mirror of
https://github.com/Bloodysharp/Cheat-imgui-menu-RAGNAREK-v2.git
synced 2024-12-22 16:07:24 +08:00
37 lines
2.1 KiB
C
37 lines
2.1 KiB
C
|
// dear imgui: Platform Binding for Android native app
|
||
|
// This needs to be used along with the OpenGL 3 Renderer (imgui_impl_opengl3)
|
||
|
|
||
|
// Implemented features:
|
||
|
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy AKEYCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||
|
// [X] Platform: Mouse support. Can discriminate Mouse/TouchScreen/Pen.
|
||
|
// Missing features:
|
||
|
// [ ] Platform: Clipboard support.
|
||
|
// [ ] Platform: Gamepad support. Enable with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||
|
// [ ] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'. FIXME: Check if this is even possible with Android.
|
||
|
// Important:
|
||
|
// - Consider using SDL or GLFW backend on Android, which will be more full-featured than this.
|
||
|
// - FIXME: On-screen keyboard currently needs to be enabled by the application (see examples/ and issue #3446)
|
||
|
// - FIXME: Unicode character inputs needs to be passed by Dear ImGui by the application (see examples/ and issue #3446)
|
||
|
|
||
|
// You can use unmodified imgui_impl_* files in your project. See examples/ folder for examples of using this.
|
||
|
// Prefer including the entire imgui/ repository into your project (either as a copy or as a submodule), and only build the backends you need.
|
||
|
// Learn about Dear ImGui:
|
||
|
// - FAQ https://dearimgui.com/faq
|
||
|
// - Getting Started https://dearimgui.com/getting-started
|
||
|
// - Documentation https://dearimgui.com/docs (same as your local docs/ folder).
|
||
|
// - Introduction, links and more at the top of imgui.cpp
|
||
|
|
||
|
#pragma once
|
||
|
#include "imgui.h" // IMGUI_IMPL_API
|
||
|
#ifndef IMGUI_DISABLE
|
||
|
|
||
|
struct ANativeWindow;
|
||
|
struct AInputEvent;
|
||
|
|
||
|
IMGUI_IMPL_API bool ImGui_ImplAndroid_Init(ANativeWindow* window);
|
||
|
IMGUI_IMPL_API int32_t ImGui_ImplAndroid_HandleInputEvent(AInputEvent* input_event);
|
||
|
IMGUI_IMPL_API void ImGui_ImplAndroid_Shutdown();
|
||
|
IMGUI_IMPL_API void ImGui_ImplAndroid_NewFrame();
|
||
|
|
||
|
#endif // #ifndef IMGUI_DISABLE
|