bool Magic_bullet = false;
edited::CheckboxClicked("Magic Bullet", &Magic_bullet);
}
edited::EndChild();
edited::BeginChild("Anti Aim", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static bool Enabled = true;
edited::Checkbox("Enabled", &Enabled);
static int select0 = 0;
const char* items0[2]{ "Disabled", "Enabled" };
edited::ComboClicked("Pitch", &select0, items0, IM_ARRAYSIZE(items0), 2);
static int select1 = 0;
const char* items1[2]{ "Disabled", "Enabled" };
edited::ComboClicked("Yaw", &select1, items1, IM_ARRAYSIZE(items1), 2);
static bool slow_walk = false;
edited::Checkbox("Slow Walk", &slow_walk);
static bool freestanding = false;
static float color[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f };
edited::CheckboxPicker("Freestanding", &freestanding, color, picker_flags);
}
edited::EndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
{
edited::BeginChild("General", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static bool enabled = true;
edited::CheckboxClicked("Enabled", &enabled);
static bool silent = false;
edited::CheckboxClicked("Silent Aimbot", &silent);
static bool auto_fire = true;
edited::Checkbox("Automatic Fire", &auto_fire);
static bool penetrate_walls = true;
edited::Checkbox("Penetrate Walls", &penetrate_walls);
static int field = 90;
edited::SliderInt("Field Of View", &field, -180, 180);
static float r0 = -100, r1 = 100;
edited::RangeSliderFloat("Hit Chance", &r0, &r1, -100, 100, "%.1f, %.1f");
static float r2 = 0, r3 = 10;
edited::RangeSliderFloat("Damage", &r2, &r3, 0, 10, "%.1f, %.1f");
}
edited::EndChild();
edited::BeginChild("Selection", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static int select0 = 0;
const char* items0[2]{ "Hit Chance", "Default" };
edited::Combo("Target", &select0, items0, IM_ARRAYSIZE(items0), 2);
static bool multi_num1[5] = { false, true, true, true, false };
const char* multi_items1[5] = { "Head", "Chest", "Stomatch", "Body", "Legs" };
edited::MultiComboClicked("Hitboxes", multi_num1, multi_items1, 5);
static int select1 = 0;
const char* items1[2]{ "Select", "Defect" };
edited::ComboClicked("Multipint", &select1, items1, IM_ARRAYSIZE(items1), 2);
static bool auto_stop = true;
edited::CheckboxClicked("Auto Stop", &auto_stop);
static bool auto_scope = true;
edited::Checkbox("Auto Scope", &auto_scope);
}
edited::EndChild();
edited::BeginChild("Extrended", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static int select1 = 0;
const char* items1[2]{ "Automatic", "Yourself" };
edited::Combo("Mode", &select1, items1, IM_ARRAYSIZE(items1), 2);
static int key = 0;
edited::Keybind("Click on me to bind", &key);
}
edited::EndChild();
}
ImGui::EndGroup();
}
else if (active_tab == 2)
{
ImGui::BeginGroup();
{
edited::BeginChild("Players", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static bool enabled = true;
edited::Checkbox("Enabled", &enabled);
static bool teammates = false;
edited::Checkbox("Teammates", &teammates);
static bool behind = false;
edited::Checkbox("Behind Walls", &behind);
static bool tracers = true;
edited::CheckboxClicked("Bullet Tracers", &tracers);
static bool offscreen = false;
edited::CheckboxClicked("Offscreen ESP", &offscreen);
static bool sounds = false;
static float color_sound[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f };
edited::CheckboxPicker("Sounds", &sounds, color_sound, picker_flags);
static bool radar = false;
static float color_radar1[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 1.0f };
static float color_radar2[4] = { 124 / 255.f, 103 / 255.f, 255 / 255.f, 0.5f };
edited::CheckboxDoublePicker("Radar", &radar, color_radar1, color_radar2, picker_flags);
static char input[45] = { "" };
ImGui::InputTextEx("v", "Enter your text here", input, 45, ImVec2(ImGui::GetContentRegionMax().x - style->WindowPadding.x, 35), NULL);
}
edited::EndChild();
edited::BeginChild("Models", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static int enemies = 0;
edited::Keybind("Enemies", &enemies);
static int teammates = 0;
edited::Keybind("Teammates", &teammates);
static int players = 0;
edited::Keybind("Local Player", &players);
static int ragdolls = 0;
edited::Keybind("Ragdolls", &ragdolls);
}
edited::EndChild();
edited::BeginChild("World", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
static bool bomb = true;
edited::CheckboxClicked("Bomb", &bomb);
static bool weapons = false;
edited::CheckboxClicked("Weapons", &weapons);
static float r0 = -9000, r1 = 9000;
edited::RangeSliderFloat("The Radius Of Vision", &r0, &r1, -10000, 10000, "%.1f, %.1f");
}
edited::EndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
{
edited::BeginChild("ESP PREVIEW", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::esp_preview(image::preview_model,
&esp_preview::nickname, esp_preview::nick_color,
&esp_preview::weapon, esp_preview::weapon_color,
&esp_preview::hp, esp_preview::hp_color,
&esp_preview::zoom, esp_preview::zoom_color,
&esp_preview::bomb, esp_preview::bomb_color,
&esp_preview::c4, esp_preview::c4_color,
&esp_preview::money, esp_preview::money_color,
&esp_preview::hit, esp_preview::hit_color,
&esp_preview::box, esp_preview::box_color,
&esp_preview::HP_line, esp_preview::hp_line_color);
}
edited::EndChild();
edited::BeginChild("ESP MANAGE ELEMENTS", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::CheckboxPicker("Show Nickname", &esp_preview::nickname, esp_preview::nick_color, picker_flags);
edited::CheckboxPicker("Show Zoomed", &esp_preview::zoom, esp_preview::zoom_color, picker_flags);
edited::CheckboxPicker("Show Weapon", &esp_preview::weapon, esp_preview::weapon_color, picker_flags);
edited::CheckboxPicker("Show Money", &esp_preview::money, esp_preview::money_color, picker_flags);
edited::CheckboxPicker("Show Bomb", &esp_preview::bomb, esp_preview::bomb_color, picker_flags);
edited::CheckboxPicker("Show Box", &esp_preview::box, esp_preview::box_color, picker_flags);
edited::CheckboxPicker("Show Hit", &esp_preview::hit, esp_preview::hit_color, picker_flags);
edited::CheckboxDoublePicker("Show HP", &esp_preview::HP_line, esp_preview::hp_color, esp_preview::hp_line_color, picker_flags);
edited::CheckboxPicker("Show C4", &esp_preview::c4, esp_preview::c4_color, picker_flags);
}
edited::EndChild();
}
ImGui::EndGroup();
}
else if (active_tab == 6)
{
ImGui::BeginGroup();
{
edited::BeginChild("GUI", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::ColorEdit4("Accent Color", color, picker_flags | ImGuiColorEditFlags_NoAlpha);
}
edited::EndChild();
edited::BeginChild("Styles", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::ColorEdit4("Background", background, picker_flags);
edited::ColorEdit4("Border", border, picker_flags);
edited::ColorEdit4("Child", child, picker_flags);
}
edited::EndChild();
edited::BeginChild("Others", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::ColorEdit4("Color Element's", widget, picker_flags);
edited::ColorEdit4("Color Selectable", selectable, picker_flags);
edited::ColorEdit4("Color Popup's", popup, picker_flags);
}
edited::EndChild();
}
ImGui::EndGroup();
ImGui::SameLine();
ImGui::BeginGroup();
{
edited::BeginChild("Miscellaneous", ImVec2(c::bg::size.x - (100 + spacing.x * 3), 0) / 2);
{
edited::ColorEdit4("Text Active", text_active, picker_flags);
edited::ColorEdit4("Text Hovered", text_hovered, picker_flags);
edited::ColorEdit4("Text Default", text_default, picker_flags);
}
edited::EndChild();
}
ImGui::EndGroup();
}
ImGui::SetCursorPosY(ImGui::GetCursorPosY() + spacing.x);
}
ImGui::EndChild();
ImGui::PopStyleVar();
static float ibar_size = ImGui::CalcTextSize(cheat_name).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(developer).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(ping).x + ImGui::CalcTextSize("|").x + ImGui::CalcTextSize(world_time).x + (style->ItemSpacing.x * 8);
static float position = (GetSystemMetrics(SM_CXSCREEN) - ibar_size) / 2;
position = ImLerp(position, info_bar ? position : GetSystemMetrics(SM_CXSCREEN), ImGui::GetIO().DeltaTime * 8.f);
if (position <= (GetSystemMetrics(SM_CXSCREEN) - 2)) {
ImGui::SetNextWindowPos(ImVec2(position, 5));
ImGui::SetNextWindowSize(ImVec2(ibar_size, 45));
ImGui::Begin("info-bar", nullptr, ImGuiWindowFlags_NoBackground | ImGuiWindowFlags_NoDecoration);
{
const ImVec2& pos = ImGui::GetWindowPos(), spacing = style->ItemSpacing, region = ImGui::GetContentRegionMax();
ImGui::GetBackgroundDrawList()->AddRectFilled(pos, pos + ImVec2(ibar_size, 45), ImGui::GetColorU32(c::bg::background), c::child::rounding);
ImGui::GetBackgroundDrawList()->AddRectFilled(pos + ImVec2(0, 10), pos + ImVec2(4, 35), ImGui::GetColorU32(c::accent_color), c::bg::rounding, ImDrawFlags_RoundCornersRight);
ImGui::GetBackgroundDrawList()->AddRectFilled(pos + ImVec2(region.x - 4, 10), pos + ImVec2(region.x, 35), ImGui::GetColorU32(c::accent_color), c::bg::rounding, ImDrawFlags_RoundCornersLeft);
const char* info_set[4] = { cheat_name, developer, ping, world_time };
static int info_bar_size = 0;
ImGui::SetCursorPos(ImVec2(spacing.x, (45 - ImGui::CalcTextSize(developer).y) / 2));
ImGui::BeginGroup();
{
for (int i = 0; i < sizeof(info_set) / sizeof(info_set[0]); i++) {
ImGui::TextColored(i < 1 ? ImColor(ImGui::GetColorU32(c::accent_color)) : ImColor(ImGui::GetColorU32(c::text::text)), info_set[i]);
ImGui::SameLine();
if (i < 3) {
ImGui::TextColored(ImColor(ImGui::GetColorU32(c::text::text)), "|");
ImGui::SameLine();
}
}
}
ImGui::EndGroup();
}
ImGui::End();
}
}
ImGui::End();
}
ImGui::Render();
const float clear_color_with_alpha[4] = { clear_color.x * clear_color.w, clear_color.y * clear_color.w, clear_color.z * clear_color.w, clear_color.w };
g_pd3dDeviceContext->OMSetRenderTargets(1, &g_mainRenderTargetView, nullptr);
g_pd3dDeviceContext->ClearRenderTargetView(g_mainRenderTargetView, clear_color_with_alpha);
ImGui_ImplDX11_RenderDrawData(ImGui::GetDrawData());
g_pSwapChain->Present(1, 0);
}
ImGui_ImplDX11_Shutdown();
ImGui_ImplWin32_Shutdown();
ImGui::DestroyContext();
CleanupDeviceD3D();
::DestroyWindow(hwnd);
::UnregisterClassW(wc.lpszClassName, wc.hInstance);
return 0;
}
bool CreateDeviceD3D(HWND hWnd)
{
DXGI_SWAP_CHAIN_DESC sd;
ZeroMemory(&sd, sizeof(sd));
sd.BufferCount = 2;
sd.BufferDesc.Width = 0;
sd.BufferDesc.Height = 0;
sd.BufferDesc.Format = DXGI_FORMAT_R8G8B8A8_UNORM;
sd.BufferDesc.RefreshRate.Numerator = 60;
sd.BufferDesc.RefreshRate.Denominator = 1;
sd.Flags = DXGI_SWAP_CHAIN_FLAG_ALLOW_MODE_SWITCH;
sd.BufferUsage = DXGI_USAGE_RENDER_TARGET_OUTPUT;
sd.OutputWindow = hWnd;
sd.SampleDesc.Count = 1;
sd.SampleDesc.Quality = 0;
sd.Windowed = TRUE;
sd.SwapEffect = DXGI_SWAP_EFFECT_DISCARD;
UINT createDeviceFlags = 0;
D3D_FEATURE_LEVEL featureLevel;
const D3D_FEATURE_LEVEL featureLevelArray[2] = { D3D_FEATURE_LEVEL_11_0, D3D_FEATURE_LEVEL_10_0, };
HRESULT res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_HARDWARE, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
if (res == DXGI_ERROR_UNSUPPORTED)
res = D3D11CreateDeviceAndSwapChain(nullptr, D3D_DRIVER_TYPE_WARP, nullptr, createDeviceFlags, featureLevelArray, 2, D3D11_SDK_VERSION, &sd, &g_pSwapChain, &g_pd3dDevice, &featureLevel, &g_pd3dDeviceContext);
if (res != S_OK)
return false;
CreateRenderTarget();
return true;
}
void CleanupDeviceD3D()
{
CleanupRenderTarget();
if (g_pSwapChain) { g_pSwapChain->Release(); g_pSwapChain = nullptr; }
if (g_pd3dDeviceContext) { g_pd3dDeviceContext->Release(); g_pd3dDeviceContext = nullptr; }
if (g_pd3dDevice) { g_pd3dDevice->Release(); g_pd3dDevice = nullptr; }
}
void CreateRenderTarget()
{
ID3D11Texture2D* pBackBuffer;
g_pSwapChain->GetBuffer(0, IID_PPV_ARGS(&pBackBuffer));
g_pd3dDevice->CreateRenderTargetView(pBackBuffer, nullptr, &g_mainRenderTargetView);
pBackBuffer->Release();
}
void CleanupRenderTarget()
{
if (g_mainRenderTargetView) { g_mainRenderTargetView->Release(); g_mainRenderTargetView = nullptr; }
}
extern IMGUI_IMPL_API LRESULT ImGui_ImplWin32_WndProcHandler(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam);
LRESULT WINAPI WndProc(HWND hWnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
if (ImGui_ImplWin32_WndProcHandler(hWnd, msg, wParam, lParam))
return true;
switch (msg)
{
case WM_SIZE:
if (wParam == SIZE_MINIMIZED)
return 0;
g_ResizeWidth = (UINT)LOWORD(lParam);
g_ResizeHeight = (UINT)HIWORD(lParam);
return 0;
case WM_SYSCOMMAND:
if ((wParam & 0xfff0) == SC_KEYMENU)
return 0;
break;
case WM_DESTROY:
::PostQuitMessage(0);
return 0;
}
return ::DefWindowProcW(hWnd, msg, wParam, lParam);
}

31
imgui_examples.sln Normal file
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Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio Version 17
VisualStudioVersion = 17.2.32616.157
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "example_win32_directx11", "example_win32_directx11\example_win32_directx11.vcxproj", "{9F316E83-5AE5-4939-A723-305A94F48005}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|Win32 = Debug|Win32
Debug|x64 = Debug|x64
Release|Win32 = Release|Win32
Release|x64 = Release|x64
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|Win32.ActiveCfg = Debug|Win32
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|Win32.Build.0 = Debug|Win32
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|x64.ActiveCfg = Debug|x64
{9F316E83-5AE5-4939-A723-305A94F48005}.Debug|x64.Build.0 = Debug|x64
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|Win32.ActiveCfg = Release|Win32
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|Win32.Build.0 = Release|Win32
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|x64.ActiveCfg = Release|x64
{9F316E83-5AE5-4939-A723-305A94F48005}.Release|x64.Build.0 = Release|x64
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
GlobalSection(ExtensibilityGlobals) = postSolution
SolutionGuid = {B1ACFD20-A0A9-4A4C-ADBA-E7608F0E2BEE}
EndGlobalSection
EndGlobal

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@ -0,0 +1,37 @@
// What does this file solves?
// - Since Dear ImGui 1.00 we took pride that most of our examples applications had their entire
// main-loop inside the main() function. That's because:
// - It makes the examples easier to read, keeping the code sequential.
// - It permit the use of local variables, making it easier to try things and perform quick
// changes when someone needs to quickly test something (vs having to structure the example
// in order to pass data around). This is very important because people use those examples
// to craft easy-to-past repro when they want to discuss features or report issues.
// - It conveys at a glance that this is a no-BS framework, it won't take your main loop away from you.
// - It is generally nice and elegant.
// - However, comes Emscripten... it is a wonderful and magical tech but it requires a "main loop" function.
// - Only some of our examples would run on Emscripten. Typically the ones rendering with GL or WGPU ones.
// - I tried to refactor those examples but felt it was problematic that other examples didn't follow the
// same layout. Why would the SDL+GL example be structured one way and the SGL+DX11 be structured differently?
// Especially as we are trying hard to convey that using a Dear ImGui backend in an *existing application*
// should requires only a few dozens lines of code, and this should be consistent and symmetrical for all backends.
// - So the next logical step was to refactor all examples to follow that layout of using a "main loop" function.
// This worked, but it made us lose all the nice things we had...
// Since only about 3 examples really need to run with Emscripten, here's our solution:
// - Use some weird macros and capturing lambda to turn a loop in main() into a function.
// - Hide all that crap in this file so it doesn't make our examples unusually ugly.
// As a stance and principle of Dear ImGui development we don't use C++ headers and we don't
// want to suggest to the newcomer that we would ever use C++ headers as this would affect
// the initial judgment of many of our target audience.
// - Technique is based on this idea: https://github.com/ocornut/imgui/pull/2492/
#ifdef __EMSCRIPTEN__
#include <emscripten.h>
#include <functional>
static std::function<void()> MainLoopForEmscriptenP;
static void MainLoopForEmscripten() { MainLoopForEmscriptenP(); }
#define EMSCRIPTEN_MAINLOOP_BEGIN MainLoopForEmscriptenP = [&]()
#define EMSCRIPTEN_MAINLOOP_END ; emscripten_set_main_loop(MainLoopForEmscripten, 0, true)
#else
#define EMSCRIPTEN_MAINLOOP_BEGIN
#define EMSCRIPTEN_MAINLOOP_END
#endif

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<!doctype html>
<html lang="en-us">
<head>
<meta charset="utf-8">
<meta name="viewport" content="width=device-width, initial-scale=1, maximum-scale=1, minimum-scale=1, user-scalable=no"/>
<title>Dear ImGui Emscripten example</title>
<style>
body { margin: 0; background-color: black }
/* FIXME: with our GLFW example this block seems to break resizing and io.DisplaySize gets stuck */
.emscripten {
position: absolute;
top: 0px;
left: 0px;
margin: 0px;
border: 0;
width: 100%;
height: 100%;
overflow: hidden;
display: block;
image-rendering: optimizeSpeed;
image-rendering: -moz-crisp-edges;
image-rendering: -o-crisp-edges;
image-rendering: -webkit-optimize-contrast;
image-rendering: optimize-contrast;
image-rendering: crisp-edges;
image-rendering: pixelated;
-ms-interpolation-mode: nearest-neighbor;
}
</style>
</head>
<body>
<canvas class="emscripten" id="canvas" oncontextmenu="event.preventDefault()"></canvas>
<script type='text/javascript'>
var Module = {
preRun: [],
postRun: [],
print: (function() {
return function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.log(text);
};
})(),
printErr: function(text) {
text = Array.prototype.slice.call(arguments).join(' ');
console.error(text);
},
canvas: (function() {
var canvas = document.getElementById('canvas');
//canvas.addEventListener("webglcontextlost", function(e) { alert('FIXME: WebGL context lost, please reload the page'); e.preventDefault(); }, false);
return canvas;
})(),
setStatus: function(text) {
console.log("status: " + text);
},
monitorRunDependencies: function(left) {
// no run dependencies to log
}
};
window.onerror = function() {
console.log("onerror: " + event);
};
</script>
{{{ SCRIPT }}}
</body>
</html>

22
libs/glfw/COPYING.txt Normal file
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Copyright (c) 2002-2006 Marcus Geelnard
Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would
be appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not
be misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.

File diff suppressed because it is too large Load Diff

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/*************************************************************************
* GLFW 3.2 - www.glfw.org
* A library for OpenGL, window and input
*------------------------------------------------------------------------
* Copyright (c) 2002-2006 Marcus Geelnard
* Copyright (c) 2006-2010 Camilla Berglund <elmindreda@elmindreda.org>
*
* This software is provided 'as-is', without any express or implied
* warranty. In no event will the authors be held liable for any damages
* arising from the use of this software.
*
* Permission is granted to anyone to use this software for any purpose,
* including commercial applications, and to alter it and redistribute it
* freely, subject to the following restrictions:
*
* 1. The origin of this software must not be misrepresented; you must not
* claim that you wrote the original software. If you use this software
* in a product, an acknowledgment in the product documentation would
* be appreciated but is not required.
*
* 2. Altered source versions must be plainly marked as such, and must not
* be misrepresented as being the original software.
*
* 3. This notice may not be removed or altered from any source
* distribution.
*
*************************************************************************/
#ifndef _glfw3_native_h_
#define _glfw3_native_h_
#ifdef __cplusplus
extern "C" {
#endif
/*************************************************************************
* Doxygen documentation
*************************************************************************/
/*! @file glfw3native.h
* @brief The header of the native access functions.
*
* This is the header file of the native access functions. See @ref native for
* more information.
*/
/*! @defgroup native Native access
*
* **By using the native access functions you assert that you know what you're
* doing and how to fix problems caused by using them. If you don't, you
* shouldn't be using them.**
*
* Before the inclusion of @ref glfw3native.h, you may define exactly one
* window system API macro and zero or more context creation API macros.
*
* The chosen backends must match those the library was compiled for. Failure
* to do this will cause a link-time error.
*
* The available window API macros are:
* * `GLFW_EXPOSE_NATIVE_WIN32`
* * `GLFW_EXPOSE_NATIVE_COCOA`
* * `GLFW_EXPOSE_NATIVE_X11`
* * `GLFW_EXPOSE_NATIVE_WAYLAND`
* * `GLFW_EXPOSE_NATIVE_MIR`
*
* The available context API macros are:
* * `GLFW_EXPOSE_NATIVE_WGL`
* * `GLFW_EXPOSE_NATIVE_NSGL`
* * `GLFW_EXPOSE_NATIVE_GLX`
* * `GLFW_EXPOSE_NATIVE_EGL`
*
* These macros select which of the native access functions that are declared
* and which platform-specific headers to include. It is then up your (by
* definition platform-specific) code to handle which of these should be
* defined.
*/
/*************************************************************************
* System headers and types
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
// This is a workaround for the fact that glfw3.h needs to export APIENTRY (for
// example to allow applications to correctly declare a GL_ARB_debug_output
// callback) but windows.h assumes no one will define APIENTRY before it does
#undef APIENTRY
#include <windows.h>
#elif defined(GLFW_EXPOSE_NATIVE_COCOA)
#include <ApplicationServices/ApplicationServices.h>
#if defined(__OBJC__)
#import <Cocoa/Cocoa.h>
#else
typedef void* id;
#endif
#elif defined(GLFW_EXPOSE_NATIVE_X11)
#include <X11/Xlib.h>
#include <X11/extensions/Xrandr.h>
#elif defined(GLFW_EXPOSE_NATIVE_WAYLAND)
#include <wayland-client.h>
#elif defined(GLFW_EXPOSE_NATIVE_MIR)
#include <mir_toolkit/mir_client_library.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/* WGL is declared by windows.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/* NSGL is declared by Cocoa.h */
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
#include <GL/glx.h>
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
#include <EGL/egl.h>
#endif
/*************************************************************************
* Functions
*************************************************************************/
#if defined(GLFW_EXPOSE_NATIVE_WIN32)
/*! @brief Returns the adapter device name of the specified monitor.
*
* @return The UTF-8 encoded adapter device name (for example `\\.\DISPLAY1`)
* of the specified monitor, or `NULL` if an [error](@ref error_handling)
* occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Adapter(GLFWmonitor* monitor);
/*! @brief Returns the display device name of the specified monitor.
*
* @return The UTF-8 encoded display device name (for example
* `\\.\DISPLAY1\Monitor0`) of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI const char* glfwGetWin32Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `HWND` of the specified window.
*
* @return The `HWND` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HWND glfwGetWin32Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WGL)
/*! @brief Returns the `HGLRC` of the specified window.
*
* @return The `HGLRC` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI HGLRC glfwGetWGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_COCOA)
/*! @brief Returns the `CGDirectDisplayID` of the specified monitor.
*
* @return The `CGDirectDisplayID` of the specified monitor, or
* `kCGNullDirectDisplay` if an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI CGDirectDisplayID glfwGetCocoaMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `NSWindow` of the specified window.
*
* @return The `NSWindow` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetCocoaWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_NSGL)
/*! @brief Returns the `NSOpenGLContext` of the specified window.
*
* @return The `NSOpenGLContext` of the specified window, or `nil` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI id glfwGetNSGLContext(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_X11)
/*! @brief Returns the `Display` used by GLFW.
*
* @return The `Display` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Display* glfwGetX11Display(void);
/*! @brief Returns the `RRCrtc` of the specified monitor.
*
* @return The `RRCrtc` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RRCrtc glfwGetX11Adapter(GLFWmonitor* monitor);
/*! @brief Returns the `RROutput` of the specified monitor.
*
* @return The `RROutput` of the specified monitor, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.1.
*
* @ingroup native
*/
GLFWAPI RROutput glfwGetX11Monitor(GLFWmonitor* monitor);
/*! @brief Returns the `Window` of the specified window.
*
* @return The `Window` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI Window glfwGetX11Window(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_GLX)
/*! @brief Returns the `GLXContext` of the specified window.
*
* @return The `GLXContext` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI GLXContext glfwGetGLXContext(GLFWwindow* window);
/*! @brief Returns the `GLXWindow` of the specified window.
*
* @return The `GLXWindow` of the specified window, or `None` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI GLXWindow glfwGetGLXWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_WAYLAND)
/*! @brief Returns the `struct wl_display*` used by GLFW.
*
* @return The `struct wl_display*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_display* glfwGetWaylandDisplay(void);
/*! @brief Returns the `struct wl_output*` of the specified monitor.
*
* @return The `struct wl_output*` of the specified monitor, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_output* glfwGetWaylandMonitor(GLFWmonitor* monitor);
/*! @brief Returns the main `struct wl_surface*` of the specified window.
*
* @return The main `struct wl_surface*` of the specified window, or `NULL` if
* an [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI struct wl_surface* glfwGetWaylandWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_MIR)
/*! @brief Returns the `MirConnection*` used by GLFW.
*
* @return The `MirConnection*` used by GLFW, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirConnection* glfwGetMirDisplay(void);
/*! @brief Returns the Mir output ID of the specified monitor.
*
* @return The Mir output ID of the specified monitor, or zero if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI int glfwGetMirMonitor(GLFWmonitor* monitor);
/*! @brief Returns the `MirSurface*` of the specified window.
*
* @return The `MirSurface*` of the specified window, or `NULL` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.2.
*
* @ingroup native
*/
GLFWAPI MirSurface* glfwGetMirWindow(GLFWwindow* window);
#endif
#if defined(GLFW_EXPOSE_NATIVE_EGL)
/*! @brief Returns the `EGLDisplay` used by GLFW.
*
* @return The `EGLDisplay` used by GLFW, or `EGL_NO_DISPLAY` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLDisplay glfwGetEGLDisplay(void);
/*! @brief Returns the `EGLContext` of the specified window.
*
* @return The `EGLContext` of the specified window, or `EGL_NO_CONTEXT` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLContext glfwGetEGLContext(GLFWwindow* window);
/*! @brief Returns the `EGLSurface` of the specified window.
*
* @return The `EGLSurface` of the specified window, or `EGL_NO_SURFACE` if an
* [error](@ref error_handling) occurred.
*
* @thread_safety This function may be called from any thread. Access is not
* synchronized.
*
* @since Added in version 3.0.
*
* @ingroup native
*/
GLFWAPI EGLSurface glfwGetEGLSurface(GLFWwindow* window);
#endif
#ifdef __cplusplus
}
#endif
#endif /* _glfw3_native_h_ */

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uSynergy client -- Implementation for the embedded Synergy client library
version 1.0.0, July 7th, 2012
Copyright (c) 2012 Alex Evans
This is a copy of the files once found at:
https://github.com/symless/synergy-core/tree/790d108a56ada9caad8e56ff777d444485a69da9/src/micro

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libs/usynergy/uSynergy.c Normal file
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/*
uSynergy client -- Implementation for the embedded Synergy client library
version 1.0.0, July 7th, 2012
Copyright (c) 2012 Alex Evans
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include "uSynergy.h"
#include <stdio.h>
#include <string.h>
//---------------------------------------------------------------------------------------------------------------------
// Internal helpers
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Read 16 bit integer in network byte order and convert to native byte order
**/
static int16_t sNetToNative16(const unsigned char *value)
{
#ifdef USYNERGY_LITTLE_ENDIAN
return value[1] | (value[0] << 8);
#else
return value[0] | (value[1] << 8);
#endif
}
/**
@brief Read 32 bit integer in network byte order and convert to native byte order
**/
static int32_t sNetToNative32(const unsigned char *value)
{
#ifdef USYNERGY_LITTLE_ENDIAN
return value[3] | (value[2] << 8) | (value[1] << 16) | (value[0] << 24);
#else
return value[0] | (value[1] << 8) | (value[2] << 16) | (value[3] << 24);
#endif
}
/**
@brief Trace text to client
**/
static void sTrace(uSynergyContext *context, const char* text)
{
// Don't trace if we don't have a trace function
if (context->m_traceFunc != 0L)
context->m_traceFunc(context->m_cookie, text);
}
/**
@brief Add string to reply packet
**/
static void sAddString(uSynergyContext *context, const char *string)
{
size_t len = strlen(string);
memcpy(context->m_replyCur, string, len);
context->m_replyCur += len;
}
/**
@brief Add uint8 to reply packet
**/
static void sAddUInt8(uSynergyContext *context, uint8_t value)
{
*context->m_replyCur++ = value;
}
/**
@brief Add uint16 to reply packet
**/
static void sAddUInt16(uSynergyContext *context, uint16_t value)
{
uint8_t *reply = context->m_replyCur;
*reply++ = (uint8_t)(value >> 8);
*reply++ = (uint8_t)value;
context->m_replyCur = reply;
}
/**
@brief Add uint32 to reply packet
**/
static void sAddUInt32(uSynergyContext *context, uint32_t value)
{
uint8_t *reply = context->m_replyCur;
*reply++ = (uint8_t)(value >> 24);
*reply++ = (uint8_t)(value >> 16);
*reply++ = (uint8_t)(value >> 8);
*reply++ = (uint8_t)value;
context->m_replyCur = reply;
}
/**
@brief Send reply packet
**/
static uSynergyBool sSendReply(uSynergyContext *context)
{
// Set header size
uint8_t *reply_buf = context->m_replyBuffer;
uint32_t reply_len = (uint32_t)(context->m_replyCur - reply_buf); /* Total size of reply */
uint32_t body_len = reply_len - 4; /* Size of body */
uSynergyBool ret;
reply_buf[0] = (uint8_t)(body_len >> 24);
reply_buf[1] = (uint8_t)(body_len >> 16);
reply_buf[2] = (uint8_t)(body_len >> 8);
reply_buf[3] = (uint8_t)body_len;
// Send reply
ret = context->m_sendFunc(context->m_cookie, context->m_replyBuffer, reply_len);
// Reset reply buffer write pointer
context->m_replyCur = context->m_replyBuffer+4;
return ret;
}
/**
@brief Call mouse callback after a mouse event
**/
static void sSendMouseCallback(uSynergyContext *context)
{
// Skip if no callback is installed
if (context->m_mouseCallback == 0L)
return;
// Send callback
context->m_mouseCallback(context->m_cookie, context->m_mouseX, context->m_mouseY, context->m_mouseWheelX,
context->m_mouseWheelY, context->m_mouseButtonLeft, context->m_mouseButtonRight, context->m_mouseButtonMiddle);
}
/**
@brief Send keyboard callback when a key has been pressed or released
**/
static void sSendKeyboardCallback(uSynergyContext *context, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat)
{
// Skip if no callback is installed
if (context->m_keyboardCallback == 0L)
return;
// Send callback
context->m_keyboardCallback(context->m_cookie, key, modifiers, down, repeat);
}
/**
@brief Send joystick callback
**/
static void sSendJoystickCallback(uSynergyContext *context, uint8_t joyNum)
{
int8_t *sticks;
// Skip if no callback is installed
if (context->m_joystickCallback == 0L)
return;
// Send callback
sticks = context->m_joystickSticks[joyNum];
context->m_joystickCallback(context->m_cookie, joyNum, context->m_joystickButtons[joyNum], sticks[0], sticks[1], sticks[2], sticks[3]);
}
/**
@brief Parse a single client message, update state, send callbacks and send replies
**/
#define USYNERGY_IS_PACKET(pkt_id) memcmp(message+4, pkt_id, 4)==0
static void sProcessMessage(uSynergyContext *context, const uint8_t *message)
{
// We have a packet!
if (memcmp(message+4, "Synergy", 7)==0)
{
// Welcome message
// kMsgHello = "Synergy%2i%2i"
// kMsgHelloBack = "Synergy%2i%2i%s"
sAddString(context, "Synergy");
sAddUInt16(context, USYNERGY_PROTOCOL_MAJOR);
sAddUInt16(context, USYNERGY_PROTOCOL_MINOR);
sAddUInt32(context, (uint32_t)strlen(context->m_clientName));
sAddString(context, context->m_clientName);
if (!sSendReply(context))
{
// Send reply failed, let's try to reconnect
sTrace(context, "SendReply failed, trying to reconnect in a second");
context->m_connected = USYNERGY_FALSE;
context->m_sleepFunc(context->m_cookie, 1000);
}
else
{
// Let's assume we're connected
char buffer[256+1];
sprintf(buffer, "Connected as client \"%s\"", context->m_clientName);
sTrace(context, buffer);
context->m_hasReceivedHello = USYNERGY_TRUE;
}
return;
}
else if (USYNERGY_IS_PACKET("QINF"))
{
// Screen info. Reply with DINF
// kMsgQInfo = "QINF"
// kMsgDInfo = "DINF%2i%2i%2i%2i%2i%2i%2i"
uint16_t x = 0, y = 0, warp = 0;
sAddString(context, "DINF");
sAddUInt16(context, x);
sAddUInt16(context, y);
sAddUInt16(context, context->m_clientWidth);
sAddUInt16(context, context->m_clientHeight);
sAddUInt16(context, warp);
sAddUInt16(context, 0); // mx?
sAddUInt16(context, 0); // my?
sSendReply(context);
return;
}
else if (USYNERGY_IS_PACKET("CIAK"))
{
// Do nothing?
// kMsgCInfoAck = "CIAK"
return;
}
else if (USYNERGY_IS_PACKET("CROP"))
{
// Do nothing?
// kMsgCResetOptions = "CROP"
return;
}
else if (USYNERGY_IS_PACKET("CINN"))
{
// Screen enter. Reply with CNOP
// kMsgCEnter = "CINN%2i%2i%4i%2i"
// Obtain the Synergy sequence number
context->m_sequenceNumber = sNetToNative32(message + 12);
context->m_isCaptured = USYNERGY_TRUE;
// Call callback
if (context->m_screenActiveCallback != 0L)
context->m_screenActiveCallback(context->m_cookie, USYNERGY_TRUE);
}
else if (USYNERGY_IS_PACKET("COUT"))
{
// Screen leave
// kMsgCLeave = "COUT"
context->m_isCaptured = USYNERGY_FALSE;
// Call callback
if (context->m_screenActiveCallback != 0L)
context->m_screenActiveCallback(context->m_cookie, USYNERGY_FALSE);
}
else if (USYNERGY_IS_PACKET("DMDN"))
{
// Mouse down
// kMsgDMouseDown = "DMDN%1i"
char btn = message[8]-1;
if (btn==2)
context->m_mouseButtonRight = USYNERGY_TRUE;
else if (btn==1)
context->m_mouseButtonMiddle = USYNERGY_TRUE;
else
context->m_mouseButtonLeft = USYNERGY_TRUE;
sSendMouseCallback(context);
}
else if (USYNERGY_IS_PACKET("DMUP"))
{
// Mouse up
// kMsgDMouseUp = "DMUP%1i"
char btn = message[8]-1;
if (btn==2)
context->m_mouseButtonRight = USYNERGY_FALSE;
else if (btn==1)
context->m_mouseButtonMiddle = USYNERGY_FALSE;
else
context->m_mouseButtonLeft = USYNERGY_FALSE;
sSendMouseCallback(context);
}
else if (USYNERGY_IS_PACKET("DMMV"))
{
// Mouse move. Reply with CNOP
// kMsgDMouseMove = "DMMV%2i%2i"
context->m_mouseX = sNetToNative16(message+8);
context->m_mouseY = sNetToNative16(message+10);
sSendMouseCallback(context);
}
else if (USYNERGY_IS_PACKET("DMWM"))
{
// Mouse wheel
// kMsgDMouseWheel = "DMWM%2i%2i"
// kMsgDMouseWheel1_0 = "DMWM%2i"
context->m_mouseWheelX += sNetToNative16(message+8);
context->m_mouseWheelY += sNetToNative16(message+10);
sSendMouseCallback(context);
}
else if (USYNERGY_IS_PACKET("DKDN"))
{
// Key down
// kMsgDKeyDown = "DKDN%2i%2i%2i"
// kMsgDKeyDown1_0 = "DKDN%2i%2i"
//uint16_t id = sNetToNative16(message+8);
uint16_t mod = sNetToNative16(message+10);
uint16_t key = sNetToNative16(message+12);
sSendKeyboardCallback(context, key, mod, USYNERGY_TRUE, USYNERGY_FALSE);
}
else if (USYNERGY_IS_PACKET("DKRP"))
{
// Key repeat
// kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i"
// kMsgDKeyRepeat1_0 = "DKRP%2i%2i%2i"
uint16_t mod = sNetToNative16(message+10);
// uint16_t count = sNetToNative16(message+12);
uint16_t key = sNetToNative16(message+14);
sSendKeyboardCallback(context, key, mod, USYNERGY_TRUE, USYNERGY_TRUE);
}
else if (USYNERGY_IS_PACKET("DKUP"))
{
// Key up
// kMsgDKeyUp = "DKUP%2i%2i%2i"
// kMsgDKeyUp1_0 = "DKUP%2i%2i"
//uint16 id=Endian::sNetToNative(sbuf[4]);
uint16_t mod = sNetToNative16(message+10);
uint16_t key = sNetToNative16(message+12);
sSendKeyboardCallback(context, key, mod, USYNERGY_FALSE, USYNERGY_FALSE);
}
else if (USYNERGY_IS_PACKET("DGBT"))
{
// Joystick buttons
// kMsgDGameButtons = "DGBT%1i%2i";
uint8_t joy_num = message[8];
if (joy_num<USYNERGY_NUM_JOYSTICKS)
{
// Copy button state, then send callback
context->m_joystickButtons[joy_num] = (message[9] << 8) | message[10];
sSendJoystickCallback(context, joy_num);
}
}
else if (USYNERGY_IS_PACKET("DGST"))
{
// Joystick sticks
// kMsgDGameSticks = "DGST%1i%1i%1i%1i%1i";
uint8_t joy_num = message[8];
if (joy_num<USYNERGY_NUM_JOYSTICKS)
{
// Copy stick state, then send callback
memcpy(context->m_joystickSticks[joy_num], message+9, 4);
sSendJoystickCallback(context, joy_num);
}
}
else if (USYNERGY_IS_PACKET("DSOP"))
{
// Set options
// kMsgDSetOptions = "DSOP%4I"
}
else if (USYNERGY_IS_PACKET("CALV"))
{
// Keepalive, reply with CALV and then CNOP
// kMsgCKeepAlive = "CALV"
sAddString(context, "CALV");
sSendReply(context);
// now reply with CNOP
}
else if (USYNERGY_IS_PACKET("DCLP"))
{
// Clipboard message
// kMsgDClipboard = "DCLP%1i%4i%s"
//
// The clipboard message contains:
// 1 uint32: The size of the message
// 4 chars: The identifier ("DCLP")
// 1 uint8: The clipboard index
// 1 uint32: The sequence number. It's zero, because this message is always coming from the server?
// 1 uint32: The total size of the remaining 'string' (as per the Synergy %s string format (which is 1 uint32 for size followed by a char buffer (not necessarily null terminated)).
// 1 uint32: The number of formats present in the message
// And then 'number of formats' times the following:
// 1 uint32: The format of the clipboard data
// 1 uint32: The size n of the clipboard data
// n uint8: The clipboard data
const uint8_t * parse_msg = message+17;
uint32_t num_formats = sNetToNative32(parse_msg);
parse_msg += 4;
for (; num_formats; num_formats--)
{
// Parse clipboard format header
uint32_t format = sNetToNative32(parse_msg);
uint32_t size = sNetToNative32(parse_msg+4);
parse_msg += 8;
// Call callback
if (context->m_clipboardCallback)
context->m_clipboardCallback(context->m_cookie, format, parse_msg, size);
parse_msg += size;
}
}
else
{
// Unknown packet, could be any of these
// kMsgCNoop = "CNOP"
// kMsgCClose = "CBYE"
// kMsgCClipboard = "CCLP%1i%4i"
// kMsgCScreenSaver = "CSEC%1i"
// kMsgDKeyRepeat = "DKRP%2i%2i%2i%2i"
// kMsgDKeyRepeat1_0 = "DKRP%2i%2i%2i"
// kMsgDMouseRelMove = "DMRM%2i%2i"
// kMsgEIncompatible = "EICV%2i%2i"
// kMsgEBusy = "EBSY"
// kMsgEUnknown = "EUNK"
// kMsgEBad = "EBAD"
char buffer[64];
sprintf(buffer, "Unknown packet '%c%c%c%c'", message[4], message[5], message[6], message[7]);
sTrace(context, buffer);
return;
}
// Reply with CNOP maybe?
sAddString(context, "CNOP");
sSendReply(context);
}
#undef USYNERGY_IS_PACKET
/**
@brief Mark context as being disconnected
**/
static void sSetDisconnected(uSynergyContext *context)
{
context->m_connected = USYNERGY_FALSE;
context->m_hasReceivedHello = USYNERGY_FALSE;
context->m_isCaptured = USYNERGY_FALSE;
context->m_replyCur = context->m_replyBuffer + 4;
context->m_sequenceNumber = 0;
}
/**
@brief Update a connected context
**/
static void sUpdateContext(uSynergyContext *context)
{
/* Receive data (blocking) */
int receive_size = USYNERGY_RECEIVE_BUFFER_SIZE - context->m_receiveOfs;
int num_received = 0;
int packlen = 0;
if (context->m_receiveFunc(context->m_cookie, context->m_receiveBuffer + context->m_receiveOfs, receive_size, &num_received) == USYNERGY_FALSE)
{
/* Receive failed, let's try to reconnect */
char buffer[128];
sprintf(buffer, "Receive failed (%d bytes asked, %d bytes received), trying to reconnect in a second", receive_size, num_received);
sTrace(context, buffer);
sSetDisconnected(context);
context->m_sleepFunc(context->m_cookie, 1000);
return;
}
context->m_receiveOfs += num_received;
/* If we didn't receive any data then we're probably still polling to get connected and
therefore not getting any data back. To avoid overloading the system with a Synergy
thread that would hammer on polling, we let it rest for a bit if there's no data. */
if (num_received == 0)
context->m_sleepFunc(context->m_cookie, 500);
/* Check for timeouts */
if (context->m_hasReceivedHello)
{
uint32_t cur_time = context->m_getTimeFunc();
if (num_received == 0)
{
/* Timeout after 2 secs of inactivity (we received no CALV) */
if ((cur_time - context->m_lastMessageTime) > USYNERGY_IDLE_TIMEOUT)
sSetDisconnected(context);
}
else
context->m_lastMessageTime = cur_time;
}
/* Eat packets */
for (;;)
{
/* Grab packet length and bail out if the packet goes beyond the end of the buffer */
packlen = sNetToNative32(context->m_receiveBuffer);
if (packlen+4 > context->m_receiveOfs)
break;
/* Process message */
sProcessMessage(context, context->m_receiveBuffer);
/* Move packet to front of buffer */
memmove(context->m_receiveBuffer, context->m_receiveBuffer+packlen+4, context->m_receiveOfs-packlen-4);
context->m_receiveOfs -= packlen+4;
}
/* Throw away over-sized packets */
if (packlen > USYNERGY_RECEIVE_BUFFER_SIZE)
{
/* Oversized packet, ditch tail end */
char buffer[128];
sprintf(buffer, "Oversized packet: '%c%c%c%c' (length %d)", context->m_receiveBuffer[4], context->m_receiveBuffer[5], context->m_receiveBuffer[6], context->m_receiveBuffer[7], packlen);
sTrace(context, buffer);
num_received = context->m_receiveOfs-4; // 4 bytes for the size field
while (num_received != packlen)
{
int buffer_left = packlen - num_received;
int to_receive = buffer_left < USYNERGY_RECEIVE_BUFFER_SIZE ? buffer_left : USYNERGY_RECEIVE_BUFFER_SIZE;
int ditch_received = 0;
if (context->m_receiveFunc(context->m_cookie, context->m_receiveBuffer, to_receive, &ditch_received) == USYNERGY_FALSE)
{
/* Receive failed, let's try to reconnect */
sTrace(context, "Receive failed, trying to reconnect in a second");
sSetDisconnected(context);
context->m_sleepFunc(context->m_cookie, 1000);
break;
}
else
{
num_received += ditch_received;
}
}
context->m_receiveOfs = 0;
}
}
//---------------------------------------------------------------------------------------------------------------------
// Public interface
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Initialize uSynergy context
**/
void uSynergyInit(uSynergyContext *context)
{
/* Zero memory */
memset(context, 0, sizeof(uSynergyContext));
/* Initialize to default state */
sSetDisconnected(context);
}
/**
@brief Update uSynergy
**/
void uSynergyUpdate(uSynergyContext *context)
{
if (context->m_connected)
{
/* Update context, receive data, call callbacks */
sUpdateContext(context);
}
else
{
/* Try to connect */
if (context->m_connectFunc(context->m_cookie))
context->m_connected = USYNERGY_TRUE;
}
}
/**
@brief Send clipboard data
**/
void uSynergySendClipboard(uSynergyContext *context, const char *text)
{
// Calculate maximum size that will fit in a reply packet
uint32_t overhead_size = 4 + /* Message size */
4 + /* Message ID */
1 + /* Clipboard index */
4 + /* Sequence number */
4 + /* Rest of message size (because it's a Synergy string from here on) */
4 + /* Number of clipboard formats */
4 + /* Clipboard format */
4; /* Clipboard data length */
uint32_t max_length = USYNERGY_REPLY_BUFFER_SIZE - overhead_size;
// Clip text to max length
uint32_t text_length = (uint32_t)strlen(text);
if (text_length > max_length)
{
char buffer[128];
sprintf(buffer, "Clipboard buffer too small, clipboard truncated at %d characters", max_length);
sTrace(context, buffer);
text_length = max_length;
}
// Assemble packet
sAddString(context, "DCLP");
sAddUInt8(context, 0); /* Clipboard index */
sAddUInt32(context, context->m_sequenceNumber);
sAddUInt32(context, 4+4+4+text_length); /* Rest of message size: numFormats, format, length, data */
sAddUInt32(context, 1); /* Number of formats (only text for now) */
sAddUInt32(context, USYNERGY_CLIPBOARD_FORMAT_TEXT);
sAddUInt32(context, text_length);
sAddString(context, text);
sSendReply(context);
}

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libs/usynergy/uSynergy.h Normal file
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@ -0,0 +1,420 @@
/*
uSynergy client -- Interface for the embedded Synergy client library
version 1.0.0, July 7th, 2012
Copyright (C) 2012 Synergy Si Ltd.
Copyright (c) 2012 Alex Evans
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source
distribution.
*/
#include <stdint.h>
#ifdef __cplusplus
extern "C" {
#endif
//---------------------------------------------------------------------------------------------------------------------
// Configuration
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Determine endianness
**/
#if defined(USYNERGY_LITTLE_ENDIAN) && defined(USYNERGY_BIG_ENDIAN)
/* Ambiguous: both endians specified */
#error "Can't define both USYNERGY_LITTLE_ENDIAN and USYNERGY_BIG_ENDIAN"
#elif !defined(USYNERGY_LITTLE_ENDIAN) && !defined(USYNERGY_BIG_ENDIAN)
/* Attempt to auto detect */
#if defined(__LITTLE_ENDIAN__) || defined(LITTLE_ENDIAN) || (_BYTE_ORDER == _LITTLE_ENDIAN)
#define USYNERGY_LITTLE_ENDIAN
#elif defined(__BIG_ENDIAN__) || defined(BIG_ENDIAN) || (_BYTE_ORDER == _BIG_ENDIAN)
#define USYNERGY_BIG_ENDIAN
#else
#error "Can't detect endian-nes, please defined either USYNERGY_LITTLE_ENDIAN or USYNERGY_BIG_ENDIAN";
#endif
#else
/* User-specified endian-nes, nothing to do for us */
#endif
//---------------------------------------------------------------------------------------------------------------------
// Types and Constants
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Boolean type
**/
typedef int uSynergyBool;
#define USYNERGY_FALSE 0 /* False value */
#define USYNERGY_TRUE 1 /* True value */
/**
@brief User context type
The uSynergyCookie type is an opaque type that is used by uSynergy to communicate to the client. It is passed along to
callback functions as context.
**/
typedef struct { int ignored; } * uSynergyCookie;
/**
@brief Clipboard types
**/
enum uSynergyClipboardFormat
{
USYNERGY_CLIPBOARD_FORMAT_TEXT = 0, /* Text format, UTF-8, newline is LF */
USYNERGY_CLIPBOARD_FORMAT_BITMAP = 1, /* Bitmap format, BMP 24/32bpp, BI_RGB */
USYNERGY_CLIPBOARD_FORMAT_HTML = 2, /* HTML format, HTML fragment, UTF-8, newline is LF */
};
/**
@brief Constants and limits
**/
#define USYNERGY_NUM_JOYSTICKS 4 /* Maximum number of supported joysticks */
#define USYNERGY_PROTOCOL_MAJOR 1 /* Major protocol version */
#define USYNERGY_PROTOCOL_MINOR 4 /* Minor protocol version */
#define USYNERGY_IDLE_TIMEOUT 2000 /* Timeout in milliseconds before reconnecting */
#define USYNERGY_TRACE_BUFFER_SIZE 1024 /* Maximum length of traced message */
#define USYNERGY_REPLY_BUFFER_SIZE 1024 /* Maximum size of a reply packet */
#define USYNERGY_RECEIVE_BUFFER_SIZE 4096 /* Maximum size of an incoming packet */
/**
@brief Keyboard constants
**/
#define USYNERGY_MODIFIER_SHIFT 0x0001 /* Shift key modifier */
#define USYNERGY_MODIFIER_CTRL 0x0002 /* Ctrl key modifier */
#define USYNERGY_MODIFIER_ALT 0x0004 /* Alt key modifier */
#define USYNERGY_MODIFIER_META 0x0008 /* Meta key modifier */
#define USYNERGY_MODIFIER_WIN 0x0010 /* Windows key modifier */
#define USYNERGY_MODIFIER_ALT_GR 0x0020 /* AltGr key modifier */
#define USYNERGY_MODIFIER_LEVEL5LOCK 0x0040 /* Level5Lock key modifier */
#define USYNERGY_MODIFIER_CAPSLOCK 0x1000 /* CapsLock key modifier */
#define USYNERGY_MODIFIER_NUMLOCK 0x2000 /* NumLock key modifier */
#define USYNERGY_MODIFIER_SCROLLOCK 0x4000 /* ScrollLock key modifier */
//---------------------------------------------------------------------------------------------------------------------
// Functions and Callbacks
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Connect function
This function is called when uSynergy needs to connect to the host. It doesn't imply a network implementation or
destination address, that must all be handled on the user side. The function should return USYNERGY_TRUE if a
connection was established or USYNERGY_FALSE if it could not connect.
When network errors occur (e.g. uSynergySend or uSynergyReceive fail) then the connect call will be called again
so the implementation of the function must close any old connections and clean up resources before retrying.
@param cookie Cookie supplied in the Synergy context
**/
typedef uSynergyBool (*uSynergyConnectFunc)(uSynergyCookie cookie);
/**
@brief Send function
This function is called when uSynergy needs to send something over the default connection. It should return
USYNERGY_TRUE if sending succeeded and USYNERGY_FALSE otherwise. This function should block until the send
operation is completed.
@param cookie Cookie supplied in the Synergy context
@param buffer Address of buffer to send
@param length Length of buffer to send
**/
typedef uSynergyBool (*uSynergySendFunc)(uSynergyCookie cookie, const uint8_t *buffer, int length);
/**
@brief Receive function
This function is called when uSynergy needs to receive data from the default connection. It should return
USYNERGY_TRUE if receiving data succeeded and USYNERGY_FALSE otherwise. This function should block until data
has been received and wait for data to become available. If @a outLength is set to 0 upon completion it is
assumed that the connection is alive, but still in a connecting state and needs time to settle.
@param cookie Cookie supplied in the Synergy context
@param buffer Address of buffer to receive data into
@param maxLength Maximum amount of bytes to write into the receive buffer
@param outLength Address of integer that receives the actual amount of bytes written into @a buffer
**/
typedef uSynergyBool (*uSynergyReceiveFunc)(uSynergyCookie cookie, uint8_t *buffer, int maxLength, int* outLength);
/**
@brief Thread sleep function
This function is called when uSynergy wants to suspend operation for a while before retrying an operation. It
is mostly used when a socket times out or disconnect occurs to prevent uSynergy from continuously hammering a
network connection in case the network is down.
@param cookie Cookie supplied in the Synergy context
@param timeMs Time to sleep the current thread (in milliseconds)
**/
typedef void (*uSynergySleepFunc)(uSynergyCookie cookie, int timeMs);
/**
@brief Get time function
This function is called when uSynergy needs to know the current time. This is used to determine when timeouts
have occured. The time base should be a cyclic millisecond time value.
@returns Time value in milliseconds
**/
typedef uint32_t (*uSynergyGetTimeFunc)();
/**
@brief Trace function
This function is called when uSynergy wants to trace something. It is optional to show these messages, but they
are often useful when debugging. uSynergy only traces major events like connecting and disconnecting. Usually
only a single trace is shown when the connection is established and no more trace are called.
@param cookie Cookie supplied in the Synergy context
@param text Text to be traced
**/
typedef void (*uSynergyTraceFunc)(uSynergyCookie cookie, const char *text);
/**
@brief Screen active callback
This callback is called when Synergy makes the screen active or inactive. This
callback is usually sent when the mouse enters or leaves the screen.
@param cookie Cookie supplied in the Synergy context
@param active Activation flag, 1 if the screen has become active, 0 if the screen has become inactive
**/
typedef void (*uSynergyScreenActiveCallback)(uSynergyCookie cookie, uSynergyBool active);
/**
@brief Mouse callback
This callback is called when a mouse events happens. The mouse X and Y position,
wheel and button state is communicated in the message. It's up to the user to
interpret if this is a mouse up, down, double-click or other message.
@param cookie Cookie supplied in the Synergy context
@param x Mouse X position
@param y Mouse Y position
@param wheelX Mouse wheel X position
@param wheelY Mouse wheel Y position
@param buttonLeft Left button pressed status, 0 for released, 1 for pressed
@param buttonMiddle Middle button pressed status, 0 for released, 1 for pressed
@param buttonRight Right button pressed status, 0 for released, 1 for pressed
**/
typedef void (*uSynergyMouseCallback)(uSynergyCookie cookie, uint16_t x, uint16_t y, int16_t wheelX, int16_t wheelY, uSynergyBool buttonLeft, uSynergyBool buttonRight, uSynergyBool buttonMiddle);
/**
@brief Key event callback
This callback is called when a key is pressed or released.
@param cookie Cookie supplied in the Synergy context
@param key Key code of key that was pressed or released
@param modifiers Status of modifier keys (alt, shift, etc.)
@param down Down or up status, 1 is key is pressed down, 0 if key is released (up)
@param repeat Repeat flag, 1 if the key is down because the key is repeating, 0 if the key is initially pressed by the user
**/
typedef void (*uSynergyKeyboardCallback)(uSynergyCookie cookie, uint16_t key, uint16_t modifiers, uSynergyBool down, uSynergyBool repeat);
/**
@brief Joystick event callback
This callback is called when a joystick stick or button changes. It is possible that multiple callbacks are
fired when different sticks or buttons change as these are individual messages in the packet stream. Each
callback will contain all the valid state for the different axes and buttons. The last callback received will
represent the most current joystick state.
@param cookie Cookie supplied in the Synergy context
@param joyNum Joystick number, always in the range [0 ... USYNERGY_NUM_JOYSTICKS>
@param buttons Button pressed mask
@param leftStickX Left stick X position, in range [-127 ... 127]
@param leftStickY Left stick Y position, in range [-127 ... 127]
@param rightStickX Right stick X position, in range [-127 ... 127]
@param rightStickY Right stick Y position, in range [-127 ... 127]
**/
typedef void (*uSynergyJoystickCallback)(uSynergyCookie cookie, uint8_t joyNum, uint16_t buttons, int8_t leftStickX, int8_t leftStickY, int8_t rightStickX, int8_t rightStickY);
/**
@brief Clipboard event callback
This callback is called when something is placed on the clipboard. Multiple callbacks may be fired for
multiple clipboard formats if they are supported. The data provided is read-only and may not be modified
by the application.
@param cookie Cookie supplied in the Synergy context
@param format Clipboard format
@param data Memory area containing the clipboard raw data
@param size Size of clipboard data
**/
typedef void (*uSynergyClipboardCallback)(uSynergyCookie cookie, enum uSynergyClipboardFormat format, const uint8_t *data, uint32_t size);
//---------------------------------------------------------------------------------------------------------------------
// Context
//---------------------------------------------------------------------------------------------------------------------
/**
@brief uSynergy context
**/
typedef struct
{
/* Mandatory configuration data, filled in by client */
uSynergyConnectFunc m_connectFunc; /* Connect function */
uSynergySendFunc m_sendFunc; /* Send data function */
uSynergyReceiveFunc m_receiveFunc; /* Receive data function */
uSynergySleepFunc m_sleepFunc; /* Thread sleep function */
uSynergyGetTimeFunc m_getTimeFunc; /* Get current time function */
const char* m_clientName; /* Name of Synergy Screen / Client */
uint16_t m_clientWidth; /* Width of screen */
uint16_t m_clientHeight; /* Height of screen */
/* Optional configuration data, filled in by client */
uSynergyCookie m_cookie; /* Cookie pointer passed to callback functions (can be NULL) */
uSynergyTraceFunc m_traceFunc; /* Function for tracing status (can be NULL) */
uSynergyScreenActiveCallback m_screenActiveCallback; /* Callback for entering and leaving screen */
uSynergyMouseCallback m_mouseCallback; /* Callback for mouse events */
uSynergyKeyboardCallback m_keyboardCallback; /* Callback for keyboard events */
uSynergyJoystickCallback m_joystickCallback; /* Callback for joystick events */
uSynergyClipboardCallback m_clipboardCallback; /* Callback for clipboard events */
/* State data, used internall by client, initialized by uSynergyInit() */
uSynergyBool m_connected; /* Is our socket connected? */
uSynergyBool m_hasReceivedHello; /* Have we received a 'Hello' from the server? */
uSynergyBool m_isCaptured; /* Is Synergy active (i.e. this client is receiving input messages?) */
uint32_t m_lastMessageTime; /* Time at which last message was received */
uint32_t m_sequenceNumber; /* Packet sequence number */
uint8_t m_receiveBuffer[USYNERGY_RECEIVE_BUFFER_SIZE]; /* Receive buffer */
int m_receiveOfs; /* Receive buffer offset */
uint8_t m_replyBuffer[USYNERGY_REPLY_BUFFER_SIZE]; /* Reply buffer */
uint8_t* m_replyCur; /* Write offset into reply buffer */
uint16_t m_mouseX; /* Mouse X position */
uint16_t m_mouseY; /* Mouse Y position */
int16_t m_mouseWheelX; /* Mouse wheel X position */
int16_t m_mouseWheelY; /* Mouse wheel Y position */
uSynergyBool m_mouseButtonLeft; /* Mouse left button */
uSynergyBool m_mouseButtonRight; /* Mouse right button */
uSynergyBool m_mouseButtonMiddle; /* Mouse middle button */
int8_t m_joystickSticks[USYNERGY_NUM_JOYSTICKS][4]; /* Joystick stick position in 2 axes for 2 sticks */
uint16_t m_joystickButtons[USYNERGY_NUM_JOYSTICKS]; /* Joystick button state */
} uSynergyContext;
//---------------------------------------------------------------------------------------------------------------------
// Interface
//---------------------------------------------------------------------------------------------------------------------
/**
@brief Initialize uSynergy context
This function initializes @a context for use. Call this function directly after
creating the context, before filling in any configuration data in it. Not calling
this function will cause undefined behavior.
@param context Context to be initialized
**/
extern void uSynergyInit(uSynergyContext *context);
/**
@brief Update uSynergy
This function updates uSynergy and does the bulk of the work. It does connection management,
receiving data, reconnecting after errors or timeouts and so on. It assumes that networking
operations are blocking and it can suspend the current thread if it needs to wait. It is
best practice to call uSynergyUpdate from a background thread so it is responsive.
Because uSynergy relies mostly on blocking calls it will mostly stay in thread sleep state
waiting for system mutexes and won't eat much memory.
uSynergyUpdate doesn't do any memory allocations or have any side effects beyond those of
the callbacks it calls.
@param context Context to be updated
**/
extern void uSynergyUpdate(uSynergyContext *context);
/**
@brief Send clipboard data
This function sets new clipboard data and sends it to the server. Use this function if
your client cuts or copies data onto the clipboard that it needs to share with the
server.
Currently there is only support for plaintext, but HTML and image data could be
supported with some effort.
@param context Context to send clipboard data to
@param text Text to set to the clipboard
**/
extern void uSynergySendClipboard(uSynergyContext *context, const char *text);
#ifdef __cplusplus
};
#endif