mirror of
https://github.com/Bloodysharp/ImGui-Loader.git
synced 2024-12-22 16:07:25 +08:00
69 lines
1.8 KiB
C++
69 lines
1.8 KiB
C++
#include "imgui.h"
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namespace c
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{
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inline ImVec4 accent_color = ImColor(124, 103, 255, 255);
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namespace background
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{
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inline ImVec4 background = ImColor(12, 12, 12, 250);
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inline ImVec4 login_page = ImColor(0, 0, 0, 0);
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inline ImVec4 tab_list = ImColor(13, 14, 16, 255);
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inline ImVec4 stoke = ImColor(23, 21, 35, 255);
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inline ImVec2 size = ImVec2(700, 410);
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inline float rounding = 0;
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}
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namespace child
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{
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inline ImVec4 background = ImColor(19, 19, 22, 150);
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inline ImVec4 outline = ImColor(23, 21, 35, 255);
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inline ImVec4 shadow = ImColor(19, 19, 22, 255);
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inline ImVec4 text = ImColor(255, 255, 255, 255);
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inline ImVec4 hint = ImColor(59, 62, 72, 255);
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inline ImVec2 spacing = ImVec2(15, 12);
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inline ImVec2 padding = ImVec2(15, 15);
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inline float rounding = 6.f;
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}
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namespace button
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{
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inline ImVec4 background = ImColor(20, 19, 23, 255);
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inline ImVec4 outline = ImColor(20, 19, 28, 255);
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inline float animation_speed = 7.5f;
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inline float rounding = 2.f;
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}
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namespace progress
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{
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inline ImVec4 background = ImColor(20, 19, 23, 220);
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inline ImVec4 outline = ImColor(20, 19, 28, 255);
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inline float animation_speed = 7.5f;
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inline float rounding = 4.f;
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}
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namespace input
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{
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inline ImVec4 background = ImColor(20, 19, 23, 255);
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inline ImVec4 outline = ImColor(20, 19, 28, 255);
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inline float animation_speed = 7.5f;
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inline float rounding = 2.f;
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}
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namespace text
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{
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inline ImVec4 text_active = ImColor(255, 255, 255, 255);
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inline ImVec4 text_hov = ImColor(88, 92, 104, 255);
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inline ImVec4 text = ImColor(59, 62, 72, 255);
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inline ImVec4 text_hint = ImColor(20, 19, 28, 255);
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}
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namespace tabs
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{
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inline float animation_speed = 7.5f;
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inline ImVec2 spacing = ImVec2(15, 15);
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}
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} |