mirror of
https://github.com/Bloodysharp/Cheat-imgui-menu-RAGNAREK-v2.git
synced 2024-12-22 16:07:24 +08:00
73 lines
3.2 KiB
C
73 lines
3.2 KiB
C
|
// dear imgui: Renderer Backend for Metal
|
||
|
// This needs to be used along with a Platform Backend (e.g. OSX)
|
||
|
|
||
|
// Implemented features:
|
||
|
// [X] Renderer: User texture binding. Use 'MTLTexture' as ImTextureID. Read the FAQ about ImTextureID!
|
||
|
// [X] Renderer: Large meshes support (64k+ vertices) with 16-bit indices.
|
||
|
|
||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||
|
// Learn about Dear ImGui:
|
||
|
// - FAQ https://dearimgui.com/faq
|
||
|
// - Getting Started https://dearimgui.com/getting-started
|
||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||
|
// - Introduction, links and more at the top of imgui.cpp
|
||
|
|
||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||
|
#ifndef IMGUI_DISABLE
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// ObjC API
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#ifdef __OBJC__
|
||
|
|
||
|
@class MTLRenderPassDescriptor;
|
||
|
@protocol MTLDevice, MTLCommandBuffer, MTLRenderCommandEncoder;
|
||
|
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* drawData,
|
||
|
id<MTLCommandBuffer> commandBuffer,
|
||
|
id<MTLRenderCommandEncoder> commandEncoder);
|
||
|
|
||
|
// Called by Init/NewFrame/Shutdown
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(id<MTLDevice> device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
||
|
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
// C++ API
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
// Enable Metal C++ binding support with '#define IMGUI_IMPL_METAL_CPP' in your imconfig.h file
|
||
|
// More info about using Metal from C++: https://developer.apple.com/metal/cpp/
|
||
|
|
||
|
#ifdef IMGUI_IMPL_METAL_CPP
|
||
|
#include <Metal/Metal.hpp>
|
||
|
#ifndef __OBJC__
|
||
|
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_Init(MTL::Device* device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_Shutdown();
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTL::RenderPassDescriptor* renderPassDescriptor);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_RenderDrawData(ImDrawData* draw_data,
|
||
|
MTL::CommandBuffer* commandBuffer,
|
||
|
MTL::RenderCommandEncoder* commandEncoder);
|
||
|
|
||
|
// Called by Init/NewFrame/Shutdown
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateFontsTexture(MTL::Device* device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyFontsTexture();
|
||
|
IMGUI_IMPL_API bool ImGui_ImplMetal_CreateDeviceObjects(MTL::Device* device);
|
||
|
IMGUI_IMPL_API void ImGui_ImplMetal_DestroyDeviceObjects();
|
||
|
|
||
|
#endif
|
||
|
#endif
|
||
|
|
||
|
//-----------------------------------------------------------------------------
|
||
|
|
||
|
#endif // #ifndef IMGUI_DISABLE
|